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Posted
28 minutes ago, PervertedRaccoon said:

Bethesda claimed there will be no official mod support, hence there may be no creation kit released for the game.

well who knows. Modders always find a way

Posted

Afaik "Oblivion Remastered" is created in Unreal5engine, which isnt known for modding. Therefor i highly doubt there will be serious modding in this.

 

 

Posted (edited)

Same ESP, ESM, BSA structure though. You can even open the files in old creation kit and TES4EDIT. They have the same old TES4 header.

 

It's still Creation Engine underneath, UE is just on top for the graphic. Though this might create problems for model swap and such mods.

Edited by Shiro1104
Posted

I don't think it's much use talking about serious modding as long as there's no script extender for more complex mods out.

Posted

I think the bigger problem is assets, if it's UE5 for graphics, mods that add or edit assets aren't as simple. So you could have lovers with PK, but it would be clothed npcs humping. I know other UE games seem to have custom assets, so it's not impossible.

Posted

I just gotta think, if I were a mod maker, "Why would I spend my time making mods for a remake of a game when there are already a lot of mods for the original version? Not to mention the fact that  I'd rather make mods for Skyrim and/or Fallout 4."

 

Of course, I'm not a mod maker, so I don't really know how mod makers think.

Posted

I agree with what's been stated, without scripted mods its really not going to see much attention. If you want some real mods then Skyblivion is the remake you will want, hope we see it soon.

Posted
1 hour ago, chocula said:

I just gotta think, if I were a mod maker, "Why would I spend my time making mods for a remake of a game when there are already a lot of mods for the original version? Not to mention the fact that  I'd rather make mods for Skyrim and/or Fallout 4."

 

Of course, I'm not a mod maker, so I don't really know how mod makers think.

Nah totally disagree, if that would be so why do we even have a remastered in the first place if we just could play the original or skyirm instead. its the overhaul of the graphics and return of cut content. i think many modders will be happy to either remaster their own mods or create new ones for the remastered, or at least i sure hope so.

Posted
6 minutes ago, Danny2142 said:

Nah totally disagree, if that would be so why do we even have a remastered in the first place if we just could play the original or skyirm instead. its the overhaul of the graphics and return of cut content. i think many modders will be happy to either remaster their own mods or create new ones for the remastered, or at least i sure hope so.

You're posting as if Bethesda made the remaster just so it could be modded. Bethesda does not give a shit about modding unless it somehow makes money for them, either by encouraging people to buy the game (in the case of free mods) or encouraging them to buy the game and then buy mods from the creation club (I assume those cost money).

 

As for your question "Why do we have a remaster in the first place?" from my personal perspective, I have no idea other than to make money (it's not free, is it, or is it?). I'm not going to install it. So you tell me, why did they make it?

Posted
1 hour ago, MothGyaru said:


Prob becuse this remaster is a compleat overhall of a 20 year old game with insanly new updated graphics so NSFW mods on this will be 1000 times better looking than oblivions original potato models 

And you're confident those are going to be coming (pun simultaneously intended and not intended) soon?

Posted (edited)

I think they sit at a table and said "We will never do the same mistake again". Skyrim did a lot damage to them in the long term. A lot of people didn't buy they're new games cause of Skyrim. I'm pretty sure that from now on they will do everything to make the game not moddable. Expect a lot of mini updates like Rockstar with GTA and RDR. They give us the Oblivion Remastered but they don't want people to be stuck on this for 10 years.

Edited by Lady Wintrish
Posted (edited)
19 minutes ago, Lady Wintrish said:

I think they sit at a table and said "We will never do the same mistake again". Skyrim did a lot damage to them in the long term. A lot of people didn't buy they're new games cause of Skyrim. I'm pretty sure that from now on they will do everything to make the game not moddable. Expect a lot of mini updates like Rockstar with GTA and RDR. They give us the Oblivion Remastered but they don't want people to be stuck on this for 10 years.

 

I partially disagree with the analysis. It's true that people remained ''stuck'' on skyrim for years, but that's mainly because they released 3487 versions of it instead of releasing new games. And through all these years they kept having returns in advertising (EVERYONE knows bethesda right now) or even in merchandising sold. Not to mention the creation club.
People are still on skyrim because they wanted people to be. And one can also figure out why, after the very warm reception of starfield.
There is virtually no reason for me for not allowing modding, considering the moddability of their games is 80% of their success.

Edited by Loller99
Posted
13 minutes ago, Loller99 said:

 

I partially disagree with the analysis. It's true that people remained ''stuck'' on skyrim for years, but that's mainly because they released 3487 versions of it instead of releasing new games. And through all these years they kept having returns in advertising (EVERYONE knows bethesda right now) or even in merchandising sold. Not to mention the creation club.
People are still on skyrim because they wanted people to be. And one can also figure out why, after the very warm reception of starfield.
There is virtually no reason for me for not allowing modding, considering the moddability of their games is 80% of their success.

It was prob sarcasm lol

Posted (edited)

ESP files work check /r/oblivionmods and /r/elderscrolls as the OG files works with Oblivion's CS

 

Also, the tools were released for UE5 too to explore the .pak file and do stuff

Which brings me to ask to anyone who has the  game right now to open the remastered pak and check if the folder structure there is still the same as Oblivion, because if yes, then its possible to ship the original mod with the original nif+esp and pak included following the same structure in oblivdata/data and the pak folder.

 

it is a stretch, but something on the back of my head is telling me that this may work, but the model needs to be converted to UE5.

Edited by zechosen
Posted (edited)
1 hour ago, chocula said:

You're posting as if Bethesda made the remaster just so it could be modded. Bethesda does not give a shit about modding unless it somehow makes money for them, either by encouraging people to buy the game (in the case of free mods) or encouraging them to buy the game and then buy mods from the creation club (I assume those cost money).

 

As for your question "Why do we have a remaster in the first place?" from my personal perspective, I have no idea other than to make money (it's not free, is it, or is it?). I'm not going to install it. So you tell me, why did they make it?

Phil Spencer is behind this I think if you go look back Todd in the past said he had no interest in remakes or remasters yet now we get a remaster. This has to be Phil Spencer No one else. Why well think about it.Without this it might be 4 or 5 more years before ESVI. And maybe another 5 or 6 after that before a new Fallout. Phil did this to keep player interest in ES high and is doing the same with the Fallout 3 remaster.To keep fans interested.

Edited by ANGRYWOLVERINE
Posted
20 minutes ago, ANGRYWOLVERINE said:

Without this it might be 4 or 5 more years before ESVI. And maybe another 5 or 6 after that before a new Fallout. Phil did this to keep player interest in ES high and is doing the same with the Fallout 3 remaster.To keep fans interested.

I don't follow this stuff avidly, but last thing I read about ES6 was 2028. Which I don't believe because when it comes to any release of any computer game, my attitude is "I'll believe it when I see it." And 2032 for FO5. But if ES6 comes out in 2028, I would be more inclined to think 2035 for FO5.

 

And to show how unavidly I follow this kind of thing, not only had I never heard of the Oblivion remaster until a week ago, I never heard of a FO3 remaster until you, just now.

Posted

I added the game to my wish list but probably will not be buying till a future sale, but i seen this review on steam saying the EULA says they are using anti-cheat in a single player game that scans your system for cheats and there is a section that says you are not allowed to use or share mods?

 

Can someone that has the game confirm this, or is it a troll review?

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