thor192 Posted May 22 Posted May 22 Hi I have a question which is how do I get slaves of my own because there is a menu for them in the mcm but I can never find out how to get any and I have been using this mod a while (I actually had an old version until yesterday because I didnt know it was updated lol it was like 4.7 or something)
thor192 Posted May 22 Posted May 22 also I have a problem with the mod which is whenever I try to build something like in the colosseum or the 2 halls next to it the game crashes and it says it is this mod that causes it it happened 2-3 separate times and each time it said it was an npc but it was different each time for example one was a slaver another was a slave and I cant remember the 3rd of there is one
Kingslayer101 Posted May 23 Posted May 23 (edited) Idk what's wrong but when as a Free Woman, I ask for makeup and piercings, the event doesnt happen when you've already have makeup. The makeup event works fine when enslaved though. I have YPS installed and it used to work in the past on the old version. Edited May 23 by Kingslayer101
bigbasi Posted May 24 Posted May 24 On 5/21/2026 at 6:03 PM, _Helen_ said: @bigbasi and @bark1313, are you guys also still having the same problem as me with this new update? I am playing 5.1 and those issues still exist. I installed a mod called "Follow Me 1.0.2" to prevent the walking away from happening. its a bit unimmersive, but it helps.
Kenjoki Posted May 27 Author Posted May 27 On 5/5/2026 at 4:06 PM, belegost said: I am. Thank you, I'll check this out. Will be fixed in the next version On 5/14/2026 at 7:16 AM, s4mmohung said: Just a quick bug report, so as a slave, if i do the generic enslave an NPC quest, it will not clear the quest when i receive the reward. Instead I can just collect the reward indefinitely, however I cannot start a new enslave npc quest any longer. Will also be fixed in the next version At the moment I am testing the new version, especialy for bugs reported here in the forum Maybe the version will come next weekend 😉 9
Predator-RJ Posted May 27 Posted May 27 6 hours ago, Kenjoki said: Will be fixed in the next version Will also be fixed in the next version At the moment I am testing the new version, especialy for bugs reported here in the forum Maybe the version will come next weekend 😉 Hey, thanks for all the updates! but about the breast expansion thing, did you ever found why it does not work, if not using the weight system? : (, in the history the char is made to be a fucktoy, so big breasts and butt maybe? XD, obviously, if you figure out how to make it work, then adding the "booty" too should be good.
Kenjoki Posted May 28 Author Posted May 28 On 5/9/2026 at 11:36 AM, rbbas said: I am having issues with the enforcer, it appears the enforcer is not activating in all areas. Could this be a mod conflict or behavior related? The enforcer is only doing its job in enslaved areas. Can you tell me the name of the area/cell/location where it does not work? On 5/12/2026 at 6:42 PM, holluna said: Hello, i'm personnaly, love the start of the Mod quest.. but it seem i suffer from very bad bug, when the "walk of shame" is starting. the pathfinidng is not working properly, and the scene dont start properly.. i can go trhought it with the debug menu into MCM, but when i finish it, and when a guy grab me in the street. It trigger some sentence of the walk of shame, and then everything start to clips and blink, and i'm totaly stuck and have to shut down the game or go back to main menu. also. Diamond and Ivy, are not following me to the dragonsreach and so i can never complete the quest asking me to bring her, for more training. Can you give me the name of the quest please? Maybe where Valentina is brought in the dungeon? 1
rbbas Posted May 28 Posted May 28 4 hours ago, Kenjoki said: The enforcer is only doing its job in enslaved areas. Can you tell me the name of the area/cell/location where it does not work? Can you give me the name of the quest please? Maybe where Valentina is brought in the dungeon? I apologize it works as intended now. i have went AFK for sometime and then figured out that i need for sometime for the area/city to be fully enslaved to have the enforcer enabled, it did not matter if i am inside slave faction or activated the slave run by settings menu. Its now working as normal.
tommorowneverdies Posted May 28 Posted May 28 Every time I start to worry Kenjoki has left us again, he pops up and I feel so relieved. ma hero. 4
OGPig Posted May 29 Posted May 29 Hi Kenjoki, First, thank you for your continued support and work on this mod, it is truly a great vision and alternative style of play. Please continue your work! I have found a couple of issues in my recent playthrough using the current version of the mod in the load order- As of note, I generally play as a straight male PC who enslaves female NPC/Follower. As others have mentioned, there are several legacy bugs that still exist. The most frustrating is the character lockouts. These mostly occur when, for example, when whipping. I believe the original intention is to call the ZaZ "A. I." functionality, but this is terribly broken and causes your character to freeze until using the "problems>enable playercontrol within the Slaverun MMC. This can somewhat be mitigated with turning on and off the Zaz player controls in its MMC, but is pretty janky. I hope you can diagnose and fix this issue or possibly find an alternative through the quests. The second issue, is once you enable playercontrol, many times a enslaved follower, will try going back to the slaverun dungeon in Dragonsreach. This can be resolved by talking to the follower and choosing option to have slave follow you again, but something is broken in the design that is making the follower want to return to slaverun dungeon. I managed to go through the slaver training all the way through the certification, with may MMC refreshes and reloading of save games, but i am sure this frustration is not your vision or intention. This is as far as I have made it thus far, so I wanted to post and give you my experience to hopefulyl help you troubleshoot some issue. Thank you again for your work on this! 1
Kenjoki Posted May 30 Author Posted May 30 On 5/29/2026 at 4:16 AM, OGPig said: Hi Kenjoki, First, thank you for your continued support and work on this mod, it is truly a great vision and alternative style of play. Please continue your work! I have found a couple of issues in my recent playthrough using the current version of the mod in the load order- As of note, I generally play as a straight male PC who enslaves female NPC/Follower. As others have mentioned, there are several legacy bugs that still exist. The most frustrating is the character lockouts. These mostly occur when, for example, when whipping. I believe the original intention is to call the ZaZ "A. I." functionality, but this is terribly broken and causes your character to freeze until using the "problems>enable playercontrol within the Slaverun MMC. This can somewhat be mitigated with turning on and off the Zaz player controls in its MMC, but is pretty janky. I hope you can diagnose and fix this issue or possibly find an alternative through the quests. The second issue, is once you enable playercontrol, many times a enslaved follower, will try going back to the slaverun dungeon in Dragonsreach. This can be resolved by talking to the follower and choosing option to have slave follow you again, but something is broken in the design that is making the follower want to return to slaverun dungeon. I managed to go through the slaver training all the way through the certification, with may MMC refreshes and reloading of save games, but i am sure this frustration is not your vision or intention. This is as far as I have made it thus far, so I wanted to post and give you my experience to hopefulyl help you troubleshoot some issue. Thank you again for your work on this! My main focus the last months was playing and testing as a free or slave, but I will try to do more for the slavers in the next release 😉 Btw new version 5.2 is up with the changelog in the opening post and here: 30-05-2026 Slaverun V5.2 new village quest for High Hrothgar tested and fixed city quests for windhelm, falkreath, winterhold, morthal new free-city-quest for falkreath migrating 50% of the npc follow situation to the new quest related methode fixed a lot of small bugs extended the Evil Path (you want to be a slaver, right) a little bit for the Prequest and Whiterun Slavery autoquest mode for questlines: Diamonds family, Villages, Special quest, Slave Training, Build Colosseum (+ gladiators and animals), My Family 7
Kenjoki Posted May 30 Author Posted May 30 and 2 more comments: first the sound and lip files: there are 3 sound files and 1 lip file and all a optional, you don't need to install them for playing (of course without npc sound of course 😉 ) 3 sound files because the size limit here in loverslab is 300MB (and I don't want to search my old Megaupload account and anything else) EL are created with ElevenLabs (I think one of the best voicing tools) and Microsoft Clipchamp (I use it to not get banned from EL 😉 ) and second, what is this new autoquest mode? slaverun has a cheat mode which enables cheats dialogs for nearly every quest you want to skip, which I do a lot during testing But I thought why cannot Pike let some other slaves do the work which I don't want to do 😉 so for example if you start the Colosseum main quest, but don't start the subquest, after some time (mcm quest delay) somebody else will to the subquest... you can do the next quest or wait again until somebody has done the next part; same prinicple for the special quest... where Bellamy will do those if you are too lazy and a third comment about my plans for 5.3 another village quest. don't know which at the moment freeing Riverwood (I have the idea in my head) finishing the npc follow package migration testing Raven Rock Slavery as the last city testing the Diamonds family related quests 6
tommorowneverdies Posted May 30 Posted May 30 HIGH HROTHGAARRR CONTENT YES, MORE DEGRADING DOVAHKIIN CONTENT, cannot wait to test it.
VaunWolfe Posted May 30 Posted May 30 Sorry Just would like to know what is the difference between the el and the ms voice files?
Mashi Posted May 31 Posted May 31 18 hours ago, VaunWolfe said: Sorry Just would like to know what is the difference between the el and the ms voice files? EL is considered a higher quality "fake" voice maker vs the MS one. It's pretty much a personal preference though.
Wolfen09 Posted May 31 Posted May 31 so i remember in the old slaverun it would strip female futa characters and treat them as female even on the slaver route. you could get around it with a mod like pronouns where you could choose to be addressed as a man, but is there a way to tie it to sexlab gender (which recognizes them as male) while the base game recognizing you as female so the character wont be stripped everytime they enter an enslaved city? Or a way to make those currently on the slaver path not affected regardless of gender? If not no worries, like i said i found a work around
heilhobo Posted June 1 Posted June 1 Found a bug for basic slaver training. I grabbed the follower who was a slave for training. freed them through the cheat menu, and then did all the dialogue to re enslave for the training. When Bellamy tells you to do the first dialogue with your follower to enslave her I was unable to interact with the follower. I could hold e to make them move, but I could not talk or even hit them with anything. Reloading, disabling, and even typing kill into resurrect did nothing to fix it. I assume its if you get a slave to start following you then initiate free dialogue that causes the issue as using the slave options or just enslaving someone knew had no issues. Also I remember the old page had warnings not to do the civil war. Is that still a thing to avoid?
SkyrimOne Posted June 1 Posted June 1 I’ve been testing the latest version available as of June 1st, choosing to play an “evil” dominant male slaver. So far, there haven’t been many glitches aside from some dialogue slip-ups and missing voice lines. However, I’ve run into an annoying issue after completing the Camilla + Khajiit caravan quest. As I progressed, all the Khajiit masters began following me along with their guards, and now they’re still trailing me at the end. There are no dialogue options to “break” the bond. I’d like a quick fix, ideally a console command to remove them. I’ve tried “resetai,” which doesn’t work, and used the “follow_me” mod to force them as followers and then dismiss them, but that didn’t help either. I’m running out of ideas—I could “disable” or “recycle” them, but I don’t want to break future interactions or quests that might involve them. What should I do? Thanks!
tommorowneverdies Posted June 1 Posted June 1 2 hours ago, SkyrimOne said: I’ve been testing the latest version available as of June 1st, choosing to play an “evil” dominant male slaver. So far, there haven’t been many glitches aside from some dialogue slip-ups and missing voice lines. However, I’ve run into an annoying issue after completing the Camilla + Khajiit caravan quest. As I progressed, all the Khajiit masters began following me along with their guards, and now they’re still trailing me at the end. There are no dialogue options to “break” the bond. I’d like a quick fix, ideally a console command to remove them. I’ve tried “resetai,” which doesn’t work, and used the “follow_me” mod to force them as followers and then dismiss them, but that didn’t help either. I’m running out of ideas—I could “disable” or “recycle” them, but I don’t want to break future interactions or quests that might involve them. What should I do? Thanks! tried "set.playerfollowercount to 0" ?
Snook001 Posted June 1 Posted June 1 Hi, It is great to have you back working on this mod 👍. I really love the new quest to introduce slavey, it is a nice change and it does not feel rushed anymore, well done . I noticed the player do not receives all the piercings like in the earlier game, especially the one in the face or the black make up. There is a reference to them, but nothing visible. So, I wonder if it is a glitch or if they were removed from script. similarly, all the body hair, even if Bellamy hates it, remained, not sure if it is by design or a glitch. Welcome back and nice mod so far 👍
masterchief24 Posted June 2 Posted June 2 (edited) It looks like a minor TYPO `Aerngir` `Arngeir` Edited June 2 by masterchief24
jaded132 Posted June 3 Posted June 3 (edited) I have run into a few problems, but I cannot tell if they are bugs or not. Whether you have Dovahkiin cannot be enslaved checked or not, you are never enslaved at the gate. Not sure if this is intended or not, but I personally like to be enslaved there without having to sound like my character wants it. I also noticed that if you do the walk of shame, by the end of the quest the progressive tats will be maxed out as well as breast size. Are these both intended? It seems weird to have them randomly progress through that one sequence, especially when it can happen before any slave training. I was also in story mode for this, so maybe that affected it? It seems like fast enslavement is enabled even if its not? After initial dialogue, I was instantly fully stripped, shaved, and tattooed without any kind of follow-up dialogue. I did not have fast enslavement ticked, and that sort of seems like the thing that would make that happen. I am playing on the latest build, but noticed these on the previous one. Edited June 3 by jaded132
SkyrimOne Posted June 3 Posted June 3 I’m enjoying the recent release, though there are some glitches that make the whole experience even funnier and more unpredictable. I’ve created two characters in separate saves with different configurations: a male for the slaver dominant role and a female for the rebellious dragonborn slave. I’ll keep adding my findings as I go, but the main issue I’ve encountered so far is this: A- on the female track, early in the game, I get “ejected” from Dragonsreach after just one or two dialogues. It’s something like, “My dear, you don’t know this place is under slavery law… let me save you…” (can’t recall the exact wording). Yet, I end up near the stables in Whiterun. Is there a quick fix, maybe a single parameter in the MCM for the Slaverun mod? I haven’t seen this behavior before, so it must be new. Please let me know. And great job so far!!
Aceforwin Posted June 3 Posted June 3 2 hours ago, SkyrimOne said: I’m enjoying the recent release, though there are some glitches that make the whole experience even funnier and more unpredictable. I’ve created two characters in separate saves with different configurations: a male for the slaver dominant role and a female for the rebellious dragonborn slave. I’ll keep adding my findings as I go, but the main issue I’ve encountered so far is this: A- on the female track, early in the game, I get “ejected” from Dragonsreach after just one or two dialogues. It’s something like, “My dear, you don’t know this place is under slavery law… let me save you…” (can’t recall the exact wording). Yet, I end up near the stables in Whiterun. Is there a quick fix, maybe a single parameter in the MCM for the Slaverun mod? I haven’t seen this behavior before, so it must be new. Please let me know. And great job so far!! there's an option in the mcm "a good soul might rescue you" within the "nudity law"
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