Hinin Posted January 19, 2014 Posted January 19, 2014 The non-MBP version should only be choosing from among vanilla races. I assume the vanilla characters are scaled down then or something like that? Hopefully their appearance are handled accordingly too, but I'm sure it'll be fine. In any case, I'm more prepared/informed to change things up in mod setup now thanks to your response. My load order will look a lot lighter without MBP.
mem4ob4 Posted January 19, 2014 Posted January 19, 2014 @Hinin Currently running the no MBP version with this mod and future dreams. I also run several mod races (diablo6in1, Elves of lineage 2, etc.). There have been no problems so far. The offspring will be one race or the other of who ever fertilized the ovum and the mother. A 0.8 scale is produced that will look a lot like the mother or father with variations in hair/eyes etc. Same with creatures. Mem
Hinin Posted January 19, 2014 Posted January 19, 2014 @Hinin Currently running the no MBP version with this mod and future dreams. I also run several mod races (diablo6in1, Elves of lineage 2, etc.). There have been no problems so far. The offspring will be one race or the other of who ever fertilized the ovum and the mother. A 0.8 scale is produced that will look a lot like the mother or father with variations in hair/eyes etc. Same with creatures. Mem Great! Thanks a lot for sharing that information!
mad_le_zisell Posted January 30, 2014 Posted January 30, 2014 Question. Fucked with creatures, got 4 impregnated ovums in total, it disappeared after few days and no children appeared. What have i done wrong? Or maybe i have missed something? How should i change "TamagoClub.ini" to make every sex act have 100% impregnation rate? Thank you?
WappyOne Posted January 30, 2014 Author Posted January 30, 2014 Most likely the fertilized ovums are not implanting. Change this setting to 100% like so: ;Implantation (conception) rate / 4h [%]set a4tc.ConceptionRate to 100.0 This will guarantee that any fertilized ovums present while the womb is in Luteal phase will result in pregnancy.
mad_le_zisell Posted January 30, 2014 Posted January 30, 2014 Did it. Before starting the mod. It doesn't help. Maybe there's way to implant it manually via console?
WappyOne Posted January 30, 2014 Author Posted January 30, 2014 Hmm. Did you change the Tamago phase timings? They're a bit of a pain to mess with if you don't understand the whole system. Just to be sure, there were 'Fertilized Ovum' items present in the inventory at the same time as 'Womb (<name>:Luteal Phase)' and no pregnancy? There is not a way to do it through console commands, too complicated.
mad_le_zisell Posted January 30, 2014 Posted January 30, 2014 It's okay. I've got pregnant from Spider Daedra during "Mothers Spider" (LoversCrowningIsle mod) quest and gave birth to a girl. But now i have other question. How should i remove all phases except luteal (made luteal phase permanent) and shorten pregnancy period? Also can i get pregnant if i'll fuck my slave and get my sperm from his inventory? Also i want all my kids was female. Is this possible? I hope i didn't bored you. Sorry if i do.
WappyOne Posted January 30, 2014 Author Posted January 30, 2014 The following set of phase values will make the entire menstruation cycle one day long, pregnancies will last 3 days, and the postpartum phase is removed. Minimum phase duration is 4 hours without increasing the Tamago check speed, which will cause significant slowdown unless you disable all NPCs from the system. Replace the matching section in TamagoClub.ini: ;Lifespan of sperm [minutes] set a4tc.SpermLife to 60 * 24 ;Lifespan of ova [minutes] set a4tc.OvumLife to 60 * 12 ;Lifespan of fertilized ova [minutes] set a4tc.FertilizedOvumLife to 60 * 24 ;Menstruation cycle set a4tc.MenstrualPhase10 to 60 * 4 ;Early Follicular Phase (Menstruation) [minutes] set a4tc.MenstrualPhase15 to 60 * 8 ;Late Follicular Phase [minutes] set a4tc.MenstrualPhase20 to 60 * 12 ;Ovulation Phase [minutes] set a4tc.MenstrualPhase30 to 60 * 24 ;Luteal Phase [minutes] ;Pregnancy phase set a4tc.FetalPhase10 to 60 * 24 * 2 ;Pregnant (1st Trimester) [minutes] set a4tc.FetalPhase20 to 60 * 24 * 3 ;Pregnant (2nd Trimester) [minutes] set a4tc.FetalPhase30 to 60 * 24 * 4 ;Pregnant (3rd Trimester) [minutes] ;Postpartum Phase set a4tc.ChildBedTerm to 60 * 24 * 0 ;Postpartum Phase [minutes] *Set the LENGTH of the INTERVAL here (not the offset from last menstruation) With that short of a 3rd trimester it is likely that the HiyokoClub birth checks won't succeed, so issue this command once from the console: set a4hc.DeliveryRate to 50 The value will be saved with the game. As for all female children I believe that will be in an upcoming update to Tamago/Hiyoko being discussed over in that thread.
mad_le_zisell Posted January 30, 2014 Posted January 30, 2014 Done. Didn't help. Got fertilized ovum and luteral phase womb. But injection doesn't work. Damn it. It seems it's impossible to make 100% pregnant rate. I mean got pregnant and have babies after each sex act.
offnightmare Posted January 31, 2014 Posted January 31, 2014 Where do I find Hiyoko Future Dream unless I'm blind I can seem to find it.
WappyOne Posted January 31, 2014 Author Posted January 31, 2014 Where do I find Hiyoko Future Dream unless I'm blind I can seem to find it. HiyokoFutureDream
fejeena Posted January 31, 2014 Posted January 31, 2014 Nice I have a Bloodhound child, not nice Renas Dogs are dead. I gave birth to my child in the wilderness, back in Renas Shop my Bloodhound child and Renas Dogs started to fight and the hellhoud in the Player kennel room (command: stay here) helped my child. Rena ignored the fight. Now Renas Dogs are dead. (And the Hellhound and my child Bloodhound want to get married ) Why they are fighting ? Renas Dogs are only in the "Bruiant Family Faction" My child dog does not seem to be in the creatures faction because other wolves attacking him. My Player hellhound is in the "Player Faction" Is my child not in the "Player Faction" ??? Edit: my child Bloodhound fights with all vanilla Dogs (e.g. Sakeepas Dog (Aleswell) "Aleswell faction" ) He is not fighting with Mod Dogs ( In a Mod I have Dogs in FightersGuild faction. no fighting) No fighting with LoversBitch Player and City Dogs. I add Renas Dogs in the Player faction = no more fighting.
WappyOne Posted January 31, 2014 Author Posted January 31, 2014 Checked into this a bit. Can you check with TES4Edit if something else has modified the RenaDogFollow package (001771FD) and possibly disabled defensive combat? The dogs had 0 disposition towards a bloodhound pup I brought into the shop, but wouldn't attack due to that package being marked as defensive combat only. Everyone else's disposition (pup->Bailey/Kezune, pup->Rena, and Rena->pup were high enough to not trigger attacks). Did you use MCS or something else on your puppy that might have changed the aggression value? HGBM default aggression is 5. If you don't have Refscope (which I highly recommend for investigating these kinds of things) you can check if the pup is in the Player faction (100% should be unless something screwed up) with the console command 'GetFactionRank 1dbcd'. Value of 0 or higher is in the faction, -1 is not. Edit: Clearly your pup considers other vanilla dogs unworthy of any of your affection. Edit 2: You can also raise the personality stat of your pup a fair bit (SetAV Personality 100) and that should raise the disposition to/from other dogs enough to prevent attacks.
fejeena Posted February 1, 2014 Posted February 1, 2014 No MCS no other companion System or spell used. No other Mod changed RenaDogFollow [PACK:001771FD] (checked with Tes4Edit) And my Child dog attack Renas Dogs, Renas Dogs try to flee. Rena stand up and remains in the corner of the room. Sakeepas hound, Cheydinhal Ganredhels Dogs and Renas Dogs only changed by LoversBitch (checked with Tes4Edit) TamagoClub.esm HiyokoClub.esm Vanilla Maternity Clothes LoversTamagoClub HiyokoGenerator HiyokoGeneratorBroodMother TamagoSetBody That are all my Tamago Mods Tried it with Renas Dogs in "Bruiant Family Faction" and "ChorrolFaction" (Rena is in both factions) but my Child attack Renas Dogs but not Rena.(he probably wants to fuck her later ) my Child dog 'GetFactionRank 1dbcd' >>0.00 Renas Dogs >>-1.00
WappyOne Posted February 1, 2014 Author Posted February 1, 2014 Check the disposition of your pup against Bailey / Kezune ( GetDisposition 001771FB / 001771FC ), with nothing changed it is 21 in my game; Well above the aggression value of 5. Did you try setting your pup's Personality to 100?
mad_le_zisell Posted February 1, 2014 Posted February 1, 2014 Have another trouble. One of my daughters now pregnant from other my daughter and have constant miscarriages and i want her properly birth. I'm tired to quickload every time. Is there a way put miscarriage chance to zero?
WappyOne Posted February 1, 2014 Author Posted February 1, 2014 Miscarriage means HiyokoClub did not roll a successful birth during the 3rd/postterm pregnancy phases. If your quicksave is right before it happens might be unavoidable. Otherwise you can 'set a4hc.DeliveryRate to 100' to make HiyokoClub always generate a birth. Wouldn't suggest leaving it at that however, as it means as soon as someone hits 3rd trimester they'll immediately give birth.
mad_le_zisell Posted February 1, 2014 Posted February 1, 2014 But that's exactly what i want. And there's any option to increase ovums? Because in ovulation stage there's always adding only one ovum which doesn't have 100% guarantee to implant into a womb. I want more guarantees. And maybe there's still option to make all my kids females? Because i have female kids only when i got pregnancy from female or my own sperm (thrice, actually). And all monster/male fathers results to male kids which i don't need and forced to kill'em via console, because i'm expelled from the Dark Brotherhood if kill any of them myself.
fejeena Posted February 1, 2014 Posted February 1, 2014 GetDisposition 001771FB / 001771FC ?? Don't work. Must I click my pet and enter command GetDisposition 001771FB ? Edit: I must use the Ref ID (001771FE and 001771FF) not Base ID. Disposition is 58 and 59, but Pet attacks Renas Dogs. Pet personality to 100 works, no fighting.
varenne Posted February 1, 2014 Posted February 1, 2014 But that's exactly what i want. And there's any option to increase ovums? Because in ovulation stage there's always adding only one ovum which doesn't have 100% guarantee to implant into a womb. I want more guarantees. And maybe there's still option to make all my kids females? Because i have female kids only when i got pregnancy from female or my own sperm (thrice, actually). And all monster/male fathers results to male kids which i don't need and forced to kill'em via console, because i'm expelled from the Dark Brotherhood if kill any of them myself. You can increase the chance of additional ovum being produced via the ini; twins setting. You can use Hiyoko Utility Spells + Tamago Fertility Clinic - New Version to force conception and implant into womb. There is a new TamagoClub v1_15c Rev 4 Alpha 1.7z that rghost put together, that allows for selective gender breeding, but it is ALPHA, not beta nor final release. There is also a specific HiyokoGenerator by Justinof that was altered to only produce female offspring, it's the one I use too.
fejeena Posted February 2, 2014 Posted February 2, 2014 Sorry for cluttering your thread with this Problem. Maera has a child, a daughter. Problem: male hair I use Hiyoko Generator (without MBP&x117) http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=58686 I loaded all my Mods in Tes4Edit, the hair is set as "no female" I do not understand the script, whats wrong ? what must I change so that females use only female hair ? scn a3hgcSetHiyokoHair ref meref base ref raceref rshort ishort i2array_var a Begin Function { me base } if a3hg.Hair if IsFormValid base if base.IsCreature == 0 me.CopyHair base ;Copy once to inherit color even if using random hair if a3hg.Hair == 1 return endif endif endif let race := me.GetRace let a := GetRaceHairs race let i := ar_Size a let i2 := 100 while i2 > 0 let i2 -= 1 let r := a[ Rand 0 i ] if IsModelPathValid r ;OK if model path is correct and file exists me.SetHair r break endif loop endifEnd or is there a console command to change the hair ? Show race menu for NPCs ?
WappyOne Posted February 2, 2014 Author Posted February 2, 2014 There does not appear to be an OBSE command for checking if a hair is valid for males or females, so GetRaceHairs returns all hairs for both genders and it is randomly chosen from them. There's no console command to change it, either.
fejeena Posted February 2, 2014 Posted February 2, 2014 New script ? You know I have no clue of Scripting ! example Imperial race if( race==imperial ) && ( gender== female )set iRandom to (GetRandomPercent * ) endifif( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 7 set ElfPonytailelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 13 set ElfBraidelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 20 set MediumLengthelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 27 set Ponytailelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 33 set RedguardCoilelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 40 set ImperialHeadbandelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 47 set DarkElfTopknotelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 53 set DarkElfFringeelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 60 set HumanFringeselseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 67 set HighElfponyelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 73 set HighElfClassicelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 80 set Looseelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 87 set PonytailTwistelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 93 set Blindfoldelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 100 set Cropped if( race==imperial ) && ( gender== male )set iRandom to (GetRandomPercent * ) endifif( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 8 set ElfPonytailelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 15 set ElfBraidelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 23 set MediumLengthelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 31 set Ponytailelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 38 set NordBaldPonyelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 46 set ImperialHeadbandelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 54 set BretonTonsureelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 62 set ImperialBaldelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 69 set HighElfponyelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 77 set HighElfClassicelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 85 set Looseelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 92 set Blindfoldelseif ( ModelPathIncludes "\hair\" == 1 ) && iRandom <= 100 set Cropped
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now