Zev793 Posted April 5 Posted April 5 On 6/12/2025 at 5:33 AM, Dg75 said: Their are ways to improve the sound. It = 's leg work !! See Cm's Modders resource and its jig files, you can maybe use 11labs to make re-batch m better quality. ElevenLabs as I understand it is far better than VASynth but is a pay to play app. And due to Beths rulz nobody except Beth supposed to get paid for skyrim/mod related content. So in my book that should include third party apps and resources as well. None the less you do this for yourself and not upload it . . Or use VA Synth and reword the dialogue - its hard to see what works for one voice and not another without really taking the time sort through each one and test and fine tune = leg work ! I personally made my own Player Voice from a Cyberpunk model - works on these default dialogues really well. So maybe its something to do with the Voice Modle quality - which Eleven Labs uses a totally different method. Their is a free version of it, but I don't know what all can be done with it. Also take consideration if making too good- it sounds too human - maybe discredit or insult the real voices they were made to sound like due to its unruly content ! There are ai tts models, which you can run locally on your PC, e.g. QwenTTS. Some of them can generate high quality voice, but they don't have as many options as Elevenlabs, afaik. Some even support multiple languages. If you are interested, you could try pinokio, for (much) easier installation. What you wrote in your last paragraph could be a problem, though.
DuskWanderer Posted April 5 Posted April 5 (edited) Good to see some updates. In regards to the queefs, would it be possible to add random variance to the time between? As of now it goes off of the comment cooldown, which is both rather limiting in how long the delay can be and always happens at exact intervals. Letting it be longer delayed and rarer would be nice. Additionally, another mod that sometimes struggles to function has the chance of queefs when plugged with a devious device/plugs from other mods. Is that a possible feature for SST? This could be done by checking if certain equip slots are in use, avoiding the need for new dependencies. Edited April 5 by DuskWanderer
Cyberdev Posted April 6 Posted April 6 (edited) latest v1.2.1 update is 100% broken, cannot enable nor select voice type Edited April 6 by Cyberdev
Dg75 Posted April 6 Author Posted April 6 On 4/5/2026 at 4:22 PM, DuskWanderer said: Good to see some updates. In regards to the queefs, would it be possible to add random variance to the time between? As of now it goes off of the comment cooldown, which is both rather limiting in how long the delay can be and always happens at exact intervals. Letting it be longer delayed and rarer would be nice. Additionally, another mod that sometimes struggles to function has the chance of queefs when plugged with a devious device/plugs from other mods. Is that a possible feature for SST? This could be done by checking if certain equip slots are in use, avoiding the need for new dependencies. The sex dialogue will completely bypass Comment Manager's cooldown time. So does some other dialogue, depends how it was pushed in the script. I know for certain the sex dialogue and any follower dialogue bypass's the cooldown time. Some npc gawker lines may use it though. SST mcm has an option to control the frequency, I currently have mine set at 10 and its very frequent. But you are right they do play in exact intervals. The frequency could be randomized via an option and maybe a second random % option for the queefs may help with that. As far the dd plug farts. It would be easiest to just listen for DD's custom mod events when vibrated or orged or vibed and orged, or if pumps when inflated or deflated or if soulgem when schocked.. DD script pushes these events and sends them out for whatever mod has registered to receive them. My pfa mod uses them to make Player piss her self . . But using events only happens when DD sends the event for whatever is happening. Without events would be possible to, but with lil more script work, and different behavior. with Skse's Keyword.GetKetword() and track slots and if worn && worn.HasKeyword(Inflatable, or whatever) . .just an example. Could run farts randomly just from them being stuffed. Without events wouldn't be able to tell if being inflated, shocked or . . 2
Dg75 Posted April 6 Author Posted April 6 (edited) 5 hours ago, Cyberdev said: latest v1.2.1 update is 100% broken, cannot enable nor select voice type Before you can enable Sexy Sex Talk, you first must enable Comments in Comment Manager's mcm. This should be the first option on its page. Once comments are enabled, then should be able to select a Player voice type. Leave highlighted the voice type of choice then tick the toggle below it to set it. Then you should be able to enable SST. I can assure you the mod is not broken. If the above doesn't work for you, then verify you have all up to date req's , and post me exact details. Maybe I can help. Edited April 7 by Dg75
Cyberdev Posted April 7 Posted April 7 3 hours ago, Dg75 said: Before you can enable Sexy Sex Talk, you first must enable Comments in Comment Manager's mcm. This should be the first option on its page. Once comments are enabled, then should be able to select a Player voice type. Leave highlighted the voice type of choice then tick the toggle below it to set it. Then you should be able to enable SST. I can assure you the mod is not broken. If the above doesn't work for you, then verify you have all up to date req's , and post me exact details. Maybe I can help. ill try thaat
oouppu Posted April 7 Posted April 7 Hello author, Is it possible to prevent the comment system from detecting corpses? Necrophilia might cause even raped corpses to speak and comment. The bug is shown in the image below.
Dg75 Posted April 8 Author Posted April 8 7 hours ago, oouppu said: Is it possible to prevent the comment system from detecting corpses? The text on your photo is a gawker line, this supposed to be an npc that sees you in the deed - not the dead one! Hmm. I'll take a look at it. In the meantime you can disable Vulgar option SST mcm, should prevent any commentary necro, beastly, creature, rape..
oouppu Posted April 8 Posted April 8 36 minutes ago, Dg75 said: 你照片上的文字是旁观者的台词,这应该是看到你行动的NPC——而不是看到死去的NPC! 嗯,我会看看。同时,你可以禁用 SST mcm 中的“粗俗”选项,应该可以防止出现任何评论。 死尸,野兽,怪物,强奸…… There was no one else around; the scene only contained the Dragonborn and the corpse beneath him.
oouppu Posted April 8 Posted April 8 1 hour ago, Dg75 said: 你照片上的文字是旁观者的台词,这应该是看到你行动的NPC——而不是看到死去的NPC! 嗯,我会看看。同时,你可以禁用 SST mcm 中的“粗俗”选项,应该可以防止出现任何评论。 死尸,野兽,怪物,强奸…… This is a video recording. The person on the chair is also a corpse. These corpses were all followers. I'm not sure if they're related. Using the necrophilia function in Defeat. BUG.rar
DuskWanderer Posted April 8 Posted April 8 On 4/6/2026 at 7:36 PM, Dg75 said: But you are right they do play in exact intervals. The frequency could be randomized via an option and maybe a second random % option for the queefs may help with that. I would agree, and that would be a good feature in the future. Quote As far the dd plug farts. It would be easiest to just listen for DD's custom mod events when vibrated or orged or vibed and orged, or if pumps when inflated or deflated or if soulgem when schocked. Could run farts randomly just from them being stuffed. Without events wouldn't be able to tell if being inflated, shocked or . . Both options sound fairly reasonable, although the DD event idea is probably more reasonable. You could also tie the DD event function with the random % setting, having a configurable chance of it happening with a DD event instead of always. 1
Dg75 Posted April 8 Author Posted April 8 (edited) 22 hours ago, oouppu said: This is a video recording. The person on the chair is also a corpse. These corpses were all followers. I'm not sure if they're related. Using the necrophilia function in Defeat. BUG.rar 55.77 MB · 1 download I stink THINK I fixed it! The bug is not in sexy sex talk, but rather comment manager script on how it validated an actor in its Function ScanForGawker their were two parts to the scan, the first checked crossed hairs ref. If ref and ref wasn't dead - then it would pick that ref as gawker, skipping unnecessary scan. By default sexlab will not use dead things. So mods that do necro for sexlab like defeat have to give life to the dead actor so sexlab framework scripts would except the actor. This also makes the game return ActorRef.IsDead() to be false when it would have returned true just moments ago. So it was passing my CM conditions and picking that actor when it wasn't suppose to. See Comment Manager v 4.1.7 for the fix. Just now uploaded it. If you use PFA and PFA's version of Comment Manager - they are identical, but it would be packed into Paf Fixes and Addons V 4_6_0, not yet uploaded as I'm still working on other things on it. Edited April 8 by Dg75 2
AureumCustos Posted April 10 Posted April 10 Hey im having an issue in that i have the vulgar option turned on but my character doesn't do any voice lines pertaining to beastiality. I also have sexlab tools which allows me to change the animations mid scene and i think that breaks the dialogue so if there is some sort of patch or fix that could be made that be great.
blackoperations Posted April 10 Posted April 10 Would love to see this less as a one way dialogue and more as a narration, like you see in appropo. 1
Dg75 Posted April 11 Author Posted April 11 22 hours ago, AureumCustos said: Hey im having an issue in that i have the vulgar option turned on but my character doesn't do any voice lines pertaining to beastiality. I also have sexlab tools which allows me to change the animations mid scene and i think that breaks the dialogue so if there is some sort of patch or fix that could be made that be great. Sl tool shouldn't matter as Sexy Sex Talk listens for sexlab tags and wouldn't matter if they changed per animation as it would just pick up on any new tags. I don't have the tools mod, but I have something in, I think slen . IDK, but I can change animations too and never have issues. The creature commentary is very small as in just a couple lines, and requires the animation playing to have either "Bestiality" or "Creature" tag And it only plays if a gawker is near. Basically the gawker makes a remark and the dom snapps something back.
destructivek Posted May 3 Posted May 3 On 2026/4/8 at AM12点21分, oouppu said: 作者你好, 是否有可能阻止评论系统检测到尸体? 恋尸癖可能会导致即使是被强奸的尸体也会说话和评论。 下图显示了该漏洞。 bro, your corpse effect is awesome! May I ask what character mod or other mod it is?
oouppu Posted May 3 Posted May 3 (edited) 5小时前,destructivek说道: 兄弟,你的死亡场景太棒了!请问你用的是什么角色MOD或其他MOD? 死去的是追随者。 这就是皮肤效果。 我用Photoshop调整了颜色,并添加了一些类似尸斑的图案。脖子上还有一些勒痕。 Edited May 3 by oouppu
destructivek Posted May 3 Posted May 3 1 hour ago, oouppu said: Wow, the effect is so realistic! Is there any source for this corpse-carrying animation module?
oouppu Posted May 3 Posted May 3 1 hour ago, destructivek said: 哇,效果太逼真了!请问有这个抬尸动画模块的资源吗? https://www.nexusmods.com/skyrimspecialedition/mods/170232
Dg75 Posted May 9 Author Posted May 9 (edited) On 5/8/2026 at 11:00 AM, Lab Student said: Does this mean that we don’t actually need to install Sexy Talk if we’ve already installed Paf Fixes and Addons? That is correct. PFA already has its own version of it. Although you can have both - see the mod page description on how Edited May 9 by Dg75
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