Fuzzy_Fox Posted December 16, 2025 Posted December 16, 2025 On 12/1/2025 at 3:31 AM, KentuckyExpat said: Interesting. I have a character that drank the three potions, but at intervals so no change. When he asked Lim for more she didn't respond with them so I used an AddItemMenu clone to get them. This time he drank all three one after the other and underwent the sex change, no issues. Well... almost no issues. The text box with the "fall down paralyzed..." came up three times as did the one with the message, "you have continue as a woman..." or words to that effect. Mildly annoying but otherwise no effect on the game. I have a suggestion that may or may not be possible. After the sex change you set up a system whereby various NPCs question the PC's change. I would suggest, if it's possible, that only NPCs that have an interaction with the PC when he is in his male state react to the sex change. For instance, My PC had sex with several women while he was a male. Trying to explain the sex change to these women would be expected, particularly if any of them are pregnant. On the other hand, going into a shop that the PC had entered and sold/bought stuff from the owner while he was a male really doesn't require explaining to the owner about his sex change. Frankly, it's none of the owner's business. 😘 I thought it was just my game. But yes I had this as well.
Firestormx Posted January 7 Posted January 7 On 12/5/2025 at 4:31 AM, MadAl777 said: I think, I fixed this issue on the new update that will be maybe around next 2 weeks - once released will see Love your mod. I'm not trying to rush you at all, but I'm curious if the update you mentioned a month ago is still coming soon?
MadAl777 Posted January 9 Author Posted January 9 On 1/7/2026 at 9:05 PM, Firestormx said: Love your mod. I'm not trying to rush you at all, but I'm curious if the update you mentioned a month ago is still coming soon? Unfortunately, yes. Mod is in development stage and rn I'm trying to create structure and narrative for the quest in which I'm not good at. Second "big" thing is - NPCs dialogues. I need to create them assuming that one day mod will have voices. But the last thing I implemented is Dynamic Dialogue Replacer feature which makes NPCs and player use "old" name before the alteration. So I need to figure it out how properly create dialogues and create an actual interesting (but small one) quest 1
Firestormx Posted January 9 Posted January 9 3 hours ago, MadAl777 said: Unfortunately, yes. Mod is in development stage and rn I'm trying to create structure and narrative for the quest in which I'm not good at. Second "big" thing is - NPCs dialogues. I need to create them assuming that one day mod will have voices. But the last thing I implemented is Dynamic Dialogue Replacer feature which makes NPCs and player use "old" name before the alteration. So I need to figure it out how properly create dialogues and create an actual interesting (but small one) quest Thank you for the update and the work you are doing on this mod
KentuckyExpat Posted January 24 Posted January 24 Had an odd thing happen recently. I have been creating new characters to test out various combinations of FNIS, Pandora, SexLab, SexLab P+, OStim, SoS and The New Gentleman. Trying to determine which combo gives me the best playthroughs. The other day I had created a new character and started him at a campsite near Helgen (one of the optional starting points with "Alternate Start - Live A New Life"). Instead of beginning the main quest by going to Helgen, I sent him to the Alchemist Shack near Ivarstead where he met with Lim, drank the potions and got transformed into a woman. So far no issues. After that, I sent him to Helgen to begin the main quest. Again, no issues. Next, he went to Riverwood and there is where the odd thing happened. Even though he had never visited Riverwood as a man, everyone there acted as if he had first met them as a man and now they were questioning him about the sex change. Now this only happened in Riverwood. Later, when he arrived in Whiterun, no one questioned his appearance as a woman, they all reacted as if he had always been a woman.
dogezacty Posted January 24 Posted January 24 (edited) Is it possible for this mod to work without Sexlab P+? Cause P+ is too much of a pain in the ass to install, and I am currently using Ostim. Also, would you make a compatible version of Swap Timer, since your dialogues seem like a good match for Swap Timer? Edited January 24 by dogezacty 1
MadAl777 Posted January 24 Author Posted January 24 2 hours ago, KentuckyExpat said: Had an odd thing happen recently. I have been creating new characters to test out various combinations of FNIS, Pandora, SexLab, SexLab P+, OStim, SoS and The New Gentleman. Trying to determine which combo gives me the best playthroughs. The other day I had created a new character and started him at a campsite near Helgen (one of the optional starting points with "Alternate Start - Live A New Life"). Instead of beginning the main quest by going to Helgen, I sent him to the Alchemist Shack near Ivarstead where he met with Lim, drank the potions and got transformed into a woman. So far no issues. After that, I sent him to Helgen to begin the main quest. Again, no issues. Next, he went to Riverwood and there is where the odd thing happened. Even though he had never visited Riverwood as a man, everyone there acted as if he had first met them as a man and now they were questioning him about the sex change. Now this only happened in Riverwood. Later, when he arrived in Whiterun, no one questioned his appearance as a woman, they all reacted as if he had always been a woman. Will check out - maybe alias failure with my "watcher" quest.
MadAl777 Posted January 24 Author Posted January 24 1 hour ago, dogezacty said: Is it possible for this mod to work without Sexlab P+? Cause P+ is too much of a pain in the ass to install, and I am currently using Ostim. Also, would you make a compatible version of Swap Timer, since your dialogues seem like a good match for Swap Timer? Probably you may play it with usual version of SL - I think it will be fine to test the mod. With the next update you will definitely run this mod fine with normal SL 2
KentuckyExpat Posted January 27 Posted January 27 On 1/24/2026 at 2:17 PM, MadAl777 said: Probably you may play it with usual version of SL - I think it will be fine to test the mod. With the next update you will definitely run this mod fine with normal SL I've played it with both SL and SLP+. Seems to work fine with either one.
dogezacty Posted January 28 Posted January 28 Actually, a dumber question Could it work without SL at all? Since I have no idea what this mod needs to use from SL
dogezacty Posted January 28 Posted January 28 40 minutes ago, dogezacty said: Actually, a dumber question Could it work without SL at all? Since I have no idea what this mod needs to use from SL at least for the current version. I used xedit to remove master, and it works just fine
MadAl777 Posted January 29 Author Posted January 29 21 hours ago, dogezacty said: at least for the current version. I used xedit to remove master, and it works just fine SL needs for it's internal functions such as treat as Futa for transformed player. 1
dogezacty Posted January 30 Posted January 30 10 hours ago, MadAl777 said: SL needs for it's internal functions such as treat as Futa for transformed player. So if I don't need the futa content, I don't need to use SL.
MadAl777 Posted January 30 Author Posted January 30 5 hours ago, dogezacty said: So if I don't need the futa content, I don't need to use SL. Technically, yes, but I don't know if there will be any problems in the future. 1
RAAMPEAK Posted February 1 Posted February 1 (edited) says it requires high poly head which isn't in the requirements and if it is the hair then i already have it but no poly head esp Edited February 1 by RAAMPEAK
KentuckyExpat Posted February 4 Posted February 4 On 1/30/2026 at 4:17 AM, MadAl777 said: Technically, yes, but I don't know if there will be any problems in the future. If you are planning to have your PC engage in sex, whether it's with respect to TGQM or otherwise, you will need either SexLab or OStim.
KentuckyExpat Posted February 4 Posted February 4 MadAl - are you planning to integrate OStim into TGQM?
MadAl777 Posted February 4 Author Posted February 4 6 minutes ago, KentuckyExpat said: MadAl - are you planning to integrate OStim into TGQM? No - too hard for me. (I even haven't solved problems with SL+ )
KentuckyExpat Posted March 10 Posted March 10 Just started a new playthrough. My follower was with my PC when he got transformed. The first time he tried to talk to her, she respond with the "what happened to you?" dialogue. The problem is that she won't talk to the PC except with that same two sentences. Also, I don't know if another problem I'm having is related but my follower also doesn't come to bed when my PC does. I'm using "Go to Bed" and "Sleep Tight SE" for the PC sleeping and the NPC to also sleep. These worked fine until my PC got transformed, now the follower just stands in the room.
WithAShotgun Posted April 2 Posted April 2 (edited) Hi, sorry if this question has been answered before but I was wondering which specific hairstyles were needed from the KS Hairdos mod? I know you said you planned on making a version that didn't require it in the future, but an entire gigabyte worth of hairs is a lot. I'm using the SMP version of the hairdos currently for my character, and I really don't want to have to add a duplicate version just so this mod can run properly. If I can narrow down which specific hairstyles are needed, I might be able to run a standalone mod with just those hairstyles and the .esp! Edit: After a quick tutorial on SSEEdit, I only found hair requirements for "Eivor" male and female. I'm going with these for now unless I get a reply from the author stating otherwise. Hope this helps anyone who doesn't want to install the entire mod! Edited April 2 by WithAShotgun
Ojisama Posted April 19 Posted April 19 I cant find Lim. I tried player.moveto but it didnt work. I also tried player.placeatme but she wasnt trggering any dialogue options.
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