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Posted
2 hours ago, MadAl777 said:

Thank you for your kind words in previous message! Unfortunately, for now I don't have this much skill in CK and papyrus to make smth like this. I know that there is a mod called True Form Curse (I guess), which provide this kind of function, but it's waaaaay to laggy (at least on my setup). So for now I can only provide this type of implementation :) But I'll look through!

As I said, I don't know how difficult it would be. BTW, if you want to use the material in the hidden content, you're welcome to it. I know there is something similar in your mod but I thought this might add to any immersion.

Posted

I think everyone is confused because there are no screenshots in the mod description. 
Note to mod author: A picture is worth a thousand words

I would recommend adding a couple pictures so people can see before and after transformation or something

Posted
9 hours ago, Amrovich said:

I think everyone is confused because there are no screenshots in the mod description. 
Note to mod author: A picture is worth a thousand words

I would recommend adding a couple pictures so people can see before and after transformation or something

Well, there will be screenshots of Lim, male PC and Fem PC and (maybe) potions. But okay, I'll provide them in the new update

Posted

Not sure of your level of modding skill so this idea may also be (temporarily) outside the range. I have a question with respect to the 'Strange Ale'. I understand that there is a number of times the PC must drink the ale but is there a time limit? In other words, say the number of bottles needed to trigger the effect is three. Does he need to consume all 3 bottles of ale more or less at once or is it a cumulative effect? Say he drinks one or two today and then he drinks one more several days later, Will that trigger the change? 

Reason I ask is it occurred to me that you might introduce a character into your mod whose function is to offer this ale to the PC without telling him what the consequences of drinking it are. Could be a rogue priestess of Dibella who conceives her duty to Dibella is to transform as many men as she can into women in furtherance of Dibella's divine mission. Or a thief who befriends the PC only to betray him by getting him drunk on the ale and robbing him while he is paralyzed by the transformation.

Posted
3 hours ago, KentuckyExpat said:

Not sure of your level of modding skill so this idea may also be (temporarily) outside the range. I have a question with respect to the 'Strange Ale'. I understand that there is a number of times the PC must drink the ale but is there a time limit? In other words, say the number of bottles needed to trigger the effect is three. Does he need to consume all 3 bottles of ale more or less at once or is it a cumulative effect? Say he drinks one or two today and then he drinks one more several days later, Will that trigger the change? 

Reason I ask is it occurred to me that you might introduce a character into your mod whose function is to offer this ale to the PC without telling him what the consequences of drinking it are. Could be a rogue priestess of Dibella who conceives her duty to Dibella is to transform as many men as she can into women in furtherance of Dibella's divine mission. Or a thief who befriends the PC only to betray him by getting him drunk on the ale and robbing him while he is paralyzed by the transformation.

In the new versions of the modification, I abandoned the idea of the "cumulative effect" of ale. And I turned the ale itself into a potion, which is given to the player by Lim. In my opinion, this approach is much easier for papyrus. But your idea is not bad. Maybe I'll implement it later in the quest in relation to another NPC. Thanks!

Posted
18 hours ago, MadAl777 said:

In the new versions of the modification, I abandoned the idea of the "cumulative effect" of ale. And I turned the ale itself into a potion, which is given to the player by Lim. In my opinion, this approach is much easier for papyrus. But your idea is not bad. Maybe I'll implement it later in the quest in relation to another NPC. Thanks!

What I was thinking is using a counter and a preset value. Value set to 'x', counter set to zero, each time an ale is drunk counter is incremented.. Counter value hits preset value voila! gender change. Since I'm totally clueless with respect to Papyrus, I don't know what you meant by "easier for Papyrus". Alas, my programming skills ended with learning Pascal and SQL forty years ago. 😄

Posted
43 minutes ago, KentuckyExpat said:

What I was thinking is using a counter and a preset value. Value set to 'x', counter set to zero, each time an ale is drunk counter is incremented.. Counter value hits preset value voila! gender change. Since I'm totally clueless with respect to Papyrus, I don't know what you meant by "easier for Papyrus". Alas, my programming skills ended with learning Pascal and SQL forty years ago. 😄

That's how it was in the first versions of the mod. I just used a global variable to track the drinking of a drink. But after watching a few videos about papyrus scripts + mods for Skyrim, I decided to gradually get rid of the excessive use of global variables. This is very easy in terms of writing into the script (you can see all the sources in case you are interested), but in one of the training materials it was said that a lot of global variables is not so good.

Posted
1 hour ago, MadAl777 said:

That's how it was in the first versions of the mod. I just used a global variable to track the drinking of a drink. But after watching a few videos about papyrus scripts + mods for Skyrim, I decided to gradually get rid of the excessive use of global variables. This is very easy in terms of writing into the script (you can see all the sources in case you are interested), but in one of the training materials it was said that a lot of global variables is not so good.

I don't know enough about modding Skyrim to have a solid opinion, but I wonder what constitutes "a lot of global variables". 10? 50? 100? In any event, how many were you using in your mod? If I understand global variables, they are only global to a specific mod

Posted
4 hours ago, KentuckyExpat said:

I don't know enough about modding Skyrim to have a solid opinion, but I wonder what constitutes "a lot of global variables". 10? 50? 100? In any event, how many were you using in your mod? If I understand global variables, they are only global to a specific mod

Honestly, I don't know Xd

Posted

Um... whenever I install this mod with vortex, the game always breaks and eventually it won't start up, and no matter what I do I can't fix it and have to reinstall.
No matter how many times I reinstall, install all the prerequisite mods, and then install this mod, it's the same.
Is it possible that this mod won't work with 1.5.97?

Posted
3 hours ago, mahorock0409 said:

Is it possible that this mod won't work with 1.5.97?

Yes, that's possible (as mentioned in the description). Use BEES. If it doesn't work with BEES then it may well be incompatible.

Posted
34 minutes ago, ArgyleSmith said:

Yes, that's possible (as mentioned in the description). Use BEES. If it doesn't work with BEES then it may well be incompatible.

I wasn't clear enough. Of course, I have already installed that mod.
So, this mod is not compatible. Understood.

Posted
1 hour ago, mahorock0409 said:

I wasn't clear enough. Of course, I have already installed that mod.
So, this mod is not compatible. Understood.

Try this new update 1.3. I added SEQ file which should help you to speak with Lim without problems.

Posted

MadAl, a small request. Please, when you release an update could you put a post here announcing it for those of us that don't check the description page regularly? Just a simple "Hey, guys. New update available" would suffice. Thanks

Posted
16 minutes ago, KentuckyExpat said:

MadAl, a small request. Please, when you release an update could you put a post here announcing it for those of us that don't check the description page regularly? Just a simple "Hey, guys. New update available" would suffice. Thanks

Sure, no problems!

Posted

Thanks.

 

On another matter. With respect to the "Strange Potion", you might want to rename it. From the PC's perspective, he is already hesitant to drink it, so calling it "Strange" doesn't really encourage him. Now, if it were called "Lim's Potion of Health", which the description says it is, there would be less hesitancy. Also, as the player who is anticipating the gender change, calling it "Lim's Strange Potion" kind of blows the suspense. You might even set it up so that there is a random number of "safe" potions, like Lim's Potion of Magicka or Lim's Potion of Smithing, etc. any one of which might be the triggering potion.

 

On another question. How extensive do you see the gender change? Is it only external? Hips broadening, legs and arms assuming a more feminine appearance, face becoming smoother, more feminine in appearance; breasts developing, penis and testes transforming into a vagina but no actual internal changes take place or is it a full blown change, where every aspect of the original male body, internal as well as external, is transformed into its female equivalent? Reason I ask is my gameplay style always includes one or other of the two main fertility mods, Beeing Female or Fertility Mode. In both of these, every female of a certain age experiences a menstrual cycle during which, conditions being favorable, she can become pregnant. If your gender change is external only I will need to make sure that my PC doesn't become pregnant now that the game 'thinks' he's a her. However, if the change is a complete change, male to female, this doesn't become an issue. If that's the case though, all I can say is WOW!! What a side effect... 😄

Posted (edited)
2 hours ago, KentuckyExpat said:

Thanks.

 

On another matter. With respect to the "Strange Potion", you might want to rename it. From the PC's perspective, he is already hesitant to drink it, so calling it "Strange" doesn't really encourage him. Now, if it were called "Lim's Potion of Health", which the description says it is, there would be less hesitancy. Also, as the player who is anticipating the gender change, calling it "Lim's Strange Potion" kind of blows the suspense. You might even set it up so that there is a random number of "safe" potions, like Lim's Potion of Magicka or Lim's Potion of Smithing, etc. any one of which might be the triggering potion.

 

On another question. How extensive do you see the gender change? Is it only external? Hips broadening, legs and arms assuming a more feminine appearance, face becoming smoother, more feminine in appearance; breasts developing, penis and testes transforming into a vagina but no actual internal changes take place or is it a full blown change, where every aspect of the original male body, internal as well as external, is transformed into its female equivalent? Reason I ask is my gameplay style always includes one or other of the two main fertility mods, Beeing Female or Fertility Mode. In both of these, every female of a certain age experiences a menstrual cycle during which, conditions being favorable, she can become pregnant. If your gender change is external only I will need to make sure that my PC doesn't become pregnant now that the game 'thinks' he's a her. However, if the change is a complete change, male to female, this doesn't become an issue. If that's the case though, all I can say is WOW!! What a side effect... 😄

This will be a 100% normal woman, so your mods will work and be logically justified! I want to clarify this in the next quest, which starts after 3 days of waiting for "reversal potion", and since the Dragonborn thinks that this "side effect" is only temporary, he is only concerned about the "external" signs so far. But then terrible news will be waiting for him... So, It won't be like in the YPS mod, where there was a non-immersive operation for the player.

And thank you for paying attention to the name of the potion. I'll fix it in the next update.  And here some spoilers for the upcoming quest "A New Girl"!  (Actually, I never thought that I would be able to create a real quests and such effects in Skyrim :) )

ScreenShot5.png

Edited by MadAl777
Posted
On 7/9/2025 at 12:30 AM, MadAl777 said:

I don't think, that it will be allowed to use Emyli's mod in mine mod. Maybe I'll add some kind of substitute of "thoughts" but later. Regarding the deities - I think I will use Hermaeus Mora as the "higher power" that force player to change. Because it was this Daedra who once interfered with the history of the world, forcing Ethelia to leave the game world, because he foresaw how she would destroy it. Recognition by NPCs, as well as their "transformations" is a rather difficult aspect. That is why, from the narrative side, I want to use Hermaeus Mora in the mod. He will just erase everyone memory about past of your character. However, I can try to add a couple of NPCs in the future quest, who will be forced to repeat the path of your "newly made" maiden.😉 And thank you for your kind words!

That would kind of make since, Mora hold all knowledge forbidden or not, so he would have some for of knowledge that was lost to the ages, but from what I can tell, that is as far as his wants and desires go, Ithella may be a good addition, as well a sanguine, so the break down in mora the knowledge, Ithella untraveled paths, fate changer, sanguine for the debauchery and perversions. 

You could for example, sanguine just happen to find info on how to change the physical bodies that mora was "hiding" way, which in turn peaked Ithella's interests, it an new path, that never has been travelled and the change for the "pure depravity" of it. 

I personally would and can see daedric princes working together as long as the obtain their own goal and it does not interfere with each others goals.

just a thought exercises.

mora to me seems more  peaceful one out of the bunch. 

Posted
6 hours ago, MadAl777 said:

This will be a 100% normal woman, so your mods will work and be logically justified! I want to clarify this in the next quest, which starts after 3 days of waiting for "reversal potion", and since the Dragonborn thinks that this "side effect" is only temporary, he is only concerned about the "external" signs so far. But then terrible news will be waiting for him... So, It won't be like in the YPS mod, where there was a non-immersive operation for the player.

And thank you for paying attention to the name of the potion. I'll fix it in the next update.  And here some spoilers for the upcoming quest "A New Girl"!  (Actually, I never thought that I would be able to create a real quests and such effects in Skyrim :) )

ScreenShot5.png

OK. I saw that there was a new quest, 'The New Girl'. I waited the three days, got the message 'Find Lim' and went to Riverwood to find her. Been looking for two days now but she is not in town, at least as far as I can tell. When I bring up the quest screen and click on 'The New Girl', then click on 'Find Lim' there is no map marker to show where to look. I see in the picture you put up that there is a new person(?) or am I wrong? If he is a new person how long after I return to Riverwood do I wait for him to show up? Or is this in the next update? 

Posted
9 hours ago, KentuckyExpat said:

OK. I saw that there was a new quest, 'The New Girl'. I waited the three days, got the message 'Find Lim' and went to Riverwood to find her. Been looking for two days now but she is not in town, at least as far as I can tell. When I bring up the quest screen and click on 'The New Girl', then click on 'Find Lim' there is no map marker to show where to look. I see in the picture you put up that there is a new person(?) or am I wrong? If he is a new person how long after I return to Riverwood do I wait for him to show up? Or is this in the next update? 

Yes, this quest is a placeholder for the next update.

Posted (edited)
4 hours ago, MadAl777 said:

Yes, this quest is a placeholder for the next update.

OK. So you're saying Lim is supposed to not be findable for now. Oh well, guess Antonia will just have to go adventuring elsewhere. Any idea on an ETA?

Edited by KentuckyExpat
Posted
3 minutes ago, KentuckyExpat said:

OK. So you're saying Lim is supposed to not be findable for now. Oh well, guess Antonia will just have to go adventuring elsewhere. Any idea on an ETA?

Unfortunally, I can't say about ETA, cuz I recently applied for a new job, so it could be a while. :

Posted
1 hour ago, MadAl777 said:

Unfortunally, I can't say about ETA, cuz I recently applied for a new job, so it could be a while. :

Good luck on the job. But is Lim findable or not? 😜

Posted
2 minutes ago, KentuckyExpat said:

Good luck on the job. But is Lim findable or not? 😜

Thank you! Yes, Lim will disappear after 3 days of your waiting. And she will disappear in all other cases once her dialogue will over. (Female PC route\combat routes etc.)

Posted

A couple of days ago I asked about how complete the transformation was when my PC became a woman. Is he now a fully functional woman or is the change just on the surface? You said that the transformation was complete, he is now a fully functioning she. I noticed however, on my most recent playthrough that, when my PC confronts Lim right after the transformation takes place, he is reassured by her that the change is more or less cosmetic, appearance only. You might want to revisit that dialogue if you mean for the transformation to be complete. Of course, Lim may, in her investigation of what happened, discover that the change is, in fact, from functioning male to functioning female... 

 

 

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