About This File
SEXY SEX TALK
Plays commentary when having sexy sex.
This listens for SexLab starting a SexLab animation. Commentary will pick up based on various circumstances you can fully control within the MCM
Sexy(dirty) Sex Talk between Dom and Sub, Anal and pussy queefs to give it a little extra kick. Aroused and jealous Npc's starting their own sex scenes,
nosey Npc.s gawking and tattling if sexing in public, witnessed sexing another's spouse, getting caught sexing a spouse by their spouse.
Options to get fined if in a settlement location, and witnessed or caught. Dirty and some downright nasty commentary.
This is a stand alone from my Paf Fixes and addons mod. So if you have PFA, you already have this.
Although Sexy Sex Talk can be used along with PFA's version.
To do this, use PFA's version of comment manager as in there's no need to install the stand alone comment manager seen in the requirements.
Install Sexy Sex Talk. It will initialize in a disabled state. First open PFA mcm and disable Sex Talk and disable the queef options.
It's Imperative that these get disabled if using Sexy Sex Talk. Once you have disabled them open up Sexy Sex Talks mcm and
enable the options you want. You can switch between the two anytime, but only use the options for the one that's enabled-
as in don't try and split the options e.g if using sex talk for one and queefs for the other- as it wont work that way.
SEE THE CHANGELOG to view 1.2.1 update.
REQUIRMENTS
Skyrim SE
SKSE - Must match your Game version
SKYUI 5.2 se +
SexLab Framework - Must match your SKSE version
Sex Lab animations - required to start sexy sex. Recommend animations, Billy's, Nibbles, Anub's to name but a few.
LIMITATIONS
Commentary is fully synthesized via VA Synthesizer.
This doesn't multi thread, so only one scene at a time. First Player gets checked, and if not Player then a tracked npc.
Tracked npc's must be added in Sexy Sex Talk's MCM. Comment Manager must have them as a follower, so generally
these would be your current followers, but any npc can be added to Comment Manager's custom list and will be treated as follower.
Certain Npc.s like Serana or custom mod followers must be added to Comment Managers custom list
in order for Sexy Sex Talk to accept them into a tracking slot. You may only add up to five tracked npc's.
Tracked npc's don't require the player to be involved to initiate commentary. Otherwise it only takes one actor to start it.
Only the first two actors in a scene will play commentary. So if having a threesome or whatever this will only get a Dom and a Sub
Posistions[0], and Posistions[1]
Commentary is done through Comment Manager and is a scripted method of dialogue rather than using normal quest dialogue.
Comment Manager uses the Say function and as such commentary is meant as passer by or heard over a shoulder, and emotion
animation and lip syncs cannot happen. Which is Why I prefer to use it with animating actors as to not disrupt the animations playing.
ANIMATION TAGS
Light weight tracking. Sexy Sex Talk utilizes SexLab mod events to detect when Scene starts. Check thread tags to decide appropriate commentary.
Tags that are listened for. Bj, Cowgirl, Vagina, Anal, Necro, Beastly, Creature, Rape, and Cunnilingus.
Although many animations have more than one of these tags, Sexy Sex Talk will settle on one for the current comments, then if tags or animations
change, new tags get picked up on. Rape, Beastly, and Creature can be disabled via the Vulgar option in the MCM.
I purposely negated any sexy talk to happen while a Lead-in is playing. Jealous followers or rude npc's will still comment and or start sex.
Commentary will cease on the last stage of any animation.
JEALOUS FOLLOWERS
Options to turn on auto sex starters for tracked npc. You can control how often by setting an arousal condition
Sexy Sex Talk listens for Aroused Redux Se v29, Other mods that claim they work in its stead should suffice as long as they load the SexlabAroused.esm
BOUNTIES AND ASSUALTS
Two separate options. Bounties can happen if witnessed sexing either by guard or any by stander npc.
Assaults can happen if caught by Spouse sexing his/her spouse. -COULD BE BAD!!! The assault is momentary and Sexy Sex Talk will try to calm
things down, but just saying.
INSTALLATION
Download and install all required mods listed above in requirements.
Install Sexy Sex Talk
Load the Game and wait for the MCM's to initialize
Open Comment Manager's MCM. Enable it. Chooses a Player voice, and any other options. - Note: this must be done first before Sexy Sex Talk
Open Sexy Sex Talk MCM, enable it. A message will pop up to close the mcm - So close the MCM so things can happen.
Re open Sexy Sex Talk MCM. Most if not all options are disabled by default. So be sure to read descriptions and enable what you want.
Start Sex!
THANKS AND SUPPORT
If you wish to show some support
Ashal, Sexlab and the community. Were would we be without you guys?
All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
Be sure to show them some appreciation!
If you wish to leave me a tip.
CHANGELOG
V 1.0.0 Initial Release
V1.0.1
- Add support to detect TNG -The New Gentleman addons
-Added support for SOS Female Pubic Hairs colored for NPCs 2.0.4 and its keyword "SOSPubicHair" so CM wont mistake it for Schlong
requires CM 4.1.6 +
V1_2_0
-Re created voice files for sexing, mostly the female lines, tested and edited individually. They should sound better now.
-Removed the requirement for comments mcm options to be enabled in order for the queefs to play, you'll still need the queef options enabled.
-fixed incorrect file name on the translations
V1_2_1
-fixed queefs can still happen if sex talk is disabled. e.g just wanting the queefs and no commentary,
disable the Master options(their are now two as I added the mini) in the mcm and enable the queefs.
-fixed so its better made to be used along with pfa's version.
Will still need to disable sex talk in pfa and disable pfa's queefs. Can just use pfa's comment manager.
Although both these versions are roughly the same and share most of the same synthed dialogue(some may differ). mod behavior may differ slightly.
-fixed commentary not stopping on last stage.
-added mcm option to specify an animation stage to start queefs. This may help with queefs playing too soon before animation
has progressed to the assumed position. Recommend setting this around 3 as its normally the 3rd stage before the meat of the animations
start happening, but of course this depends on the animation.
Edited by Dg75