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Defeat Updated by Bane Master LE/SE


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Posted
3 hours ago, blackoperations said:

For me there's a delay based on a cool down (I think it is based on time satisfied).  Once that's over, it starts again.

 

Yeap, as @Revis-Linker already pointed out, it makes sense that way now - and since there is cooldown available in MCM user has control over it, but for me reducing that cooldown is dangerous and kind of partial solution because in any other case (when I'm not interested in prolonging encounter) it may result in unbreakable (or otherwise difficult to break) loop, especially when there are more aggressors lined up and waiting for their turn. But of course bottom line is that you are both right.

Posted

Mod works really great, flawlessly

Btw, anyone know if there's a way to make defeat by human NPCs act like creature's where there is no need for dialogues, just instant sex, done, PC automatically redress based on sexlab setting? Getting defeated over and over by humans and having to navigate the dialogue(s) nad micromanage the equipment gets boring after a while.

Posted (edited)
2 hours ago, xsorab2 said:

where there is no need for dialogues

 

2 hours ago, xsorab2 said:

having to navigate the dialogue(s)


Are you sure the dialogue is from this mod? I have been using this mod for several years, and I don’t recall ever seeing dialogue with the enemies who defeat you and subsequently take advantage of you.

 

The enemies have idle chatter, in which they insult you and talk about how they will abuse you, but no interactive dialogue with the player as far as I know.

 

 

Edited by Herowynne
Posted
2 hours ago, xsorab2 said:

micromanage the equipment


There is an MCM page that lets you choose which equipment slots will be affected, and what to do with the equipment. I believe you can turn off all of Defeat’s stripping and rely only on Sexlab stripping, but I haven’t tried that myself.

Posted
3 hours ago, PippinTom said:

@Herowynne you are right about defeat path - no dialogs, but there is also a surrender path - which involves chatter via dialogs.

 

Okay, yes, for surrender.

 

I must have misunderstood what @xsorab2 meant by " make defeat by human NPCs act like creature's ". I assumed they were asking about defeat rather than surrender.

Posted

Why does the notification message on the right side sometimes suddenly become huge when I’m using Defeat?
 

It seems to happen whenever a Defeat-related script is triggered — for example during abduction or when defeating an enemy.
 

Has anyone else experienced this issue?

Posted

I have a small problem... When I'm defeated by a larger group of enemies, they're initially neutral, but when the scene begins, those who aren't participating start attacking me. Does anyone know how to fix this?

  • 2 weeks later...
Posted (edited)

is there a way to rape female npc with a strapon if my character is female ? because mod only letting me choose lesbian animations, i tried everything but nothing seems to work

Edited by DarkNeon13
Posted
11 hours ago, DarkNeon13 said:

is there a way to rape female npc with a strapon if my character is female ? because mod only letting me choose lesbian animations, i tried everything but nothing seems to work

 

And changing PC's role (aka "gender") to Male in Sexlab's MCM does not help?

Posted
On 12/22/2025 at 12:47 AM, PippinTom said:

@Herowynne you are right about defeat path - no dialogs, but there is also a surrender path - which involves chatter via dialogs.

 

On 12/22/2025 at 4:11 AM, Herowynne said:

 

Okay, yes, for surrender.

 

I must have misunderstood what @xsorab2 meant by " make defeat by human NPCs act like creature's ". I assumed they were asking about defeat rather than surrender.

yeah, I meant the surrender dialogs. It's instant when it's creatures and I'm looking to have the human surrender act like that...

Posted
7 hours ago, PippinTom said:

 

And changing PC's role (aka "gender") to Male in Sexlab's MCM does not help?

i managed to fix it in MCM menu animations settings, there is a page option that i have not seen, but i have new problem, options like "strip" "steal" armors etc are not working, no matters what i put in that options, i dont be able to stole the npc clothes and when im being raped, everytime my weapons gets on ground even if i mark the unequip option, ¿ any ideas ?

Posted

still bad as original  and have same bugs , like you can die with one strik and animation postion or not played , even it work with others comabt mods very well 

Posted
16 hours ago, chevalierx said:

still bad as original  and have same bugs , like you can die with one strik and animation postion or not played , even it work with others comabt mods very well 

 

Lots of us have it working fine.  Go through the MCM settings.  Get them set properly and it should work OK

 

DQW

Posted
6 hours ago, DonQuiWho said:

 

Lots of us have it working fine.  Go through the MCM settings.  Get them set properly and it should work OK

 

DQW

well i use this mod from skyrim first one and was good but after going to SE 1.5.9 it become less good ( die , animation miss position , some time not working at all ) even i use patched version then 5.3.6 still bad even i know how use it ( only i use player as victime)

Posted
53 minutes ago, chevalierx said:

well i use this mod from skyrim first one and was good but after going to SE 1.5.9 it become less good ( die , animation miss position , some time not working at all ) even i use patched version then 5.3.6 still bad even i know how use it ( only i use player as victime)

 

Thanks for replying

 

I'm not sure what I can do for you, though, as I'm now using AE.  But I did have it working OK on what was, IIRC, SE 1.5.97

 

Hope you get it fixed

 

DQW

Posted (edited)

Hi, 

so i got a problem, my struggle bar doesn't fill up at all. For example between scenes ar after whole sequence when PC is trying to get up. Does anyone know some common reasons this happens?

 

 

loadorder.txt

 

 

EDIT: solved here 

 

Edited by Thorgal50
Posted (edited)

Having a bit of a problem, I've noticed it for some time and I am not sure if its coming from the dynamic patch but; this mod when enabled seems to somehow provoke the glitch where the hug animation kills the player.

Not sure how to fix it or what is specifically causing it. I prefer using this in place of Acheron but so far I've sort of had to switch because that problem doesn't happen when I'm using Acheron. 

 

Notably I was using 1.6.3 of the dynamic patch as that was the latest version at the time however, curious though if anyone has any input or insight?

Edited by MEyahMegusta
Posted (edited)

Anyone have any recommended modlist collections that are relatively compatible with defeat? Been trying with GTS and having not so much luck getting past the undressing part of the defeat anims. Character just stands there after initiating the animation. I don't mind going for a separate build for defeat since I can get pretty... distracted... with SL mods, I feel like GTS probably deserves my full attention on its own anyway.. so yeah. Any recommendations?

Edited by Jyggalag069
Posted
On 1/12/2026 at 7:04 AM, Thorgal50 said:

Hi, 

so i got a problem, my struggle bar doesn't fill up at all. For example between scenes ar after whole sequence when PC is trying to get up. Does anyone know some common reasons this happens?

 

loadorder.txt 11.21 kB · 1 download

This is also happening to me, cannot end a scene, clean up doesn't work just remain seated on the ground

Posted
19 hours ago, Crooltool said:

This is also happening to me, cannot end a scene, clean up doesn't work just remain seated on the ground

Send your load order i will try to compare and test some mods we have in common.

 

Posted

I am wanting to give Banes defeat mod a try but I see that it overwrites some scripts from NFF. Are these compatible or will i have to drop one of the other. If I can use them... which one should overwrite the other?

Posted

Hi all, posting for opinions on possible reasons, sorry for the story -

 

I've been tracking for months what (at the time) seemed a random injection of a game-wide animation speed reduction.  All actors/animations would suddenly reduce to about 80% speed - motions, walking/running/jump and fall speed.  What I noticed first would be lip sync would take longer than voice lines.

 

I tore lots of mods apart looking for the reason, but I couldn't narrow it down since it seemingly happened at random.  Eventually I updated from 640 to 1170, assuming some soft incompatibility that I needed to update for, or newer fixes would cover.  No dice.

 

Eventually I isolated and confirmed it happens during Sexlab Defeat.  Since I've been using this (with the same config) for years now, I assumed there was no way.  I would have figured this out earlier too, if it were from ANY form of defeat, but the problem only presents with bleedout scenes.  As soon as a scene ends, global slowdown. 

 

Once I figured out when it was happening, I tried several things:  Fresh config (not from import), trigger from wound instead of bleedout, Previous version (with current and previous config import), different config with no debuff penalties.

 

Trigger from wound, or surrender, does NOT induce the slowdown.  Any version/config with bleedout trigger DOES induce slowdown. 

 

I've only noticed this happening over the last few months, and don't believe it is specifically the fault of this mod (which I love).... but it is triggering during this mod... so I'm assuming there is some inclusion of my load order that is causing some script conflict that previously wasn't the case.

 

I've got all the usual requirements/recommendations: engine fixes/pap extenders and such.  I walked through my mod list and don't have anything else that involves bleedout mechanics or other defeat type mods.  I even removed at one time or another any mod that had ANY movement debuff affect, thinking something got stuck. 

 

Not calling any bugs.  When I narrowed it down to WHAT was triggering it, I thought it might have started with the 04112025 version, but it persisted when I tried the previous 06082024 version as well (all on new games to confirm no script contamination).  So it's obviously not specifically this mod... but something interfering in a way that hadn't been before.

 

I'm going to continue walking back individual mods to try to isolate, but expect I'll just go on to use wound trigger instead of bleedout.  But if anybody has any ideas, feel free to mention.  Log posted, but I didn't see anything that pointed to any culprit, at least to my eyes.

 

Also wanted to post the experience for posterity, in case any other user had something similar happen and couldn't track it down. 

Papyrus.0.log

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