DDproductions83 Posted March 22, 2015 Author Posted March 22, 2015 Oh wait for it, I decided since people keep crabbing my spells are OP, I am going to show them OP the next time i get bored and need some downtime. (Been xferring dungeon cells the last few days into the discworld esp, you wanna talk booooooorrrriiiiiinnnggg) The spell is called "That's No Moon" You really don't have to use much imagination, ya, I'm going to do it, though it'l be at low power output... for a fricking death star (The goal is if you fire it in the middle of say, whiterun, the whole city will be on fire and everyone dead) I'll also have a montage of new dungeon cells and exteriors up on my youtube probably within a week or two, certain twists of fate the last month have spurred me on to get the hamster turning again on production so here we go
Old Book Posted March 25, 2015 Posted March 25, 2015 I don't really get "OP" complaints in Skyrim. The game's balance is wacky even in vanilla. You're a wimp or an invincible god based entirely on how high you set the difficulty and how many exploits you choose to use. Throw mods into the mix and you might as well just admit you need to figure out how to balance your own play through. Watching the video now. There's no singing in Supernatural!
DDproductions83 Posted March 25, 2015 Author Posted March 25, 2015 There's no robots in supernatural!
DDproductions83 Posted March 28, 2015 Author Posted March 28, 2015 Hosting at DC up and running http://www.darkcreations.org/forums/forum/971-discworld/
DDproductions83 Posted April 11, 2015 Author Posted April 11, 2015 I would like to announce that the history monks have taken control and have decided a portion of the final quest in discworld will indeed happen outside the normal scheme of events. I will tease that it involves Nobby, colon, and maybe another person or two, and a pretty epic boss fight so far and I've only been at it a few hours. This will not impact overall mod progression in any drastic way as I need to learn some of this in order to better bring about boss encounters in current dungeons, and since I test in separate esp's anyway, might as well get some Discwrold publicity out of it. Stay tuned http://www.reddit.com/r/skyrimmods/comments/324w7b/skyrim_modding_contest_2_boss_battles/
DDproductions83 Posted April 14, 2015 Author Posted April 14, 2015 Whew phase 1 and 2 complete https://www.youtube.com/watch?v=-y-fJzR72Y0
DDproductions83 Posted April 17, 2015 Author Posted April 17, 2015 The Index could use some balance checkers/beta testers come tomorrow evening, I plan to release it sunday morning so if you want to give it a early go and some feedback send me a PM I can get you a dropbox link sometime tomorrow when I polish up my elites and zelda mechanics If you cant burn through it by sat night don't bother, you might as well wait for the finale version Will have a video walkthrough of the fight as well as god mode will be able to be activated in the version b4 I release on nexus, god mode and tcl will be disabled from the moment the fight starts till it ends, cause I'm a fucking bastard
DDproductions83 Posted June 9, 2015 Author Posted June 9, 2015 You clearly have not been keeping touch with where I am heading with Discworld Don't make me use this on you, it causes massive graphic card failure (Still trying to tone it down)
DDproductions83 Posted June 14, 2015 Author Posted June 14, 2015 Well have a gander at some more cool shit and the first lecture from guest lecturer at the UU Professor Benjamin Doon
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