fejeena Posted March 31, 2014 Posted March 31, 2014 Happy Family Mother, father and child. Mother and child Mother (Dryad race without shape change spell) , father and child. The child also follows the "deer shape" mother. The only Problem are the Imperial Legion Foresters ! They hunt my child and me in deer shape, they hunt everything that looks like deer. Child survived, but Forester was hart to kill with Level 2 character. Death to all foresters !
fejeena Posted April 3, 2014 Posted April 3, 2014 Ok I added rabbit, gangchong, worm, insectsheep, anequinagoat but I have a Problem with female-male childs With only one creature it looks like ;Deer elseif ( rParent.ModelPathIncludes "\Deer\" ) if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildDeerBuck else SetFunctionValue a3hgbmChildDeerDoe endif But if I have more then one ???? Now sheep Looks like this ------------------------------------------------------------------------ ;Sheep elseif ( rParent.ModelPathIncludes "\Sheep\" ) if eval ( 0 <= ar_Find "sheep.nif" arPaths ) SetFunctionValue a3hgbmChildSheepRam elseif eval ( 0 <= ar_Find "pig.nif" arPaths ) SetFunctionValue a3hgbmChildpig elseif eval ( 0 <= ar_Find "lstdickinsectsheep.nif" arPaths ) SetFunctionValue a3hgbmChildLSTDickinsectsheep elseif eval ( 0 <= ar_Find "anequinagoatbrown.nif" arPaths ) SetFunctionValue a3hgbmChildgoat else SetFunctionValue a3hgbmChildSheepRam endif -------------------------------------------------------------------------------------- But I want to add if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildSheep else SetFunctionValue a3hgbmChildSheepRam -------------------------------- if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildpigfemale else SetFunctionValue a3hgbmChildpig -------------------------------------------- if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildgoatfemale else SetFunctionValue a3hgbmChildgoat Tried some set, if and elseif variations but always gets script Errors.
WappyOne Posted April 3, 2014 Author Posted April 3, 2014 Ok I added rabbit, gangchong, worm, insectsheep, anequinagoat but I have a Problem with female-male childs But if I have more then one ???? Now sheep Looks like this ------------------------------------------------------------------------ ;Sheep elseif ( rParent.ModelPathIncludes "\Sheep\" ) if eval ( 0 <= ar_Find "sheep.nif" arPaths ) SetFunctionValue a3hgbmChildSheepRam elseif eval ( 0 <= ar_Find "pig.nif" arPaths ) SetFunctionValue a3hgbmChildpig elseif eval ( 0 <= ar_Find "lstdickinsectsheep.nif" arPaths ) SetFunctionValue a3hgbmChildLSTDickinsectsheep elseif eval ( 0 <= ar_Find "anequinagoatbrown.nif" arPaths ) SetFunctionValue a3hgbmChildgoat else SetFunctionValue a3hgbmChildSheepRam endif -------------------------------------------------------------------------------------- But I want to add if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildSheep else SetFunctionValue a3hgbmChildSheepRam -------------------------------- if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildpigfemale else SetFunctionValue a3hgbmChildpig -------------------------------------------- if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildgoatfemale else SetFunctionValue a3hgbmChildgoat Tried some set, if and elseif variations but always gets script Errors. Try this: ;Sheep elseif ( rParent.ModelPathIncludes "\Sheep\" ) if eval ( 0 <= ar_Find "sheep.nif" arPaths ) if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildSheepRam else SetFunctionValue a3hgbmChildSheep endif elseif eval ( 0 <= ar_Find "pig.nif" arPaths ) if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildpig else SetFunctionValue a3hgbmChildpigfemale endif elseif eval ( 0 <= ar_Find "lstdickinsectsheep.nif" arPaths ) SetFunctionValue a3hgbmChildLSTDickinsectsheep elseif eval ( 0 <= ar_Find "anequinagoatbrown.nif" arPaths ) if ( GetRandomPercent < 50 ) SetFunctionValue a3hgbmChildgoat else SetFunctionValue a3hgbmChildgoatfemale endif endif
WappyOne Posted May 19, 2014 Author Posted May 19, 2014 Can you command the child creatures? Not directly. For Hiyos (and other NPCs in general) there is Mad Companionship Spells (MCS).
WappyOne Posted May 22, 2014 Author Posted May 22, 2014 Minor update to 1.02: - Elemental (Fire, Frost, Shock) and Undead (Life Drain) pregnancies now add those effects to weapon and close range spell damage instead of adding touch-based spells.- Fixed burden effects not applying if human father pregnancy effects were off and weight gain sometimes left over after pregnancy. Maybe that last bit should have been a feature? - Additional burden for multiple pregnancies.
Nepro Posted May 22, 2014 Posted May 22, 2014 Is clean save necessary for the update? I am guessing not but not really sure.
WappyOne Posted May 22, 2014 Author Posted May 22, 2014 Is clean save necessary for the update? I am guessing not but not really sure. No clean save needed.
tentail Posted May 24, 2014 Posted May 24, 2014 Good good job, i really like this mod, add vampire baby as welll
WappyOne Posted May 25, 2014 Author Posted May 25, 2014 Good good job, i really like this mod, add vampire baby as welll Vampires are not creatures; Their offspring would be handled by the normal Hiyoko Generator.
Nepro Posted June 1, 2014 Posted June 1, 2014 @Wappy from what thread did you use TamagoClub HiyokoClub plugins? I can't seem to decide as for what plugins are the most up to date or bugless. I see movomo made some plugins and there is other thread by justicar user. http://www.loverslab.com/topic/18-loverstomagoclub-104/ http://www.loverslab.com/topic/722-tamagoclub-english-112-patch/#pid120081 http://www.loverslab.com/topic/4356-hiyoko-generators-tamago-stuff-x-hiyokoclub-105-tamagoclub-112/ This is all confusing... I lost my old Tamogo&Hiyoko zip package and now I dunno how to install that mess.
fejeena Posted June 1, 2014 Posted June 1, 2014 Nepro I use http://www.loverslab.com/topic/15876-loversbitch-gone-wild-151-bb-fix/page-50?do=findComment&comment=736415
WappyOne Posted June 1, 2014 Author Posted June 1, 2014 Same here. Tamago 1.15c + fixes / HiyokoClub 1.10a. Modified Tamago so the Enable PC setting is changed from "Allow only female PC to receive sperm" to "allow PC/NPC to receive sperm if self or partner are PC or in the PlayerFaction". So NPC/NPC pairings can never produce a child, but any pairing that includes the player or followers/companions can. (Lot of NPCs tend to end up with puppies...)
Nepro Posted June 12, 2014 Posted June 12, 2014 Does dreadra hunger have support for this plugin? For some reason I am unsure about whether my player suffers from the disease which is hard to cure or actually suffers from being impregnated by hunger creature. The disease I seem cannot cure is called siphon magicka. I suspect it may be just a disease because I use Maskar Oblivion Overhaul advance disease overhaul which makes some diseases hard to cure.
WappyOne Posted June 13, 2014 Author Posted June 13, 2014 Does dreadra hunger have support for this plugin? For some reason I am unsure about whether my player suffers from the disease which is hard to cure or actually suffers from being impregnated by hunger creature. The disease I seem cannot cure is called siphon magicka. I suspect it may be just a disease because I use Maskar Oblivion Overhaul advance disease overhaul which makes some diseases hard to cure. With pregnancy effects on, any daedric pregnancy will inflict the mother with a siphon magicka effect for the duration.
CliftonJD Posted July 16, 2014 Posted July 16, 2014 oops, sorry, please delete this and ignore,mis-posting
Unskilled Posted August 23, 2014 Posted August 23, 2014 Hey! Every think work well. I just wonder about something.I have a new child, and...well, she have a punky hair.. that's a bit ugly.so i tried to make her wear "wigs".she wear it, but... the wigs equiped are not exactly worn as hair..all are a few under her head.. It make usual hair above eyes, and, head as a skinhead.In fact, it's worst ugly than the original punky hair.But the child is great, good stat and face. but damned theses hair...It sound like there's nothing to change the hair style with console command, assign random one, or maybe found a way to make weared wigs better than actually (weared under the head).If you have an idea, thank you.Bye ^^
WappyOne Posted August 23, 2014 Author Posted August 23, 2014 For humnoid childen this is an issue with the base HiyokoGenerator (thread here), not HGBM. The hair choices can be kind of weird because it picks entirely randomly from all hair choices. The wig issue makes it sound like the child was one of the kind of odd large head races that HiyokoGenerator uses.
Unskilled Posted August 23, 2014 Posted August 23, 2014 For humnoid childen this is an issue with the base HiyokoGenerator (thread here), not HGBM. The hair choices can be kind of weird because it picks entirely randomly from all hair choices. The wig issue makes it sound like the child was one of the kind of odd large head races that HiyokoGenerator uses. Yes hair choice random. I love the idea, it pick also non vanilla hair. (but here, sadly, a ugly one^^) And for the wig issue, yes, the head of the child seem to be a few to large. Right. Cause wigs works well on me. but the first response in the quote, i dont understand "not hgbm", and also, in the thread linked, i dont see anytalk think about large head in the issue part. I'll read more. ^^
movomo Posted August 23, 2014 Posted August 23, 2014 Yes hair choice random. I love the idea, it pick also non vanilla hair. (but here, sadly, a ugly one^^) And for the wig issue, yes, the head of the child seem to be a few to large. Right. Cause wigs works well on me. but the first response in the quote, i dont understand "not hgbm", and also, in the thread linked, i dont see anytalk think about large head in the issue part. I'll read more. ^^ HGBM is not responsible for generating "npc" offsprings, it only applies race-specific abilities. Npc kids are handled in the HiyokoGenerator.esp The latest hiyoko generator (or hiyoko club esm, anyway) should choose the hair only from x117 compatible hairs. As to the wig, there is a wig mod for x117 dudes in the non-adult mod section. It may be a few pages back it's not popular but you may want to try it.
fejeena Posted August 23, 2014 Posted August 23, 2014 HGBM = Hiyoko Generator Brood Mother And not many poeple use wigs, and not all issues/bugs can be mentioned in a thread ( also modders don't know and play all Mods which are available for Oblivion) If you use a HiyokoGenerator Beautiful People 2ch-Ed Version you must use a wig Mod that works with Beautiful People head meshes. You can use a HiyokoGenerator vanilla Version (only original game races) so your children use original head meshes (if you don't have a head mesh replacer Mod) and should have problems with the wigs.
Unskilled Posted August 23, 2014 Posted August 23, 2014 Yes hair choice random. I love the idea, it pick also non vanilla hair. (but here, sadly, a ugly one^^) And for the wig issue, yes, the head of the child seem to be a few to large. Right. Cause wigs works well on me. but the first response in the quote, i dont understand "not hgbm", and also, in the thread linked, i dont see anytalk think about large head in the issue part. I'll read more. ^^ HGBM is not responsible for generating "npc" offsprings, it only applies race-specific abilities. Npc kids are handled in the HiyokoGenerator.esp The latest hiyoko generator (or hiyoko club esm, anyway) should choose the hair only from x117 compatible hairs. As to the wig, there is a wig mod for x117 dudes in the non-adult mod section. It may be a few pages back it's not popular but you may want to try it. Oh yes i'll take a look in there. Maybe x117 wigs can fix the problem! Thank for that quick response. I have tried all the other wigs in goddess store (it took severals times ^^) and the head still always a few too large. I have search in all page in the thread here ( http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/ ) with word "head" (i did not try hair but...) anyway the issue talk about missing head. I'm lucky the child have their head. Just a detal for an hairstyle very ugly... so i'll look for the x117 wig in non adult mod section. thank again. I'll edit soon as possible to say if it work! first at all, need to found the mod See you very soon! ty. EDIT: Ok then it works perfectly with http://www.loverslab.com/files/file/291-x117-wigs/ I choose the X117 version. Thanks, i guess if i found again some nasty hair i can just use wigs. Good job. ♥ And for fejeena, yes i use the version with beautiful people ^^' May i ask a last little thing XD Sorry, but. when i use mcs to make child following, when they are not in battle, they dress like normal npc. It mean with clothes. If you dont give them outfits, they are nude. Anyway, the outfits are ugly. I would like make them to always wear their battle outftis/armor. Is there a command to choose in mcs menu? i dont know where... If you have an idea ty!
varenne Posted August 24, 2014 Posted August 24, 2014 You can also directly edit the x117 ESPs that the x117 Hiyokos are based on. I recall there being some older versions of some x117s that did have an odd hair or two that didn't fit exactly right. I had edited those I had found a very long time ago, but accidentally overwrite them all when I did a reinstall a while back. A total loss of a LOT of work. There are also some other races used that are not what I call x117. Human is one I think and they are shorter but the head size/shape is different. There's one or two others like that, at least in my build. Not currently running Tamago/Hiyoko, due to the f*****g Missing Head bug, or I'd check.
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