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Allnarta's AAF Animations


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Posted

Allnarta's AAF Animations

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Description

 

As evolution of my interest in making adult animations for Fallout New Vegas, this is my Fallout 4 animations pack. New animations are added regularly.

 

All animations are set-up for males (M, MM, MSupermutant, SupermutantM etc.), so if you want to use them for female character you'll have to edit .XML files.

 

Animations are made on A-Body V2 mesh, so will fit it the best, but any other body that has Erection morph should work.

 

 

This release contains:

 

Humans

   NoFurn:  Human male solo 001

   NoFurn:  Human male solo 002

 

   Safe:  Standing Doggy

   Safe:  Rough Missionary

 

Supermutant

   NoFurn:  Standing Solo

   NoFurn:  Standing Spoon SM/SM

 

Human/Supermutant

   NoFurn:  Handjob

   NoFurn:  Lying Doggie

   NoFurn:  Lying Spoon

 

   Chair: Standing Doggie

 

Supermutant/Human

   NoFurn:  Doggystyle [Human role: giving]

 

Human/Alien

   NoFurn:  Standing Doggy

 

Human/Bloodworm

   NoFurn:  Bloodworms on Human Doggie [Threesome]

   NoFurn:  Bloodworm on Human Doggie

 

 

Note:

 

-I am no way professional animator, so don't expect god-like quality. Shouldn't be eye-bleeding either though.

-I don't like doing stages, so there will be none.

 

 

 

Requirements

 

AAF

Nuka World DLC

 

 

 

Installation

 

With any mod manager or manually.

 

 

Credits

 

DagobaKing - Blender Animation Kit that was a very start for me to get into how this all done for F4.

Maxie - for brilliant SAMLib blender addon.

 

 

 

Discord

 

You can find patches, some dev showcases and exclusive mods on this discord server: https://discord.gg/9QZh48BK6G

 


 

Posted

Yasssss! I'm so glad you're creating animations too now.   We desperately need more FO4 animations, these look great. Thank you! 

I would love to see more human x human animations in the future. 

Posted

Yeah, FO4 doesn't really have proper MM anims. 99% of them are repurposed FM anims that don't look good (misalignment + sound descriptors using female voice).
On the other hand, i think repurposing MM anims to anal FM anims  could look really good if the holes on the male and female body have the same height 😅.
 

3 hours ago, Cataclysimz said:

Yasssss! I'm so glad you're creating animations too now.   We desperately need more FO4 animations, these look great. Thank you! 

I would love to see more human x human animations in the future. 

 

Posted

Better non-godlike animations for creatures that don't have any animations than without. Good work! Hopefully more anims for the rest of vanilla (especially Nuka World) creatures that don't have support. :)

First time seeing human fucking supermutant :P

Posted
9 hours ago, Cataclysimz said:

Yasssss! I'm so glad you're creating animations too now.   We desperately need more FO4 animations, these look great. Thank you! 

I would love to see more human x human animations in the future. 

 

Thanks! :) About humans, I really just not sure atm what would I like to create, as it looks like all poses are already exist (for f/m originally but luckily UAP and SAMFormer is here to easy and fast fix for any animation).

 

5 hours ago, lee3310 said:

On the other hand, i think repurposing MM anims to anal FM anims  could look really good if the holes on the male and female body have the same height 😅.
 

 

 

Would sound great if SAM Adjusements author thinked a second that his anal reposing versions could be unlocked for males too right? He didn't, so will not I.

 

 

1 hour ago, georgechalkias said:

Better non-godlike animations for creatures that don't have any animations than without. Good work! Hopefully more anims for the rest of vanilla (especially Nuka World) creatures that don't have support. :)

First time seeing human fucking supermutant :P

 

 Well, I hope they are not too bad either.

 

I want to add more human on creature animations as F4 really lacks them. I also will likely add creature on creature thing too (those muties have right to have fun in their cam too right? Why should they specifically want to do it only to humans? lol)

 

Posted (edited)
1 hour ago, Allnarta said:

I want to add more human on creature animations as F4 really lacks them. I also will likely add creature on creature thing too (those muties have right to have fun in their cam too right? Why should they specifically want to do it only to humans? lol)

 

Not sure how that'd work tbh but it'd be nice. Humans on Canine? Does AAF (and violate/random) support such scripts I wonder?

 

Agreed that certain animation packs (especially SC) provide a rich amount of human to human animations. I think we need a lot more creature-animations instead, especially since most NW creatures don't have any because, apparently, their bone is broken or smth.

Edited by georgechalkias
Posted
3 hours ago, Marc12 said:

Hi  thanks for more animations  but how to edit the files to make it available for female also?

 

Change "M" to "" in the AnimationData files, e.g.

 

<actor gender="" idleForm="633C">

 

Posted
7 hours ago, Allnarta said:

Would sound great if SAM Adjusements author thinked a second that his anal reposing versions could be unlocked for males too right? He didn't, so will not I.

I didn't install that mod yet. I have a heavily modified xml folder that took years to fine tune, so i was reluctant to overwrite them and start over. But the author probably wouldn't mind if someone made an ungendered patch (or request one from him). 

I'm still convinced that true MM anims made for that purpose will look better than any modified FM anim.

Posted

To be honest, I had really good results with SAM+SAMFormer - I even was able to repose "female" actor that touches it's intimate areas to visually fit male anatomy. x)

 

Scratch-made animations are better, true, but SAM also makes wonders if used right.

  • 2 weeks later...
Posted
20 minutes ago, leking said:

Would you be able to make "pee in mouth animations" ? 

 

Not my thing at all, so nope.

Posted (edited)
On 7/7/2025 at 3:25 PM, leking said:

Would you be able to make "pee in mouth animations" ? 

 

Maybe such an animation has already been created, but I'm not sure.

 

I think you can try putting it together using already created animations.

 

CWSS has a pee animation. Then you just need animation of the character with their mouth open. 

 

It would probably be best if you started your own thread on this topic and tried to ask someone for help.

Edited by poblivion
Posted (edited)

  

On 6/18/2025 at 4:39 AM, lee3310 said:

sound descriptors using female voice

This is solved with UAPMoans. But UAPMoans needs some work.

On 6/18/2025 at 10:03 AM, Allnarta said:

Would sound great if SAM Adjusements author thinked a second that his anal reposing versions could be unlocked for males too right? He didn't, so will not I.

It's not that simple.
Due to the difference in body type, it is not enough to replace gender="F" with "M". For gay animations, a separate set of settings must be made:

 

Спойлер

Снимок экрана 2025-07-07 200405.png

I'll let you know right away - this is just a mass registration of empty SAM files for gay animations. I don't plan to make these adjustments myself. I'm not interested in this, and I have other, more important things to do.

Edited by Holylokki
Posted

Simple enough as I did make few dozens of adaptations, mostly for BP70 anims. Took me pretty short amount of time. I switched to my oehtr projects for now (I got plenty for both FNV and F4), as I cannot tear myself apart to do everything.

 

If you are "not interested", then I see no point to even appear in this thread, especially while it's support thread for my animations pack and not about any type of SAM adjusements. Basically, it's just plain rude.

Posted (edited)
15 minutes ago, Allnarta said:

If you are "not interested", then I see no point to even appear in this thread, especially while it's support thread for my animations pack and not about any type of SAM adjusements. Basically, it's just plain rude.

I just meant that the files in the screenshot are empty and there is no point in asking me to share them.

  

15 minutes ago, Allnarta said:

Simple enough as I did make few dozens of adaptations, mostly for BP70 anims. Took me pretty short amount of time. I switched to my oehtr projects for now (I got plenty for both FNV and F4), as I cannot tear myself apart to do everything.

SAMFormer is not popular because for most regular users, making changes to positionData is something very complicated and unclear. Adjustments themselves are easy to do. But it takes a lot of time, even when all the files are already registered.

  

On 6/10/2025 at 3:17 PM, Allnarta said:

Creatures anyway do not look fancy with stages as they tend to reset to t-pose on swap.

This problem has a partial solution: https://www.nexusmods.com/fallout4/mods/59341

At least dogs, gorillas, Deathclow stop twitching when playing looping animations. For transition animations, there is still no proper playback method.
SMutants are fixed by editing raceData.

Edited by Holylokki
Posted (edited)
On 6/18/2025 at 3:35 PM, Allnarta said:

To be honest, I had really good results with SAM+SAMFormer - I even was able to repose "female" actor that touches it's intimate areas to visually fit male anatomy. x)

 

Scratch-made animations are better, true, but SAM also makes wonders if used right.

Yeah. Being able to move bones on the fly is amazing, i'm using it myself to modify sitting idles for some furniture. I said that because of two things:
1) The overhead implied when using script to modify idles (can lead to some lagging ? especially the xml/papyrus part)
2) Sound descriptors baked into hkx that need to be muted manually for both genders (not all anim packs are concerned). 

For the second point, if the function called by the idle annotation (sound.play or something) reports the current actor, maybe there is a way to mute it in code based on gender (will look into it). 
 

Edited by lee3310
  • 4 months later...

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