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What Do You Think of Merging NMM with MO?


Merging NMM with Mod Organizer  

101 members have voted

  1. 1. What do you think of the idea of merging NMM with Mod Organizer?



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Posted

I just made the switch to MO myself. But since NMM blasted my game and I had to do a reinstall (it was quicker than fixing everything) I decided to just make the switch.

 

I'm going to be totally honest here. It is faster and easier to use NMM and that's even true with manual installs. I'm not opposed to manual installs at all since that's how I started modding games in the first place. But I do see the value in a tool like MO. There are some plusses that come with it all while it does what NMM is supposed to do (that's download Nexus mods, although it only works for some of them anyway).

 

I'm still on the fence somewhat when it comes to MO. But now that I'm figuring it out I am liking it more and I do figure that it will be my mod manager of choice from here on out. It's just the learning curve that's going to prevent it from having nearly as many users as NMM.

Posted

Will mod manager work with skyrim?

 

It sure does. And there are support topics here on LoversLab (in the Skyrim/Non-adult mods section) to help you learn to use it. The info here was invaluable for me when I switched. Since my last post I've come to like it a lot more and won't be using another (or even manually installing) any time soon.

Posted

Keep them seperate.

But at the same time, the guy in the article has a point.

I hate the enthusiasts of either side. Both sides are idiotic fools.

-NMM has issues, probably more than MO. But I don't go around making it a point to bash it anytime I can. That's the mark of a fool.
-MO has issues, too, most due to its unique way of handling things. The community is dedicated enough to work around them, though. There are some that go around thinking MO can do no wrong, though. That is the mark of a fool.

 

Both sides, as far as fans go, can go fuck themselves. It's not a damn competition. I hope both develop separately, work out their kinks and find new great features and such. Because in the end, it'll be better for the game's modding scene, while errant fanboyism hurts it.

Posted

Keep them seperate.

 

But at the same type, I hate the enthusiasts of either side. Both sides are idiotic fools.

NMM has issues, probably more than MO. But I don't go around making it a point to bash it anytime I can. That's the mark of a fool

MO has issues, too, most due to its unique way of handling things. The community is dedicated enough to work around them, though. There are some that go around thinking MO can do no wrong. That is the mark of a fool.

 

Both sides can go fuck themselves. I hope both develop separately and find new intuitive features and such. Because in the end, it'll be better for the game's modding scene, while errant fanboyism hurts it.

 

I can't think of a functional advantage that NMM has over MO, though. It is easier for a new user to facilitate, that much I'll give you. But the fact that it can, and often does, leave holes in your game if you want install/uninstall stuff is just not good at all (and the reason I decided to give MO a run).

 

I will grant you that MO has it's own way of handling mod folders, but that's the only downside I can find. If you know how to structure the folders it takes only two minutes to make a new mod folder with copied/pasted info from the original and to re-zip it so that it's MO friendly. Now if the MO developer(s) made it handle multiple file structures it would be the ultimate, even for beginners.

 

For me it's single biggest PLUS is that it doesn't modify the Skyrim directory and potentially leave holes. If you like to experiment with different mods and often add/remove stuff then MO is your only choice....unless you enjoy spending hours re-installing the game and mods. :lol:

 

Posted

Yeah, I do enjoy MO not touching the vanilla game. Which is the main reason I use it. I just hate the fanboys on either side.

The guy in the article, as uncouth as he may have put it, had some good points.

 

-NMM is a mutli-game mod manager. Their resources are spread across the board.

-NMM is opensource. If someone can help, they can! If they are programmers with the knowledge, they shouldn't be pointing their fingers at NMM and laughing when they didn't lift a finger to help.

Posted

But doesn't MO also work for quite a few games? It works for Morrowind, Oblivion, FO3, FONV, Skyrim and a few other games as well. So being multi-game isn't much of an excuse I guess. ;)

 

I'm pretty new to MO so can't call myself a fanboy yet. I can say I'm liking it so far and liking it more and more as time goes by. But I started out with manual installations and then used NMM a LOT. But the holes and broken game thing just doesn't work for me since I like to play with stuff (maybe too much). I'd probably still use NMM right now if it could operate without modifying the game directory. I like how simple it is.

 

For what it's worth I voted "unsure" in the poll. :)

Posted

Yes! Merge NMM into MO.

 

As in, change the link to download NMM to make it point to MO installer.

 

Or seriously, take the good stuff from NMM and put it in MO.

 

But I will never ever support merging MO into NMM. Current iteration of NMM is horrible, just the GUI broken, it doesn't give you any information on the files you downloaded or conflicts, I can't imagine how the code under it is. They are trying to tackle the giant task of supporting EVERY game on the Nexus in one go with 0 experience. I think, last time I read news about NMM, that they have the decency to admit it's broken, maybe not fully. So at least that have that going for them.

 

And anyway, MO isn't Wrye Bash awesome level yet, too little 'overall' information displayed. WTB conflict pane visually showing data conflicts between every installer.

 

And don't get me wrong, I'm not a fanboy/hater for anything, it's just NMM isn't up to par with MO/Wrye Bash when you want to manage/debug/customize 100+ mods. 

Posted

I don't know what this MO is people are talking here about, but it seems to be good, to good to be ruined wit the Nexus Crap Manager, so i voted against the idea.

 

I'm a manual installation man myself though.

Posted

I don't know what this MO is people are talking here about, but it seems to be good, to good to be ruined wit the Nexus Crap Manager, so i voted against the idea.

 

I'm a manual installation man myself though.

It's a manager that adds mods without actually putting them in your Skyrim directory, thereby leaving it clean, freash and new as the day you installed it. Of course, a couple things do need added, like SKSE for example, but you need that anyway. My only manual installs in my Skyrim directory (but not in Data) right now are SKSE and my controller emulator (I use "x360ce" to trick my computer into thinking I'm using an XBox controller when I'm not).

 

For example, you know that if you install something manually then want to remove it you need to keep a backup of the bits that get overwritten so you can replace them after the mod uninstallation. Well, NMM doesn't do a good job at replacing those bits. And with MO you don't have to replace anything because nothing was changed...it doesn't really overwrite, overREADING would be a more fitting description. And since you apparently already know mod folder/file structure from manual installs then using MO would be a snap for you to pick up.

Guest Ragna_Rok
Posted

 

I just find it odd that with the single largest community of talent and two years they are still struggling at fixing many of the persistent issues.

 

well, maybe its because theyre a bunch of fucking retarded morons.

 

*manual install ftw!*

 

manual tutorial here: --->CLICK<----

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