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[Mod]Greyu's Animation Pack


Greyu777

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Posted

At last, ALL my current animation are converted for Scake 0.6 update. (Hopefully did try my best to avoid any bugs on the V.1.1.3 release)

Posted
40 minutes ago, Berk_Rider said:

bomcherry's chest boobs vanishes after a few seconds of spawning

That happen when there's a any mesh model without Altermatic support. Maybe in the future there will be one for T-box's Broncherry. At the moment the only thing I can suggest is when that happens is to remove UnfairJackal Swapjson file for that animation. Or simply wait until someone adds an Altermatic support for the T-box Broncherry model

Posted
1 minute ago, Greyu777 said:

That happen when there's a any mesh model without Altermatic support. Maybe in the future there will be one for T-box's Broncherry. At the moment the only thing I can suggest is when that happens is to remove UnfairJackal Swapjson file for that animation. Or simply wait until someone adds an Altermatic support for the T-box Broncherry model

confirming that both bomcherry and celesdir are having this issue
the only exception seems to be frostralion for some reason, which is weird... all optional meshes are replacers for the original pal mesh, yet although all 3 optionals are installed the same way and they all have altermatic meshes, frostralion is the only that's not auto swapping to an altermatic mesh after a few seconds of being spawned

  • 2 weeks later...
Posted

Greetings Greyu7777,

 

I really like your anims pack, you're trully doing a great job!  And including T-Box's models is awesome since they are so popular !!

I've met issues with two pals though : 

 

- Nyafia doesn't want to work.  SCake recognizes it when I select the pal, but says it has no event for it

 

- Lovander is not recognized as a valid pal (for me) since I upgraded to the last anim update (I had to update my SCake to ver0.6.1 too, because it said my SCake was an old version and my anims wouldn't work when I started my game)

Do you have any idea how I could resolve this?  Thanks!

Posted
4 hours ago, Keirb said:

Greetings Greyu7777,

 

I really like your anims pack, you're trully doing a great job!  And including T-Box's models is awesome since they are so popular !!

I've met issues with two pals though : 

 

- Nyafia doesn't want to work.  SCake recognizes it when I select the pal, but says it has no event for it

 

- Lovander is not recognized as a valid pal (for me) since I upgraded to the last anim update (I had to update my SCake to ver0.6.1 too, because it said my SCake was an old version and my anims wouldn't work when I started my game)

Do you have any idea how I could resolve this?  Thanks!

I'm not quite sure what's causing Nyafia and Lovander not work on your side since my (beta tester) who has helped me test all the animations when I re-writed the whole JSON file for the Scake 0.6 update tested all animations and it worked for him as long they have the right gender for the animation. There's also a debug option "Force Player SexEquip Tag" and select "penis" to see if the Nyafia and Lovander animation works out. 

Posted

Amazing work with the animations. I have really started enjoying Tbox's models more and more. I'm glad someone wants to use those models with animations.

 

Praying some smart bastard works out how to make Scake unequip armour from the male player character

Posted
On 5/8/2025 at 5:07 PM, Greyu777 said:

I'm not quite sure what's causing Nyafia and Lovander not work on your side since my (beta tester) who has helped me test all the animations when I re-writed the whole JSON file for the Scake 0.6 update tested all animations and it worked for him as long they have the right gender for the animation. There's also a debug option "Force Player SexEquip Tag" and select "penis" to see if the Nyafia and Lovander animation works out. 

 

Hmmm, ok.  I'll see with your new version how it turns out.  :)

If it continues, I'll re-install all the pre-requisites again as everything was working peachy before.

Thanks, will keep you posted!

And again : great work!  Thanks for your time and effort into this mod !!  

Posted
9 minutes ago, Gamingg6 said:

Is their a mod for the Lovander bride or is it a private mod?? it looks so good I wish there were more images of Lovander bride

You can install the mod in the GreyuAnimPak: Optional mesh mod for Greyu's animation in the download file or you can get it in T-box's Discord server. 

Posted (edited)

Apologies if this question has been asked before. Is there a way I can assign other pals to some of the animations?
I have several Modded Pals from TBox, and I wanted to use some of your animations for them. An Example would be: Tbox SexyBastigor using TBoxSexyOrserk Hand Holding Cowgirl animation. I've tried to edit the AnimJSON file a couple of times, but I'm not seeing any results. I.E. ("No compatible animations for this Pal.") You can see my efforts in this file if you like. (Ignore the aggressor edits.)

GreyuAnimPak_T-boxMesh.txt

Edited by ZommyGF
Posted
1 hour ago, ZommyGF said:

Apologies if this question has been asked before. Is there a way I can assign other pals to some of the animations?
I have several Modded Pals from TBox, and I wanted to use some of your animations for them. An Example would be: Tbox SexyBastigor using TBoxSexyOrserk Hand Holding Cowgirl animation. I've tried to edit the AnimJSON file a couple of times, but I'm not seeing any results. I.E. ("No compatible animations for this Pal.") You can see my efforts in this file if you like. (Ignore the aggressor edits.)

GreyuAnimPak_T-boxMesh.txt 113.14 kB · 0 downloads

Uh... I wouldn't recommend doing that. You will end up with an idle animation since Orserk and Bastigor doesn't have the same Skeletal mesh structure or (bone-index), And if it works out (which it didn't happen during any animation test that I do), you will end up with a SPAGHETTI CRUSHED animation. My best recommendation is to make a new animation of Bastigor Cowgirl Hand Holding animation. I don't take animation suggestion in here since I'm not always active around here but you can visit the "The Broken Chatbox" by searching the link where you installed Scake Animation Framework and suggest me any ideas in the forum page "GreyuAnimPak" in r18_mod_releases

Posted
10 minutes ago, Greyu777 said:

Uh... I wouldn't recommend doing that. You will end up with an idle animation since Orserk and Bastigor doesn't have the same Skeletal mesh structure or (bone-index), And if it works out (which it didn't happen during any animation test that I do), you will end up with a SPAGHETTI CRUSHED animation. My best recommendation is to make a new animation of Bastigor Cowgirl Hand Holding animation. I don't take animation suggestion in here since I'm not always active around here but you can visit the "The Broken Chatbox" by searching the link where you installed Scake Animation Framework and suggest me any ideas in the forum page "GreyuAnimPak" in r18_mod_releases

Thanks. I figured there would be a workaround to see if that was possible. But looks like I was way off.
Apologies if you mistook my comment as a request. I'm not the type to request an artist to do things.
I don't mind you taking time to do your own thing. Love your animations BTW, keep it up.

Posted

Am I suppose to use only Jackal or T-box models for this animation pack? I see in the file info that the "UnfairJackal Pals" mod is under Requirements, but the animation pack mentions animations specific for Jackal and T-box mesh models, so I'm unsure if I need to chose one or use both modders models.
Also, the AnimJSON folder includes 6 JSON files, which include files for both modder mesh models. Should I remove the JSON files using Jackal or T-box depending on which mesh model I decide to use? Or am I misunderstanding it and all the animations can be played, regardless of whichever mesh model is chosen?

Posted
59 minutes ago, MonokaiM said:

Am I suppose to use only Jackal or T-box models for this animation pack? I see in the file info that the "UnfairJackal Pals" mod is under Requirements, but the animation pack mentions animations specific for Jackal and T-box mesh models, so I'm unsure if I need to chose one or use both modders models.
Also, the AnimJSON folder includes 6 JSON files, which include files for both modder mesh models. Should I remove the JSON files using Jackal or T-box depending on which mesh model I decide to use? Or am I misunderstanding it and all the animations can be played, regardless of whichever mesh model is chosen?

I removed "UnfairJackal Pals" from "Requirements" and moved it to "Optional mods" since my animations has variety of choices that you can use (And soon I will add another artist with their mesh mod that is not UnfairJackal or T-box that will be added in the V.1.1.9 update). You can reposition any animations by presing the R button except that it won't work for the T-box Custom mesh.

Posted
1 hour ago, Greyu777 said:

I removed "UnfairJackal Pals" from "Requirements" and moved it to "Optional mods" since my animations has variety of choices that you can use (And soon I will add another artist with their mesh mod that is not UnfairJackal or T-box that will be added in the V.1.1.9 update). You can reposition any animations by presing the R button except that it won't work for the T-box Custom mesh.

Thanks for the info.
Looking forward to seeing what else you've got cooking up.

Posted (edited)
On 5/16/2025 at 2:56 PM, babylon 5 said:

The only fix that i have done was looking up their internal names (https://palworld.wiki.gg/wiki/Pals_/_Internal_names) and deleting the female versions in the unfairjackle mod meshes. (They override these meshes) Some animations though will not look right

found a way to make it work
shift+y > altermatic > configuration > fallback frequency > set it to 0 (disabled)

this will prevent altermatic from auto rerolling meshes, but only works with palls you put in the viewing cage and since you can't go through it you'll need this https://www.nexusmods.com/palworld/mods/2407

Edited by Berk_Rider
Posted

altermatic is a requirement for the mod, but the t-box meshes/animations like for mozzarina DON'T work with altermatic? do i have that right?

 

am i meant to leave those out when transferring to the mod folder?

Posted

T-box's Custom mesh Pals won't work with altermatic like T-box's Mozzarina and Foxparks. If you want to use Custom mesh Pals mods, you will need to edit any SwapJSON file that interferes with the Custom Mesh for example: UnfairJackal mesh, BakkasV mesh and (shiny or alternative color pals) SwapJSON files and delete "CowPal" and "Kitsunebi" entry on those SwapJSON files I mentioned above.

Posted
46 minutes ago, Greyu777 said:

T-box's Custom mesh Pals won't work with altermatic like T-box's Mozzarina and Foxparks. If you want to use Custom mesh Pals mods, you will need to edit any SwapJSON file that interferes with the Custom Mesh for example: UnfairJackal mesh, BakkasV mesh and (shiny or alternative color pals) SwapJSON files and delete "CowPal" and "Kitsunebi" entry on those SwapJSON files I mentioned above.

thank you for the quick reply! is it required to delete the entries for both male and female?

 

for example there is only a female custom mozzarina, but would i have to delete both the male and female entries anyway to use this mesh?

Posted

I'm having trouble with some of the more recent animations. You say that scake v 0.6.3 or newer is required but the site for scake only lists 0.6.1. It has 0.6.7 but I can't figure out how to get the second one to work. Is this the right place to ask?

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