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Slaverun Reloaded 5.2 30 05 2026


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Posted

Trying to become a slaver as a female character, and at the part where you take Bellamy's whip from him it bugs out. Bellamy kneels down and i get the whip in my inventory, but the scene doesn't progress at all from that point on.

 

Posted (edited)

Hi guys, may I ask which version of Skyrim are you using for this mod?
And if it's not difficult, could you write the versions of the mods that you are using, well, the ones that are necessary for slaverun.
(2-3 years ago, I was quietly building an assembly of more than 150+ mods, and now I can't get the banal SkyUI to work, obviously the problem is on my side, and I'm trying to find it)

Edited by Stanislav Starodubov
Posted
On 4/21/2026 at 11:15 AM, belegost said:

 

Same question. It was fun for about an hour or so, but the fact that every single NPC, including females, slaves, unique NPCs and even that fucking half-bred mutt Barbas comments as if the PC was a slave, even though she isn't, is getting on my nerves. Not to mention the voices are completely off.

 

Once the quest started it seems like the MCM option can't be toggled off. Is there a console command to turn it off? Pretty please.

Idk if you're still looking for a solution to this but I was having the same issue and doing "set SLV2_AllowComment to 0" in the console seems to work for me.

Posted
12 hours ago, BaconManOfDoom said:

Idk if you're still looking for a solution to this but I was having the same issue and doing "set SLV2_AllowComment to 0" in the console seems to work for me.

I am. Thank you, I'll check this out. 

Posted

I seem to be getting a CTD when getting the loading screen to the Resting Place while doing the Tour De Skyrim quest. There's no crashlog generating for some reason...

Posted

Is there a bug in the arena quests? When I get the step to "enter arena and pull lever", my character becomes stuck and my only option is to quit or reload to an earlier save. So, unfortunately, I am unable to do any of the arena quests. Everything else in my game is working relatively fine, so I'm not sure what the problem is.

Thanks! (and thank YOU for updating this mod!)

Posted

I am having issues with the enforcer, it appears the enforcer is not activating in all areas. Could this be a mod conflict or behavior related?

Posted
On 5/8/2026 at 1:30 AM, jacksenigma said:

Is there a bug in the arena quests? When I get the step to "enter arena and pull lever", my character becomes stuck and my only option is to quit or reload to an earlier save. So, unfortunately, I am unable to do any of the arena quests. Everything else in my game is working relatively fine, so I'm not sure what the problem is.

Thanks! (and thank YOU for updating this mod!)

I've had that happen several times. Once it starts happening, it will keep happening until I restart the game and load the last save again. Also, don't save inside the arena area for other reasons.

 

If it happens to you every single time regardless of how recently you launched the game, then this probably isn't very helpful. 

Posted

I think it would be interesting to see an option for the nudity rule to flip. Slaves would require nudity but frees caught nude would be considered more submissive getting them closer to slavery. Would make mods that steal/block/destroy clothing more threatening for people trying to stay free. Better be careful sneaking in to repair/buy/craft new armor. 

Posted

Hello, i'm personnaly, love the start of the Mod quest.. 

but it seem i suffer from very bad bug, when the "walk of shame" is starting.  the pathfinidng is not working properly, and the scene dont start properly.. i can go trhought it with the debug menu into MCM, but when i finish it, and when a guy grab me in the street.  It trigger some sentence of the walk of shame, and then everything start to clips and blink, and i'm totaly stuck and have to shut down the game or go back to main menu. 

also. 

Diamond and Ivy, are not following me to the dragonsreach and so i can never complete the quest asking me to bring her, for more training. 

Posted (edited)
4 hours ago, holluna said:

Hello, i'm personnaly, love the start of the Mod quest.. 

but it seem i suffer from very bad bug, when the "walk of shame" is starting.  the pathfinidng is not working properly, and the scene dont start properly.. i can go trhought it with the debug menu into MCM, but when i finish it, and when a guy grab me in the street.  It trigger some sentence of the walk of shame, and then everything start to clips and blink, and i'm totaly stuck and have to shut down the game or go back to main menu. 

also. 

Diamond and Ivy, are not following me to the dragonsreach and so i can never complete the quest asking me to bring her, for more training. 

This has been my experience of the mod too, whilst the author adding new content to the mod is cool it would be good if the existing content could be fixed.

Edited by mattlincoln3
Posted
22 minutes ago, mattlincoln3 said:

This has been my experience of the mod too, whilst the author adding new content to the mod is cool it would be good if the existing content could be fixed.


at least it's not my modlist that is not compatible with it, ( i use DoD modlist ). And i'm not the only one to have thoses bugs. 

but did you found a way to continue the story ? or you are into a dead end at the start like me ? 

Posted

Hi,

fighting with bugs... So far I had to console quite a bit.

 

The ones that really break the mod are:

- When I enslave someone she is listet once as my slave. Upon reload the list is allways empty...

- Could pick her (1st slave) up for training but no further slave thereafter. Does allway jump back to the first slave. Even when I pick up the new girl for Bellamy.

- In quests where (beeing slaver) I have to bring a slave there is no way that any slave is recognized. Not even a freshly enslaved follwer still shown as owned slave.

 

The latter bug is game breaking 😞

Posted (edited)

There is something in this version of the mod that does not allow me to enter the Slavetraining dungeon, it will ctd me in the loading screen to it.
I have all the hard reqs. tried about 3 new games just to see if i had a bad startup. tried disabling anything that could be interfering with the area itself.

Being desperate and knowing this wasnt an issue with the precursor to this enhanced version.

I tried the old one again on my active save (mind you i'm aware this creates all kinds of quest issues) and the slavetraining dungeon just works!
What am i missing here thats so different about the slavetraining dungeon that i just can't get it to work?

The rest of the mod has been working splendidly, it is just the slavetraining dungeon that won't budge.

Edited by Velociraptorx
Posted
1 hour ago, Velociraptorx said:

There is something in this version of the mod that does not allow me to enter the Slavetraining dungeon, it will ctd me in the loading screen to it.
I have all the hard reqs. tried about 3 new games just to see if i had a bad startup. tried disabling anything that could be interfering with the area itself.

Being desperate and knowing this wasnt an issue with the precursor to this enhanced version.

I tried the old one again on my active save (mind you i'm aware this creates all kinds of quest issues) and the slavetraining dungeon just works!
What am i missing here thats so different about the slavetraining dungeon that i just can't get it to work?

The rest of the mod has been working splendidly, it is just the slavetraining dungeon that won't budge.

Ok, update

I have identified the issue lies with Titus down in the slavetraining dungeon and something with his eyes loading incorectly. i have even double checked by teleporting Titus to me and whadaya know, i instantly crash as i do so.
However, whenever i uninstall or reinstall all the eye mods i have it will still crash, leading me to believe there is an eye it is trying to use but doesnt exist.

Posted

Just a quick bug report, so as a slave, if i do the generic enslave an NPC quest, it will not clear the quest when i receive the reward.  Instead I can just collect the reward indefinitely, however I cannot start a new enslave npc quest any longer.

Posted
8 hours ago, Babadzaki-San said:

Hello, can you help me with the mod files? What files do I need to download?What are the "LipFiles"?Why do I need so many voiceover files?


The mod has like 20,000+ lines of dialog, of course there are an absurd number of voice files.  The .lip files contain lip synching data for the corresponding dialog lines.

Your primary issue seems to be that you downloaded a voice pack for the mod, and not the actual mod.

Posted

Now I also played through the free Skyrim city missions and am definitely looking forward to new content. Especially the "Find a new slave master" and "Start a revolution against the dremora" quests :D 

Posted
On 4/14/2026 at 3:08 AM, Aceforwin said:

How can i disable the comments of the npcs please? i've seen a option in the mcm but i can't turn it off

i've completed the abolisionist path and some of the quests, very good mod 👌

 

On 4/20/2026 at 7:06 PM, jasdffdsafads said:

Okay, I’ve done a bit of testing and found some things: 

 

- In the Dragon Bridge quest, there’s currently only a submissive path for females, with no option for a dominant female slaver. That doesn’t quite fit with the rest.

- Once activated, the comments can’t be turned off.

- I couldn’t spot any differences in the "Solitude" quest. Are the changes only minor?

- I found a difference in the prequest. Interesting. I liked it.


I’ll keep testing :D 

 

On 4/21/2026 at 5:15 PM, belegost said:

 

Same question. It was fun for about an hour or so, but the fact that every single NPC, including females, slaves, unique NPCs and even that fucking half-bred mutt Barbas comments as if the PC was a slave, even though she isn't, is getting on my nerves. Not to mention the voices are completely off.

 

Once the quest started it seems like the MCM option can't be toggled off. Is there a console command to turn it off? Pretty please.

 

Short version: The only way I know of disabling the comments is to export current config in MCM, edit the exported config with the correct value and then import it.

 

Long version:

1. Export the configuration in the MCM (I used the "First setting configuration")

2. Open the config file "SlaverunSettingsX.json" in a text editor (can be found in "SKSE\Plugins\Slaverun")

3. Search for "enableslvcomments", set it to '0' and save the file.

4. Import the configuration again in the MCM (Make sure to use the same setting configuration)

 

Now the comments should be deactivated.

Posted
5 hours ago, Syntonic said:

Short version: The only way I know of disabling the comments is to export current config in MCM, edit the exported config with the correct value and then import it.

 

Long version:

1. Export the configuration in the MCM (I used the "First setting configuration")

2. Open the config file "SlaverunSettingsX.json" in a text editor (can be found in "SKSE\Plugins\Slaverun")

3. Search for "enableslvcomments", set it to '0' and save the file.

4. Import the configuration again in the MCM (Make sure to use the same setting configuration)

 

Now the comments should be deactivated.

 

On 5/5/2026 at 4:01 AM, BaconManOfDoom said:

Idk if you're still looking for a solution to this but I was having the same issue and doing "set SLV2_AllowComment to 0" in the console seems to work for me.

 

Setting the value via the console, as suggested by @BaconManOfDoom also worked for me.

Posted
On 3/22/2026 at 10:36 AM, _Helen_ said:

@KenjokiI’m also having this problem with the NPCs. They keep disappearing from the quest location—either going to the main gate of Slaverun or to the dungeon. This is really annoying and makes it practically impossible to play the mod. I’m tired of having to use the “moveto player” command during quests. At some point there are just too many NPCs to teleport to you, and that ended up discouraging me from continuing to play this otherwise great mod.

 

Hey @Kenjoki, all good?

With this latest 5.1 update, I'm still having issues with the NPCs. It seems like now they only follow me at certain times. (For example: in a quest where I had to go with Ivana to the dungeon to train with animals, at first she came with me. Then I needed to head back to Pike with Ivana. But Pike sent me back to the dungeon to continue the training—except this time Ivana didn't come along, even though she was supposed to, since the mission continued, just kinda buggy.)

While doing that training mission, I got my first certificate. But in this first certificate mission, some NPCs weren't in their proper places. Ivana stood far from the wheel, near the cage, and several other NPCs left the scene way too early.

This annoying NPC bug makes it really frustrating to play, because I have to keep using the teleport command all the time.

Posted
1 minute ago, _Helen_ said:

Hey @Kenjoki, all good?

With this latest 5.1 update, I'm still having issues with the NPCs. It seems like now they only follow me at certain times. (For example: in a quest where I had to go with Ivana to the dungeon to train with animals, at first she came with me. Then I needed to head back to Pike with Ivana. But Pike sent me back to the dungeon to continue the training—except this time Ivana didn't come along, even though she was supposed to, since the mission continued, just kinda buggy.)

While doing that training mission, I got my first certificate. But in this first certificate mission, some NPCs weren't in their proper places. Ivana stood far from the wheel, near the cage, and several other NPCs left the scene way too early.

This annoying NPC bug makes it really frustrating to play, because I have to keep using the teleport command all the time.

@bigbasi and @bark1313, are you guys also still having the same problem as me with this new update?

Posted
20 hours ago, _Helen_ said:

@bigbasi and @bark1313, are you guys also still having the same problem as me with this new update?

iidk, I haven't tested the new version yet, the mod is too huge to immediately check for any bugs.

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