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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted

Game crashes without sexlab framework and sexlab arroused. Can't start ostim scene by hotkey because it says creature is not supported

Posted

This mod is not making your game crash. Something in your mod setup is either not properly configured (load order and mod order, or requirements not met entirely) or maybe has something not entirely compatible with it. I'm running this both on 1.5.97 and a massive 1.6.1770 modlist (over 3000+ mods). The only quirk I have is with my setup, no animations occurs if I do not also have the Zaz animation pack installed. Not sure why, but it works flawlessly otherwise. I run it with Bane's SL Defeat mod too. Post your load orders in a spoiler or something with the error or crash logs you have, and maybe someone can help you out. 

Posted (edited)

Would it be possible for someone to upload just the animal animations?

It should work as long as the mods are installed, right?

Because for me, my game crashes every time I start any scene with a giant.

 

I used Pandora to generate the animations.

 

Edited:

I understand what's happening. The game actually crashes when the enemy enters combat mode.

I thought the mod calmed the creature before starting the scene.

But that's not the case for me.

If I use the `tdetect` command and try to start the scene, it works perfectly.

Any tips on how I can start the scene without having to use the `tdetect` command?

Edited by cadduc
Posted (edited)
17 hours ago, wintersouls23 said:

Dead project lol.

Dead but fully functional, the issue is the lack of animation ported to Ostim, so the biggest hindrance to Ocreature is the lackluster animation library

Edited by alphafr
Posted

Animations are working perfectly but some creatures are missing their dongs. Any Tips on what i could have done wrong? or anyone also experiencing this?

Posted
On 12/4/2025 at 5:25 PM, Drongobus said:

Animations are working perfectly but some creatures are missing their dongs. Any Tips on what i could have done wrong? or anyone also experiencing this?

If you don't have Animated Beast Cock mod then try installing that. 

Posted

How would one go about adding this to a modpack that has ostim standalone already in it? I'm trying to add this but as a person with absolutely zero modding experience it's quite difficult. The Billy animations aren't showing up in the list when I open pandora (though I see animations added in the little log to the right when I actually run it). Ingame when I start a scene and select an animation nothing happens and both actors just stand there.

Posted
13 minutes ago, throwaway4cooming said:

How would one go about adding this to a modpack that has ostim standalone already in it? I'm trying to add this but as a person with absolutely zero modding experience it's quite difficult. The Billy animations aren't showing up in the list when I open pandora (though I see animations added in the little log to the right when I actually run it). Ingame when I start a scene and select an animation nothing happens and both actors just stand there.

I'm not sure to what extent it's relevant but the modpack in question is JoJ

Posted (edited)
59 minutes ago, throwaway4cooming said:

How would one go about adding this to a modpack that has ostim standalone already in it? I'm trying to add this but as a person with absolutely zero modding experience it's quite difficult. The Billy animations aren't showing up in the list when I open pandora (though I see animations added in the little log to the right when I actually run it). Ingame when I start a scene and select an animation nothing happens and both actors just stand there.

Slap it at the end of your load order (on the LEFT MO2 panel, not the ESP/ESL plugins one), make sure you have the required mods : MoreNastyCritters and Creature framework

 

Ocreature use/overwrite their framework meaning you can't use Sexlab creature animation at all if using Ocreature and vice versa, which is problematic due to the lack of Oceature converted animation pack

 

If you wanna switch just place the 2 mods below OCreature

Edited by alphafr
Small mix up at the end
Posted
1 hour ago, alphafr said:

Slap it at the end of your load order (on the LEFT MO2 panel, not the ESP/ESL plugins one), make sure you have the required mods : MoreNastyCritters and Creature framework

 

Ocreature use/overwrite their framework meaning you can't use Sexlab creature animation at all if using Ocreature and vice versa, which is problematic due to the lack of Oceature converted animation pack

 

If you wanna switch just place the 2 mods below OCreature

Ah this helped a lot! It seems like a lot of animations work now. So far only really had trouble with Billy mammoth animations which didn't work at all and the fact that cum doesn't show up. Thanks!

Posted
1 hour ago, throwaway4cooming said:

Ah this helped a lot! It seems like a lot of animations work now. So far only really had trouble with Billy mammoth animations which didn't work at all and the fact that cum doesn't show up. Thanks!

Oh and werewolves don't have any dicks... strange. I think the ABC mod is working though? Cause dogs and horses kinda work

Posted
16 hours ago, throwaway4cooming said:

Oh and werewolves don't have any dicks... strange. I think the ABC mod is working though? Cause dogs and horses kinda work

might tweak that in creature framework MCM, see if you can set their genital to ABC or play around the avaiable one

Posted

It worked right out of the box, and Billyy's animations are more than enough. Does anyone know any mod that add some gameplay mechanics? I know Radiant Prostitution with an Ostim patch has a few creature related tasks, or we are stuck with just using the console command and summoning?

Posted
19 hours ago, HandsOfTime said:

It worked right out of the box, and Billyy's animations are more than enough. Does anyone know any mod that add some gameplay mechanics? I know Radiant Prostitution with an Ostim patch has a few creature related tasks, or we are stuck with just using the console command and summoning?

Olycanthrope for both WW related dialogue to trigger OCreature and also double as companion werewolf framework

Posted
15 hours ago, alphafr said:

Olycanthrope for both WW related dialogue to trigger OCreature and also double as companion werewolf framework

I'm working on converting some slal packs now ^^
(notably, billys 9.0 and HCOS)

Posted
5 hours ago, Cothy said:

I'm working on converting some slal packs now ^^
(notably, billys 9.0 and HCOS)

I converted the creature animations from Billy 9.7 last night. I can post them later today if anyone wants them. I’ve got them packed as an overwrite file. So you would instal Billy 9.7, select all the creature animations except invisible furniture then install my patch on top. I was play testing it last night. I think I’m gonna try to find some script examples for calling Ostim scenes and try converting enchantress to Ostim/ocreatures 

Posted

Pack posting is appreciated as its what this mod needs 

 

Although would be great if there was a single page to centralize converted pack and check for updates for QoL purpose

Posted
On 12/5/2025 at 11:44 PM, thenightmareoflight said:

If you don't have Animated Beast Cock mod then try installing that. 

got installed, but doesnt seem to be working except for on werewolves

Posted
9 hours ago, thenightmareoflight said:

any mods that modify animals? might have to reinstall and check the compats for those. otherwise, sorry, im just as much as a rookie to skyrim modding (i guess fo4 modding is different? lot of solutions dont apply neatly)

usually More Nasty Critters handle the animals, creature Framework allow to choose between different dongs if multiple are available

Posted
On 12/12/2025 at 8:11 PM, ThaFish said:

I converted the creature animations from Billy 9.7 last night. I can post them later today if anyone wants them. I’ve got them packed as an overwrite file. So you would instal Billy 9.7, select all the creature animations except invisible furniture then install my patch on top. I was play testing it last night. I think I’m gonna try to find some script examples for calling Ostim scenes and try converting enchantress to Ostim/ocreatures 

Yes please, having billy animations from latest versions integrated into ostim would be amazing, are u still testing it ? 

Posted
47 minutes ago, Latar2480 said:

Yes please, having billy animations from latest versions integrated into ostim would be amazing, are u still testing it ? 

I haven't tested all animations, but everyone I have worked properly. This converts all the creature animations in 9.7 EXCEPT INVISIBLE FURNITURES. Ocreatures should overwrite billy 9.7 and then this conversion should overwrite both. 

OCreatures_Billyy9.7Conversion.zip

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