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Hiyoko Generator Brood Mother (22 May 2014)


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Posted

Happy Family :)

post-3205-0-56432400-1396266728_thumb.jpg Mother, father and child.

post-3205-0-94721400-1396266768_thumb.jpg Mother and child

 

 

post-3205-0-43654300-1396266792_thumb.jpg Mother (Dryad race without shape change spell) , father and child.

The child also follows the "deer shape" mother.

The only Problem are the Imperial Legion Foresters ! They hunt my child :angry: and me in deer shape, they hunt everything that looks like deer.

post-3205-0-57322400-1396269507_thumb.jpg Child survived, but Forester was hart to kill with Level 2 character.

Death to all foresters !

Posted

Ok I added rabbit, gangchong, worm, insectsheep, anequinagoat but I have a Problem with female-male childs

With only one creature it looks like

 ;Deer
 elseif ( rParent.ModelPathIncludes "\Deer\" )
  if ( GetRandomPercent < 50 )
   SetFunctionValue a3hgbmChildDeerBuck
  else
   SetFunctionValue a3hgbmChildDeerDoe
  endif

 

But if I have more then one ????

 

Now sheep Looks like this

------------------------------------------------------------------------

 ;Sheep
 elseif ( rParent.ModelPathIncludes "\Sheep\" )
  if eval ( 0 <= ar_Find "sheep.nif" arPaths )   
   SetFunctionValue a3hgbmChildSheepRam    
  elseif eval ( 0 <= ar_Find "pig.nif" arPaths )
    SetFunctionValue a3hgbmChildpig
  elseif eval ( 0 <= ar_Find "lstdickinsectsheep.nif" arPaths )
    SetFunctionValue a3hgbmChildLSTDickinsectsheep
  elseif eval ( 0 <= ar_Find "anequinagoatbrown.nif" arPaths )
    SetFunctionValue a3hgbmChildgoat    
  else
   SetFunctionValue a3hgbmChildSheepRam
  endif

--------------------------------------------------------------------------------------

But I want to add

 

  if ( GetRandomPercent < 50 )
   SetFunctionValue a3hgbmChildSheep
  else
   SetFunctionValue a3hgbmChildSheepRam

--------------------------------

  if ( GetRandomPercent < 50 )
   SetFunctionValue a3hgbmChildpigfemale
  else
   SetFunctionValue a3hgbmChildpig

--------------------------------------------

  if ( GetRandomPercent < 50 )
   SetFunctionValue a3hgbmChildgoatfemale
  else
   SetFunctionValue a3hgbmChildgoat

 

Tried some set, if and elseif variations but always gets script Errors.

Posted

Ok I added rabbit, gangchong, worm, insectsheep, anequinagoat but I have a Problem with female-male childs

But if I have more then one ????

 

Now sheep Looks like this

------------------------------------------------------------------------

 ;Sheep

 elseif ( rParent.ModelPathIncludes "\Sheep\" )

  if eval ( 0 <= ar_Find "sheep.nif" arPaths )   

   SetFunctionValue a3hgbmChildSheepRam    

  elseif eval ( 0 <= ar_Find "pig.nif" arPaths )

    SetFunctionValue a3hgbmChildpig

  elseif eval ( 0 <= ar_Find "lstdickinsectsheep.nif" arPaths )

    SetFunctionValue a3hgbmChildLSTDickinsectsheep

  elseif eval ( 0 <= ar_Find "anequinagoatbrown.nif" arPaths )

    SetFunctionValue a3hgbmChildgoat    

  else

   SetFunctionValue a3hgbmChildSheepRam

  endif

--------------------------------------------------------------------------------------

But I want to add

 

  if ( GetRandomPercent < 50 )

   SetFunctionValue a3hgbmChildSheep

  else

   SetFunctionValue a3hgbmChildSheepRam

--------------------------------

  if ( GetRandomPercent < 50 )

   SetFunctionValue a3hgbmChildpigfemale

  else

   SetFunctionValue a3hgbmChildpig

--------------------------------------------

  if ( GetRandomPercent < 50 )

   SetFunctionValue a3hgbmChildgoatfemale

  else

   SetFunctionValue a3hgbmChildgoat

 

Tried some set, if and elseif variations but always gets script Errors.

 

Try this:

 

;Sheep
elseif ( rParent.ModelPathIncludes "\Sheep\" )
   if eval ( 0 <= ar_Find "sheep.nif" arPaths )
      if ( GetRandomPercent < 50 )
         SetFunctionValue a3hgbmChildSheepRam
      else
         SetFunctionValue a3hgbmChildSheep
      endif
   elseif eval ( 0 <= ar_Find "pig.nif" arPaths )
      if ( GetRandomPercent < 50 )
         SetFunctionValue a3hgbmChildpig
      else
         SetFunctionValue a3hgbmChildpigfemale
      endif
   elseif eval ( 0 <= ar_Find "lstdickinsectsheep.nif" arPaths )
      SetFunctionValue a3hgbmChildLSTDickinsectsheep
   elseif eval ( 0 <= ar_Find "anequinagoatbrown.nif" arPaths )
      if ( GetRandomPercent < 50 )
         SetFunctionValue a3hgbmChildgoat
      else
         SetFunctionValue a3hgbmChildgoatfemale
      endif
   endif
  • 1 month later...
Posted

Minor update to 1.02:

 

- Elemental (Fire, Frost, Shock) and Undead (Life Drain) pregnancies now add those effects to weapon and close range spell damage instead of adding touch-based spells.
- Fixed burden effects not applying if human father pregnancy effects were off and weight gain sometimes left over after pregnancy. Maybe that last bit should have been a feature? :D
- Additional burden for multiple pregnancies.

Posted

Good good job, i really like this mod, add vampire baby as welll

 

Vampires are not creatures; Their offspring would be handled by the normal Hiyoko Generator.

Posted

@Wappy from what thread did you use TamagoClub HiyokoClub plugins? I can't seem to decide as for what plugins are the most up to date or bugless. I see movomo made some plugins and there is other thread by justicar user.

 

http://www.loverslab.com/topic/18-loverstomagoclub-104/

 

http://www.loverslab.com/topic/722-tamagoclub-english-112-patch/#pid120081

 

http://www.loverslab.com/topic/4356-hiyoko-generators-tamago-stuff-x-hiyokoclub-105-tamagoclub-112/

 

This is all confusing... I lost my old Tamogo&Hiyoko zip package and now I dunno how to install that mess.

Posted

Same here.  Tamago 1.15c + fixes / HiyokoClub 1.10a.  Modified Tamago so the Enable PC setting is changed from "Allow only female PC to receive sperm" to "allow PC/NPC to receive sperm if self or partner are PC or in the PlayerFaction".  So NPC/NPC pairings can never produce a child, but any pairing that includes the player or followers/companions can. (Lot of NPCs tend to end up with puppies...)

  • 2 weeks later...
Posted

Does dreadra hunger have support for this plugin? For some reason I am unsure about whether my player suffers from the disease which is hard to cure or actually suffers from being impregnated by hunger creature. The disease I seem cannot cure is called siphon magicka. I suspect it may be just a disease because I use Maskar Oblivion Overhaul advance disease overhaul which makes some diseases hard to cure.

Posted

Does dreadra hunger have support for this plugin? For some reason I am unsure about whether my player suffers from the disease which is hard to cure or actually suffers from being impregnated by hunger creature. The disease I seem cannot cure is called siphon magicka. I suspect it may be just a disease because I use Maskar Oblivion Overhaul advance disease overhaul which makes some diseases hard to cure.

 

With pregnancy effects on, any daedric pregnancy will inflict the mother with a siphon magicka effect for the duration.

  • 1 month later...
  • 1 month later...
Posted

Hey! Every think work well. I just wonder about something.
I have a new child, and...well, she have a punky hair.. that's a bit ugly.

so i tried to make her wear "wigs".
she wear it, but... the wigs equiped are not exactly worn as hair..all are a few under her head.. It make usual hair above eyes, and, head as a skinhead.
In fact, it's worst ugly than the original punky hair.
But the child is great, good stat and face. but damned theses hair...

It sound like there's nothing to change the hair style with console command, assign random one, or maybe found a way to make weared wigs better than actually (weared under the head).

If you have an idea, thank you.
Bye ^^

Posted

For humnoid childen this is an issue with the base HiyokoGenerator (thread here), not HGBM.

 

The hair choices can be kind of weird because it picks entirely randomly from all hair choices.

 

The wig issue makes it sound like the child was one of the kind of odd large head races that HiyokoGenerator uses.

Posted

For humnoid childen this is an issue with the base HiyokoGenerator (thread here), not HGBM.

 

The hair choices can be kind of weird because it picks entirely randomly from all hair choices.

 

The wig issue makes it sound like the child was one of the kind of odd large head races that HiyokoGenerator uses.

 

Yes hair choice random. I love the idea, it pick also non vanilla hair. (but here, sadly, a ugly one^^)

 

And for the wig issue, yes, the head of the child seem to be a few to large. Right. Cause wigs works well on me.

 

but the first response in the quote, i dont understand "not hgbm", and also, in the thread linked, i dont see anytalk think about large head in the issue part.

I'll read more. ^^

 

Posted

Yes hair choice random. I love the idea, it pick also non vanilla hair. (but here, sadly, a ugly one^^)

 

And for the wig issue, yes, the head of the child seem to be a few to large. Right. Cause wigs works well on me.

 

but the first response in the quote, i dont understand "not hgbm", and also, in the thread linked, i dont see anytalk think about large head in the issue part.

I'll read more. ^^

HGBM is not responsible for generating "npc" offsprings, it only applies race-specific abilities. Npc kids are handled in the HiyokoGenerator.esp

 

The latest hiyoko generator (or hiyoko club esm, anyway) should choose the hair only from x117 compatible hairs.

 

As to the wig, there is a wig mod for x117 dudes in the non-adult mod section. It may be a few pages back it's not popular but you may want to try it.

Posted

HGBM = Hiyoko Generator Brood Mother

And not many poeple use wigs, and not all issues/bugs can be mentioned in a thread ( also modders don't know and play all Mods which are available for Oblivion)

If you use a HiyokoGenerator Beautiful People 2ch-Ed Version you must use a wig Mod that works with Beautiful People head meshes.

You can use a HiyokoGenerator vanilla Version (only original game races) so your children use original head meshes (if you don't have a head mesh replacer Mod) and should have problems with the wigs.

Posted

 

Yes hair choice random. I love the idea, it pick also non vanilla hair. (but here, sadly, a ugly one^^)

 

And for the wig issue, yes, the head of the child seem to be a few to large. Right. Cause wigs works well on me.

 

but the first response in the quote, i dont understand "not hgbm", and also, in the thread linked, i dont see anytalk think about large head in the issue part.

I'll read more. ^^

HGBM is not responsible for generating "npc" offsprings, it only applies race-specific abilities. Npc kids are handled in the HiyokoGenerator.esp

 

The latest hiyoko generator (or hiyoko club esm, anyway) should choose the hair only from x117 compatible hairs.

 

As to the wig, there is a wig mod for x117 dudes in the non-adult mod section. It may be a few pages back it's not popular but you may want to try it.

 

 

Oh yes i'll take a look in there. Maybe x117 wigs can fix the problem! Thank for that quick response. I have tried all the other wigs in goddess store (it took severals times ^^) and the head still always a few too large.

 

I have search in all page in the thread here ( http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/ ) with word "head" (i did not try hair but...) anyway the issue talk about missing head. I'm lucky the child have their head.

Just a detal for an hairstyle very ugly...

so i'll look for the x117 wig in non adult mod section.

thank again.

I'll edit soon as possible to say if it work! first at all, need to found the mod :P

See you very soon! ty.

 

 

EDIT: Ok then it works perfectly with http://www.loverslab.com/files/file/291-x117-wigs/

I choose the X117 version. Thanks, i guess if i found again some nasty hair i can just use wigs. Good job. ♥

And for fejeena, yes i use the version with beautiful people ^^'

 

May i ask a last little thing XD

Sorry, but. when i use mcs to make child following, when they are not in battle, they dress like normal npc. It mean with clothes. If you dont give them outfits, they are nude. Anyway, the outfits are ugly. I would like make them to always wear their battle outftis/armor.

Is there a command to choose in mcs menu? i dont know where...

If you have an idea :) ty!

Posted

You can also directly edit the x117 ESPs that the x117 Hiyokos are based on. I recall there being some older versions of some x117s that did have an odd hair or two that didn't fit exactly right. I had edited those I had found a very long time ago, but accidentally overwrite them all when I did a reinstall a while back. A total loss of a LOT of work.

 

There are also some other races used that are not what I call x117. Human is one I think and they are shorter but the head size/shape is different. There's one or two others like that, at least in my build. Not currently running Tamago/Hiyoko, due to the f*****g Missing Head bug, or I'd check.

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