Greyu777 Posted July 1, 2025 Author Posted July 1, 2025 25 minutes ago, tomyop said: hello, I can't find the futa anubis version in the t-box's folders that you posted, even when i rerool/swap in game, I could know like you have it ? Alright. Just updated the pack to include the missing Male/Futa Anubis version.
Tomimi Posted July 12, 2025 Posted July 12, 2025 where to find cum effect file download, i click the link only result mozzarina mesh, and where i can find icelyn mesh?
Greyu777 Posted July 12, 2025 Author Posted July 12, 2025 If you install SexyMozzarina mod, you will see milk and cum effect for most of my Scake animations and the Icelyn mesh you can download it in (T-box's mesh mod for Greyu's Animation)
darkvador59 Posted July 13, 2025 Posted July 13, 2025 Sorry if the question seems silly, but if I already have the T-Box mods installed, should I also include your mesh files as well?
Greyu777 Posted July 13, 2025 Author Posted July 13, 2025 1 hour ago, darkvador59 said: Sorry if the question seems silly, but if I already have the T-Box mods installed, should I also include your mesh files as well? There's nothing else to add if you have already installed the required T-box mesh mods for my Scake animations unless if you want to add more mesh mods for example clothes that works for some of the T-box mesh with SwapJSON file. (You can find those T-box mesh mod with clothes in the T-box's discord server)
someonecat Posted July 17, 2025 Posted July 17, 2025 So i could either use the T-Box or unfairJackal, but not both using altermatic? If so how can i disable animations/models without removing an entire pack? 1
Greyu777 Posted July 17, 2025 Author Posted July 17, 2025 (edited) 53 minutes ago, someonecat said: So i could either use the T-Box or unfairJackal, but not both using altermatic? If so how can i disable animations/models without removing an entire pack? There's a video tutorial I made (T-box's Custom Mesh Troubleshooting) if you want to edit which mesh mods you would like to see in-game and if you have multiple artist's mesh mods. For the animation part you can block tags for example blocking the tag (GreyuAnimPak_Jackal_mesh) to prevent any animation from triggering Jackal_mesh scake animations I made. You can also disable specific animations in Animation Event List. Edited July 17, 2025 by Greyu777
Spirit_Shard Posted July 18, 2025 Posted July 18, 2025 13 hours ago, Greyu777 said: There's a video tutorial I made (T-box's Custom Mesh Troubleshooting) if you want to edit which mesh mods you would like to see in-game and if you have multiple artist's mesh mods. For the animation part you can block tags for example blocking the tag (GreyuAnimPak_Jackal_mesh) to prevent any animation from triggering Jackal_mesh scake animations I made. You can also disable specific animations in Animation Event List. Just got'a say, this was a very creative use a tags! I was curious why those tags were in there, never thought of this. lol (We'll have to suggest this kind of use in the future for other animators that maybe use incompatible meshes ^-^)
Eldry Posted July 26, 2025 Posted July 26, 2025 just as a heads up, the model pack is missing the Dinossom altermatic file in order to show up in-game
Berk_Rider Posted July 26, 2025 Posted July 26, 2025 new update is quite the dilema: go with the new biped broncherry model and have its new anthro animations or stick with chestboobs broncherry model for its feral animations decisions decisions...
Greyu777 Posted July 27, 2025 Author Posted July 27, 2025 Updated the mesh pack to add the missing Dinossom SwapJSON file (Silly me 😅).   And for the question of my animations on having to pick either anthro or quadruped version, I do that since I have received request to animate those versions. All I can say is that you can choose which mesh mods you would like to use depending on your preference
DovahLove Posted July 29, 2025 Posted July 29, 2025 (edited) On 6/10/2025 at 5:13 PM, Greyu777 said: Just released a patch update for the GreyuAnimPak V.1.2.1, Astegon, Bastigor and Azurmane animation should work now. Â Now for the questions above this messages (To start an Scake animation with an obejct: bed, wall or furnitures) you need to select the 2 actors for the animation then look at the obejct you want to select for the animation then hold H to start the animation). This will only work for some specific animations that is on my Animation list (I recommend seeing my animation list which animation requires an object to play the Scake animation.) Â And if the Scake controls only have J for solo animations, you need to Shift+Y, click Sugar Cake Animation Framework then click Debug Menu and click Allow Debug input. (This will allow to gain additional control for example: press g to select actor or object (must be looking at target to work), press J to select yourself and after that hold H to start Scake animation with the selected actors so i tried both methods and neither seem to work, is there like some file i need to edit maybe? also i am on the discord and can't find the 0.6.3 version of SCake Edited July 30, 2025 by DovahLove
Greyu777 Posted August 4, 2025 Author Posted August 4, 2025 20 minutes ago, Coolrock said: hello, i love the mod, but some of the animations seem to not work for me, more specifically the ones that involve a wall. I tried to do the foxspark animation and it just said there wasn't a animation for it. i did the rescale and the debug menu thing, I even checked to make sure it was in the animation list, but it's still not working, do i specifically need a stone wall or something? help would be appreciated. If you activate a Scake animations with objects (bed, wall and furniture) with Scake 0.6.1 version or below it won't work. At the moment you can get Scake 0.6.3 version or above by heading to (The Broken Chatbox) discord server since it's currently a test version
Anteky Posted August 11, 2025 Posted August 11, 2025 (edited) so if I am reading things right only the tbox models with SwapJson will work with other mesh mods yes or am I wrong? Edited August 11, 2025 by Andzhay
SalaciouSaint Posted August 11, 2025 Posted August 11, 2025 So I am having a strange issue, where the TBox models load, but they are not using the correct animations. This results in, for example, Lamballs pretty much just t-posing and bobbing around slightly above the ground. Any ideas where I boofed it?
Greyu777 Posted August 11, 2025 Author Posted August 11, 2025 14 hours ago, Andzhay said: so if I am reading things right only the tbox models with SwapJson will work with other mesh mods yes or am I wrong? If is a T-box Custom Mesh: (Any quadruped pals turned into anthro version), they will not work with other mesh mods even if it has a SwapJSON. Â ----------------------------------------------- 1 hour ago, SalSaDocs said: So I am having a strange issue, where the TBox models load, but they are not using the correct animations. This results in, for example, Lamballs pretty much just t-posing and bobbing around slightly above the ground. Any ideas where I boofed it? Â Watch Greyu's Video Tutorial: T-box Custom Mesh Troubleshooting. (It also showcases the Lamball floating above ground and an explanation on how to fix it)
SalaciouSaint Posted August 12, 2025 Posted August 12, 2025 (edited) 9 hours ago, Greyu777 said: Â Watch Greyu's Video Tutorial: T-box Custom Mesh Troubleshooting. (It also showcases the Lamball floating above ground and an explanation on how to fix it) I did, and I had gone through the replacers already having removed the extra instances. My instance is a different situation than I saw in the video. The Lamball isn't spaghettified, just floating in a T-Pose, as if it is still using the old Lamball idles and walk animations with an incorrect skeleton (not sure if this is technically correct, but it makes sense to me). I just have a bunch of lamballs doing... this. I even removed all of the other meshes mods that were not TBox and it didn't fix the issue, so it has to be somewhere else. EDIT: Can confirm it was something else, and I do not know just how it happened? When I downloaded the meshes, they didn't extract properly, so I was missing a truckload of files that were supposed to be present (some Pals were entirely missing, some were just missing their Pak file like the Lamballs). Genuinely don't know how it happened, now doing damage control as I have a LOT more patching to go through Edited August 12, 2025 by SalSaDocs Issue Self Resolved
SalaciouSaint Posted August 12, 2025 Posted August 12, 2025 Do have a secondary question though. I saw in the animation list for the TBox group that one animation calls for Cattiva, but there's no JSON file for Cattiva in the TBox pack on here, is it supposed to be like that?
Greyu777 Posted August 12, 2025 Author Posted August 12, 2025 I would need context if is from AnimJSON or SwapJSON but will answer both of them just in case, There's 1 animation I made for T-box SexyCattiva mesh and if is for the SwapJSON for the T-box's Cattiva mesh mod, there's isn't one for the Cattiva. A reminder that not all T-box's mesh mod doesn't have SwapJSON file since some of mesh mod that T-box releases doesn't requires Altermatic
rebel Posted August 17, 2025 Posted August 17, 2025 where do you get that big bust splatterina model? mine from t-box look like flat washing board.
Greyu777 Posted August 18, 2025 Author Posted August 18, 2025 15 hours ago, rebel said: where do you get that big bust splatterina model? mine from t-box look like flat washing board. You can either find it on T-box Discord server or in the folder I just uploaded today since I forgot to add that folder for the V1.3.3 update
Anteky Posted August 20, 2025 Posted August 20, 2025 Might we be able to look forward to Cinnamoth animations in the future?
Rinmanrin Posted August 24, 2025 Posted August 24, 2025 I got everything to work right, but if I run "Create_Load_List" inside the SwapJSON folder, all the models get super messed up and I have to delete the loadlist text file it creates. Am I doing something wrong?
Greyu777 Posted August 25, 2025 Author Posted August 25, 2025 12 hours ago, Rinmanrin said: I got everything to work right, but if I run "Create_Load_List" inside the SwapJSON folder, all the models get super messed up and I have to delete the loadlist text file it creates. Am I doing something wrong? If you would like to use T-box's Custom mesh (any pal that got turned into anthro version) you will need to remove any SwapJSON you have installed from other mesh mods (Jackal, Bakkas or other artist mesh mod with a SwapJSON. (This is to prevent those anthro pals turning into spaguetti). Also try watching my video tutorial: (T-box Custom mesh troubleshooting) in Greyu's Video Tutorial. 1
Rinmanrin Posted August 25, 2025 Posted August 25, 2025 (edited) 12 hours ago, Greyu777 said: If you would like to use T-box's Custom mesh (any pal that got turned into anthro version) you will need to remove any SwapJSON you have installed from other mesh mods (Jackal, Bakkas or other artist mesh mod with a SwapJSON. (This is to prevent those anthro pals turning into spaguetti). Also try watching my video tutorial: (T-box Custom mesh troubleshooting) in Greyu's Video Tutorial. Edit: I found the tutorial video and will do my best! Edit2: I did it! Deleting the mentions from Unfairjackal_Pals.json lets me use the big titty models too! You're a legend. Edited August 25, 2025 by Rinmanrin
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