Dg75 Posted April 30, 2025 Posted April 30, 2025 Sexy Sex Talk View File SEXY SEX TALK Plays commentary when having sexy sex. This listens for SexLab starting a SexLab animation. Commentary will pick up based on various circumstances you can fully control within the MCM Sexy(dirty) Sex Talk between Dom and Sub, Anal and pussy queefs to give it a little extra kick. Aroused and jealous Npc's starting their own sex scenes, nosey Npc.s gawking and tattling if sexing in public, witnessed sexing another's spouse, getting caught sexing a spouse by their spouse. Options to get fined if in a settlement location, and witnessed or caught. Dirty and some downright nasty commentary. This is a stand alone from my Paf Fixes and addons mod. So if you have PFA, you already have this. Although Sexy Sex Talk can be used along with PFA's version. To do this, use PFA's version of comment manager as in there's no need to install the stand alone comment manager seen in the requirements. Install Sexy Sex Talk. It will initialize in a disabled state. First open PFA mcm and disable Sex Talk and disable the queef options. It's Imperative that these get disabled if using Sexy Sex Talk. Once you have disabled them open up Sexy Sex Talks mcm and enable the options you want. You can switch between the two anytime, but only use the options for the one that's enabled- as in don't try and split the options e.g if using sex talk for one and queefs for the other- as it wont work that way. SEE THE CHANGELOG to view 1.2.1 update. REQUIRMENTS Skyrim SE SKSE - Must match your Game version SKYUI 5.2 se + SexLab Framework - Must match your SKSE version Comment Manager Sex Lab animations - required to start sexy sex. Recommend animations, Billy's, Nibbles, Anub's to name but a few. LIMITATIONS Commentary is fully synthesized via VA Synthesizer. This doesn't multi thread, so only one scene at a time. First Player gets checked, and if not Player then a tracked npc. Tracked npc's must be added in Sexy Sex Talk's MCM. Comment Manager must have them as a follower, so generally these would be your current followers, but any npc can be added to Comment Manager's custom list and will be treated as follower. Certain Npc.s like Serana or custom mod followers must be added to Comment Managers custom list in order for Sexy Sex Talk to accept them into a tracking slot. You may only add up to five tracked npc's. Tracked npc's don't require the player to be involved to initiate commentary. Otherwise it only takes one actor to start it. Only the first two actors in a scene will play commentary. So if having a threesome or whatever this will only get a Dom and a Sub Posistions[0], and Posistions[1] Commentary is done through Comment Manager and is a scripted method of dialogue rather than using normal quest dialogue. Comment Manager uses the Say function and as such commentary is meant as passer by or heard over a shoulder, and emotion animation and lip syncs cannot happen. Which is Why I prefer to use it with animating actors as to not disrupt the animations playing. ANIMATION TAGS Light weight tracking. Sexy Sex Talk utilizes SexLab mod events to detect when Scene starts. Check thread tags to decide appropriate commentary. Tags that are listened for. Bj, Cowgirl, Vagina, Anal, Necro, Beastly, Creature, Rape, and Cunnilingus. Although many animations have more than one of these tags, Sexy Sex Talk will settle on one for the current comments, then if tags or animations change, new tags get picked up on. Rape, Beastly, and Creature can be disabled via the Vulgar option in the MCM. I purposely negated any sexy talk to happen while a Lead-in is playing. Jealous followers or rude npc's will still comment and or start sex. Commentary will cease on the last stage of any animation. JEALOUS FOLLOWERS Options to turn on auto sex starters for tracked npc. You can control how often by setting an arousal condition Sexy Sex Talk listens for Aroused Redux Se v29, Other mods that claim they work in its stead should suffice as long as they load the SexlabAroused.esm BOUNTIES AND ASSUALTS Two separate options. Bounties can happen if witnessed sexing either by guard or any by stander npc. Assaults can happen if caught by Spouse sexing his/her spouse. -COULD BE BAD!!! The assault is momentary and Sexy Sex Talk will try to calm things down, but just saying. INSTALLATION Download and install all required mods listed above in requirements. Install Sexy Sex Talk Load the Game and wait for the MCM's to initialize Open Comment Manager's MCM. Enable it. Chooses a Player voice, and any other options. - Note: this must be done first before Sexy Sex Talk Open Sexy Sex Talk MCM, enable it. A message will pop up to close the mcm - So close the MCM so things can happen. Re open Sexy Sex Talk MCM. Most if not all options are disabled by default. So be sure to read descriptions and enable what you want. Start Sex! THANKS AND SUPPORT If you wish to show some support Ashal, Sexlab and the community. Were would we be without you guys? All those awesome animators that work so tirelessly that we may have kool things to do with our spare time! Be sure to show them some appreciation! If you wish to leave me a tip. Tip Jar CHANGELOG V 1.0.0 Initial Release V1.0.1 - Add support to detect TNG -The New Gentleman addons -Added support for SOS Female Pubic Hairs colored for NPCs 2.0.4 and its keyword "SOSPubicHair" so CM wont mistake it for Schlong requires CM 4.1.6 + V1_2_0 -Re created voice files for sexing, mostly the female lines, tested and edited individually. They should sound better now. -Removed the requirement for comments mcm options to be enabled in order for the queefs to play, you'll still need the queef options enabled. -fixed incorrect file name on the translations V1_2_1 -fixed queefs can still happen if sex talk is disabled. e.g just wanting the queefs and no commentary, disable the Master options(their are now two as I added the mini) in the mcm and enable the queefs. -fixed so its better made to be used along with pfa's version. Will still need to disable sex talk in pfa and disable pfa's queefs. Can just use pfa's comment manager. Although both these versions are roughly the same and share most of the same synthed dialogue(some may differ). mod behavior may differ slightly. -fixed commentary not stopping on last stage. -added mcm option to specify an animation stage to start queefs. This may help with queefs playing too soon before animation has progressed to the assumed position. Recommend setting this around 3 as its normally the 3rd stage before the meat of the animations start happening, but of course this depends on the animation. Submitter Dg75 Submitted 04/30/25 Category Adult Mods Requirements Regular Edition Compatible Install Instructions 6
Dg75 Posted May 1, 2025 Author Posted May 1, 2025 (edited) 8 hours ago, COLOCO said: Ostim standalone compatibility?! Very possible. I just need a registered mod event that ostim sends when first start sexy sex, and from the sent event Sexy Sex Talk would need to argue whatever Ostim uses for tags, and send home to Comment Manager to process. I dont use ostim myself, but it shouldn't be hard to integrate. Would help if someone who actually has all that stuff already installed do it though so it can properly be tested. Edited May 1, 2025 by Dg75 1
Dg75 Posted May 1, 2025 Author Posted May 1, 2025 44 minutes ago, Gren-95 said: Is it like apropus2? Idk I never used apopus2, is it any good ?
Dg75 Posted May 1, 2025 Author Posted May 1, 2025 11 hours ago, Strager said: Screenshots or video examples? May be a little difficult to take screenshots of voiced dialogue I doubt you need sex images as I'm sure you get plenty of that in your own game. Not sure how to go about capturing audio onto something that could post here.
liniul Posted May 2, 2025 Posted May 2, 2025 Apopus2 gives wear and tear from vag, anal, oral that manifests as debuffs to stam ,health,magica regen,and movements speed.It works with slave tats so if you get alot of damage you might get cuts and scratches, tears etc with high wear.Also add text while having sex like bandit cums in your ass etc.Has a misc optional function to set percentage chance rapist might change animation and/or go back function. I usually set heal rate to 100 and set 3 hr heal periods if you want suggestion on settings. Basicly its great fun.
liniul Posted May 2, 2025 Posted May 2, 2025 I have not tried yet but i have downloaded and listened to the sounds. I like them they are similar in theme to the sounds from fill her up Baka edition.
Dg75 Posted May 2, 2025 Author Posted May 2, 2025 (edited) 10 hours ago, liniul said: Apopus2 gives wear and tear from vag, anal, oral that manifests as debuffs to stam ,health,magica regen,and movements speed.It works with slave tats so if you get alot of damage you might get cuts and scratches, tears etc with high wear.Also add text while having sex like bandit cums in your ass etc.Has a misc optional function to set percentage chance rapist might change animation and/or go back function. I usually set heal rate to 100 and set 3 hr heal periods if you want suggestion on settings. Basicly its great fun. I'm getting ready for another playthrough, I think i will give it a try. 10 hours ago, liniul said: I have not tried yet but i have downloaded and listened to the sounds. I like them they are similar in theme to the sounds from fill her up Baka edition. This is just sound effects when having sex. Nothing special. Probably more like the Dirty talk mod, although I've never tried that one either, I think it does similar things as Sexy Sex Talk. Edited May 2, 2025 by Dg75 1
Ryo95 Posted May 2, 2025 Posted May 2, 2025 So I tried it, the idea is excellent but unfortunately, the voices are way too robotic to be believable, too bad (I know it's probably not something you can change).
Feldspare Posted May 2, 2025 Posted May 2, 2025 I tried it, great idea and well executed. But as the person above me stated, the voices are extremely robotic. The subtitles also seem to stay on the screen forever too.
-alpha- Posted May 3, 2025 Posted May 3, 2025 I've been trying this out and it seems pretty cool. Is there a by chance a way to adjust the volume? Also are all the voices playing in first person audio? it seems like every NPC is right next to me even though they on the other side of the inn.
Dg75 Posted May 3, 2025 Author Posted May 3, 2025 7 hours ago, -alpha- said: I've been trying this out and it seems pretty cool. Is there a by chance a way to adjust the volume? Also are all the voices playing in first person audio? it seems like every NPC is right next to me even though they on the other side of the inn. Game Settings tab may have an adjuster. I haven't tested it though.
siqueiradaniel Posted May 4, 2025 Posted May 4, 2025 does this mod works for male PC or just for females? 1
Dg75 Posted May 10, 2025 Author Posted May 10, 2025 On 5/3/2025 at 7:18 PM, siqueiradaniel said: does this mod works for male PC or just for females? Works for both. 1
sajeebm Posted May 21, 2025 Posted May 21, 2025 the voices are so robotic. Dont we have better ai powered softwares now to generate better sounding voices?
Dg75 Posted May 26, 2025 Author Posted May 26, 2025 (edited) On 5/20/2025 at 7:36 PM, sajeebm said: the voices are so robotic. Dont we have better ai powered softwares now to generate better sounding voices? probably. Why you not in to synths ? lol Some voices are better that others. Its more so the quality of the voice model that someone has to create, and maybe not so much the tool. IDK. maybe their is better software. Maybe its I didnt do it right IDK. I just used a text to speech in batch mode and ran with it. Going through the needles in the haystack and manually fixing each one isn't really an option. I personally created my own player custom voice Evelyn from CyberPunk and sounds much more humanized. Serana's voice sounds good too. Not really sure why some sound better than others. Except often its due to misspellings or maybe just a little re wording does this the trick. You could always re create the lines. takes a little leg work setting up, but you could essentially make it say what you want. Edited May 26, 2025 by Dg75
MENDEFBI Posted May 27, 2025 Posted May 27, 2025 Amazing mod! Congratulations! If you don't mind, could you do the same for the Ostim Standalone, please? If you could, it would be awesome! Thanks!
Dg75 Posted May 29, 2025 Author Posted May 29, 2025 On 5/27/2025 at 6:38 AM, MENDEFBI said: Amazing mod! Congratulations! If you don't mind, could you do the same for the Ostim Standalone, please? If you could, it would be awesome! Thanks! I'll look into it.
Guest Posted June 5, 2025 Posted June 5, 2025 I don't use SL, just Ostim Standalone and I'm really looking forward to having this mod for Ostim
LeanLatin Posted June 6, 2025 Posted June 6, 2025 Just a little feedback, the voice sounded more robotic than xVASynth, and the dialogue subtitles don't fade away after the scene. I'm using this mod: Subtitles Definitely keep an eye for this mod. Really need some dialogue when the scene happens.
Dg75 Posted June 7, 2025 Author Posted June 7, 2025 (edited) 14 hours ago, LeanLatin said: Just a little feedback, the voice sounded more robotic than xVASynth, and the dialogue subtitles don't fade away after the scene. I'm using this mod: Subtitles Definitely keep an eye for this mod. Really need some dialogue when the scene happens. Some voices are better than others. It would take some patience to work through those individually and re word the lines as some voice models are effected differently with certain punctuation and words. I just did a rough text to speech in batch mode without any real fine tuning. Feel free to overwright the voicefiles with any of your own. If the dialogue lines stick after sex scene, then you just need to move away from the scene location and they should go away or at least they do for me. its something to do with sexlab running when the dialogue happens. My other comments when non sex from other mods like pfa are handled same way and dont stick, only when sexlab is running, I don't know why, hell the dialogue isn't even called the actual actors in the scene but on an invisible marker thats placed at the scene actor positions - something to do with position and sexlab. I don't use that the dll subtitles mod, nor would I. If I did I would wind up shutting the damn things off, because that would drive me nuts. Edited June 7, 2025 by Dg75
Dg75 Posted June 7, 2025 Author Posted June 7, 2025 (edited) On 6/5/2025 at 3:13 PM, jerryrhp said: I don't use SL, just Ostim Standalone and I'm really looking forward to having this mod for Ostim I looked into it, Its possible but probably going to have to change a lot stuff in script. Ostims tag system is funky and I would need something that works for both sexlab and ostim with given tags the mod is made to listen for. So whats Ostim Standalone over Ostim or Ostim 2 , is it a new and improved, a replacer ? See and that's a thing too, next you know their will be another replacer for that with all new requirements that's not really any better than any of its predecessor's. lol and thats why I use Sexlab - its just SexLab and it works just fine. Edited June 7, 2025 by Dg75
Guest Posted June 7, 2025 Posted June 7, 2025 3 hours ago, Dg75 said: I looked into it, Its possible but probably going to have to change a lot stuff in script. Ostims tag system is funky and I would need something that works for both sexlab and ostim with given tags the mod is made to listen for. So whats Ostim Standalone over Ostim or Ostim 2 , is it a new and improved, a replacer ? See and that's a thing too, next you know their will be another replacer for that with all new requirements that's not really any better than any of its predecessor's. lol and thats why I use Sexlab - its just SexLab and it works just fine. forget everything you've ever seen about OSA, OStim, Ostim 2, whatever... Today only Ostim Standalone is the main one and it's working wonderfully well!! If I can help in any way! I'm not a modder but, always willing to help the community
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