Joe673 Posted November 30, 2025 Posted November 30, 2025 May have found a couple of bugs. Steps taken thus far. Got potions from lim Drank one (Health) Returned Stated your potions do more good than harm. Left, consumed following 2 potions. Asking Lim "So do you have anymore of those potions?" terminates the dialogue and nothing is added to the inventory Gaining more potions through a non integrated means and consuming all 3 at once has not triggered the effect. (12 in game hours have passed since consumption) Possible time delay but I figured id drop it here JIC, could be related to the prior. 1
MadAl777 Posted November 30, 2025 Author Posted November 30, 2025 1 hour ago, Joe673 said: May have found a couple of bugs. Steps taken thus far. Got potions from lim Drank one (Health) Returned Stated your potions do more good than harm. Left, consumed following 2 potions. Asking Lim "So do you have anymore of those potions?" terminates the dialogue and nothing is added to the inventory Gaining more potions through a non integrated means and consuming all 3 at once has not triggered the effect. (12 in game hours have passed since consumption) Possible time delay but I figured id drop it here JIC, could be related to the prior. Thank you for the report! I'll check what can cause it! 1
Joe673 Posted November 30, 2025 Posted November 30, 2025 1 hour ago, Joe673 said: May have found a couple of bugs. Steps taken thus far. Got potions from lim Drank one (Health) Returned Stated your potions do more good than harm. Left, consumed following 2 potions. Asking Lim "So do you have anymore of those potions?" terminates the dialogue and nothing is added to the inventory Gaining more potions through a non integrated means and consuming all 3 at once has not triggered the effect. (12 in game hours have passed since consumption) Possible time delay but I figured id drop it here JIC, could be related to the prior. Created a new save and took all 3 potions at once - Effect did not trigger. Increased possibility that these are independent of each other. Tested on both save sets -Re-loading saves -Re-launching game -Increased in game time passed -Re installation to verify file integrity paired with the above -Re installation paired with a new save
KentuckyExpat Posted December 1, 2025 Posted December 1, 2025 8 hours ago, Joe673 said: Created a new save and took all 3 potions at once - Effect did not trigger. Increased possibility that these are independent of each other. Tested on both save sets -Re-loading saves -Re-launching game -Increased in game time passed -Re installation to verify file integrity paired with the above -Re installation paired with a new save Interesting. I have a character that drank the three potions, but at intervals so no change. When he asked Lim for more she didn't respond with them so I used an AddItemMenu clone to get them. This time he drank all three one after the other and underwent the sex change, no issues. Well... almost no issues. The text box with the "fall down paralyzed..." came up three times as did the one with the message, "you have continue as a woman..." or words to that effect. Mildly annoying but otherwise no effect on the game. I have a suggestion that may or may not be possible. After the sex change you set up a system whereby various NPCs question the PC's change. I would suggest, if it's possible, that only NPCs that have an interaction with the PC when he is in his male state react to the sex change. For instance, My PC had sex with several women while he was a male. Trying to explain the sex change to these women would be expected, particularly if any of them are pregnant. On the other hand, going into a shop that the PC had entered and sold/bought stuff from the owner while he was a male really doesn't require explaining to the owner about his sex change. Frankly, it's none of the owner's business. 😘 1
Joe673 Posted December 1, 2025 Posted December 1, 2025 11 minutes ago, KentuckyExpat said: Interesting. I have a character that drank the three potions, but at intervals so no change. When he asked Lim for more she didn't respond with them so I used an AddItemMenu clone to get them. This time he drank all three one after the other and underwent the sex change, no issues. Well... almost no issues. The text box with the "fall down paralyzed..." came up three times as did the one with the message, "you have continue as a woman..." or words to that effect. Mildly annoying but otherwise no effect on the game. I have a suggestion that may or may not be possible. After the sex change you set up a system whereby various NPCs question the PC's change. I would suggest, if it's possible, that only NPCs that have an interaction with the PC when he is in his male state react to the sex change. For instance, My PC had sex with several women while he was a male. Trying to explain the sex change to these women would be expected, particularly if any of them are pregnant. On the other hand, going into a shop that the PC had entered and sold/bought stuff from the owner while he was a male really doesn't require explaining to the owner about his sex change. Frankly, it's none of the owner's business. 😘 Did you consume all 3 without exiting the menu? Or exit after each consumption?
MadAl777 Posted December 1, 2025 Author Posted December 1, 2025 16 hours ago, Joe673 said: Created a new save and took all 3 potions at once - Effect did not trigger. Increased possibility that these are independent of each other. Tested on both save sets -Re-loading saves -Re-launching game -Increased in game time passed -Re installation to verify file integrity paired with the above -Re installation paired with a new save This is sounds really strange - I tested it multiple times and everything worked. Personally I have installed Ultimate Animated Potions NG so every time PC gets potion menu is closing. But I suspect that even without UAPNG everything should work too. I gave 5-10 seconds in the scripts for potions to apply effect properly so you don't have to wait through waitmenu just run around for 5-10 seconds and effect should kick in.
MadAl777 Posted December 1, 2025 Author Posted December 1, 2025 6 hours ago, KentuckyExpat said: Interesting. I have a character that drank the three potions, but at intervals so no change. When he asked Lim for more she didn't respond with them so I used an AddItemMenu clone to get them. This time he drank all three one after the other and underwent the sex change, no issues. Well... almost no issues. The text box with the "fall down paralyzed..." came up three times as did the one with the message, "you have continue as a woman..." or words to that effect. Mildly annoying but otherwise no effect on the game. I have a suggestion that may or may not be possible. After the sex change you set up a system whereby various NPCs question the PC's change. I would suggest, if it's possible, that only NPCs that have an interaction with the PC when he is in his male state react to the sex change. For instance, My PC had sex with several women while he was a male. Trying to explain the sex change to these women would be expected, particularly if any of them are pregnant. On the other hand, going into a shop that the PC had entered and sold/bought stuff from the owner while he was a male really doesn't require explaining to the owner about his sex change. Frankly, it's none of the owner's business. 😘 I also had multiple messageboxes but I can't reproduce this bug to understand what causes it. It's like - sometimes I have 3-4 boxes - sometimes everything works as intended. As for suggestion - dialogues for lovers|wives|husbands will be added but as for sex|preg tracking - this could be problematic - but I'll look through
MadAl777 Posted December 1, 2025 Author Posted December 1, 2025 (edited) 19 hours ago, Joe673 said: May have found a couple of bugs. Steps taken thus far. Got potions from lim Drank one (Health) Returned Stated your potions do more good than harm. Left, consumed following 2 potions. Asking Lim "So do you have anymore of those potions?" terminates the dialogue and nothing is added to the inventory Gaining more potions through a non integrated means and consuming all 3 at once has not triggered the effect. (12 in game hours have passed since consumption) Possible time delay but I figured id drop it here JIC, could be related to the prior. Fixed broken dialogue with Lim - thank you again for bug report! And removed unnecessary messageboxes after consuming the potions Edited December 1, 2025 by MadAl777
Joe673 Posted December 1, 2025 Posted December 1, 2025 4 hours ago, MadAl777 said: This is sounds really strange - I tested it multiple times and everything worked. Personally I have installed Ultimate Animated Potions NG so every time PC gets potion menu is closing. But I suspect that even without UAPNG everything should work too. I gave 5-10 seconds in the scripts for potions to apply effect properly so you don't have to wait through waitmenu just run around for 5-10 seconds and effect should kick in. Apologies, I did not specify as well As I could have. The morphs apply. The individual potion message boxes appear. The culminating effect of sex change when you drink all 3 wont trigger even with sustained periods of play. Ill do some more testing messing around with the menus, open vs close. maybe try another re install and see if I cant figure out what is causing it.
Joe673 Posted December 1, 2025 Posted December 1, 2025 (edited) 23 hours ago, Joe673 said: May have found a couple of bugs. Steps taken thus far. Got potions from lim Drank one (Health) Returned Stated your potions do more good than harm. Left, consumed following 2 potions. Asking Lim "So do you have anymore of those potions?" terminates the dialogue and nothing is added to the inventory Gaining more potions through a non integrated means and consuming all 3 at once has not triggered the effect. (12 in game hours have passed since consumption) Possible time delay but I figured id drop it here JIC, could be related to the prior. I may have found the culprit. apothecary - an alchemy overhaul. The mod changes some fundamental behavior about potions, after a re installation of TGQM and disabling this mod, things seem to work as intended. Unsure of WHY its causing issues but my suspicion is that it changed some kind of logic in the "Fortify" potion behavior that caused the issue. Edited December 1, 2025 by Joe673
MadAl777 Posted December 1, 2025 Author Posted December 1, 2025 54 minutes ago, Joe673 said: I may have found the culprit. apothecary - an alchemy overhaul. The mod changes some fundamental behavior about potions, after a re installation of TGQM and disabling this mod, things seem to work as intended. Unsure of WHY its causing issues but my suspicion is that it changed some kind of logic in the "Fortify" potion behavior that caused the issue. Strange - I used custom fortify effect for potions to avoid possible conflicts.
KentuckyExpat Posted December 1, 2025 Posted December 1, 2025 7 hours ago, MadAl777 said: I also had multiple messageboxes but I can't reproduce this bug to understand what causes it. It's like - sometimes I have 3-4 boxes - sometimes everything works as intended. As for suggestion - dialogues for lovers|wives|husbands will be added but as for sex|preg tracking - this could be problematic - but I'll look through I was thinking that, at least most times, when the PC has sex with an NPC the NPC's relationshiprank increases from 0 to 1. This could be the differentiator. Isn't it the case that when the game first starts all NPCs have a relationshiprank of 0 with respect to the PC? On that same note, it might make sense that, where the relationshiprank was higher than 1 the PC's explanation of what happened becomes more complete instead of a simple "it's complicated". These people are, after all, your confidants, allies and lovers/spouses and deserve a better explanation.
MadAl777 Posted December 1, 2025 Author Posted December 1, 2025 (edited) 3 hours ago, KentuckyExpat said: I was thinking that, at least most times, when the PC has sex with an NPC the NPC's relationshiprank increases from 0 to 1. This could be the differentiator. Isn't it the case that when the game first starts all NPCs have a relationshiprank of 0 with respect to the PC? On that same note, it might make sense that, where the relationshiprank was higher than 1 the PC's explanation of what happened becomes more complete instead of a simple "it's complicated". These people are, after all, your confidants, allies and lovers/spouses and deserve a better explanation. Nah it is not working like that. You gain relationship ranks only once you complete quests for those NPCs or give them money if they are traders (in vanilla game). Sex doesn't improve your relations - moreover it is literally like "fun for a moment" in terms of how most of the mods created. The only mods I know which using relationship ranks is SL Romance. But it is works only for spouses. As for others - idk. Personally I use ORomancePlus from Sranger which makes a little more sense on creating lovers and spouses. And the last thing - It is already a lot of dialogues even on unfinished version for different types of NPCs - from enemies to lovers and guild members. It is really time consuming to create those. And if I will try to create a system which will "track" sex your PC had and add conversations for women and men I'll go insane 😜 So I think it's better to make a lot of different dialogues with "vanilla" system in mind. Edited December 1, 2025 by MadAl777
KentuckyExpat Posted December 2, 2025 Posted December 2, 2025 21 hours ago, MadAl777 said: Nah it is not working like that. You gain relationship ranks only once you complete quests for those NPCs or give them money if they are traders (in vanilla game). Sex doesn't improve your relations - moreover it is literally like "fun for a moment" in terms of how most of the mods created. The only mods I know which using relationship ranks is SL Romance. But it is works only for spouses. As for others - idk. Personally I use ORomancePlus from Sranger which makes a little more sense on creating lovers and spouses. And the last thing - It is already a lot of dialogues even on unfinished version for different types of NPCs - from enemies to lovers and guild members. It is really time consuming to create those. And if I will try to create a system which will "track" sex your PC had and add conversations for women and men I'll go insane 😜 So I think it's better to make a lot of different dialogues with "vanilla" system in mind. OK. I understand. My experience with relationshiprank comes from using the mod, "SexLab Eager NPCs" where having sex can increase the NPC's relationship rank.
Joe673 Posted December 4, 2025 Posted December 4, 2025 On 11/30/2025 at 10:27 AM, Joe673 said: May have found a couple of bugs. Steps taken thus far. Got potions from lim Drank one (Health) Returned Stated your potions do more good than harm. Left, consumed following 2 potions. Asking Lim "So do you have anymore of those potions?" terminates the dialogue and nothing is added to the inventory Gaining more potions through a non integrated means and consuming all 3 at once has not triggered the effect. (12 in game hours have passed since consumption) Possible time delay but I figured id drop it here JIC, could be related to the prior. Re encountered this on the same save that it worked on previously, gonna spend some more time investigating. In the mean time. Actions taken -Got potions, (Initial test occurred here, took potion, exited menu, took another etc - resulted in success) -Reload save -Riverwood+ bleak falls -Started civil war - Finished jagged crown -Companions -> Took all 3 potions in one go, without exiting the menu during the last fight in dustman's carin -Individual potion text boxes and morphs occurred as intended -Combined potions dialogue box/effect did not -Finished companion quest, acquired more potions via item menu - Lims dialogue hotfix not present. -Attempted to ingest all 3 as above, closing the menu each time. individual effects occur, overall did not. Going to reload the game and mess with things a bit to see If I can get it to trigger.
Joe673 Posted December 4, 2025 Posted December 4, 2025 54 minutes ago, Joe673 said: Re encountered this on the same save that it worked on previously, gonna spend some more time investigating. In the mean time. Actions taken -Got potions, (Initial test occurred here, took potion, exited menu, took another etc - resulted in success) -Reload save -Riverwood+ bleak falls -Started civil war - Finished jagged crown -Companions -> Took all 3 potions in one go, without exiting the menu during the last fight in dustman's carin -Individual potion text boxes and morphs occurred as intended -Combined potions dialogue box/effect did not -Finished companion quest, acquired more potions via item menu - Lims dialogue hotfix not present. -Attempted to ingest all 3 as above, closing the menu each time. individual effects occur, overall did not. Going to reload the game and mess with things a bit to see If I can get it to trigger. Ok Going back and completing dustmans carin without consuming any, finishing the quest and returning to the alchemist shack to take all 3 resulted in the effects working as intended. It appears that consuming any less than 3(unsure, requires more testing), or consuming 3 and the effect not triggering. Causes all subsequent save files to be incapable of triggering the effect later(Fairly certain this is the case).
DerpyMeh Posted December 5, 2025 Posted December 5, 2025 Hi! I've checked up and down the comments so if I simply missed the answer, then my bad! But I'm running into an issue where I have the mod installed, with the requirements (I don't have the High polygon heads as the site is a challenge to log in to) but don't seem to be able to actually have it running once I'm in-game. Both the mod and related plugins are enabled, but when I start a new game, the mod related stuff doesn't appear, even using consoles. I'm on the most current version of the mod and Skyrim both and shouldn't have any mod incompatibilities, at least none I know of.
KentuckyExpat Posted December 5, 2025 Posted December 5, 2025 2 hours ago, DerpyMeh said: Hi! I've checked up and down the comments so if I simply missed the answer, then my bad! But I'm running into an issue where I have the mod installed, with the requirements (I don't have the High polygon heads as the site is a challenge to log in to) but don't seem to be able to actually have it running once I'm in-game. Both the mod and related plugins are enabled, but when I start a new game, the mod related stuff doesn't appear, even using consoles. I'm on the most current version of the mod and Skyrim both and shouldn't have any mod incompatibilities, at least none I know of. When you say that the "mod-related stuff doesn't appear" what exactly do you mean? Initially, the mod doesn't give any indication that it's loaded. So, for example, there's no MCM. The first indication that the mod is working is when you meet Lim Na'ran at the apothecary shack located west of Ivarstead. Have you gone there yet? If not, try that.
DerpyMeh Posted December 5, 2025 Posted December 5, 2025 4 hours ago, KentuckyExpat said: When you say that the "mod-related stuff doesn't appear" what exactly do you mean? Initially, the mod doesn't give any indication that it's loaded. So, for example, there's no MCM. The first indication that the mod is working is when you meet Lim Na'ran at the apothecary shack located west of Ivarstead. Have you gone there yet? If not, try that. Yes, the lack of Lim is part of it that lacking mod stuff. She isn't at the alchemist shack. Initially I had Immersive NPCs enabled which put a guy there, but i've since gotten rid of that, alas still nothing.
MadAl777 Posted December 5, 2025 Author Posted December 5, 2025 10 hours ago, Joe673 said: Ok Going back and completing dustmans carin without consuming any, finishing the quest and returning to the alchemist shack to take all 3 resulted in the effects working as intended. It appears that consuming any less than 3(unsure, requires more testing), or consuming 3 and the effect not triggering. Causes all subsequent save files to be incapable of triggering the effect later(Fairly certain this is the case). I think, I fixed this issue on the new update that will be maybe around next 2 weeks - once released will see 1
MadAl777 Posted December 5, 2025 Author Posted December 5, 2025 (edited) 2 hours ago, DerpyMeh said: Yes, the lack of Lim is part of it that lacking mod stuff. She isn't at the alchemist shack. Initially I had Immersive NPCs enabled which put a guy there, but i've since gotten rid of that, alas still nothing. I haven't changed location itself so there shouldn't be any problems with INPCs. Can you check it for a fast new game to make sure the mod itself isn't working? NVM I'm blind AF. If you haven't installed HPH the mod itself won't load. So there will not be any content, cuz of game engine (it will not load a mod without requirements at all) As for the HPH - there is googledrive link somewhere you can find it pretty quick via NexusMods. Edited December 5, 2025 by MadAl777
DerpyMeh Posted December 5, 2025 Posted December 5, 2025 (edited) 1 hour ago, MadAl777 said: I haven't changed location itself so there shouldn't be any problems with INPCs. Can you check it for a fast new game to make sure the mod itself isn't working? NVM I'm blind AF. If you haven't installed HPH the mod itself won't load. So there will not be any content, cuz of game engine (it will not load a mod without requirements at all) As for the HPH - there is googledrive link somewhere you can find it pretty quick via NexusMods. Would you look at that, simply follow instructions and my mods might actually work! Thank you, it works perfectly fine now Edit: Well, tell a lie, the quest doesn't actually start, but I can interact with Lim and get the potions, etc. Edited December 5, 2025 by DerpyMeh
KentuckyExpat Posted December 11, 2025 Posted December 11, 2025 On 12/5/2025 at 5:05 AM, DerpyMeh said: Would you look at that, simply follow instructions and my mods might actually work! Thank you, it works perfectly fine now Edit: Well, tell a lie, the quest doesn't actually start, but I can interact with Lim and get the potions, etc. So what happens when you drink all three potions at once? Drinking fewer than three will have no effect other than to boost whichever one or two attributes the respective potions provide. It's only when you drink all three that the mode progresses.
KentuckyExpat Posted December 11, 2025 Posted December 11, 2025 In my current playthrough I happened to have a follower with my PC when the transformation occurred. She reacted with concern, asking if everything was alright. So far, so good. The new feature is seems to be working. Unfortunately, she won't stop asking. Every time after the transformation when I click on her to interact with my PC I get the same three or four reactions. None of the normal dialogue choices come up. Very frustrating.
MadAl777 Posted December 11, 2025 Author Posted December 11, 2025 (edited) 9 hours ago, KentuckyExpat said: In my current playthrough I happened to have a follower with my PC when the transformation occurred. She reacted with concern, asking if everything was alright. So far, so good. The new feature is seems to be working. Unfortunately, she won't stop asking. Every time after the transformation when I click on her to interact with my PC I get the same three or four reactions. None of the normal dialogue choices come up. Very frustrating. Yes, I'm aware about this bug: already fixed in current build. With next update everything will be alright Edited December 11, 2025 by MadAl777
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