loomghost Posted January 29 Posted January 29 (edited) 5 hours ago, TrayD1997 said: so I got halfway there, the creature anim plays correctly but character still stuck in idle anim, it seems sexlab framework helped? at first I thought it because I didnt ins the human pack as well, but after I do the char still just idle while creature anim play properly. I did run pandora and deploy after all the installs. Did you start a new game? Or probably most likely another mod is conflicting with another mod in your mod list, or try running loot mod it can help fix conflicts/organize mod list and help figure out what's causing your issues if your using mod organizer,( don't know if this works with vortex) Edited January 29 by loomghost
Laert Posted January 29 Posted January 29 (edited) Can anyone make the animations from MNC (if I'm not mistaken, they're from there) compatible with a female werewolf and a male humanoid? Unfortunately, I haven't figured out how to convert them to Ocreature. UPD: CORRECTION - this was an Horny creatures mod, is there an adaptation for OCreature? Edited January 29 by Laert
TrayD1997 Posted January 29 Posted January 29 4 hours ago, loomghost said: Did you start a new game? Or probably most likely another mod is conflicting with another mod in your mod list, or try running loot mod it can help fix conflicts/organize mod list and help figure out what's causing your issues if your using mod organizer,( don't know if this works with vortex) I tried a new game after going through the steps and reins again, also uins the other billyy ostim standalone pack and still only the creature anims are working, the char expressions worked like before but otherwise just idling anim, so not sure what is wrong.
Angelvine Posted January 31 Posted January 31 11 minutes ago, Lilith.Monstrum said: Does this work with ostim standalone? Yeah, It is working with Standalone just beautiful fair, But you need to support few mods or keys UP.
Lilith.Monstrum Posted January 31 Posted January 31 (edited) 48 minutes ago, Angelvine said: Yeah, It is working with Standalone just beautiful fair, But you need to support few mods or keys UP. 1- I don't understand what you mean by that, what support mods/ keys up? 2- Does this have female creature animations? Male Dragonborn and Flame Atronachs, Wisp Mother, Hagraven etc. Can we convert and add new animations to the framework if not? 3- Does it also allow for player werewolf animations like Sexlab Werewolf? Edited January 31 by Lilith.Monstrum
joey9900 Posted January 31 Posted January 31 Anyone figure out the issue with group animations in 9.7?
Latar2480 Posted February 1 Posted February 1 (edited) 11 hours ago, joey9900 said: Anyone figure out the issue with group animations in 9.7? Yea, it is possible to fix manually in jsons Problem is not ontly with animation index but also with lack of actions, which can allow for example mouth opening and playing sound from ostim, and also for example for -> draugr fmm 3p cowgirldp - there is lack of any animations while trying to play ingame, although i see that there are json files for that animation, dunno if its possible to fix I gathered into json i think all possible actions from normal ocreature 1.4 so u can check possible actions and copy paste to add into stages How you can fix this: firstly: go into OCreatures_Billyy 9.7 conversion\SKSE\Plugins\Ostim\scenes\OCreatures\OCrDraugr\fmm\billyydraugr\BillyyDraugr3pHoldingDP2 and there are json files with stages, change animation index: for fmm should be like below in all stages: "actors": [ { "type": "crDraugr", "intendedSex": "male", "animationIndex": 0, "requirements": [ "penis" ], "tags": [ "standing" ] }, { "type": "crDraugr", "intendedSex": "male", "animationIndex": 2, "requirements": [ "penis" ], "tags": [ "standing" ] }, { "intendedSex": "female", "animationIndex": 1, <---- "feetOnGround": false, "tags": [ "suspended" ] } fmmm -> animation index -> 0, 2, 3, 1 fmmmm -> 0, 2, 3, 4, 1 female always with tag 1 for ffm -> i see that this works, 2, 1, 0 "actors": [ { "type": "crDraugr", "intendedSex": "male", "animationIndex": 2, "requirements": [ "penis" ], "tags": [ "kneeling" ] }, { "intendedSex": "female", "animationIndex": 1, "tags": [ "kneeling" ] }, { "intendedSex": "female", "animationIndex": 0, "tags": [ "standing" ] } when u change animations index, animations should work, but still mouth wont open in some cases or sound wont be played, to allow this u need to add actions, and i did for example observing stage by stage while ingame and was trying to guess which actor is which one, if u play fmm -> female is always actor with index 2, and draugrs 0 or 1 so: { "type": "analfingering", <-- type of action "actor": 1, <--- done by actor with index 1 "target": 2 <-- done on actor with index 2 } and for example like above we have : draugr with animation index 0, draugr with animation index 2, and female with animation index 1 in actors section, BUT in actions think about this rather like: draugr with animation index 0, draugr with animation index 1, and female with animation index 2 Action above: actor with index 1 performs type of action on female with index 2 for blowjob or deepthroat this action will work: { "type": "blowjob", "actor": 2, "target": 0, "performer": 0 }, without performer i think it won't work, so blowjob is done by female thats why actor with index 2, on draugr / target with index 0 or 1, depends on animation or stage, Maybe also tags in actors section are important like this -> one for example is standing, this one is squatting, allfours, ontop, suspended It's not easy, sometimes you have to guess Full example for Billidraugr3pholdingdp2.json for first stage: { "name": "BillyyDraugr3pHoldingDP2", "modpack": "BillyyCreatures", "length": 2, "navigations": [ { "origin": "BillyyDraugrHubFMM", "description": "BillyyDraugr3pHoldingDP2", "icon": "OCreatures/draugr/draugrvaganal" }, { "destination": "BillyyDraugr3pHoldingDP2-2", "description": "Next", "icon": "OStim/symbols/next" }, { "destination": "BillyyDraugrHubFMM", "description": "Return to Hub", "icon": "OCreatures/draugr/draugr" } ], "speeds": [ { "animation": "B_Drau_B_3pHoldDP2_S1" } ], "actors": [ { "type": "crDraugr", "intendedSex": "male", "animationIndex": 0, "requirements": [ "penis" ], "tags": [ "standing" ] }, { "type": "crDraugr", "intendedSex": "male", "animationIndex": 2, "requirements": [ "penis" ], "tags": [ "standing" ] }, { "intendedSex": "female", "animationIndex": 1, "feetOnGround": false, "tags": [ "suspended" ] } ], "actions": [ { "type": "analsex", "actor": 0, "target": 2 }, { "type": "vaginalsex", "actor": 1, "target": 2 }, { "type": "holdingthigh", "actor": 0, "target": 2 }, { "type": "holdingthigh", "actor": 1, "target": 2 } ], "tags": [ "billyy", "creature", "draugr" ] } actions.json Edited February 1 by Latar2480
ThatOneD20 Posted February 3 Posted February 3 How can i fix all creatures missing cocks? i have ABC and the animations start, but the creatures all have invisible cocks. This seems to happen randomly with each re-install of my modpack, for some reason this cycle it's not working 2
DarkAngel2000 Posted February 5 Posted February 5 2 hours ago, alphafr said: Usually this is just a load order issue The load order should be correct when i looked at other posts everything seems like it should work ostim creature framework more nasty critters ABC or without it (both doesnt work) billy anims and ocreatures and still no erections ;/
Latar2480 Posted February 6 Posted February 6 (edited) 19 hours ago, DarkAngel2000 said: The load order should be correct when i looked at other posts everything seems like it should work ostim creature framework more nasty critters ABC or without it (both doesnt work) billy anims and ocreatures and still no erections ;/ yea that load order seems to be okay, maybe another mod which overwrites. Best if you place all your modlist What do you use btw if it comes to mod manager ? For example in Mod Organizer 2 there is overwrite catalog in left pane, which can contain some files which overwrite everything Edited February 6 by Latar2480
DarkAngel2000 Posted February 6 Posted February 6 On 2/5/2026 at 10:10 PM, alphafr said: Even when put at the far end of your load order? Yup i did and still the same result
DarkAngel2000 Posted February 6 Posted February 6 5 hours ago, Latar2480 said: yea that load order seems to be okay, maybe another mod which overwrites. Best if you place all your modlist What do you use btw if it comes to mod manager ? For example in Mod Organizer 2 there is overwrite catalog in left pane, which can contain some files which overwrite everything I use MO2 and i have checked overwrite catalog and there was nothing there that would overwrite mods that change creatures at all
alphafr Posted February 7 Posted February 7 Is going into creature framework MCM and changing the model doing anything?
DarkAngel2000 Posted February 7 Posted February 7 14 hours ago, alphafr said: Is going into creature framework MCM and changing the model doing anything? For some reason i dont have creature framework in MCM i tried making new save and reseting mcm with code but it's not there ;/
alphafr Posted February 7 Posted February 7 2 hours ago, DarkAngel2000 said: For some reason i dont have creature framework in MCM i tried making new save and reseting mcm with code but it's not there ;/ if you use MCM mod like Maid menu 2 it has an option to force missing MCM menu to initialize
DarkAngel2000 Posted February 7 Posted February 7 46 minutes ago, alphafr said: if you use MCM mod like Maid menu 2 it has an option to force missing MCM menu to initialize Okay i tried to do that but still creature framework didn't show up
alphafr Posted February 8 Posted February 8 2 hours ago, DarkAngel2000 said: Okay i tried to do that but still creature framework didn't show up Either a requirement is missing or a load order issue Else it just the file being corrupted and you should redownload it
DarkAngel2000 Posted February 8 Posted February 8 14 hours ago, alphafr said: Either a requirement is missing or a load order issue Else it just the file being corrupted and you should redownload it Okay i got it , i installed different creature framework version, this one, before i used the one MNC had in downloads and it works I had also problem with werewolf body missing but i fixed it. Didn't realised that Moonlight Tales also change body of werewolves , with this mod i only saw flying penis xd
Yoshk14 Posted February 8 Posted February 8 6 hours ago, DarkAngel2000 said: Okay i got it , i installed different creature framework version, this one, before i used the one MNC had in downloads and it works I had also problem with werewolf body missing but i fixed it. Didn't realised that Moonlight Tales also change body of werewolves , with this mod i only saw flying penis xd I try to use it too, but dont work I managed to easily install the Billy pack with Nemesis + FNIS, but I don't understand this one; I did the same thing, but it doesn't work
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