Bashis Posted November 25, 2014 Share Posted November 25, 2014 @Bashis: Do you get an app error blaming NVSE, something like: Faulting application name: FalloutNV.exe, version: 1.4.0.525, time stamp: 0x4e0d50ed Faulting module name: nvse_1_4.dll, version: 0.4.6.2, time stamp: 0x5470c0b4 .. I get them during sex, and told jaam about it. In any case, you should upload the good doctor a debug log, because your described symptoms alone are too general for reliable diagnosis. well i updated to the newest nvse and used the old spunk, .79, everything works fine so it has to be something with spunk, not nvse, watching the in game console everything looks normal throughout a sex act, spunk printing lust levels of pc, arousal of both people involed, ect., then after it finishes it just crashes, sometimes it waits until the actors stand up, sometimes as soon as the act ends and the spunk shaders are applied. heres the log from the last crash if it helps, just gonna stick with .79 for now until further developments SexoutSpunk-Log--2014-11-24-23-4-58.txt Link to comment
brocules Posted November 25, 2014 Share Posted November 25, 2014 I'm getting consistent crashes after sex with 0.80 and 0.81, only other version I had lying around was 0.70 and that worked fine. Here's the log from the last crash: http://pastebin.com/TVDU5tkZ, in all cases it crashed after the sex act, inside a 10 second window. Edit: Nevermind the 10 second thing, it crashes every time I interact with anything after sex, I just didn't realize it at first. An item on the ground, doors or containers. Tried a bunch of times with 0.81 and each time it crashed, went back to 0.70 just in case and it worked fine. Latest crash log with 0.81: http://pastebin.com/GXiiim01 Link to comment
NismoMan Posted November 25, 2014 Share Posted November 25, 2014 Ok, tried the new esp, intercourse initiated through NCR Tryouts (@helios), no CTDs but no Shaders either. Below is the log. Btw, I tried the new debug options, First two worked (i guess) the last one apparently is a WIP? I like the idea though http://pastebin.com/f6wSHKqH Link to comment
Otaku21 Posted November 25, 2014 Share Posted November 25, 2014 have to ask, The "Perks" do thay have to be perks at all? why not Traits to pick at the start of the game? or gained tho challages and gain that way? I look at Fallout NV this way : Able to play the base game (ie Shot, stab, kill) as well as the Bonus of a More adult themed Wasteland, so on lvl up why would i pick your perks over the combat ones? and say i removed your mod for whatever reson or update it and it changes perks, then ill might lose the perks i get from lvling, unlike Traits (Can be change in Old world blues) or Callage perks that i am able to reget with a little hard work Link to comment
DoctaSax Posted November 25, 2014 Author Share Posted November 25, 2014 ok, a little experiment: anyone who's suffered CTDs after upgrading to 0.8+ can you please see if the following helps: (edit: removed, see dl page) Link to comment
brocules Posted November 25, 2014 Share Posted November 25, 2014 ok, a little experiment: anyone who's suffered CTDs after upgrading to 0.8+ can you please see if the following helps: Fixed my issues, no more CTDs. Tried with several different saves, actors and locations. Link to comment
DoctaSax Posted November 25, 2014 Author Share Posted November 25, 2014 Just to double-check, broc: did any orgasm take place during this test? My working theory is that custom events do need the stringmap argument when they are dispatched, in contrast with what I deduced from the documentation. I took out the ones without the argument for this fix, but the orgasm one has an argument and I left it in (also, I did repeatedly test that one before & never had issues, the ones without not so much). Link to comment
brocules Posted November 25, 2014 Share Posted November 25, 2014 Just to double-check, broc: did any orgasm take place during this test? Yes. edit: log from the last test with the new .esp http://pastebin.com/qDcRHNss Link to comment
fred200 Posted November 25, 2014 Share Posted November 25, 2014 @fred200: They're in data/nvse/plugins/extender/saves. Incidentally, if you do a sexout soliciting dump it will print all the NX values on the player to the console. Or if you've got a thing for harvesting data, write your own script: http://geck.bethsoft.com/index.php?title=Debug_Dumps#Player_NX_variables Odessa thank you! This information should be in the NX tutorial. Among other things, this showed me about 100 files using space that I can delete... The .csv log files are directly readable by Excel, and with a bit of work I should be able to display the NPC ref values in hex. Maybe even have a look up table and display their names. I just installed soliciting and will give that a try. Link to comment
jaam Posted November 25, 2014 Share Posted November 25, 2014 I think the NX tutorial did not want to encourage users to open their save in a text editor But if you know what you are doing... Link to comment
DoctaSax Posted November 25, 2014 Author Share Posted November 25, 2014 Update: 0.82 removed the "OnInitsDone", "OnStartDone" and "OnEndDone" custom events until we figure out how they lead to crashes Link to comment
harlequin1229 Posted November 25, 2014 Share Posted November 25, 2014 Might be a bit late, but attaching log from game using the second fix. Did not have CTD, but NPC froze twice, no sex involved. Used resurrect to get her going again. Probably a glitch not associated whatsoever with this. SexoutSpunk-Log--2014-11-25-18-5-33.7z Link to comment
fred200 Posted November 26, 2014 Share Posted November 26, 2014 ok, a little experiment: anyone who's suffered CTDs after upgrading to 0.8+ can you please see if the following helps: Based on limited testing, this fixed my CTDs. Still no sign of semen or sperm in pregnancy though. Is this version you posted inline the same as the .82 on the download page? Link to comment
DoctaSax Posted November 26, 2014 Author Share Posted November 26, 2014 .82 has the same fix as the one in the post; it just comes with a version update as well Link to comment
revanag Posted November 26, 2014 Share Posted November 26, 2014 Two questions, because this mod is new for me (come back after long time ). Should I update it with clean save? Why is there an archive with .esp only when .esp is also in "main" package? Do I need to overwrite .esps? Link to comment
DoctaSax Posted November 26, 2014 Author Share Posted November 26, 2014 A clean save is necessary for anybody updating from a version lower than 0.7. Updating from later versions shouldn't require a clean save, but it can't hurt either. The esp package is for people who already installed the rest - most of my updates are just scripts. Link to comment
NismoMan Posted November 26, 2014 Share Posted November 26, 2014 Ok, tried the latest version; no CTDs but no shaders for me either (everything is disabled except the Shaders, of which is configured using these options: Always, Always, Pornstar and t(somenumber)Regular here's the log: http://pastebin.com/LQZp2can Link to comment
DoctaSax Posted November 26, 2014 Author Share Posted November 26, 2014 Ok, tried the latest version; no CTDs but no shaders for me either (everything is disabled except the Shaders, of which is configured using these options: Always, Always, Pornstar and t(somenumber)Regular here's the log: http://pastebin.com/LQZp2can Yeah, I added a check not so long ago that if semen tracking is off, the orgasm script doesn't bother with creating spurts, which in turn is what creates the array of 'actors that my spunk lands on', which is currently still needed for shaders to appear. I'll add a workaround for "semen tracking is off but shaders are set to 'always'". Link to comment
NismoMan Posted November 26, 2014 Share Posted November 26, 2014 Ok, tried the latest version; no CTDs but no shaders for me either (everything is disabled except the Shaders, of which is configured using these options: Always, Always, Pornstar and t(somenumber)Regular here's the log: http://pastebin.com/LQZp2can Yeah, I added a check not so long ago that if semen tracking is off, the orgasm script doesn't bother with creating spurts, which in turn is what creates the array of 'actors that my spunk lands on', which is currently still needed for shaders to appear. I'll add a workaround for "semen tracking is off but shaders are set to 'always'". Good Man! One more thing, I don't know if it's just me, but when you choose Pornstar + LPK you get the Freakish' Shaders instead of Pornstar's, it been there for as long as i remember but never got around to mentioning it Link to comment
DoctaSax Posted November 26, 2014 Author Share Posted November 26, 2014 Eh, you're right. Vol2L1.dds & Vol3L1.dds are exactly the same, and probably have been from the beginning. Maybe I'll increase the opacity on 3 to make it stand out a bit more. Link to comment
revanag Posted November 27, 2014 Share Posted November 27, 2014 A clean save is necessary for anybody updating from a version lower than 0.7. Updating from later versions shouldn't require a clean save, but it can't hurt either. The esp package is for people who already installed the rest - most of my updates are just scripts. Thank you. Lucky me, started with 0.79 Link to comment
Jojery Posted November 28, 2014 Share Posted November 28, 2014 Doesn't seem to be working on my end. I have both NVSE and NX installed, correctly, and I know for a fact my game is registering both as active. However, with this enabled, I always get a message that "SexoutSpunk requires NVSE and NX - quitting the game". Link to comment
Halstrom Posted November 28, 2014 Share Posted November 28, 2014 Turn on Debugging, generate a debug txt file, check what versions are mentioned at the start of the file against the versions it's asking for. Link to comment
Halstrom Posted November 29, 2014 Share Posted November 29, 2014 Not sure if this is helpful, I'll try get it to happen again an get a debug of it, it happened just after birthing. Link to comment
DoctaSax Posted November 29, 2014 Author Share Posted November 29, 2014 Not sure if this is helpful, I'll try get it to happen again an get a debug of it, it happened just after birthing. Not much. Something in SpunkQuTracking doesn't compute for you, but I have no idea what line or how it got to that w/o a log. Link to comment
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