ViolentFoxFA Posted June 3, 2025 Posted June 3, 2025 (edited) On 6/1/2025 at 5:58 AM, Character124 said: I'm having trouble with some of the more recent animations. You say that scake v 0.6.3 or newer is required but the site for scake only lists 0.6.1. It has 0.6.7 but I can't figure out how to get the second one to work. Is this the right place to ask? You can find 0.6.3 or above on Discord of Sugar Cake Framework author, there is only updated files, so you still need 0.6.1. Download 0.6.1 then updated it with files from discord server and replace files of 0.6.1 with the new ones. Not sure why Greyu didn't have the info about it on his mod page. Edited June 3, 2025 by ViolentFoxFA
Greyu777 Posted June 3, 2025 Author Posted June 3, 2025 I have updated my mod page to include the offical discord link (The Broken Chatbox) to obtain the Scake 0.6.3 version or above. And I also updated the list which object is required for the Scake animation with a green text.
Character124 Posted June 3, 2025 Posted June 3, 2025 3 hours ago, ViolentFoxFA said: You can find 0.6.3 or above on Discord of Sugar Cake Framework author, there is only updated files, so you still need 0.6.1. Download 0.6.1 then updated it with files from discord server and replace files of 0.6.1 with the new ones. Not sure why Greyu didn't have the info about it on his mod page. 49 minutes ago, Greyu777 said: I have updated my mod page to include the offical discord link (The Broken Chatbox) to obtain the Scake 0.6.3 version or above. And I also updated the list which object is required for the Scake animation with a green text. Thanks to both of you. I got it figured out now
ViolentFoxFA Posted June 3, 2025 Posted June 3, 2025 3 hours ago, Greyu777 said: I have updated my mod page to include the offical discord link (The Broken Chatbox) to obtain the Scake 0.6.3 version or above. And I also updated the list which object is required for the Scake animation with a green text. Thanks for this
dcdsd21 Posted June 4, 2025 Posted June 4, 2025 On 2025/6/3 at AM8点48分, ViolentFoxFA said: 你可以在Sugar Cake Framework作者的Discord频道上找到0.6.3或更高版本,那里只有更新的文件,所以你仍然需要0.6.1。下载0.6.1,然后用Discord服务器上的文件更新它,并用新文件替换0.6.1的文件。不确定为什么Greyu在他的mod页面上没有这方面的信息。 I didn't Discord Account, unable to update version 0.6.3. buddy. Can you package a copy and send it to your homepage? Thank you.
Tomimi Posted June 4, 2025 Posted June 4, 2025 my selyne cant use her laserbeam after i install this 1.2.0 version, am i do it wrong? can someone help me fix it?
ViolentFoxFA Posted June 5, 2025 Posted June 5, 2025 21 hours ago, dcdsd21 said: I didn't Discord Account, unable to update version 0.6.3. buddy. Can you package a copy and send it to your homepage? Thank you. Sorry, but without author permission i can't post his work on other resources. Modding policy and such... You should make Discord account, it will take you a few minutes, besides he will make a updates to the mod. Reason why author don't post updated SCF here is because 0.6.3 and above is a TEST build and can be changed any time.
ViolentFoxFA Posted June 5, 2025 Posted June 5, 2025 (edited) 9 hours ago, Tomimi said: my selyne cant use her laserbeam after i install this 1.2.0 version, am i do it wrong? can someone help me fix it? This is just an animation pack, it shouldnt touch any skills or combat aspects of pals. Maybe you use other mods related to skills or combat? Edited June 5, 2025 by ViolentFoxFA
Strayacunt Posted June 10, 2025 Posted June 10, 2025 I can't get anything to work aside from pressing J to wank off.
Greyu777 Posted June 10, 2025 Author Posted June 10, 2025 Just released a patch update for the GreyuAnimPak V.1.2.1, Astegon, Bastigor and Azurmane animation should work now. Now for the questions above this messages (To start an Scake animation with an obejct: bed, wall or furnitures) you need to select the 2 actors for the animation then look at the obejct you want to select for the animation then hold H to start the animation). This will only work for some specific animations that is on my Animation list (I recommend seeing my animation list which animation requires an object to play the Scake animation.) And if the Scake controls only have J for solo animations, you need to Shift+Y, click Sugar Cake Animation Framework then click Debug Menu and click Allow Debug input. (This will allow to gain additional control for example: press g to select actor or object (must be looking at target to work), press J to select yourself and after that hold H to start Scake animation with the selected actors 1
Bl1nd_Eye Posted June 10, 2025 Posted June 10, 2025 Anyone got a list of all the T-box mods to use with this mod?
Greyu777 Posted June 10, 2025 Author Posted June 10, 2025 24 minutes ago, Bl1nd_Eye said: Anyone got a list of all the T-box mods to use with this mod? Scroll down on my GreyuAnimPak mod page and you will see a list of all the Scake animations I made. I also removed the spoiler button on the Animation List and moved it below my support page
JollyMexican Posted June 19, 2025 Posted June 19, 2025 On 6/10/2025 at 8:13 AM, Greyu777 said: Just released a patch update for the GreyuAnimPak V.1.2.1, Astegon, Bastigor and Azurmane animation should work now. Now for the questions above this messages (To start an Scake animation with an obejct: bed, wall or furnitures) you need to select the 2 actors for the animation then look at the obejct you want to select for the animation then hold H to start the animation). This will only work for some specific animations that is on my Animation list (I recommend seeing my animation list which animation requires an object to play the Scake animation.) And if the Scake controls only have J for solo animations, you need to Shift+Y, click Sugar Cake Animation Framework then click Debug Menu and click Allow Debug input. (This will allow to gain additional control for example: press g to select actor or object (must be looking at target to work), press J to select yourself and after that hold H to start Scake animation with the selected actors So I've been having the same problem as the other guy where I can't seem to get furniture animations to activate. I followed the instructions and I can use the Debug controls just fine to activate animations between two or more actors, but when I select a piece of furniture and try to do the furniture animations it says it can't find the animation event. I tried different pieces of furniture and different pals but still no furniture stuff. Again, I can get everything else (including the 3p animations) to work fine and compliments to the chef but it's just the furniture animations that seem to be eluding me.
JollyMexican Posted June 22, 2025 Posted June 22, 2025 Never mind I figure it out :). I was being a dummy and not using the right version of SCake, but I updated to the right version and now everything works.
chensiyuan Posted June 22, 2025 Posted June 22, 2025 may l ask for your (jormuntied lgnis)(frostallion)(helzephyr)what MOD are you using?
Greyu777 Posted June 22, 2025 Author Posted June 22, 2025 5 hours ago, chensiyuan said: may l ask for your (jormuntied lgnis)(frostallion)(helzephyr)what MOD are you using? If you would like to get those mesh mods you have mentioned, Visit T-box discord server to get them.
Berk_Rider Posted June 23, 2025 Posted June 23, 2025 quick question, why do you update the optional mesh folder if nothing new is added to it? according to the animation list, it's missing a lot of models that the pack uses (other mod packs may have some but not even half of it) characters included in the optional mesh folder: broncherry, celesdir, felbat, frostralion, helzephyr, lovander not included (yet there are animations for it in the pack): anubis, astegon, azurobe, bastigor, bellanoir, blazamut, cawgnito, daedream, dazemu, dinossom, dogen, elphidran, faleris, flopie, foxparks, galeclaw, incineram, jormuntide, lamball, leezpunk, mozzarina, necromus, nitemary, nitewing, nyafia, oserserk, paladius, quivern, selyne, shadowbeak, splatterina, wixen, xenogard, xenolord
Greyu777 Posted June 23, 2025 Author Posted June 23, 2025 1 hour ago, Berk_Rider said: quick question, why do you update the optional mesh folder if nothing new is added to it? according to the animation list, it's missing a lot of models that the pack uses (other mod packs may have some but not even half of it) characters included in the optional mesh folder: broncherry, celesdir, felbat, frostralion, helzephyr, lovander not included (yet there are animations for it in the pack): anubis, astegon, azurobe, bastigor, bellanoir, blazamut, cawgnito, daedream, dazemu, dinossom, dogen, elphidran, faleris, flopie, foxparks, galeclaw, incineram, jormuntide, lamball, leezpunk, mozzarina, necromus, nitemary, nitewing, nyafia, oserserk, paladius, quivern, selyne, shadowbeak, splatterina, wixen, xenogard, xenolord I will update all the missing pals that are in my Scake animations. Will update it tomorrow and thanks for including the pals that I have to put in that folder. And rename optional mesh folder to (T-box mesh mod for Greyu's Animation)
Greyu777 Posted June 23, 2025 Author Posted June 23, 2025 Alright. Every T-box mesh mod that I used for my Scake Animations is available in the Download section from my mod page (Greyu's animation pack). (doesn't includes all the mods that is not in Greyu's Scake animation) (I posted with permission from T-box to provide the mesh mod)
Berk_Rider Posted June 23, 2025 Posted June 23, 2025 (edited) 19 hours ago, Greyu777 said: I will update all the missing pals that are in my Scake animations. Will update it tomorrow and thanks for including the pals that I have to put in that folder. And rename optional mesh folder to (T-box mesh mod for Greyu's Animation) np, I believe every mesh I listed belongs to T-Box except for Selyne that belongs to Zetter3D 7 hours ago, Greyu777 said: Alright. Every T-box mesh mod that I used for my Scake Animations is available in the Download section from my mod page (Greyu's animation pack). (doesn't includes all the mods that is not in Greyu's Scake animation) (I posted with permission from T-box to provide the mesh mod) nice, thx Edited June 23, 2025 by Berk_Rider
Saraniamic Posted June 30, 2025 Posted June 30, 2025 Hello, Greyu! Great mod! You singlehandedly made me pick up this game again. The Terraria update is cool and all but this is my main reason why I came back. Question, though. Is the Lamball missionary animation broken or am I just fucking stupid? It just refuses to load. The game says something like "couldn't find linked scenario". Every other T-box animation (that I've tried) seems to work fine.
Greyu777 Posted July 1, 2025 Author Posted July 1, 2025 Try playing the Lamball missionary animation with a female Lamball. Even if most of the T-box mesh mods appears as female only, playing that animation won't work with a male lamball and I keep it like that for most of the T-box mesh animations just in case one day one of those mesh mod gets a male version or futa version. 1
tomyop Posted July 1, 2025 Posted July 1, 2025 (edited) hello, I can't find the futa anubis version in the t-box's folders that you posted, even when i rerool/swap in game, I could know like you have it ? Edited July 1, 2025 by tomyop
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