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Posted (edited)

Summon Nasty Critters

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Summary

This provides two spells that can be used to summon creatures. Both spells are added to the player. The nice version has all the "friendly" creatures from CreatureSummoner_MNCSEv15. Nasty only those I was able to run in SexLab. For now there is no MCM, but there does exist a Control spell you can get with AddItem. You shouldn't need it.

 

Spells:

  • Summon Critters Nasty:
    • spawns a creature by the target, starts sex between the target and the creature, and then has all allies of the target attack the creature.
    • If the target is a DOM slave, it will allow the player to select a punishment reason, tag that reason for the rape, and not start combat between the creature and the slave's allies.
    • Hitting the creature a second time, will dispel it.
  • Summon Critters Nice: spawns the creature by the player

 

 Issues I would like Help with

  • Improved creature grouping (groups.yaml):
  • Animation packages that will increase the number of supported creatures.

 

Requirements

Setup

  • Run Pandora (will need to rerun with each change in animations)
  • Start skyrim with SKSE
  • Go into the MCM and start SexLab
    • After SexLab has loaded, go back in to SexLab and enable creatures (top right)
  • Go into the MCM and SL Anim Loader
    • Click on Rebuild SexLab Anim Registry, wait a bit, exit to the game
    • Click on Register Animations, wait a bit, exit to game
    • Click on Enable All

 

 Mods Supported


 

Edited by Good Provider
Posted (edited)

Vanilla Script Micro Optimizations

 

Need some help here, please.   If that's essential, what is it, and where do you get it?  The link only goes back to this mod's page

 

EDIT: I've found something called that on Nexus, but for the life of me, I can't work out why that should be an 'essential' requirement for this mod.  Any help on that pls?

 

DQW

Edited by DonQuiWho
Posted
2 hours ago, DonQuiWho said:

Vanilla Script Micro Optimizations

 

Need some help here, please.   If that's essential, what is it, and where do you get it?  The link only goes back to this mod's page

 

EDIT: I've found something called that on Nexus, but for the life of me, I can't work out why that should be an 'essential' requirement for this mod.  Any help on that pls?

 

DQW

https://www.nexusmods.com/skyrimspecialedition/mods/54061

Posted
1 hour ago, Melissa_69 said:

 

Yeah.  That's what I saw

 

What I don't understand is why it is 'essential'   I had a good look at what it says it does, and some of the things that others have written about it.  

 

But as my games seem to work fine without it, I really don't want to install any mod that says it changes base scripts without having any real idea if those changes might then, albeit inadvertently, screw up my other mods.  As long as it remains 'essential', I think I'll give this a miss, regardless of how interesting/appealing it might be, at least until its got a larger user base whose feedback is that it's OK 

 

DQW

Posted (edited)

Under your Setup instructions (above), your directions for SL Animation Loader are incomplete.  The correct sequence is:

Steps                                           Completed?
1.  Enable All Animations                 ☑️
2.  Register New Animations            
3.  Load .Json Settings.                     

That's probably why you couldn't get Billyy animations to work.  You didn't register them, so SL couldn't use them...  Step#2 above, depending on the number of animations you include, can be quite time consuming to complete.  Don't cut it short, let it finish!

Note:  you should include SL Animation Loader in your list of requirements, and use that to get eternal (modded) animations into SexLab. Most of the big animation packs list it as a requirement anyway.

Note2:  You don't need FNIS, anymore, when using Pandora, as it includes a shell ".esp" named FNIS. esp.  All that is required is FNIS Creature Pack SE.

Edited by HardRaine
Clarification
Posted
21 hours ago, Melissa_69 said:

I just tried this and it don't work. I also have all the requirements.

Do you have logs?

 

18 hours ago, DonQuiWho said:

What I don't understand is why it is 'essential'   I had a good look at what it says it does, and some of the things that others have written about it.  

Essential is a miss nomer.  Think you don't need Vanilla.  Will test later. 

 

2 hours ago, HardRaine said:

Under your Setup instructions (above), your directions for SL Animation Loader are incomplete.  The correct sequence is:

Steps                                           Completed?
1.  Enable All Animations                 ☑️
2.  Register New Animations            
3.  Load .Json Settings.                     

That's probably why you couldn't get Billyy animations to work.  You didn't register them, so SL couldn't use them...  Step#2 above, depending on the number of animations you include, can be quite time consuming to complete.  Don't cut it short, let it finish!

Note:  you should include SL Animation Loader in your list of requirements, and use that to get eternal (modded) animations into SexLab. Most of the big animation packs list it as a requirement anyway.

Note2:  You don't need FNIS, anymore, when using Pandora, as it includes a shell ".esp" named FNIS. esp.  All that is required is FNIS Creature Pack SE.

- will test if a "longer" wait enables more critters

- SLAL is an oversight, will add it.

- thought I implied FINS wasn't needed, will see if I can make it clear

Posted
  • I have removed Vanilla from the recommend list. 
  • I have increased the number of creatures available with the Nasty spell.  If you have animation packs to recommend that would reduce the unsexable list.  Please let me know.
- Ash Guardian
- Arctic Fox
- Burnt Spriggan
- Chicken
- Cow
- Dwarven Ballista
- Dwarven Centurion
- Dwarven Forgemaster
- Dwarven Spider
- Dwarven Sphere
- Giant Frostbite Spider
- Goat
- Fire Wraith
- Female Goat
- Flame Atronach
- Frost Atronach
- Horker
- Mammoth
- Mudcrab
- Netch
- Rabbit
- Red Fox
- Skeever
- Slaughterfish
- Spriggan Earth Mother
- Spriggan Matron
- Storm Atronach
- White Skeever
- Wisp
- Wispmother

 

Posted

Been ages since I last fiddled with Hentai Creatures

 

I think the problem way back then was the standard Skyrim Summon limit and them going through all the sex training just to get wasted easily when there's better summons to use

 

I'm no modder so my modding knowledge is like bare bones basic, but couldn't you maybe have a spell variant that tracks one of the slave, zaz or DoM faction data for your DoM idea? Maybe even only for the creature to go for DoM slaves wearing a special or specific collar for precise targeting so they don't go after your virgins you've been holding onto.

Posted (edited)
6 hours ago, McLovin3 said:

I'm no modder so my modding knowledge is like bare bones basic, but couldn't you maybe have a spell variant that tracks one of the slave, zaz or DoM faction data for your DoM idea? Maybe even only for the creature to go for DoM slaves wearing a special or specific collar for precise targeting so they don't go after your virgins you've been holding onto.

I have the DOM code working, want to do a bit more testing.  When a DOM slave is hit with a Nasty spell, the player is allowed to select a punishment reason, the victum's allies are not alerted, and the slave registers the bestiality as punishment rape for the selected reason. 

 

3 hours ago, keymaster1965 said:

mine says 0 creatures, doesnt work

Make sure CreatureSummer.esp plugin is enabled.  In MO2, it will not enable the plugin if it has missing masters.

Edited by Good Provider
Posted
1 hour ago, Good Provider said:

I have the DOM code working, want to do a bit more testing.  When a DOM slave is hit with a Nasty spell, the player is allowed to select a punishment reason, the victum's allies are not alerted, and the slave registers the bestiality as punishment rape for the selected reason. 

 

Make sure CreatureSummer.esp plugin is enabled.  In MO2, it will not enable the plugin if it has missing masters.

everything is enabled, I have all requirements, the spells just do nothing

Posted
9 hours ago, GenericsSkyrimEnjoyer said:

anyone else getting an error after opening the game?
says the ESP is missing but its not?
looks like its set as its own masterfile

image.png.a9a93a916ded91316fdd5266737f3d33.pngI get the same message

Posted (edited)

That is a typo in the message, it is checking for, and should say, "CreatureSummoner.esp". CreatureSummoner.esp comes from CreatureSummoner_MNCSEv15.  Be aware MO2 will silently disable  CreatureSummoner.esp if not all of its masters are included..

 

SummonNastyCritters (this mod) adds "SummonNastyCritters.esp"

Edited by Good Provider
Posted (edited)
2 hours ago, xxxstupidfastxxx said:

Are the summons permanent/do they work with aroused? Aka could someone us it to populate a dungeon/player home with MNC compatible creatures?

 

If you use the "friendly" spell you will get the "friendly" critters from More Nasty Critters.  I haven't tested it, but you should be able to enslave them usig DOM and then set them up as trainers. 

 

Edited by Good Provider

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