Jump to content

Hollow Knight Silksong nude mods


HanHan22

Recommended Posts

Posted

 

 

On 4/30/2026 at 6:43 AM, E4L0 said:

Hello it's been a long time, but I've been working my butt off with main and side Irl work. I have finished the shakra rest atlas for a good while but forgot that it's only a chapter specific that most wont even be in by choice so I wanted to get going with the actual shakra sprites so people can see her fight naked as well. My memory aint doing well for me, but just in case, I have 2 options for the rest atlas which is nude and canon colors (I wont be doing outlines for the canon colors as of yet).

 

Just in case if anyone asks how to add these sprites into their games..

 

-Find the games directory and go through the BepInEx plugins folder until you find "spritesheets"  from within the Patchwork folder

atlas0(Thicc).png

atlas0(canoncolor).png

I might be stupid but when i go to spritesheets folder in the patchwork folder and place the file and rename it, it doesnt seem to change her at all. Unless theres another spiresheet folder i missed?

Posted

It should work since you have the patchwork inside the plugins (hopefully its on your BepInEx plugins and not the games plugins), on the other hand, I checked all the atlas that I'm working on and noticed that it was only the cloakless hornet where I mistyped it as "ALTAS#", instead of "ATLAS#". You can find the location for the sptritesheets since I added them on the atlas's {ex: atlas0 (cloakless) goes in the hornet cloakless Cln folder}

Posted
12 hours ago, E4L0 said:

It should work since you have the patchwork inside the plugins (hopefully its on your BepInEx plugins and not the games plugins), on the other hand, I checked all the atlas that I'm working on and noticed that it was only the cloakless hornet where I mistyped it as "ALTAS#", instead of "ATLAS#". You can find the location for the sptritesheets since I added them on the atlas's {ex: atlas0 (cloakless) goes in the hornet cloakless Cln folder}

I see so i just paste the shakra spritesheet into her cln folder. I think i was pasting it in hornets folder instead.If im not mistaken shakras folder is called mapper or something of the sort right.

Posted
7 hours ago, cobaws said:

I see so i just paste the shakra spritesheet into her cln folder. I think i was pasting it in hornets folder instead.If im not mistaken shakras folder is called mapper or something of the sort right.

Shakra has "mapper", "mapper rest", "shakra", and "shakra rest" (I noticed last week of her mapper rest Cln meaning I am 1/4 complete for shakra)

Posted
On 5/9/2026 at 1:34 AM, E4L0 said:

Hello hello, im making a small update with the sprite now that chptr3 shakra is done, but with all these sprites im already lost with what I have and haven't made any edits. On the other hand I changed the charged attack color from hornet atlas2  to pink (just the aura from charging the attack, so not all white flashes will be pink). I am fine leaving it with pink unless people decide its not. It doesn't hinder progres to hornets atlas 2 progress since it is a separate layer.

 

Cloakless is getting slower the more I progress so I might have to, in a sense split the whole canvas into 2 if not 3 parts to ease progress (maybe If I can finish it can merge all 2 or 3 parts to keep it as one, just so people dont have to manually merge it themselves)(cant remember if some sprites are left hollow)

 Finally, keep in mind, that they go in their respective files as "atlas#" if nothing happens..... then I made a spelling error and will fix that later

 

atlas2(knight)_20260507221550.png

altas0(cloakless, sizex2).png

Great to see you're still at it. Are the sprites for the full idle standing and looking up animations ready or coming later?

  • 2 weeks later...
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...