oblivioner Posted April 25, 2025 Posted April 25, 2025 On 4/22/2025 at 11:40 AM, Shiro1104 said: Same ESP, ESM, BSA structure though. You can even open the files in old creation kit and TES4EDIT. They have the same old TES4 header. It's still Creation Engine underneath, UE is just on top for the graphic. Though this might create problems for model swap and such mods. From what I know of Mechwarrior 5, it went from a proprietary engine to UE5, it completely invalidated the modding community that had grown out of the original engine, apparently making adding assets considerably harder, and some of the mods. As an example, one that corrected the scaling of the mechs was apparently nigh impossible They eventually put out a mod kit, only on Epic Games Store, but the community never really recovered from the reset. Hopefully Re-Oblivion is more along the lines of they ripped out GameByro and added the hooks so that the creation engine gets to treat UE5 the same as Gamebyro, so it can more easily be ported up to par with Oblivion or Skyrim.
SerasBloodmayne Posted April 25, 2025 Posted April 25, 2025 https://www.nexusmods.com/oblivionremastered/mods/729 4
SerasBloodmayne Posted April 26, 2025 Posted April 26, 2025 Worth noting that another creator figured out jiggle physics: https://www.nexusmods.com/oblivionremastered/mods/753 I'm not really into the big assets, I am waiting for a more slim body mod #IBTC But while the body shape isn't my style, this is the first example of jiggle physics applied to the body. 4
three7 Posted April 26, 2025 Posted April 26, 2025 Do any original companion mods work in Oblivion Remastered?
SerasBloodmayne Posted April 26, 2025 Posted April 26, 2025 4 minutes ago, three7 said: Do any original companion mods work in Oblivion Remastered? The construction kit works and someone made a pascal script to help transfer stuff over. We also have Script Extender now albeit it doesn't work the same as the old one. You can probably get the old companion mods to work, but you'd need permission from the OG creators to post them. And any custom assets they use will need to be redesigned to fit the look of the Remaster.
FusRoMala Posted April 26, 2025 Posted April 26, 2025 On 4/22/2025 at 2:17 PM, chaosarah said: Afaik "Oblivion Remastered" is created in Unreal5engine, which isnt known for modding. Therefor i highly doubt there will be serious modding in this. I wouldn't be so sure about that. Nexus already has nearly 600 mods for the remaster. 1
Nalier Posted April 26, 2025 Posted April 26, 2025 Conan Exiles is made in the Unreal Engine and has hundreds of mods.
SerasBloodmayne Posted April 26, 2025 Posted April 26, 2025 And this isn't even made in unreal engine. It still runs the Gamebryo engine (The predecesor to Creation) and it's just wrapped in Unreal for the graphical side.) And we already have the script extender too 2
MagmaDragon9303 Posted April 26, 2025 Posted April 26, 2025 All I'm wanting/asking for is a Mare mod. Cause for some reason they decided to model a lot of the animals assholes which is so damn funny to me but every horse I've seen is a Stallion. We need some Mares to even out the population of Cyrodiil's horses! That is all. Dumb comment I know but someone has got to get working on that haha.
Broulder Posted April 26, 2025 Posted April 26, 2025 I click Oblivion Remaster Adult Mods and become severely disappointed. Come on guys, it's Oblivion. Where's my hiyoko/tamago club? 1
redster Posted April 26, 2025 Posted April 26, 2025 40 minutes ago, Broulder said: I click Oblivion Remaster Adult Mods and become severely disappointed. Come on guys, it's Oblivion. Where's my hiyoko/tamago club? Playing mahjong in a retirement home probably, but seriously have some patience.
LegendaryGolden39 Posted April 26, 2025 Posted April 26, 2025 (edited) While we have a headstart - especially in comparison with other Bethesda games - the trick is now getting the mods to play nice with UE5. We'll have to be patient. I know we're all excited but I would say we'll probably be seeing at the very least Sexlivion Remastered within a week, with the more complex mods in tandem with Lovers Remastered before not long after that. Of course, I could be wrong, but the OBSE64 doesn't work the same as the old OBSE v21 (I personally was hoping it was going to be named ORSE lol). How the mods and game talk to each other will have to be revamped. The payoff after the modders have everything streamlined and working will be monumentous. Patience is a virtue. Edited April 26, 2025 by LegendaryGolden39
CrisG10 Posted April 26, 2025 Posted April 26, 2025 Looks like a number of the topics were merged or missing now. mod work continues in many areas of OBRM, some body mods, with issues around the neck seam still to be worked out. https://www.nexusmods.com/oblivionremastered/mods/815 is the latest nude/topless only female figure that looks decent. havent tested yet.
SerasBloodmayne Posted April 26, 2025 Posted April 26, 2025 Hate that most of the nude mods especially in the initial phase have big tits though, I like my itty bitties. And most nude mods go clean shaven which look bland, just a bit of stylized tuft makes the groin area look better. I'll keep swaping to the best of what I see for now, but I know what I want will take a while to come out. 3
Anoukh Posted April 26, 2025 Posted April 26, 2025 Time to sit and wait for all the delicious mods to arrive for OR xD I can't sit with a Bethesda game that is unmodded.. it's borderline blasphemous at this point xD
Z0mBieP00Nani Posted April 26, 2025 Posted April 26, 2025 On 4/22/2025 at 1:48 PM, MothGyaru said: Prob becuse this remaster is a compleat overhall of a 20 year old game with insanly new updated graphics so NSFW mods on this will be 1000 times better looking than oblivions original potato models Or: "Why would I bother making mods for Skyrim Special Edition, when I can keep making mods for Skyrim Legendary Edition?..." Basically I mean, considering how modable this version is... OBSE64 has even been released for it already, recently... 1
contrast97 Posted April 26, 2025 Posted April 26, 2025 We need skimpy male armor with penis/ass jiggle physics 5
gregaaz Posted April 26, 2025 Posted April 26, 2025 On 4/23/2025 at 11:38 AM, yiffboy said: I'm pretty sure starfield has no sexmods because starfield has no players. like starfield right now has 2800 players on steam. Skyrim special edition for reference. has 21000. It's sad but I think you are correct on that score. Also, the Starfield setting just doesn't feel like its as well suited to the kind of fetishy adult content that fits really naturally into Skyrim or for that matter Fallout 4... and perhaps in the very near future TES4RE.
gregaaz Posted April 26, 2025 Posted April 26, 2025 On 4/23/2025 at 5:50 AM, igorkeri said: The team behind the Unofficial Oblivion Patch are looking into it now. They've already noticed some of their fixes have been forwarded into the remaster. They haven't dismissed the notion of creating a remastered patch, but obviously it's going to take a while to see which fixes have carried over or which ones are no longer relevant, and so on. But bottom line, it shows the game can be modded. Also, Haphestia over at nexus just uploaded this. Starter Camp at Oblivion Remastered Nexus - Mods and community It's not much, but a proof of concept that things can be added into the game. I think in terms of LL mods though, it will be quite different. Adult mods for Skyrim didn't really start getting great until 4 years after the game's release, but then again, we didn't have all the tools accessible to us now. Just something that removes underwear for now would be sweet. 😁 The game definitely will need some sort of unofficial patch to maximize its potential. I encountered a one-way door link that trapped Martin inside a house earlier today, and I'm sure its not the only small but potentially game breaking glitch. I just hope any community patch manages to avoid the "vendor lock" issues with Arthmoor that have caused headaches for the SKVR crowd. 1
Nalier Posted April 26, 2025 Posted April 26, 2025 I kinda want to play it, but since I have one month of ESO plus left, I guess waiting for more (jiggly) mods to come out would be the way...
Zadrave Posted April 26, 2025 Posted April 26, 2025 Really hoping for an immersive first person mod soon. Not seeing your legs hurts. 2
SerasBloodmayne Posted April 27, 2025 Posted April 27, 2025 2 hours ago, gregaaz said: The game definitely will need some sort of unofficial patch to maximize its potential. I encountered a one-way door link that trapped Martin inside a house earlier today, and I'm sure its not the only small but potentially game breaking glitch. I just hope any community patch manages to avoid the "vendor lock" issues with Arthmoor that have caused headaches for the SKVR crowd. I think a lot of what was in the old one was implemented in the remaster. Individual bug fix mods are coming out, but the game is also still on its first version. They'll probably patch a lot of it themselves through updates. Just skyrim and such are so old they aren't being actively supported like that anymore so it makes sense to have an all inclusive mod that tackles all the known bugs since Bethesda is no longer interested in spending the development time on it to fix them their selves. But we can expect at least a few months where they will slowly implement fixes. Many of which will probably be fixed by standalone mods first. Then when they slow down, whatever is left can just be compiled into the Unofficial Oblivion Remastered Patch. Best to just keep the mod patches standalone for now likely and focus on figuring out the other major hurdles first while we wait and see how they will handle bigfixes themselves. 1
Miauzi Posted April 27, 2025 Posted April 27, 2025 Vor 29 Minuten sagte SerasBloodmayne: Ich denke, dass vieles von dem, was im alten Teil enthalten war, im Remaster implementiert wurde. Es erscheinen zwar einzelne Bugfix-Mods, aber das Spiel befindet sich noch in der ersten Version. Vieles wird wahrscheinlich selbst durch Updates behoben. Gerade Skyrim und ähnliche Spiele sind so alt, dass sie nicht mehr aktiv unterstützt werden. Daher ist ein All-Inclusive-Mod sinnvoll, der alle bekannten Bugs behebt, da Bethesda kein Interesse mehr daran hat, Entwicklungszeit für die Behebung der Fehler selbst aufzuwenden. Wir können jedoch davon ausgehen, dass es mindestens einige Monate dauern wird, bis die Fehlerbehebungen nach und nach implementiert werden. Viele davon werden wahrscheinlich zunächst durch eigenständige Mods behoben. Sobald die Fehlerbehebungen langsamer werden, kann der Rest einfach in den inoffiziellen Oblivion Remastered Patch integriert werden. Am besten lassen wir die Mod-Patches vorerst als eigenständige Patches und konzentrieren uns zunächst auf die Beseitigung der anderen großen Hürden, während wir abwarten, wie sie selbst mit den großen Fixes umgehen. Bug fixes in "Bugdesta" games have always been done almost exclusively by the players themselves... without the "unofficial" patch, little to nothing would usually work in these games. Of course, the developer then appropriated the voluntary and unpaid work and incorporated it into their own "updates" without consulting the patch developers... and, of course, introduced new bugs in the process! 1
SerasBloodmayne Posted April 27, 2025 Posted April 27, 2025 1 hour ago, Miauzi said: Bug fixes in "Bugdesta" games have always been done almost exclusively by the players themselves... without the "unofficial" patch, little to nothing would usually work in these games. Of course, the developer then appropriated the voluntary and unpaid work and incorporated it into their own "updates" without consulting the patch developers... and, of course, introduced new bugs in the process! While this is true, remember this isn't Bethesda. We don't know what approach Virtuos will take to patching.
CrisG10 Posted April 27, 2025 Posted April 27, 2025 (edited) There is a nice body mod on nexus that is NOT paywalled, and it covers most races. so progress is happening and Bethesda has been supportive in their own way. Skyblivion is continuing as well so lots to look forward to. The Frame rate is fine for any decent computer, not sure why so many people are having issues but so far it works ok for me and other testers. as for the bust size of the mods out so far, some are larger and some are medium. Large is my preference always but there are choices and I am sure there will be more and a new CBBE with sliders in time. Is early days still. Edited April 27, 2025 by CrisG10 3
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