tommorowneverdies Posted February 23 Posted February 23 18 hours ago, Kenjoki said: Just a quick update from me version 5.0 will get some final testing soon and hopefully be released in 2-4 weeks I will post more today 🙂 I never gave up hope
Skeleto921 Posted February 23 Posted February 23 I don't know if anyone's reported this, but Slaverun reloaded while initiating, I guess, caused my mcm menu to disappear and inventory load times to be slow sometimes, not even able to open it. Fixed it by using the cheat prompt given and using Resaver, but I thought I'd report it as well.
Kenjoki Posted February 23 Author Posted February 23 3 hours ago, tommorowneverdies said: I never gave up hope 18 hours ago, Mushikisai said: Omg I was just starting to worry that you'd forgotten your password again😂 Never give up, never surrender 😉 Here is a first version of changelog for 5.0: - opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, - new quests for village Rorikstead and Ivarstead, preparations for 6 more villages - tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved - new quests for collecting colloseum animals and recruiting colloseum gladiators - overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) - fixed errors in the enslavement and walk of shame quests I probably forgot something... but I started the (maybe) last test playthrough now 14
Mushikisai Posted February 23 Posted February 23 (edited) 3 hours ago, Kenjoki said: Never give up, never surrender 😉 Here is a first version of changelog for 5.0: - opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, - new quests for village Rorikstead and Ivarstead, preparations for 6 more villages - tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved - new quests for collecting colloseum animals and recruiting colloseum gladiators - overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) - fixed errors in the enslavement and walk of shame quests I probably forgot something... but I started the (maybe) last test playthrough now Omg finally new quests and new villages!!! I'm so excited already 😍 Just reposting this in case you didn’t see it earlier 🥹 Will it be possible for the female slave PC to have a slave sister to serve men (in missions) with her (maybe enslaved follower during small quests)? Or maybe a personal slave (assistant or something)? (Maybe husband/wife or lover, previous maid, body guard or even childhood rival sister, anyway🤣). Just thinking about more narrative possibilities :) Especially when I found out my slave/free PC cannot interact with her slave follower just after a failed slaver certification ;( (Since my slave PC could enslave and interact with her female follower in 3.0😉) Edited February 23 by Mushikisai
Barbituric Posted February 23 Posted February 23 7 hours ago, Kenjoki said: Never give up, never surrender 😉 Here is a first version of changelog for 5.0: - opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, - new quests for village Rorikstead and Ivarstead, preparations for 6 more villages - tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved - new quests for collecting colloseum animals and recruiting colloseum gladiators - overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) - fixed errors in the enslavement and walk of shame quests I probably forgot something... but I started the (maybe) last test playthrough now Hi Kenjoki, and everyone, Thank you, to open it, in all the way, for males... even if some comments will attempt to speak as a woman, I will make a patch for it, be sure about it. That's a great news, then I will rework my male patch, to extend it on the news characters, and even include the new comments as a male.
tommorowneverdies Posted February 24 Posted February 24 23 hours ago, Kenjoki said: Never give up, never surrender 😉 Never give up, never surrender and STAY BRUTAL.
turnerd20 Posted February 26 Posted February 26 so I tested the extended report back procedure a bit more and it does not work well as a slaver, it will work as a free woman but you have to "fail the test" to get it to complete properly otherwise it gets stuck (I told him I was a slut then chose the option to say i'm not like that to fail his test) as a slaver it gets stuck after being whipped and applying YPS nail polish, I tried with gloves disabled as devices to see if that was the issue but it still would not proceed and as a free woman, if you choose all the submissive options the quest will not progress after Murthy and Bellamy inspect your holes on a seperate note, you may wish to use a mod for the bad ending of slaverun Pamatronic has many devices and the mod is being kept up to date there is even a mod made by them to handle death afterwards if done by there devices 1
brewmasterhal Posted March 11 Posted March 11 On 2/22/2026 at 11:44 AM, Kenjoki said: Just a quick update from me version 5.0 will get some final testing soon and hopefully be released in 2-4 weeks I will post more today 🙂 It's been a little over 2 weeks, how is the testing going?
bark1313 Posted March 12 Posted March 12 Is it possible to add the cheat codes built into MCM to manipulate NPCs, because the long-standing problem with branding has not been solved and again these two assholes are running after me, and I can’t make them return to their places with regular codes. There are codes that allow Ivanna and Diamond to be teleported. It would be nice to do the same for Pike and Bellamy now, since there's no way to get them to return to their places.
Kenjoki Posted March 12 Author Posted March 12 2 hours ago, bark1313 said: Is it possible to add the cheat codes built into MCM to manipulate NPCs, because the long-standing problem with branding has not been solved and again these two assholes are running after me, and I can’t make them return to their places with regular codes. There are codes that allow Ivanna and Diamond to be teleported. It would be nice to do the same for Pike and Bellamy now, since there's no way to get them to return to their places. I will add this in the first 5.0 patches On 3/11/2026 at 4:37 AM, brewmasterhal said: It's been a little over 2 weeks, how is the testing going? New version will be coming this weekend, maybe Friday, maybe Saturday 🙂 14
SilentOption Posted March 12 Posted March 12 5 hours ago, Kenjoki said: I will add this in the first 5.0 patches New version will be coming this weekend, maybe Friday, maybe Saturday 🙂 what on it? 1
tommorowneverdies Posted March 13 Posted March 13 18 hours ago, SilentOption said: what on it? literally 8 posts up bruh 1
bark1313 Posted March 13 Posted March 13 I encountered another bug, Pike stops all dialogue after SLV_MainquestSpecial09 Welcome the Slave Mistress I'll say right away that commands like tai, resetAI, and disable-enable didn't help. Is there any way to fix this?
Kenjoki Posted March 14 Author Posted March 14 On 3/12/2026 at 9:55 PM, SilentOption said: what on it? new version is up, see in the changelog now 😉 15 hours ago, bark1313 said: I encountered another bug, Pike stops all dialogue after SLV_MainquestSpecial09 Welcome the Slave Mistress I'll say right away that commands like tai, resetAI, and disable-enable didn't help. Is there any way to fix this? yes, I think I fixed this bug... did Pike say something like uuh, hmm (very short). a workaround was setting some globalvariable... I will search for it and post it here 6
Kenjoki Posted March 14 Author Posted March 14 15 hours ago, bark1313 said: I encountered another bug, Pike stops all dialogue after SLV_MainquestSpecial09 Welcome the Slave Mistress I'll say right away that commands like tai, resetAI, and disable-enable didn't help. Is there any way to fix this? Did Pike say 'Hm..' and nothing else? then the bug was in slv_mainSpecial (and you have done all special quests) use 'setstage slv_mainspecial 9500' and this should end the quest (or stopquest slv_mainspecial) 1
bark1313 Posted March 14 Posted March 14 57 minutes ago, Kenjoki said: Did Pike say 'Hm..' and nothing else? then the bug was in slv_mainSpecial (and you have done all special quests) use 'setstage slv_mainspecial 9500' and this should end the quest (or stopquest slv_mainspecial) exactly right. Hmmm and thats all. Thanks for advice, I racked my brain trying to figure out where the problem was.
krafs Posted March 14 Posted March 14 Nice work on the new update. I'm curious, were you able to solve the general issue with NPCs constantly trying to walk away that was seen in lots of situations in the previous versions? If so, that would be great. 2
krafs Posted March 14 Posted March 14 (edited) I seem to be unable to select gladiators to fight in the arena now. The same with animals. Is using resetquest on the slv_gladiatormain quest a good idea to solve it? EDIT: Yes, running resetquest SLV_AnimalMain and resetquest SLV_GladiatorMain and then doing the recruiting quests again for both seems to have worked. It allowed me to play the new content too, so this "issue" was actually a good thing. :D I dont remember if I ran resetquest SLV_ArenaShow and resetquest SLV_ArenaFight too, but I might have. One thing I no longer find is the longer dialogue option for the arena. Has that been removed, or am I just looking in the wrong place? Edited March 14 by krafs
jasdffdsafads Posted March 14 Posted March 14 (edited) On 2/23/2026 at 5:23 PM, Kenjoki said: Here is a first version of changelog for 5.0: - opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, - new quests for village Rorikstead and Ivarstead, preparations for 6 more villages - tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved - new quests for collecting colloseum animals and recruiting colloseum gladiators - overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) - fixed errors in the enslavement and walk of shame quests Hey Kenjoki, I’ve tested version 5.0 a bit and have a few comments: - But first things first: It’s great to see that you’re continuing to work on it - thanks - The new village quests are solid, but currently Murphy’s quest is marked as incomplete, even though both side quests have been completed. You can talk to him, but the dialogue cuts off abruptly when the next village is supposed to be mentioned, since there aren’t any more. - The quests for collecting animals and recruiting gladiators work well, but currently feel very linear and repetitive since they’re mostly identical or was I just unlucky, in case there’s randomness involved? - When you speak to the carriage driver as a female slaver, he always says "I know you" and goes through the entire dialogue even before a specific quest would have required any interaction with a carriage drive. There’s also a line of dialogue regarding Dovakhiin that doesn’t make much sense. - When you complete a quest as a female slaver, it’s no longer possible to get fucked by Pike (and Eric). What was the reason for removing this? It used to be present in the old version 3. - There’s an option called "slaver will only be raped after a walk of shame" but as far as I know, it’s not possible to do a Walk of Shame as a slaver, or is it? I also have a few ideas for future quests, tasks, or expansions: - When a female slaver is about to be raped (I mean the situation where she’s treated like a free woman, approached by a stranger, and says something like "I’m a slaver, not an ordinary whore," "You can’t do that" etc., while the random guy and passersby talk about how "this whore isn’t following the laws" etc.), a dialogue box should first appear so a decision can be made: to submit, to violently put the non-slavers in their place, or to offer ineffective verbal resistance. Currently, the scene just plays out if the condition is met, and nothing else, which feels a bit random, with no interaction at all. - After slaver certification, it would be cool if the slaver received a actual certificate item. This could be made even more interesting if, for example, the slaver loses her certificate and has to go through sexy-sexist steps to get it back or obtain a new one. Edited March 14 by jasdffdsafads
bigbasi Posted March 14 Posted March 14 (edited) On 8/23/2025 at 10:21 PM, Navybuster said: Plenty of moments where the mod didn't progress properly, one of them being the whipping scene of which there are many. Even the skip whipping toggle didn't stop the scene from locking you out This is still a problem, has this been resolved somehow? I am still at the beginning of this mod, like I made it to when the daughter arrives but now I am stuck whe I should be punished and nothing is going forward... walk of shame is it I believe, where you get the Nipples pierced. It starts to get stuck when the daughter should get undressed. Man I had so often use BaboDialoque the unstuck my player, to be able to talk to whoever again, and continue with the story, even with the whipping disabled. The Sexscenes often dont start or first after a long while, or if I use moveto player on the actors. At some point in the beginning... they didnt even stop whipping. This is my first time playing this mod and so far its a frustrating experience. I have no problems with workarounds... but now I am really stuck. Edited March 14 by bigbasi
tommorowneverdies Posted March 14 Posted March 14 found a bug in the Rorikstead quest after talking to the innkeeper and he tells me to go talk to his son Erik, i believe if you've done the Erik quest to make him as an available follower the quest cannot progress, the Quest marker just points to an empty bit of floor near the bar counter, and talking to Erik has no new dialogue options, only interactions I've had with Erik and his father was doing the small quest for him. I believe this may of made a copy of Erik that is recruitable and the mod is trying to target the Original Erik who no longer exists. (this is just my theory, I have no modding experience.)
brewmasterhal Posted March 15 Posted March 15 (edited) 6 hours ago, tommorowneverdies said: found a bug in the Rorikstead quest after talking to the innkeeper and he tells me to go talk to his son Erik, i believe if you've done the Erik quest to make him as an available follower the quest cannot progress, the Quest marker just points to an empty bit of floor near the bar counter, and talking to Erik has no new dialogue options, only interactions I've had with Erik and his father was doing the small quest for him. I believe this may of made a copy of Erik that is recruitable and the mod is trying to target the Original Erik who no longer exists. (this is just my theory, I have no modding experience.) This is accurate. Skyrim contains two NPC_ records for Erik, with FormIDs 0x000350A7 and 0x00065657. The first is simply "Erik" and gives the quest to ask his father for permission to leave town. This one gets disabled and replaced with the second "Erik the Slayer" once the quest is completed. Unrelated: I've been having issues with a bunch of the scenes getting stuck for long periods, up to almost a minute. It seems to be related to NPCs attempting to walk to markers before a phase can begin/end, but when the AI is unable to find a path the fallback teleportation is delayed for so long that it looks like the scene has just frozen. I believe this is what the last two posts on the previous page are about as well. Edit: found another bug. During the first meeting with Bellamy at the slaver camp, if you tab out of the conversation before you get to the end, it triggers a WalkAway event. The dialog it plays in response is SLV_Mainquest250Topic06, which is one of the options in the regular dialog when he gets to the end of his initial explanation of the rules. The issue is, that INFO record has no script attached. When triggered by a WalkAway event it simply terminates, because the dialog has been concluded. When the player selects it through the dialog interface, it has a response pointer to SLV_Mainquest250Topic24, which does have a script and correctly sets the Mainquest stage to 1000 before starting several quests. Since Topic06 has no script and the dialog interface is closed, the player cannot click through to the next dialog and no variables are changed. This forces the player to begin the conversation with Bellamy again, from the beginning. I found this due to something that is arguably another bug: if the player is Dovakiin, then the only way to be enslaved at this stage of the quest is to volunteer. Since v4.0, there are two booleans in the MCM that handle how to deal with the player being Dovakiin, tied to the globals SLV_PlayerIsDovakin and SLV_DovakinCannotBeSlave. The latter of these is effectively never used as far as I can tell. As an example, there is a dialog with Pike, SLV_EnslavePC3000Topic5, which uses both of these globals to immediately free the player at the end of the player enslavement quest. However, in order to reach this dialog the player must become the Dragonborn during the initial walk to Dragonsreach after being enslaved by Bellamy at the camp, because if the PlayerIsDovakin global is true during the first conversation with Bellamy then there is no way (other than volunteering) to be enslaved. For the purposes of this, I am considering the interactions with Murphy and Bellamy during the Prequest and WhiterunSlavery quests to be "volunteering" for slavery. Edited March 15 by brewmasterhal 4
SullenMan Posted March 15 Posted March 15 still not working with WryreBash... It looks like this is impossible.
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