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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted (edited)
2 minutes ago, yngram said:

I've installed all of the requirements, all of the animations work fine, and creatures have cocks but they aren't getting erections. I think it might be a problem with creature framework because the MCM menu won't load. Any tips?

Tried the force MCM refresh command or Maid menu mcm option to refresh MCM?

Edited by alphafr
Posted
On 10/18/2025 at 6:02 AM, alphafr said:

Tried the force MCM refresh command or Maid menu mcm option to refresh MCM?

I've refreshed the mcm multiple times and tried moving around the load order but the menu is being very stubborn. To be clear, it is CreatureFrameworkV3 from the MNC page right?

Posted (edited)

Everything seems to be working correctly except climax animations don't seem to trigger orgasm, any way to fix this?

Edited by MessiahDF
Posted (edited)
9 hours ago, MessiahDF said:

Everything seems to be working correctly except climax animations don't seem to trigger orgasm, any way to fix this?

That's due to the animation conversion missing the climax node, unless you know how to edit it in there are no fixes when its missing

Edited by alphafr
Posted
On 10/19/2025 at 1:36 PM, yngram said:

I've refreshed the mcm multiple times and tried moving around the load order but the menu is being very stubborn. To be clear, it is CreatureFrameworkV3 from the MNC page right?

Should be that's the one I used

 

Sometime Maid menu mod work where the refresh command fails

Posted
17 hours ago, alphafr said:

That's due to the animation conversion missing the climax node, unless you know how to edit it in there are no fixes when its missing

I actually don't know how to edit it correctly. I tried adding climaxing tags, looked up from mike's24 animation and added those climaxing tags as well, but I'm doing something wrong. I'm using Billy's SLAL 9.0, any chance you can show how to edit them to have those tags?

Posted
2 hours ago, MessiahDF said:

I actually don't know how to edit it correctly. I tried adding climaxing tags, looked up from mike's24 animation and added those climaxing tags as well, but I'm doing something wrong. I'm using Billy's SLAL 9.0, any chance you can show how to edit them to have those tags?

I sadly have no clue either on how to add them, I just now its the cause

Posted
2 hours ago, shmoney645 said:

Does this still work?

Always did, just no longer worked on for new content and likely no newly converted animation due to it

Posted
4 hours ago, alphafr said:

I sadly have no clue either on how to add them, I just now its the cause

asked around on Ostim and thats what I was told 

 


Transfered
Compressed instruction:
1.Edit animlist.txt of the mod in question and change every pair of future climax animations from loop to transition.,
2.Regenerate Nemesis patch from edited animlist.txt using AnimlistTransitionTool from VersuchDrei github page.,
3.Add climax annotations to aforementioned pairs of animation files (.hkx)  with hkanno tool. More info on annotations is in "list of annotations" is OStim\SKSE\Plugins\OStim folder.,
4.Edit every climax animation scene file (.json in mod\SKSE\Plugins\OStim\scenes) and change it from loop to transition (and set the length to actual animation file duration). More info on scene files is in "scenes README" is OStim\SKSE\Plugins\OStim folder.,

OStim Community🎃  •  23/05/2024

Compressed instruction:
1.Edit animlist.txt of the mod in question and change every pair of climax animations from  transition to loop by replacing -a,Tn with just -Tn.
2.Regenerate Nemesis patch from edited animlist.txt using AnimlistTransitionTool from VersuchDrei github page.
3.Remove climax annotations from aforementioned pairs of animation files (.hkx) with hkanno tool . More info on annotations is in "list of annotations" is OStim\SKSE\Plugins\OStim folder.
4.Edit every climax animation scene file (.json in mod\SKSE\Plugins\OStim\scenes) and change it from loop to transition. More info on scene files is in "scenes README" is OStim\SKSE\Plugins\OStim folder.
5.Remove autoclimax from scene json of the animation before each climax.

Posted (edited)
9 hours ago, alphafr said:

asked around on Ostim and thats what I was told 

 


Transfered
Compressed instruction:
1.Edit animlist.txt of the mod in question and change every pair of future climax animations from loop to transition.,
2.Regenerate Nemesis patch from edited animlist.txt using AnimlistTransitionTool from VersuchDrei github page.,
3.Add climax annotations to aforementioned pairs of animation files (.hkx)  with hkanno tool. More info on annotations is in "list of annotations" is OStim\SKSE\Plugins\OStim folder.,
4.Edit every climax animation scene file (.json in mod\SKSE\Plugins\OStim\scenes) and change it from loop to transition (and set the length to actual animation file duration). More info on scene files is in "scenes README" is OStim\SKSE\Plugins\OStim folder.,

OStim Community🎃  •  23/05/2024

Compressed instruction:
1.Edit animlist.txt of the mod in question and change every pair of climax animations from  transition to loop by replacing -a,Tn with just -Tn.
2.Regenerate Nemesis patch from edited animlist.txt using AnimlistTransitionTool from VersuchDrei github page.
3.Remove climax annotations from aforementioned pairs of animation files (.hkx) with hkanno tool . More info on annotations is in "list of annotations" is OStim\SKSE\Plugins\OStim folder.
4.Edit every climax animation scene file (.json in mod\SKSE\Plugins\OStim\scenes) and change it from loop to transition. More info on scene files is in "scenes README" is OStim\SKSE\Plugins\OStim folder.
5.Remove autoclimax from scene json of the animation before each climax.

This is more work than I thought was needed, maybe I'll try this eventually.
EDIT: Nope, this is way out of my league.

Edited by MessiahDF
Posted
On 10/20/2025 at 5:58 PM, alphafr said:

Should be that's the one I used

 

Sometime Maid menu mod work where the refresh command fails

Maid can't make it work either. Even though this page doesn't mention it, is Sexlab still a requirement? I don't know what else is blocking this one facet of an otherwise completely functioning mod.

Posted
19 hours ago, yngram said:

Maid can't make it work either. Even though this page doesn't mention it, is Sexlab still a requirement? I don't know what else is blocking this one facet of an otherwise completely functioning mod.

MNC is likely still needing it yes

Posted
On 10/21/2025 at 6:56 PM, alphafr said:

Always did, just no longer worked on for new content and likely no newly converted animation due to it

Thank you, how has your experience with this has been? Would it cause issues if I have the same anim pack in the original sexlab format? 

Posted

i don't know if someone figured out already a OCum patch (all creature apply layers -and possibly inflation- on female character), but i made it work by distributing the Schlongified faction from SOS to all creatures

Posted
1 hour ago, Randall Steele said:

i don't know if someone figured out already a OCum patch (all creature apply layers -and possibly inflation- on female character), but i made it work by distributing the Schlongified faction from SOS to all creatures

Randall, gib :face_bear:

Posted
On 10/26/2025 at 4:24 AM, Randall Steele said:

i don't know if someone figured out already a OCum patch (all creature apply layers -and possibly inflation- on female character), but i made it work by distributing the Schlongified faction from SOS to all creatures

any chance you would be willing to share that patch? I am interested in seing if it would allow beeing females ocum patch in tandem would alow pregnancy or not.

Posted (edited)

update with your patch and beeing females ocum accended patch it triggered beeing females creature sperm notifacation i believe we have ocreature pregnancy this way 😃

Edited by fraley58
Posted (edited)

How is anyone getting this to work? I've followed this to the T and both my character and the creatures stand there in idle. The menus all work and I can choose animations, but absolutely nothing happens. Tried both the old Pandora and the latest Pandora. Creature erections work. They're both just permanently idle standing inside each other.

 

This mod just doesn't work, and not a single person who's had this problem in the thread so far has been able to resolve it without reportedly NOT following the instructions. Everything works BUT the animations, I don't get what's missing. It's like Pandora just can't process the animations.

 

---

 

Edit:

I've gotten it to work by explicitly ignoring the instructions.

I'm going to leave how I did it here for everyone else trying to get this to work when Pandora didn't work for them.

 

I used Nemesis and FNIS together. I tried everything I could with Pandora but it just refuses to process Billyy's animations.

 

I ran FNIS (with Creature Support of course) first with all of the stuff from this mod, with Nemesis disabled. Then, I turned off FNIS and its Output. Afterward, I enabled and ran Nemesis. When Nemesis was done processing, I went into the Nemesis Output and looked for all the files that FNIS had generated that were being overwritten by Nemesis and removed them from the Nemesis Output, leaving Nemesis to just handle non-creatures.

 

Lastly, I re-enabled FNIS and its Output.

 

Now, everything works. It's a pain in the ass needing to use FNIS when Pandora should've handled all of it, but Pandora wasn't working for me and was also breaking some of my other mods like Bathing in Skyrim anyway.

 

And if you're using Softbody like I am, you NEED to have both MNC as well as ABC. Then, select the ABC support when installing/re-installing GT-Softbody. Don't forget to bodyslide. If you only use MNC, even with Softbody's MNC support, the physics will get glitchy stretched during animations. ABC and its corresponding option in Softbody fixes it.

Edited by MiyuShinonomiya
Posted

is there a way to make this mod initiate the scene with your follower instead of PC? like Im talking with stable master and he ask me to extract fluid from a horse - but I want the scene start with my follower, not me.

  • 3 weeks later...

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