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Will skyrim still be normal playable?


MasterYodaa

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Posted

I'm new to Skyrim (lv10), added a few very good mods from the nexus website using NMM and really love the game how it looks and feels.

 

Searching for good mods, I encountered this website and .... wow... adult themed mods. It sounds great, but am a bit afraid I ruin my game.

 

Forgive my noob questions:O

 

Will these adult mods (like: Lover's Comfort, Arousal, Dangerous Nights and others) do anything with the original game? I mean, can I still play Skyrim the way it is intended, doing my normal quests etc?

Posted

You can, but now there will be things to distract you from the main quests. And I don't mean the side quests either! I would recommend you make your first playthrough without mods though, at least not sex mods. They'll reduce the stability of the game and could possibly corrupt a saved game.

Posted

As Johnnyred said, most mods that alter gameplay will contribute to instability. Also, as a general rule (which I break all the time) don't install new mods part-way through a playthrough; it greatly decreases stability. Figure out what mods you want to use and then start a new playthrough.

 

To answer the original question: Some of the mods here significantly impact how the game's atmosphere will feel and how the game will play, but most do not.

Posted

You can play a normal game with sex mods installed, but it may be difficult to take your Heroic Dragonborn seriously when you've seen bandits and vampires tie him down and ride him like a pony. 

Posted

I'm new to Skyrim (lv10), added a few very good mods from the nexus website using NMM and really love the game how it looks and feels.

 

Searching for good mods, I encountered this website and .... wow... adult themed mods. It sounds great, but am a bit afraid I ruin my game.

 

Forgive my noob questions:O

 

Will these adult mods (like: Lover's Comfort, Arousal, Dangerous Nights and others) do anything with the original game? I mean, can I still play Skyrim the way it is intended, doing my normal quests etc?

 

Lover's Comfort

can you life with sex after waking up? than yes your game is still playable.^^

 

Arousal

can you life with lydia is masturbating in her room after sleeping? than yes your game is still playable.^^

 

Dangerous Nights

never tryed that one but sounds like the other two, sex after waking up... just outside your house. i think yes still playable.^^

Posted

If you want to know what a mod will do to your game, there's no subsittute for reading the mod description page and looking through the thread associated with it.

 

In general though, the changes made by the mods here are usually limited to:

 

1) Your game will crash more often, and

2) There will be sex in it.

If you can play the game under those circumstances, you're good to go.

Posted

If you want to know what a mod will do to your game, there's no subsittute for reading the mod description page and looking through the thread associated with it.

 

This is truth. 95% of the time, your questions about a mod will be answered in the description, FAQ, and support thread.

 

I really wish more people would write a "For idiots" explanation of their mod, though. I can think of a mod or two where I read the description, then browsed the support thread for the mod, and then wound up having to install it and test it out before realizing how it worked and what exactly it did. It feels hit or miss based on the mod, by my expderience.

 

Maybe I'm just a derp? I only just arrived, so I might just be missing a lot of context.

Posted

You can play a normal game with sex mods installed, but it may be difficult to take your Heroic Dragonborn seriously when you've seen bandits and vampires tie him down and ride him like a pony. 

True that :)

 

In the same vein, it can affect the feel of the game significantly when perverted content gets added indiscriminately to standard Skyrim NPCs. Playing with Prison Overhaul and Sanguine's Debauchery, I lost count of how many times my DB was taken advantage of by Ysolda when testing out those two - would you think this innocent and kind-hearted seeming girl is really a sadistic lesbian domme just waiting to put someone in bonds and torment her mercilessly?

Posted

As Johnnyred said, most mods that alter gameplay will contribute to instability. Also, as a general rule (which I break all the time) don't install new mods part-way through a playthrough; it greatly decreases stability. Figure out what mods you want to use and then start a new playthrough.

 

To answer the original question: Some of the mods here significantly impact how the game's atmosphere will feel and how the game will play, but most do not.

 

If I install SexLab, start a new game, then update it later when new version comes out, would it contribute to instability as well?

 

Some mods would advise you to make clean uninstall and install when updating, would that also contribute to instability?

Posted

 

As Johnnyred said, most mods that alter gameplay will contribute to instability. Also, as a general rule (which I break all the time) don't install new mods part-way through a playthrough; it greatly decreases stability. Figure out what mods you want to use and then start a new playthrough.

 

To answer the original question: Some of the mods here significantly impact how the game's atmosphere will feel and how the game will play, but most do not.

 

If I install SexLab, start a new game, then update it later when new version comes out, would it contribute to instability as well?

 

Some mods would advise you to make clean uninstall and install when updating, would that also contribute to instability?

 

 

Mods contribute to instability, period. Each change you make to the game engine increases this. The degree to which this happens varies from mod to mod: the larger the mod, the more it will contribute. Skyrim is a huge game with tons of variables and a massive database of potential data calls, functions appliccable to those calls, and heavens knows what else. Modifying these things in any way complicates the breadth of the data and functions, causing more potential instability. Modding your game after a new game has started adds more data and changes data in your save file, contributing to potential screwups, which compounds the problem further.

 

That being said, if you follow the instructions given to you by the modders on install/uninstall/update, use clean saves, TSE5Edit clean your master files, use BOSS to check load order, and watch your RAM usage (Skyrim crashes when you hit a total of 3.1gig RAM used) you can minimize your instability as much as possible.

 

I play a highly modded game and only rarely crash, freeze, or otherwise have misshaps. Just be thorough and you'll be fine.

Posted

I think it benefits you greatly if you take your time to look at what a mod does, rather than just installing away to check. I am generally wary about installing mods that add heavy scripts unless I really like what it is doing, and plan for it to be a mainstay. I have generally had few problems; the only time i really started crashing other than the end of this really super buggy questline in the vanilla game (no spoilers!), was when I started installing a lot of addons for the sexlab framework at once and not having as much care as usual. I took a step back and reloaded an earlier save, with mods I'd tried and less at once stuff. There is also a pretty huge difference between installing something like a simple armour retexture/mod and something that affects the behavior for all npcs in the game, etc.

 

I find that SKSE (and its cleaning registry tweak), unofficial patches, BOSS load order as base (+tweaks as needed) and Safety load has all contributed to a more stable environment for me as well, so I recommend those things. I also save a lot of different saves - I use the console (tilde key, next to 1) to "save filename1" through "save filename20" for my quickslots. I also find this method is actually quicker than opening the save menu. This way I always have options to load an earlier save if something does happen - which is not often at all, but it has. 

 

I have over 100 mods now and it certainly was a process over time - I agree that you should likely not install new mods until before starting a new character, but really I lack the patience for such things. :) Still, one crash a session at most seems an ok tradeoff for so much added enjoyment.

Posted

You can play a normal game with sex mods installed, but it may be difficult to take your Heroic Dragonborn seriously when you've seen bandits and vampires tie him down and ride him like a pony. 

This explanation made me giggle.

Posted

Depends on what one defines as "normal".

 

IMO, no, Skyrim is not "normally" playable if you install a lot of script-heavy sex mods, particularly those that add new mechanics like arousal level, pregnancy mechanics, and slavery systems. They muddle with the gameplay as it exists in vanilla Skyrim, adding new things you have to keep track of or watch out for that can potentially break or interfere with quests or events. Basically it's the same impact something like Frostfall has - it adds new things for you to worry about, and that's why you install them; because you don't want "normal".

Posted

I'm new to Skyrim (lv10), added a few very good mods from the nexus website using NMM and really love the game how it looks and feels.

 

Searching for good mods, I encountered this website and .... wow... adult themed mods. It sounds great, but am a bit afraid I ruin my game.

 

Forgive my noob questions:O

 

Will these adult mods (like: Lover's Comfort, Arousal, Dangerous Nights and others) do anything with the original game? I mean, can I still play Skyrim the way it is intended, doing my normal quests etc?

 

You must know, the more mods you add, the bigger the potential of bloated savegame, which is lead into so many crashes and freezes later. Bloated savegame definitely kill your game progress later.

 

Trying mods, it's like kissing a lot of ugly frog before you finally found the most stable and the right combination.

 

If you play Skyrim for the first time, seriously want to finish the main story... Don't use any mod!

 

You need to restraint yourself from any mods in Nexus and Loverslab.

 

 

Btw, congratulation for finding LoversLab...the greatest treasure in internet and gaming world! :heart:

 

I wonder...how long can you resist the temptation? :P

Posted

If your new to modding Skyrim, I guess maybe it does not mean you are new to modding.  I would guess that most people here probably have experience with other Bethesda games, such as Oblivion and Fallout-FO3-FONV, and utilize some tools common to these games.  If you are unaware of these tools/utilities/mod necessities, then I would recommend you learn how to use NMM or MO for a mod manager, BOSS to sort your active mods, WryeBash to combine your leveled lists, Wryebash will also install some mods that were packaged appropriately ( it does a whole lot more in preceding games), TES5Edit as your Q&A/patch builder (conflict filter very important here, learn to use it), because you will use these utilities with nearly every build you make, and if you want a fairly bug-free game, you will use these every time you make a change in a running game.  FNIS also has a tool that will be utilized with all animation related changes.  Once you can manage the game with those tools, there are a myriad of others which are usually not required unless you have the need to do what they are designed for, but I use only a few, such as BSA_Browser, nifscope, and gimp.  There are Google accessible links for all of these utilities, and some of it gets very deep.  Don't feel overwhelmed about doing it though, as it will save you a hell of a lot of time in the long run.  Cheers and GL

 

The modders here are great people, because they will help you whether you want it or not.  Oh yeah, the mods, all of the mods here are great, but to each his own pick.  That's what makes this place hop, you have ideas implemented from things you may only thought happened in a XXX Dragonslayer movie that was never made (damnit), and if you think xxx is a bit too much for your environment, you can find mods that will utilize MCM menu system to temporarily deactivate some things which may not be presentable for everyone that has your screens attention.  You are the chief architect though, you build it, you enjoy it, and there are plenty of people here with similar builds that will help you.  Just go to the particular mod download page and click the "support topic" button, and you may or may not find dozens of pages of comments to rummage through, and leave your own trail of info/comments/questions.

 

Personally I have tried so many different builds I lost track of them a long time ago, some were more stable than others, but it is eventually up to you to figure out which mods are compatible and what you need to do to make it stable.  TES5Edit is my fly catcher, and has afforded me the opportunity to keep two conflicting mods running, by showing me the errors of my build and allowing me to create an override esp file that allows me to pick the winner in a conflict, or add something back in that was deleted by the conflict winner.

 

Currently testing Requiem-Hard Times/ Sexlab/ SanguinesDebauchery/ Aroused/ Defeat/ TDF Prostitution/ Devious Devices with Integration/ All DLC's/ All Unofficial Patches.  Also using a few game stabilizing tweaks, such as SKSE.ini "ClearInvalidRegistrations=1", as well as the safetyload SKSE plugin.  I tried out the ENBoost as well, and found that it helped, but in my particular config (without ENB enabled) there were a few drawbacks.

 

 

  • 1 month later...
Posted

Though others have gone over a lot of the key points already, and made some good suggestions (definitely using things like NMM and Wrye Bash - the latter is very useful for figuring out what mods are dependent on what, and what's missing, aka "Why am I crashing"), I'll chime in with my own view.

 

Yes, it's absolutely playable.

 

The caveats are that the more mods you add, the more problems you will run into, though most won't render things unplayable.  Alpha/Work in Progress (WIP) type mods will be far worse for this.  Upgrading the mods you're using in the middle of a playthrough will also be potentially very bad, especially script-based or script heavy mods (because the old scripts are still running in your save, so you usually have to do some funky stuff to clear them before uninstalling the old version, wait a bit, then install the new one).

 

Mods that add objects, places, NPCs, or alter appearance of NPCs usually don't affect anything else, and are more easily swapped in or out.

 

My advice is this - figure out what you want to have in your game, plug it all in, make sure it's generally working, and then go play from there, while resisting the urge to radically alter it.  Sexlab is just a framework, there are lots of ways to put it into play - do you want enhanced romance/dialog options?  Prostitution options?  Do you want to be able to victimize NPCs and/or be victimized by them?  Creatures?  Pregnancy?  Chastity Belts?  Etc.  Figure out what you'd like to see, and go from there. 

 

And don't do what I do, which is constantly check this place/Nexus/etc for new shiny mods and updates. ;)

Posted

Kind of depends which mods you add. I tend to go for the more immersive ones and cosmetic. I don't install all the sex mods on here but the few I have, don't interrupt my game so much. Although if one breaks the game you can spend an awful long time trying to fix it but that's true of all mods. So don't go mad but install one or two as you go along, incidentally some mods need a brand new start, but others you can install as you go along and some I would install when the need arrives. Like you wouldn't use "Spouses enhanced" until you were actually married or Vampire mods until you were a vampire. The ones here tend to be very adult in nature and all tastes are catered for - so you'll likely find something you want but others you may want to avoid, it's your choice. I do find though, that playing with a female character is a lot more fun (due to the stunning armours and clothes and various physical enhancements (I couldn't play the vanilla game now if I tried, Coverwomen and Bella's Beautification on the nexus are outstanding as are the various body mods (CBBE, UNP, SevenBas), but that's just my preference.

Posted

If I install SexLab, start a new game, then update it later when new version comes out, would it contribute to instability as well?

 

 

Some mods would advise you to make clean uninstall and install when updating, would that also contribute to instability?

 

 

 

 

One advice, in skyrim is no such thing. Clean save is not possible in skyrim and it would be better if modders stop writing that in their descriptions.

NEVER UPGRADE OR UNINSTALL A SCRIPTED MOD MIDGAME, no matter who tells you it is safe to do so, period.

Unless you have the desire to  blow up your savegame. ;)

If you really wish to upgrade a scripted mod, start a new game.

 

 

P.S.: Sorry for my bad english

 

 

Posted

I think it depends on which mods you use, what they affect, and whether they have a 'clean' stop all scripts function and what not.

 

For example, I've upgraded/reinstalled Sexlab Framework several times during my 100+ hour game with the only bad effect being it resets all my Sexlab settings.

 

Others I wouldn't dare uninstall (ie Unofficial patches) because they affect nearly everything in the game and will break my save if I take them out.

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