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Slaverun Reloaded 5.2 30 05 2026


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Posted

Hello, I'm halfway through, and thought about adding some ideas of my own.

I think the mod is pretty creative althought sometimes it might get pretty repetetive, mostly in training parts. I like the idea of growing bodyparts but I wish there was more. First the limit of 10 is unfortunate since the slif changes vary depending of body type mod and slif settings.  You could set it to like max 100 of something like that. Most people would never reach that anyway but it's more customisation. You could also make an option to increase the size of ass. Also the slavers already had increased sizes of penises, I wish instead they would start normal and grow as the story progressed.

The hair shaving and regrowing is cool but it only happened once and that was it. Maybe the slavers could shave the player again if he misbehaved or something like that. 

I don't know if I did something wrong but the order of enslaving town was random and it sometimes left me confused. I got Windhelm pretty early and was confused by some dialogs and events that happened in that city (without spoilering)

Regarding bugs there I found very few, which is suprising based on the size of the mod (good job). Right at the end of Riften questline I got the objective to "talk to Pike again" and no dialog option appeared. And then after finishing some minor quests (for me the enslave a follower and remind some people about the new laws) the dialogue options still linger and I can basically farm rewards.

 

Posted

During the "Escaped slave" walk with the bounty hunters they put you in a full chain set with plugs but during the walk they start various sex breaks. Sadly the plugs block the animations. Could you remove them when they bind the player?

Posted
On 11/21/2025 at 10:17 PM, masterofgamespl said:

Hello, I'm halfway through, and thought about adding some ideas of my own.

I think the mod is pretty creative althought sometimes it might get pretty repetetive, mostly in training parts. I like the idea of growing bodyparts but I wish there was more. First the limit of 10 is unfortunate since the slif changes vary depending of body type mod and slif settings.  You could set it to like max 100 of something like that. Most people would never reach that anyway but it's more customisation. You could also make an option to increase the size of ass. Also the slavers already had increased sizes of penises, I wish instead they would start normal and grow as the story progressed.

The hair shaving and regrowing is cool but it only happened once and that was it. Maybe the slavers could shave the player again if he misbehaved or something like that. 

I don't know if I did something wrong but the order of enslaving town was random and it sometimes left me confused. I got Windhelm pretty early and was confused by some dialogs and events that happened in that city (without spoilering)

Regarding bugs there I found very few, which is suprising based on the size of the mod (good job). Right at the end of Riften questline I got the objective to "talk to Pike again" and no dialog option appeared. And then after finishing some minor quests (for me the enslave a follower and remind some people about the new laws) the dialogue options still linger and I can basically farm rewards.

 

Hey so I played a little more and thought to add some more comments. First the compliments. I have enslaved all cities now and I really liked I think all the quests. Every city had their own stick and you never felt like you were doing the same things in every city. 

Now the bugs. In winterhold you had to talk to the archmage, but I couldn't get in archmage's quarters without doing the college questline or cheating. Similar thing with Solitude. I had to talk to general Tullius, but I accidentaly accepted the mission to clear fort Hraggstad and I couldn't talk to him without clearing the fort first. 

In some scenes the npcs sometimes decided to leave the scene thus either completely bugging the scene out or skipping the scene (i had to keep them on the player using the command "prid" and "moveto player"). That happened to npc both vanilla and from this mod

After finishing all cities and returning to Pike he just keeps saying "Hm". I can't talk to him, I can't accept any other quest, he is just saying "Hm"

Now something positive again, I really like the idea that with every ensvaled town the slavers armor keeps getting better. It's really cool, it kinda makes it look as like as they grow in power it might be more and more difficult to abolish slavery. I noticed though that after the last city the armor went back to normal clothes. I think after daedric could be stalhrim.

Posted
On 11/19/2025 at 9:33 PM, destroyer1012 said:

tried v4.0 and 4.1 and have issues with the colloseum. perticularly with the fights. ive tried on two profiles  1st profile what happeens is speacking to the jester request a fight got to the arena and pull the lever but the announcers dialogue doesnt appear and the fighter doesn't spawn in resulting in the inability to do the fight.

 

profile 2 the dialogue with the jester would just auto close after so far which is about the point were it says about getting to higher ranks to get death matches. this results in the inability to get to the fights at all.

I also encountered a second issue, even after using a cheat to reach the level required for deathmatches, the dialogue with the jester still ends automatically

Posted (edited)

Hey quick question, does the mcm only appear when you get to slaverun? (not sure if the mod is working or not). please and thank you

 

Edited by Ven0M0usCobra
Posted
28 minutes ago, Ven0M0usCobra said:

Hey quick question, does the mcm only appear when you get to slaverun? (not sure if the mod is working or not). please and thank you

 

 

If everything is installed correctly and working properly, the MCM should appear more or less immediately upon starting a new game.

Posted

Hey Kenjoki, will any significant major update be uploaded soon? Considering installing current version for the playthrough. Dont want to restart halfway do to new content.

Posted (edited)
14 hours ago, jasdffdsafads said:

 

If everything is installed correctly and working properly, the MCM should appear more or less immediately upon starting a new game.

Very odd, I honestly have no idea what could be wrong then. I'm running skyrim ae version 1.6.640 with skse 2.2.3. could that be why it won't work?

Edited by Ven0M0usCobra
Posted
15 hours ago, wHOaMiEH said:

Hey Kenjoki, will any significant major update be uploaded soon? Considering installing current version for the playthrough. Dont want to restart halfway do to new content.

I would hold off, still very buggy, good for testing the new content such as Slaver training, but otherwise, characters still refuse to follow you 90% of the time leading to broken scenes etc.

 

 

Posted

Hello guys, quick question. I was a slave and switched to become a slaver, but nearly all of the quests still treat me as a slave or free woman, do you think I've broken something or the switch isn't really implemented yet ? 

Does anyone have an idea to fix this, like a MCM option or console command or should I reset all quests to start over ?

Posted
57 minutes ago, skyrimmods991 said:

you need to change the header version in xEdit

 

No, you don't; see here:

 

 

You only need to change the file header with xEdit if you are using an old version such as 1.5.97, but not if you are using a more standard modern version.

Posted (edited)

@Kenjoki I have something to add about the new 4.1 slaver training/certification show. A fitting continuation or expansion would be the addition of Maria. Since she considers regular women to be beneath her, it would fit her character well if she were to check up on the slaver her husband has working for him. I could imagine her appearing either regularly after each of the four training sessions or at the end, just before the certification, as a final check before the player is allowed to meet the Jarl. Regardless, it would make sense for her to appear both dominant and persuasive, trying to get the slaver to submit (to her); testing her capabilities and adequacy.

 

I would also love it if the success/failure of a quest could be expanded. For example, if you failed a task and Pike says, "As my slaver i will not punish you ... hard“ it would be great if the slaver PC could choose between three options: confrontational in the style of "Fuck off, I did what you wanted, go bother someone else," simply saying nothing and going along with it, or even submissive, for example: "No, even though I am a slaver, please punish me hard." Similarly, it would be fitting if, when choosing a reward-option such as 5 times the devious device, Pike would recognize this repeated choice and start a new dialogue that leads, for example, to a side quest in which the PC may be made into a devious device model or get other women to wear them.

Edited by jasdffdsafads
Posted

Hi everyone,

 

I've worked on a male replacer for this mod, I've send messages to the mod author, explaining why I'd like to resolve

the reocgnition gender... it's a problem, the dominant girlz can not be themself, even for the submissives guys... does not matter you gender... it's always One who dominate, and who is dominated.  This mod miss that. The most important.

 

For now and until this problem is solved, (I will not publish a mod half working), i have no other way to put my mod on pause, and  wait until some response.

 

 

Posted
On 12/3/2025 at 3:54 PM, Ven0M0usCobra said:

Which version of skyrim should I be playing on?

 

If you don't have any specific mods that require a particular older version, just use the latest SE/AE version, which is currently 1.6.1170.

Posted
On 12/2/2025 at 3:43 PM, Kenjoki said:

Hello, it's time for a short status update

 

I am working on the 5.0 version, but this will not be coming this year... maybe in january, maybe in february

 

in detail this means

 

Fixing of bugs:
- Ivana as slavesister  optional - done
- Maven is a slave - innkeeper quest - bondage quest - done
- camilla in Riverwood - kahjit quest - riverwood no slavetown
- player is a virgin - preset- consequences

 

TODO 5.0
    enslave village Ivarstead, Rorikstead
    
    Free Morthal and Whiterun
    

    Colloseum Animal hunt with Aelas sister

    Colloseum Gladiator recruiting shows
    
    quest stages (I will tell more in a seperate post)
  
    
    
    
5.x
    great rewards like animal, house, ...
    consequences for x number of walk of shame, slave hunters, enslavements
    
    SLV_Blackwidow
    SLV_Revolution
    SLV_DaedraKillerSquad

Please tell me that the enslave follower function is back, currently that radiant quest does not show up from Mundus like before. 

Posted

i feel like im going insane trying to install this half of the dependencies are for LE and the other half have 5 like different dependencies each. maybe im just bad at modding but is everyone else manually converting all the LE mods or something...?????

Posted
2 hours ago, tetonator said:

i feel like im going insane trying to install this half of the dependencies are for LE and the other half have 5 like different dependencies each. maybe im just bad at modding but is everyone else manually converting all the LE mods or something...?????

 

Are you referring to the soft dependencies?  You know those are optional, yes?

All of the mods listed should already be available in an SE format.  The links, however, may not have been updated to point to the SE download pages.  Check this page for the mods you want to actually run, and you should be able to find them without much effort.

Posted

@Kenjoki Would it be possible to recognise alternative slavery mods like submissive Lola or devious followers in the dialogue and quests? For example, Pike and Bellamy recognise that the Dragonborn is a slave belonging to another master. So Pike and Bellamy act more like slave trainers instead of the owner in the slavery quests.

 

If possible it would also be nice if the real master from submissive Lola or devious followers could train and punish the Dragonborn to progress the slave level. Nice to have but not as critical as having Pike and Bellaby to stop acting like owners in dialogue/quests when the Dragonborn is already enslaved by another NPC.

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