Jump to content

[Mod]Greyu's Animation Pack


Greyu777

Recommended Posts

Posted
1 hour ago, Greyu777 said:

Seeing the LovingPal 0.8.1 mod, it doesn't has an interaction in which a base pal will seek you out if you are in the bed or sitting in a chair or other compatible object reference. From what I see it allows to trigger animations when petting your pal and that it automatically triggers an animation with the base pals themselves (if the conditions are met). If you would like to suggest that idea, reach out to Monodrago in [LovingPal mod]

Will do. another question: I have a Renamon Player mod from the Nexus and have a Futa Model for Player Type 2 (Male) But I noticed on the description for the Futa masterbation in particular that it only works with T-Box's Renamon Player model? and even then, how many of the animations are Futa compatible? cause I think another of my issues is the fact that my character is basically Futa unless I'm not understanding how Futa works in Palworld, so I'm at a loss

Posted
On 3/30/2026 at 1:32 PM, Greyu777 said:

I can understand the confusion it may give by the scake version 0.6."three" that was released in April/24/2025 but that's an older scake version than the scake 0.6."eighteen" version that was released in March/15/2026. There's also a scake version that says 0.6.9 but it feels like having the scake 0.6."nine" version that it's also an old version that was released in August/5/2025. All my animations should work if anyone installs the scake 0.6."three" and up since the scake 0.6.1 version won't play any of my animations with an object requirement.

So the Animations won't work with SCake 0.6.18? I'm trying to figure out why how even using the male renamon swap the animations aren't working, the ones for and with Loving pals works, so I have a feeling that there may be some overlap where Loving Pals is overriding the other animations? 

Posted
37 minutes ago, RagnaBlade said:

Will do. another question: I have a Renamon Player mod from the Nexus and have a Futa Model for Player Type 2 (Male) But I noticed on the description for the Futa masterbation in particular that it only works with T-Box's Renamon Player model? and even then, how many of the animations are Futa compatible? cause I think another of my issues is the fact that my character is basically Futa unless I'm not understanding how Futa works in Palworld, so I'm at a loss

The Renamon Player was made by ReaperVigilance not T-box but there's a Futa Human Player mesh mod made by T-box that can be installed in the T-box server. The futa masturbation animation that I made works for the Futa/Male Renamon player and T-box Futa Human Player. All my player male human animations should work for any futa player mesh mods. (although you may need to adjust the human's position for some animations that I made)

Posted
11 minutes ago, RagnaBlade said:

So the Animations won't work with SCake 0.6.18? I'm trying to figure out why how even using the male renamon swap the animations aren't working, the ones for and with Loving pals works, so I have a feeling that there may be some overlap where Loving Pals is overriding the other animations? 

All my animations should work with [Scake 0.6.1(except object animations)] and up. Make sure to check in-game pal's gender since most of the animations I made that uses T-box's mesh mod it needs to be an in-game female pal. If is a futa pal for example FutaSexyStarryon or FutaSexyFoxcicle, make sure they are in-game male gender pal for the animation.

 

Posted
9 minutes ago, Greyu777 said:

The Renamon Player was made by ReaperVigilance not T-box but there's a Futa Human Player mesh mod made by T-box that can be installed in the T-box server. The futa masturbation animation that I made works for the Futa/Male Renamon player and T-box Futa Human Player. All my player male human animations should work for any futa player mesh mods. (although you may need to adjust the human's position for some animations that I made)

Gotcha, Still trying to figure out Why the animations aren't working still... I removed Loving Pal, going to see if that fixed it, and I am using SCake 0.6.18

Posted (edited)
40 minutes ago, RagnaBlade said:

Gotcha, Still trying to figure out Why the animations aren't working still... I removed Loving Pal, going to see if that fixed it, and I am using SCake 0.6.18

There's Pals that I have 0 animation so I recommend to check my animations list which pal has an animation when seeing my mod description. You can also check out the animation list once you download (Greyu's Animation Pack), there's a text document that you can see all the animations that I made.

(The image below is an example of the text documents that you can find when downloading Greyu's Animation Pack)

AnimationList.png

Edited by Greyu777
Posted
7 minutes ago, Greyu777 said:

There's Pals that I have 0 animation so I recommend to check my animations list which pal has an animation when seeing my mod description. You can also check out the animation list once you download (Greyu's Animation Pack), there's a text document that you can see all the animations that I made.

(The image below is an example of the text documents that you can find when downloading Greyu's Animation Pack)

AnimationList.png

Will do, and I know I keep going back to the main page for the file for the list, but even then everytime I try with something on the list I get "No compatable events found" And I'm slowly growing fatigued trying to figure out why they aren't working.

  • 4 weeks later...
Posted

For some reason, UniPalUI/SCake animation Framework will not find any AnimEvents for certain actors despite the fact that the events are clearly shown to be active in the Animation Events list. For example theSexyFutaStarryonXSexySilvegis_OnBedCowgirl_Event is marked as enabled, and those TBox Meshes are also on, but when I go to start the AnimEvent, I get "No compatible AnimEvents were found." This has happened with a few other events and actors, but not all. I have the current version of Greyu's anim pack, being at time of typing 1.6.7. I'm not sure what I'm doing wrong, the event name in-game includes bed, but the event name on LoversLab does not. I've even tried all the Pal beds, and even the Player beds, and nothing. 

Posted

Where did you get the custom Blazehowl mesh? i cant find it Tbox nexus page nor on his discord

Also may i suggest a little QoL feature? When looking to a pal who i want to interact with would be nice to know what kind of animation it has by holding g while looking at it.

Posted
2 hours ago, it456 said:

Where did you get the custom Blazehowl mesh? i cant find it Tbox nexus page nor on his discord

Also may i suggest a little QoL feature? When looking to a pal who i want to interact with would be nice to know what kind of animation it has by holding g while looking at it.

If you are in the discord server, you can check out this list  https://docs.google.com/spreadsheets/d/1KKNyzy9xpf94HqG4KCMI4Ce1Uyo1su7wPG40BJzBgEk/edit?usp=sharing to find the Blazehowl mesh.

Posted

Is there a way to use your animations with both genders?
Some animations seem locked to female, for example-
Is there a way to play them as a male char?

Posted
7 hours ago, -Player1- said:

Is there a way to use your animations with both genders?
Some animations seem locked to female, for example-
Is there a way to play them as a male char?

Open mod menu with SHIFT + Y in-game then search in the scake section (Erotic Preference Settings) and you will see (Force Player SexEquips Tags) in which you can enable all the tags to be able to play all animation without the player's gender requirement. The Force Player SexEquips Tags is good if you play with a futa player mesh and expect some "air humping" if you use a female player mesh for a male player mesh animation if all the tags is enabled.

Posted
11 hours ago, Greyu777 said:

Open mod menu with SHIFT + Y in-game then search in the scake section (Erotic Preference Settings) and you will see (Force Player SexEquips Tags) in which you can enable all the tags to be able to play all animation without the player's gender requirement. The Force Player SexEquips Tags is good if you play with a futa player mesh and expect some "air humping" if you use a female player mesh for a male player mesh animation if all the tags is enabled.


Interesting - I tried that (There was only the genital tag unticked) and i still could not use the opposite gender animations.
Maybe have to restart? I'll try again and see what will happen.

Posted (edited)

Is it possible to upload some kind of “download and play” modpack? I love what I’m seeing, but it feels like there are too many individual things to download. Or am I misunderstanding?. I mean everything I’m seeing, not just the animations: the textures, meshes, etc. I saw an endless Excel sheet for every pal, and honestly it kind of discouraged me. I’d really like to have exactly what you’re showing as the example.

Edited by EasyLane
Posted (edited)
1 hour ago, EasyLane said:

Is it possible to upload some kind of “download and play” modpack? I love what I’m seeing, but it feels like there are too many individual things to download. Or am I misunderstanding?. I mean everything I’m seeing, not just the animations: the textures, meshes, etc. I saw an endless Excel sheet for every pal, and honestly it kind of discouraged me. I’d really like to have exactly what you’re showing as the example.

No, there won't be a "modpack" for the tbox's meshes since some mesh mods are incompatible if they get mixed with other mesh mods and if you mix for example Anthro Frostallion and Busty Feral Frostallion, you will see Frostallion turned into a spaghetti mess. You can try using T-Box Pal Dressing Facility Skin Swap if you want to install most of the Tbox's meshes in 1 download.

Edited by Greyu777
  • 2 weeks later...
Posted (edited)
9 minutes ago, Spartan20010928 said:

 Sir I need help😭I install this anim pack,scake 0.6.18,unipal 0.1.5,altermaitc and ue4ss,I do can select pal or myself,but i can't start any anim after😭

Make sure your animJSON folder looks like this, with the associated .pak files in the ~mods folder, and run the __Create_Load_List__.bat file afterwards. The animations should be inside the game afterwards on restart.

image.png

The same operates for Altermatic as well with the swapjson folder.

Edited by ShadyKitsune

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...