alphafr Posted October 18, 2025 Posted October 18, 2025 (edited) 2 minutes ago, yngram said: I've installed all of the requirements, all of the animations work fine, and creatures have cocks but they aren't getting erections. I think it might be a problem with creature framework because the MCM menu won't load. Any tips? Tried the force MCM refresh command or Maid menu mcm option to refresh MCM? Edited October 18, 2025 by alphafr
yngram Posted October 19, 2025 Posted October 19, 2025 On 10/18/2025 at 6:02 AM, alphafr said: Tried the force MCM refresh command or Maid menu mcm option to refresh MCM? I've refreshed the mcm multiple times and tried moving around the load order but the menu is being very stubborn. To be clear, it is CreatureFrameworkV3 from the MNC page right?
MessiahDF Posted October 20, 2025 Posted October 20, 2025 (edited) Everything seems to be working correctly except climax animations don't seem to trigger orgasm, any way to fix this? Edited October 20, 2025 by MessiahDF
alphafr Posted October 20, 2025 Posted October 20, 2025 (edited) 9 hours ago, MessiahDF said: Everything seems to be working correctly except climax animations don't seem to trigger orgasm, any way to fix this? That's due to the animation conversion missing the climax node, unless you know how to edit it in there are no fixes when its missing Edited October 20, 2025 by alphafr
alphafr Posted October 20, 2025 Posted October 20, 2025 On 10/19/2025 at 1:36 PM, yngram said: I've refreshed the mcm multiple times and tried moving around the load order but the menu is being very stubborn. To be clear, it is CreatureFrameworkV3 from the MNC page right? Should be that's the one I used  Sometime Maid menu mod work where the refresh command fails
MessiahDF Posted October 21, 2025 Posted October 21, 2025 17 hours ago, alphafr said: That's due to the animation conversion missing the climax node, unless you know how to edit it in there are no fixes when its missing I actually don't know how to edit it correctly. I tried adding climaxing tags, looked up from mike's24 animation and added those climaxing tags as well, but I'm doing something wrong. I'm using Billy's SLAL 9.0, any chance you can show how to edit them to have those tags?
alphafr Posted October 21, 2025 Posted October 21, 2025 2 hours ago, MessiahDF said: I actually don't know how to edit it correctly. I tried adding climaxing tags, looked up from mike's24 animation and added those climaxing tags as well, but I'm doing something wrong. I'm using Billy's SLAL 9.0, any chance you can show how to edit them to have those tags? I sadly have no clue either on how to add them, I just now its the cause
alphafr Posted October 21, 2025 Posted October 21, 2025 2 hours ago, shmoney645 said: Does this still work? Always did, just no longer worked on for new content and likely no newly converted animation due to it
alphafr Posted October 21, 2025 Posted October 21, 2025 4 hours ago, alphafr said: I sadly have no clue either on how to add them, I just now its the cause asked around on Ostim and thats what I was told  Transfered Compressed instruction: 1.Edit animlist.txt of the mod in question and change every pair of future climax animations from loop to transition., 2.Regenerate Nemesis patch from edited animlist.txt using AnimlistTransitionTool from VersuchDrei github page., 3.Add climax annotations to aforementioned pairs of animation files (.hkx)  with hkanno tool. More info on annotations is in "list of annotations" is OStim\SKSE\Plugins\OStim folder., 4.Edit every climax animation scene file (.json in mod\SKSE\Plugins\OStim\scenes) and change it from loop to transition (and set the length to actual animation file duration). More info on scene files is in "scenes README" is OStim\SKSE\Plugins\OStim folder., OStim Community🎃  •  23/05/2024 Compressed instruction: 1.Edit animlist.txt of the mod in question and change every pair of climax animations from  transition to loop by replacing -a,Tn with just -Tn. 2.Regenerate Nemesis patch from edited animlist.txt using AnimlistTransitionTool from VersuchDrei github page. 3.Remove climax annotations from aforementioned pairs of animation files (.hkx) with hkanno tool . More info on annotations is in "list of annotations" is OStim\SKSE\Plugins\OStim folder. 4.Edit every climax animation scene file (.json in mod\SKSE\Plugins\OStim\scenes) and change it from loop to transition. More info on scene files is in "scenes README" is OStim\SKSE\Plugins\OStim folder. 5.Remove autoclimax from scene json of the animation before each climax.
MessiahDF Posted October 22, 2025 Posted October 22, 2025 (edited) 9 hours ago, alphafr said: asked around on Ostim and thats what I was told  Transfered Compressed instruction: 1.Edit animlist.txt of the mod in question and change every pair of future climax animations from loop to transition., 2.Regenerate Nemesis patch from edited animlist.txt using AnimlistTransitionTool from VersuchDrei github page., 3.Add climax annotations to aforementioned pairs of animation files (.hkx)  with hkanno tool. More info on annotations is in "list of annotations" is OStim\SKSE\Plugins\OStim folder., 4.Edit every climax animation scene file (.json in mod\SKSE\Plugins\OStim\scenes) and change it from loop to transition (and set the length to actual animation file duration). More info on scene files is in "scenes README" is OStim\SKSE\Plugins\OStim folder., OStim Community🎃  •  23/05/2024 Compressed instruction: 1.Edit animlist.txt of the mod in question and change every pair of climax animations from  transition to loop by replacing -a,Tn with just -Tn. 2.Regenerate Nemesis patch from edited animlist.txt using AnimlistTransitionTool from VersuchDrei github page. 3.Remove climax annotations from aforementioned pairs of animation files (.hkx) with hkanno tool . More info on annotations is in "list of annotations" is OStim\SKSE\Plugins\OStim folder. 4.Edit every climax animation scene file (.json in mod\SKSE\Plugins\OStim\scenes) and change it from loop to transition. More info on scene files is in "scenes README" is OStim\SKSE\Plugins\OStim folder. 5.Remove autoclimax from scene json of the animation before each climax. This is more work than I thought was needed, maybe I'll try this eventually. EDIT: Nope, this is way out of my league. Edited October 22, 2025 by MessiahDF
yngram Posted October 23, 2025 Posted October 23, 2025 On 10/20/2025 at 5:58 PM, alphafr said: Should be that's the one I used  Sometime Maid menu mod work where the refresh command fails Maid can't make it work either. Even though this page doesn't mention it, is Sexlab still a requirement? I don't know what else is blocking this one facet of an otherwise completely functioning mod.
alphafr Posted October 23, 2025 Posted October 23, 2025 19 hours ago, yngram said: Maid can't make it work either. Even though this page doesn't mention it, is Sexlab still a requirement? I don't know what else is blocking this one facet of an otherwise completely functioning mod. MNC is likely still needing it yes
Griffithdidnothing Posted October 25, 2025 Posted October 25, 2025 anyone else have any issues with seekers and bear animations?
shmoney645 Posted October 26, 2025 Posted October 26, 2025 On 10/21/2025 at 6:56 PM, alphafr said: Always did, just no longer worked on for new content and likely no newly converted animation due to it Thank you, how has your experience with this has been? Would it cause issues if I have the same anim pack in the original sexlab format?Â
Randall Steele Posted October 26, 2025 Posted October 26, 2025 i don't know if someone figured out already a OCum patch (all creature apply layers -and possibly inflation- on female character), but i made it work by distributing the Schlongified faction from SOS to all creatures 1
Douie Posted October 26, 2025 Posted October 26, 2025 1 hour ago, Randall Steele said: i don't know if someone figured out already a OCum patch (all creature apply layers -and possibly inflation- on female character), but i made it work by distributing the Schlongified faction from SOS to all creatures Randall, gibÂ
fraley58 Posted October 31, 2025 Posted October 31, 2025 On 10/26/2025 at 4:24 AM, Randall Steele said: i don't know if someone figured out already a OCum patch (all creature apply layers -and possibly inflation- on female character), but i made it work by distributing the Schlongified faction from SOS to all creatures any chance you would be willing to share that patch? I am interested in seing if it would allow beeing females ocum patch in tandem would alow pregnancy or not.
Randall Steele Posted October 31, 2025 Posted October 31, 2025 16 hours ago, fraley58 said: any chance you would be willing to share that patch? I am interested in seing if it would allow beeing females ocum patch in tandem would alow pregnancy or not. put the ini in SOS folder, SPID is required CreatureScholongFac_DISTR.7z
fraley58 Posted November 1, 2025 Posted November 1, 2025 2 hours ago, Randall Steele said: put the ini in SOS folder, SPID is required CreatureScholongFac_DISTR.7z 560 B · 1 download Thank you so much ill have to test this asap
fraley58 Posted November 1, 2025 Posted November 1, 2025 (edited) update with your patch and beeing females ocum accended patch it triggered beeing females creature sperm notifacation i believe we have ocreature pregnancy this way 😃 Edited November 1, 2025 by fraley58 1
MiyuShinonomiya Posted November 2, 2025 Posted November 2, 2025 (edited) How is anyone getting this to work? I've followed this to the T and both my character and the creatures stand there in idle. The menus all work and I can choose animations, but absolutely nothing happens. Tried both the old Pandora and the latest Pandora. Creature erections work. They're both just permanently idle standing inside each other. Â This mod just doesn't work, and not a single person who's had this problem in the thread so far has been able to resolve it without reportedly NOT following the instructions. Everything works BUT the animations, I don't get what's missing. It's like Pandora just can't process the animations. Â --- Â Edit: I've gotten it to work by explicitly ignoring the instructions. I'm going to leave how I did it here for everyone else trying to get this to work when Pandora didn't work for them. Â I used Nemesis and FNIS together. I tried everything I could with Pandora but it just refuses to process Billyy's animations. Â I ran FNIS (with Creature Support of course) first with all of the stuff from this mod, with Nemesis disabled. Then, I turned off FNIS and its Output. Afterward, I enabled and ran Nemesis. When Nemesis was done processing, I went into the Nemesis Output and looked for all the files that FNIS had generated that were being overwritten by Nemesis and removed them from the Nemesis Output, leaving Nemesis to just handle non-creatures. Â Lastly, I re-enabled FNIS and its Output. Â Now, everything works. It's a pain in the ass needing to use FNIS when Pandora should've handled all of it, but Pandora wasn't working for me and was also breaking some of my other mods like Bathing in Skyrim anyway. Â And if you're using Softbody like I am, you NEED to have both MNC as well as ABC. Then, select the ABC support when installing/re-installing GT-Softbody. Don't forget to bodyslide. If you only use MNC, even with Softbody's MNC support, the physics will get glitchy stretched during animations. ABC and its corresponding option in Softbody fixes it. Edited November 2, 2025 by MiyuShinonomiya 1
alphafr Posted November 2, 2025 Posted November 2, 2025 (edited) Has anyone converted Billy's animation 9.5-9.6 to be usable with Ocreature so far? Edited November 5, 2025 by alphafr 2
meatrobe Posted November 6, 2025 Posted November 6, 2025 is there a way to make this mod initiate the scene with your follower instead of PC? like Im talking with stable master and he ask me to extract fluid from a horse - but I want the scene start with my follower, not me.
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