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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted

so for character just standing with sound and mouth open, is just an issue of json editing? would I have to redo each json file by copy pasting the old actions info into the new ones? Probably making a new mod with just json as well to overwrite with vortex?

Posted
20 hours ago, Yoshk14 said:


I try to use it too, but dont work :/  I managed to easily install the Billy pack with Nemesis + FNIS, but I don't understand this one; I did the same thing, but it doesn't work :/

have you tried using Pandora instead? 

Posted
21 hours ago, DarkAngel2000 said:

have you tried using Pandora instead? 


I tested it with Pandora and everything seems to work better; as for the Anub pack, I finally got it working using the "converted" pack from Akameskyrim.

Currently, only the Billy animation with the mammoth is not working (t pose).

Posted
6 minutes ago, Yoshk14 said:

Otherwise, what are the differences with Billy's 9.7, 8.5, and 9.9 packs? :x

new animations usually

Posted
4 hours ago, alphafr said:

new animations usually

Okay, but doesn't the 9.9 pack recommended in the mod description already contain the animations from previous versions (8.5, 9.7)?

Posted
19 hours ago, Yoshk14 said:

Okay, but doesn't the 9.9 pack recommended in the mod description already contain the animations from previous versions (8.5, 9.7)?

Ocreature only got 8.5 animation converted, newer one will not work with it without someone doing conversion work

Posted
17 hours ago, alphafr said:

Ocreature n'a obtenu que 8,5 animation convertie, plus récente ne fonctionnera pas avec elle sans que quelqu'un fasse un travail de conversion


I've been working with Billy's version 9.9 "SLAL_Billyy_Animations v9.9 SE.7z" from his mod page since the beginning, and it works. Only the mammoth animation is broken.

Posted
6 hours ago, Yoshk14 said:


I've been working with Billy's version 9.9 "SLAL_Billyy_Animations v9.9 SE.7z" from his mod page since the beginning, and it works. Only the mammoth animation is broken.

as in doing the conversion work or straight out of the box working with Ocreatures?

Posted
17 hours ago, alphafr said:

as in doing the conversion work or straight out of the box working with Ocreatures?

Straight out of the box, unless Billy did a conversion himself. I just downloaded his 9.9 pack, installed it, ran Pandora, and it works. No conversion work on my end.

Posted (edited)
16 hours ago, Yoshk14 said:

Straight out of the box, unless Billy did a conversion himself. I just downloaded his 9.9 pack, installed it, ran Pandora, and it works. No conversion work on my end.

Is Ocreature overwriting Billy's animation?

 

Because none of the animation work in Ocreature if it doesn't for me

 

And Billy's pack are for Sexlab anims, those can't be used in Ostim without conversion as they otherwise don't even show up in Ostim navigation menu

Edited by alphafr
Posted
15 hours ago, alphafr said:

Ocreature écrase-t-elle l'animation de Billy ?

 

Parce qu'aucun des travaux d'animation dans Ocreature si ce n'est pas pour moi

 

Et le pack de Billy est pour les animaux Sexlab, ceux-ci ne peuvent pas être utilisés dans Ostim sans conversion car sinon ils ne se présentent même pas dans le menu de navigation Ostim


ocreature owerwrite yes

Posted (edited)
4 hours ago, Yoshk14 said:


ocreature owerwrite yes

Nothing on Billy's modpage mention any sort of compatibility with Ostim, if anything Billy said having no knowledge about Ostim and would rather focus on animation making rather than converting the pack

 

Are the WW orgy scene all working?

Edited by alphafr
Posted
On 2/11/2026 at 8:43 PM, Roca2536 said:

is anyone working on an OCreatures conversion pack

I tried converting the animations from MoreNastyCritter to Ocreature, but I still can't get them to work.

Posted

How do I/can I even disable critters in Creature Framework/MNC so that they use their normal model and textures? I only want meshes and animations for a couple of monsters, not regular animals. I tried disabeling all of them in the CF MCM and everything stayed the same. 

Posted

I noticed that some animations do not correspond to their names.

For example, some vaginal doggy style animations with dogs/wolves and goats are actually anal animations.

While the animation icon clearly shows vaginal animations, with Sexlabs, most of the animations are vaginal.

This should also be corrected.

  • 3 weeks later...
Posted

Argonian girls seem to be stuck at horse animations, service and bucket, can't get pass through the first sequence and "next" button doesn't appear, anyone know the reason or a fix?

Posted
20 hours ago, Delt44 said:

Argonian girls seem to be stuck at horse animations, service and bucket, can't get pass through the first sequence and "next" button doesn't appear, anyone know the reason or a fix?

Beast races have orale animation disabled within Ostim

 

\SKSE\Plugins\OStim\actor properties


In OStimBeastRace.json


Set "mouth": false to true

Posted (edited)
On 3/10/2026 at 1:37 PM, alphafr said:

Beast races have orale animation disabled within Ostim

 

\SKSE\Plugins\OStim\actor properties


In OStimBeastRace.json


Set "mouth": false to true

Oh, that fixed it, you're amazing dude i couldn't even imagine this could be the reason xD, thanks a lot

Edited by Delt44
Posted
On 1/31/2026 at 7:04 AM, Lilith.Monstrum said:

1- I don't understand what you mean by that, what support mods/ keys up?

 

2- Does this have female creature animations? Male Dragonborn and Flame Atronachs, Wisp Mother, Hagraven etc.

Can we convert and add new animations to the framework if not?

 

3- Does it also allow for player werewolf animations like Sexlab Werewolf?

 

Not sure if you still need this replied to or if youve figured it out but I havent seen a response to you.
 

1 - They are referring to mods directly calling on the ostim api to start scenes otherwise the only way to start scenes is using your keybind (Default Up Arrow Key)

 

2- Billys creature pack which this has a conversion for by default (still need the original mesh files) has a few spriggan/flame atronach animations but you can convert sets to this framework which I have attemped and failed, however there is a different tool which I have not tried yet.

 

3- Unsure.

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