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KAI NO KISEKI mod


fakecheng

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Posted
3 hours ago, amorrow28 said:

 

Can you try using kuro_mdl_to_basic_gltf.py with the --preserve_bind_matrices option?

 

python kuro_mdl_to_basic_gltf.py --preserve_bind_matrices chr5119_c02.mdl

 

I do not know if this will fix the problem, but hopefully it does.

I tried, it didn't fix the problem

Posted
9 hours ago, lakovic said:

I tried, it didn't fix the problem


I do not know if there is an elegant fix. For some models, I have copied bones by editing skeleton.json… I do not know why, but I think that blender is possibly changing some of the matrices (or fixing some of the errors left behind by Falcom) and that is causing what you see. Is it every model or only Shizuna?

Posted

So far, I have only noticed this phenomenon with Shizuna, and not all skills cause the misalignment. It seems like only the first skill does.

Posted
1 minute ago, lakovic said:

So far, I have only noticed this phenomenon with Shizuna, and not all skills cause the misalignment. It seems like only the first skill does.


If it is only one model, send me the glb and tell me what the base model is and what bones are custom. I can try to move them over by hand to the original.

Posted

@amorrow28Alright, I’ve sent it to you. There are a total of 3 models. If it's too difficult to handle, feel free to abandon fixing it because I believe only Shizuna's first skill causes the weapon misalignment. I think this is an acceptable bug—the animation is quick, and it took me two months of working on the model before I noticed it.

Posted

I want to conduct a survey regarding the language versions of Kai no Kiseki. I know that the CLE version doesn't include English, but in my game directory, I only found three folders: table_kr, table_tc, and table_sc. Are there really no other languages? What about Japanese players? Is there no table_jp folder?

If you have different language folders (like table_xx) in your game directory, please pack the following five files from that folder and share them in the post: t_dlc.tbl, t_shop.tbl, t_costume.tbl, t_name.tbl, t_item.tbl. This will help me add shop purchase options for the sexy & nude mod. Thanks!

Posted
17 minutes ago, lakovic said:

I want to conduct a survey regarding the language versions of Kai no Kiseki. I know that the CLE version doesn't include English, but in my game directory, I only found three folders: table_kr, table_tc, and table_sc. Are there really no other languages? What about Japanese players? Is there no table_jp folder?

If you have different language folders (like table_xx) in your game directory, please pack the following five files from that folder and share them in the post: t_dlc.tbl, t_shop.tbl, t_costume.tbl, t_name.tbl, t_item.tbl. This will help me add shop purchase options for the sexy & nude mod. Thanks!


I believe that Japanese PC players in the past (Kuro 1&2) have had to wait for the NISA version.

Posted
1 hour ago, amorrow28 said:


I believe that Japanese PC players in the past (Kuro 1&2) have had to wait for the NISA version.

This is quite shocking to me—Japanese players can't even play a game from Japan at the earliest opportunity?

Posted

ファルコムはPCゲーム市場に対しては冷淡です。
最近はファルコムも態度を軟化させていますが、かつてはSteam版軌跡シリーズに日本語が含まれていない時期がありました。
現在もファルコムが直接販売しているのはプレイステーション版とスイッチ版のみです。
日本ではプレイステーションのユーザーであれば最新作を最速で購入することができます。

 

Falcom is uneasy about the PC gaming market.
Falcom has been softening its attitude recently, but there was a time when the Steam version of the Trails series did not contain Japanese.
Falcom still sells the PlayStation and Switch versions directly.
In Japan, PlayStation users can purchase the latest titles as quickly as possible.

 

translate by google

Posted
On 1/23/2025 at 4:24 AM, amorrow28 said:

freecam1.3.png.e1aebf6e8174b60fd010fd9b680f7fc0.png

 

Here is free camera for Kai no Kiseki CLE!

 

NOTE:  Mouse control does not work in windowed mode for me, it keeps looking at the sky.  Use in full screen mode, or press Page Down to turn off the mouse.

 

UPLOAD REPLACED - Updated for game version 1.02

 

Kai Free Camera for v1.02.CT.zip 9.2 kB · 145 downloads

 

How to use:

 

Enjoy!

 

Here are all my other free camera scripts:  Trails of Cold Steel (CS) 1, CS2, CS3, Trails into Reverie, Trails through Daybreak, Hajimari no Kiseki, Kuro no Kiseki, Kuro no Kiseki 2, Tokyo Xanadu eX+, Ys VIII: Lacrimosa of Dana, Atelier Ryza, Atelier Ryza 2.  I also made a MinZ (*cough* upskirt) script for CS4.

 

Hi , for some reason the script is not working. It just doesn't activate. Am i doing something wrong ?? 

Posted (edited)

I haven't had the chance to consider creating a demo version of the mod yet. If anyone has any suggestions, feel free to provide feedback. Thank you, everyone!

Edited by lakovic
Posted
On 3/12/2025 at 1:49 PM, gggnog said:

・壁や床などのテクスチャを変えて大人の街にしてみました。

 見た目もあまり良くないと思います。(画像は4K解像度で撮影されました。)

・とりあえず、テクスチャは好みに合わせて簡単に変更できるので、自分の好みに合わせた街作りが可能です。

・解像度、構成、グラフィック設定によっては画像がぼやけて見える場合があります。

 

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Would you like to share this mod or background pictures bro?

Posted
1 hour ago, lakovic said:

I haven't had the chance to consider creating a demo version of the mod yet. If anyone has any suggestions, feel free to provide feedback. Thank you, everyone!

As someone who has bought your previous works I thank you for your hard work and happily sent you a tip.

I’d also like to thank the other modders for their work. It’s gotten to the point where I wait for mods to be released before I buy these games now XD.

Posted
2 hours ago, lakovic said:

Kai no Kiseki Mod Sexy & Nudev1.0
Hello everyone, sorry to keep you waiting. I finally bring you the brand-new *Kai no Kiseki Sexy & Nude v1.0* mod. This might be the mod I’ve spent the most time on so far.
As usual, I'll start by sharing a gameplay screenshot as a representative image for this mod.

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Next, I will introduce this mod in two main parts.

Part 1: Body Adjustments

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Ever since finishing the Hajimari no Kiseki remake mod, I’ve been thinking about how to improve Falcom’s original body model. However, Falcom's default body mesh was just too poor. I optimized multiple versions but was never satisfied. In the end, I decided to create a completely new body from scratch, which took me at least three months to develop.

Just as I was working on this, the PC version of Kuro no Kiseki was released. So, I made up my mind to go all-in and use this new body model to create an entirely fresh mod.

Looking at the comparison image below, which model do you think looks better at first glance?

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Left: Kuro1/Kuro2 Model | Right: New Model

Improvements:

  1. Better Textures

    • This time, all body textures are 2K resolution, providing a much better visual experience. You can now see finer details, including textures on certain body parts.

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    • I actually tried 4K textures, but the game crashed. I'm not sure if it's due to my PC's hardware limitations or if Falcom simply doesn't support textures beyond 2K.

    • The two areas that everyone cares about the most, the upper and lower body, have both been optimized. They now look more realistic and clearer. The model includes a large number of details.

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  2. Proportional Adjustments

    • The old model had breasts positioned too high, making the upper body appear longer than normal. The new model has a more natural proportion.

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    • Anatomically, breasts should align closer to the elbow level, where the upper arm and forearm connect.

    • However, I couldn’t lower the breasts too much because it would cause clipping issues with animations. Fixing this would require modifying a massive number of animations, which would be too much work. So, I settled on a balanced solution.

    • Additionally, the new model’s skin tone is slightly more reddish than before. While yellow undertones are typical for Asian skin, I found that a redder tone looks better in-game.

    • I also varied the skin tones among characters to avoid everyone looking identical. For example, girls with smaller chests tend to have a slightly more yellow skin tone.

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  3. Waist Optimization

    • Falcom's models had excessively thin waists, which didn’t match real human proportions.

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    • Increasing waist width actually improves realism and enhances immersion without making the character look bad.

  4. Shoulder Width Adjustment

    • The new model has slightly broader shoulders, preventing the top-heavy look where the lower body appeared wider than the upper body.

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  5. Elbow Joint Refinement

    • The old model had sharp, unnatural elbow joints, which have now been smoothed out.

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  6. Foot Size Optimization

    • The old model's feet were too large, which made the characters look awkward.

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  7. Hand Detail Enhancement

    • The new model features a denser mesh for hands, improving curves and details.

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  8. Climbing Stairs Optimization

    • Why did I include this in the body adjustments?

    • Previously, you probably never spent much time on stairs because there was nothing interesting to see.

    • But this time, I want you to take your time climbing stairs!

    • If you look closely, you’ll notice improvements in back details. The old model had visible polygon edges, while the new model has smoother curves.

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  9. Comprehensive Character Model Overhaul

    • I created fully nude models for multiple playable female characters and most NPCs.

    • Each character now features different breast sizes, skin tones, and details. Some characters have body hair, while others don’t.

    • Since 3Dmigoto doesn't work in Kai no Kiseki, adjusting colors was extremely tedious. Every small color tweak required entering the game, checking the changes, then exiting.

    • My PC isn't very powerful, so my computer froze multiple times throughout the process—it was truly painful.

    • In Kuro1/Kuro2, many players requested a nude mod for Quatre. To make Quatre feel more feminine, I even gave her a new hairstyle.

I tried to ensure that each model has slight differences—whether it's in the size of the areolae, the shape of the breasts, skin tone variations, or the presence of body hair.

For flat-chested characters, I didn’t strictly follow the official design. Instead, I gave them a slight breast curve, which I believe is more appealing.

There are still many models that I haven’t showcased in screenshots, so I encourage you to explore them in-game!
Main character

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NPC

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In total, I created over 200+ models, covering nearly the entire game experience.

Part 2: Clothing Adjustments

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In the Kuro no Kiseki 1 and Kuro no Kiseki 2 mods, I added a large number of outfits, including those from Hajimari no Kiseki and Sen no Kiseki. However, when I personally play the game, I often find myself using only a few outfits, and there are many clothes that I barely look at. I wonder if you all experience the same thing.

Therefore, when creating mods for Kai no Kiseki, I decided not to create a large number of outfits all at once.

  1. First, I hope you all use the nude models more because they have been finely optimized with a new body model.

  2. Second, I plan to slowly add more outfits over time, instead of making everything at once.

Since this time I feminized Quatre (chr0004), and added some characters that were already playable as females, the full list is as follows:

  • Agnes (chr5001)

  • Feri (chr5003)

  • Risette (chr5005)

  • Judith (chr5007)

  • Elaine (chr5110)

  • Fie (chr5112)

  • Rixia (chr5113)

  • Renne (chr5114)

  • Shizuna (chr5117)

  • Nadia (chr5119)

  • Jolda (chr5120)

  • Altina (chr5121)

  • Lapis (chr5122)

  • Celis (chr5302)

  • Towa (chr5327)

A total of 16 female characters.

In Kuro no Kiseki 1/2, because 3Dmigoto can be used, I was able to set multiple forms for each outfit. But in Kai no Kiseki, 3Dmigoto cannot be used, so outfits can only be handled through mdl files.

This means:

  • In the past, different forms could be switched in the same mdl file, but now each form requires a separate mdl file.

  • Every additional outfit will lead to more options in the menu, making the process of changing clothes more cumbersome.

Trade-offs in Outfit Quantity

Due to these limitations, I decided to:

  • Keep only the original form and the nude form for each outfit.

  • This means for every new outfit I make, I need to create 16 (characters) × 2 (forms) = 32 models.

  • Players would need to purchase items 32 times in the shop to get all the forms of the outfit.

Additionally, many plot scenes in Kai no Kiseki force characters to switch back to their official starting outfits, so I decided:

  • Replace the original outfits with new ones, so they will appear during plot scenes.

  • The original outfits that are replaced can be purchased in the shop later on.


Outfit Introductions

I will try to choose outfits that match the original style to maintain the immersion of the game.

Quatre (chr0004)

At first, I wanted to keep his robe and create several variants, but after three days of attempts, I couldn't get a satisfactory result. I even encountered a bug that caused his face to deform. Eventually, I gave up on the original plan and chose the current outfit.

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Agnes (chr5001)

  • I chose a cute style outfit for her.

  • The Goddess outfit underwent a lot of modifications:

      Reveal hidden contents

    Snipaste_2025-04-04_12-13-16.png.638229f40cb224e137dd1e0f721f0876.png

    • Adjusted the front and back skirt physics, with each change requiring a game test, which was very time-consuming.

    • The original Goddess outfit had too much fabric, especially the huge skirt, which didn't fit the idea of sexy & nude mod.

    • I kept some features but kept only the front and back fabric pieces, making her look more shy.

        Reveal hidden contents

       

       

Feri (chr5003)

  • I gave her thong underwear; if you observe carefully...

      Reveal hidden contents

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Risette (chr5005)

  • As a future bionic humanoid, I chose some high-tech style outfits for her.

  • I kept the MTSC logo on her chest.

      Reveal hidden contents

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Judith (chr5007)

  • As an actress, stage costumes suit her the best.

  • The skirt physics in Kai no Kiseki is difficult to adjust, so I spent a lot of time optimizing her skirt.

      Reveal hidden contents

    Snipaste_2025-04-04_12-10-36.png.6af9a85e4febe4eaa6eff9692ddbfc5b.png

     

Elaine (chr5110)

  • As a Grade A Bracer and Van's first love, she should be quite popular, right?

  • I designed her a tight and sexy outfit, of course, black stockings are her trademark.

      Reveal hidden contents

    Snipaste_2025-04-04_12-09-54.png.dd219d9e64321185894236727f1800fb.png

     

Fie (chr5112)

  • As a Bracer, most of her skills are green-themed, so I incorporated some green elements into her outfit design.

      Reveal hidden contents

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Rixia (chr5113)

  • I used the outfit I created in Hajimari no Kiseki, as it suits her the best.

  • Falcom deliberately suppressed her skirt physics, causing it not to float up.

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  • But I felt this was unreasonable, so I let her skirt float freely, and now you can easily see her...

      Reveal hidden contents

     

     

Renne (chr5114)

  • As Falcom’s princess, she should have new outfits.

  • I will create new outfits for her in the future DLC.

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Shizuna (chr5117)

  • She has a lot of screen time in both Kuro 1 and Kuro 2, but Kai no Kiseki has not given her new clothes.

  • So I decided to design her a Silver Killer outfit.

      Reveal hidden contents

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  • I tried to make her “nipple cover” not move with her breast movement, tested it for a long time, and finally achieved it.

  • You can see her breasts popping out when she runs, and I think it's fun.

      Reveal hidden contents

     

     

Nadia (chr5119)

  • As a cute girl, she needs a cute style outfit.

  • I kept her 3&9 logo.

      Reveal hidden contents

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Jolda (chr5120)

  • She doesn’t have much screen time, but she has multiple outfits in the plot.

  • I designed several versions, including with and without a hat, and imagined her left hand hiding a black shadow.

      Reveal hidden contents

    Snipaste_2025-04-04_12-02-01.png.62b8b539f999baf7e183934e5f5e3936.png

     

Altina (chr5121)

  • I gave her a low-cut design for her outfit. There were multiple versions of the initial plan, but I ended up keeping the current design.

      Reveal hidden contents

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Lapis (chr5122)

  • For Lapis, I’m actually not satisfied with this outfit, but since I’ve been working on it for so long, I’ll release it anyway. If I find a more suitable outfit later, I’ll replace it.
      Reveal hidden contents

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Celis (chr5302)

  • Since I couldn’t find a suitable outfit for her, I kept the original church knight style, but modified the skirt and chest design.

      Reveal hidden contents

    Snipaste_2025-04-04_14-10-03.png.808f1563d1aa831fe76879e61c3d4a51.png

     

Towa (chr5327)

  • As a character with a relatively low presence, Falcom hasn’t changed her outfit for 3 consecutive games, so I decided to give her a checkered pattern outfit, reflecting a gentle girl’s temperament.

      Reveal hidden contents

    Snipaste_2025-04-04_12-02-45.png.5342d4702dcb621c382292e5af9c85ce.png

     


DLC Outfits

  • This DLC includes only a summer swimsuit with 16 characters, each having one.

  • Future DLC outfits will follow this standard, with each character having one, to reduce the workload.

      Reveal hidden contents

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Mod Installation Instructions:

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Copy all files from the current directory to the game’s root directory.
Without DLC activation, additional outfits can only be purchased in stores.

The official outfits of the main characters have been replaced. Some cutscenes will forcibly switch outfits, so replacing the default outfits ensures the best gaming experience.

1. Additional DLC outfits can be purchased at the following three stores:

  • Newspaper & Tobacco Shop "Melrose"

  • ZCF Drone Store

  • Epstein Workshop

2. Montmartre offers bathwear and the replaced default outfits.

Message from the Mod Creator

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I've always enjoyed the process of creating mods, and I sincerely appreciate everyone’s support and enthusiasm. However, producing high-quality mods requires a significant investment of time and effort, involving modeling, texturing, animation optimization, and more. Sometimes, additional tools and resources are also necessary.

Many people may believe that mods should be shared for free, but the reality is that "working for passion alone" cannot sustain long-term creation. A free model means I can only work on mods in my spare time, but if I want to make them more refined and professional, I must dedicate even more time and resources.

In fact, while developing the Kuro no Kiseki mod—especially in the past two months—I have worked almost 10+ hours a day without rest. At times, I rack my brain trying to bring ideas to life, testing multiple solutions, scrapping and reworking everything just to achieve a more satisfying result.

Modeling, texturing, rigging adjustments, physics optimization—each detail requires patience and meticulous refinement. These efforts are not just a matter of time but also a process of accumulating skill and experience. If this were just a casual hobby, I wouldn’t invest this much, but since I’ve taken it seriously, I want it to reach the highest possible standard.

However, the reality is that the effort put in and the returns received are not proportional. Without proper support, I would eventually burn out and be forced to abandon modding altogether.

I don’t want financial constraints to stop me from creating, but I also need to face reality. The mod is not being sold for profit, but rather to ensure that I can continue dedicating my time and resources to producing even better content.

If you like my mod and wish to support me, that would be the greatest encouragement—and it would allow me to continue improving this mod series. Thank you for your understanding and support!

 

I would like to express my sincere gratitude to @amorrow28. He has not only developed many useful MOD tools but has also been tirelessly solving various issues on the forums, providing immense support to the entire MOD community. Additionally, he has written numerous tutorials, helping more people get started and dive deeper into MOD creation. Without his contributions, many MOD projects would have been much more difficult to accomplish.

If possible, I hope amorrow28 can set up a donation channel, allowing those who appreciate his work and assistance to support him in a meaningful way. Once again, thank you, amorrow28, for all your hard work!


Mod Access: Purchase Link – $10
If your CLE version is the Steam version, and it will automatically update to version 1.02, which will cause all breasts to collapse. The solution is to download the 1.01 patch and copy it back to the game’s root directory. So far, no issues have been found.
Update1.01.rar

name.rar 17.41 kB · 26 downloads


The quality of your mods is incredible, 大佬! I would pay for just that very cute Towa outfit - the entire mod is a steal!

Posted (edited)
5 hours ago, lakovic said:

Kai no Kiseki Mod Sexy & Nudev1.0
Hello everyone, sorry to keep you waiting. I finally bring you the brand-new *Kai no Kiseki Sexy & Nude v1.0* mod. This might be the mod I’ve spent the most time on so far.
As usual, I'll start by sharing a gameplay screenshot as a representative image for this mod.

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Next, I will introduce this mod in two main parts.

Part 1: Body Adjustments

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Ever since finishing the Hajimari no Kiseki remake mod, I’ve been thinking about how to improve Falcom’s original body model. However, Falcom's default body mesh was just too poor. I optimized multiple versions but was never satisfied. In the end, I decided to create a completely new body from scratch, which took me at least three months to develop.

Just as I was working on this, the PC version of Kuro no Kiseki was released. So, I made up my mind to go all-in and use this new body model to create an entirely fresh mod.

Looking at the comparison image below, which model do you think looks better at first glance?

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Left: Kuro1/Kuro2 Model | Right: New Model

Improvements:

  1. Better Textures

    • This time, all body textures are 2K resolution, providing a much better visual experience. You can now see finer details, including textures on certain body parts.

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      Snipaste_2025-04-03_22-18-58.jpg.a702b970ee9a66255cd3815fcb19c4bf.jpgSnipaste_2025-04-03_22-19-53.jpg.2231657cec8072ea26c7c2137c1c3ab9.jpg

       

    • I actually tried 4K textures, but the game crashed. I'm not sure if it's due to my PC's hardware limitations or if Falcom simply doesn't support textures beyond 2K.

    • The two areas that everyone cares about the most, the upper and lower body, have both been optimized. They now look more realistic and clearer. The model includes a large number of details.

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  2. Proportional Adjustments

    • The old model had breasts positioned too high, making the upper body appear longer than normal. The new model has a more natural proportion.

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    • Anatomically, breasts should align closer to the elbow level, where the upper arm and forearm connect.

    • However, I couldn’t lower the breasts too much because it would cause clipping issues with animations. Fixing this would require modifying a massive number of animations, which would be too much work. So, I settled on a balanced solution.

    • Additionally, the new model’s skin tone is slightly more reddish than before. While yellow undertones are typical for Asian skin, I found that a redder tone looks better in-game.

    • I also varied the skin tones among characters to avoid everyone looking identical. For example, girls with smaller chests tend to have a slightly more yellow skin tone.

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  3. Waist Optimization

    • Falcom's models had excessively thin waists, which didn’t match real human proportions.

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    • Increasing waist width actually improves realism and enhances immersion without making the character look bad.

  4. Shoulder Width Adjustment

    • The new model has slightly broader shoulders, preventing the top-heavy look where the lower body appeared wider than the upper body.

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  5. Elbow Joint Refinement

    • The old model had sharp, unnatural elbow joints, which have now been smoothed out.

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  6. Foot Size Optimization

    • The old model's feet were too large, which made the characters look awkward.

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  7. Hand Detail Enhancement

    • The new model features a denser mesh for hands, improving curves and details.

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  8. Climbing Stairs Optimization

    • Why did I include this in the body adjustments?

    • Previously, you probably never spent much time on stairs because there was nothing interesting to see.

    • But this time, I want you to take your time climbing stairs!

    • If you look closely, you’ll notice improvements in back details. The old model had visible polygon edges, while the new model has smoother curves.

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  9. Comprehensive Character Model Overhaul

    • I created fully nude models for multiple playable female characters and most NPCs.

    • Each character now features different breast sizes, skin tones, and details. Some characters have body hair, while others don’t.

    • Since 3Dmigoto doesn't work in Kai no Kiseki, adjusting colors was extremely tedious. Every small color tweak required entering the game, checking the changes, then exiting.

    • My PC isn't very powerful, so my computer froze multiple times throughout the process—it was truly painful.

    • In Kuro1/Kuro2, many players requested a nude mod for Quatre. To make Quatre feel more feminine, I even gave her a new hairstyle.

I tried to ensure that each model has slight differences—whether it's in the size of the areolae, the shape of the breasts, skin tone variations, or the presence of body hair.

For flat-chested characters, I didn’t strictly follow the official design. Instead, I gave them a slight breast curve, which I believe is more appealing.

There are still many models that I haven’t showcased in screenshots, so I encourage you to explore them in-game!
Main character

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NPC

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In total, I created over 200+ models, covering nearly the entire game experience.

Part 2: Clothing Adjustments

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In the Kuro no Kiseki 1 and Kuro no Kiseki 2 mods, I added a large number of outfits, including those from Hajimari no Kiseki and Sen no Kiseki. However, when I personally play the game, I often find myself using only a few outfits, and there are many clothes that I barely look at. I wonder if you all experience the same thing.

Therefore, when creating mods for Kai no Kiseki, I decided not to create a large number of outfits all at once.

  1. First, I hope you all use the nude models more because they have been finely optimized with a new body model.

  2. Second, I plan to slowly add more outfits over time, instead of making everything at once.

Since this time I feminized Quatre (chr0004), and added some characters that were already playable as females, the full list is as follows:

  • Agnes (chr5001)

  • Feri (chr5003)

  • Risette (chr5005)

  • Judith (chr5007)

  • Elaine (chr5110)

  • Fie (chr5112)

  • Rixia (chr5113)

  • Renne (chr5114)

  • Shizuna (chr5117)

  • Nadia (chr5119)

  • Jolda (chr5120)

  • Altina (chr5121)

  • Lapis (chr5122)

  • Celis (chr5302)

  • Towa (chr5327)

A total of 16 female characters.

In Kuro no Kiseki 1/2, because 3Dmigoto can be used, I was able to set multiple forms for each outfit. But in Kai no Kiseki, 3Dmigoto cannot be used, so outfits can only be handled through mdl files.

This means:

  • In the past, different forms could be switched in the same mdl file, but now each form requires a separate mdl file.

  • Every additional outfit will lead to more options in the menu, making the process of changing clothes more cumbersome.

Trade-offs in Outfit Quantity

Due to these limitations, I decided to:

  • Keep only the original form and the nude form for each outfit.

  • This means for every new outfit I make, I need to create 16 (characters) × 2 (forms) = 32 models.

  • Players would need to purchase items 32 times in the shop to get all the forms of the outfit.

Additionally, many plot scenes in Kai no Kiseki force characters to switch back to their official starting outfits, so I decided:

  • Replace the original outfits with new ones, so they will appear during plot scenes.

  • The original outfits that are replaced can be purchased in the shop later on.


Outfit Introductions

I will try to choose outfits that match the original style to maintain the immersion of the game.

Quatre (chr0004)

At first, I wanted to keep his robe and create several variants, but after three days of attempts, I couldn't get a satisfactory result. I even encountered a bug that caused his face to deform. Eventually, I gave up on the original plan and chose the current outfit.

  Reveal hidden contents

Snipaste_2025-04-04_12-14-01.png.0a4b2b014f05b24680df99831b11a891.png

Agnes (chr5001)

  • I chose a cute style outfit for her.

  • The Goddess outfit underwent a lot of modifications:

      Reveal hidden contents

    Snipaste_2025-04-04_12-13-16.png.638229f40cb224e137dd1e0f721f0876.png

    • Adjusted the front and back skirt physics, with each change requiring a game test, which was very time-consuming.

    • The original Goddess outfit had too much fabric, especially the huge skirt, which didn't fit the idea of sexy & nude mod.

    • I kept some features but kept only the front and back fabric pieces, making her look more shy.

        Reveal hidden contents

       

       

Feri (chr5003)

  • I gave her thong underwear; if you observe carefully...

      Reveal hidden contents

    Snipaste_2025-04-04_12-12-28.png.126c79cce845950f8347292ece7503db.png

     

Risette (chr5005)

  • As a future bionic humanoid, I chose some high-tech style outfits for her.

  • I kept the MTSC logo on her chest.

      Reveal hidden contents

    Snipaste_2025-04-04_12-07-30.png.9fdbb2e92713b36ae2220ba6555d4b66.png

     

Judith (chr5007)

  • As an actress, stage costumes suit her the best.

  • The skirt physics in Kai no Kiseki is difficult to adjust, so I spent a lot of time optimizing her skirt.

      Reveal hidden contents

    Snipaste_2025-04-04_12-10-36.png.6af9a85e4febe4eaa6eff9692ddbfc5b.png

     

Elaine (chr5110)

  • As a Grade A Bracer and Van's first love, she should be quite popular, right?

  • I designed her a tight and sexy outfit, of course, black stockings are her trademark.

      Reveal hidden contents

    Snipaste_2025-04-04_12-09-54.png.dd219d9e64321185894236727f1800fb.png

     

Fie (chr5112)

  • As a Bracer, most of her skills are green-themed, so I incorporated some green elements into her outfit design.

      Reveal hidden contents

    Snipaste_2025-04-04_12-11-50.png.cb96b1d7f6f7599e0833891483e8ab26.png

     

Rixia (chr5113)

  • I used the outfit I created in Hajimari no Kiseki, as it suits her the best.

  • Falcom deliberately suppressed her skirt physics, causing it not to float up.

      Reveal hidden contents

    Snipaste_2025-04-04_12-11-08.png.4e41cc4ac68678d8ae70be0e352ad6f5.png

     

  • But I felt this was unreasonable, so I let her skirt float freely, and now you can easily see her...

      Reveal hidden contents

     

     

Renne (chr5114)

  • As Falcom’s princess, she should have new outfits.

  • I will create new outfits for her in the future DLC.

      Reveal hidden contents

    Snipaste_2025-04-04_12-06-44.png.cb1322be67f49bfb70e28698b0c7cfe0.png

     

Shizuna (chr5117)

  • She has a lot of screen time in both Kuro 1 and Kuro 2, but Kai no Kiseki has not given her new clothes.

  • So I decided to design her a Silver Killer outfit.

      Reveal hidden contents

    Snipaste_2025-04-04_12-00-55.png.3981e6caea831937bba82f9b902c4649.png

     

  • I tried to make her “nipple cover” not move with her breast movement, tested it for a long time, and finally achieved it.

  • You can see her breasts popping out when she runs, and I think it's fun.

      Reveal hidden contents

     

     

Nadia (chr5119)

  • As a cute girl, she needs a cute style outfit.

  • I kept her 3&9 logo.

      Reveal hidden contents

    Snipaste_2025-04-04_12-08-09.png.a6b3a3eaaf8e2bb9caf6887a60d9c763.png

     

Jolda (chr5120)

  • She doesn’t have much screen time, but she has multiple outfits in the plot.

  • I designed several versions, including with and without a hat, and imagined her left hand hiding a black shadow.

      Reveal hidden contents

    Snipaste_2025-04-04_12-02-01.png.62b8b539f999baf7e183934e5f5e3936.png

     

Altina (chr5121)

  • I gave her a low-cut design for her outfit. There were multiple versions of the initial plan, but I ended up keeping the current design.

      Reveal hidden contents

    Snipaste_2025-04-04_12-08-58.png.c1a56f028fc1f7a0df3a175c5f3f73fd.png

     

Lapis (chr5122)

  • For Lapis, I’m actually not satisfied with this outfit, but since I’ve been working on it for so long, I’ll release it anyway. If I find a more suitable outfit later, I’ll replace it.
      Reveal hidden contents

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Celis (chr5302)

  • Since I couldn’t find a suitable outfit for her, I kept the original church knight style, but modified the skirt and chest design.

      Reveal hidden contents

    Snipaste_2025-04-04_14-10-03.png.808f1563d1aa831fe76879e61c3d4a51.png

     

Towa (chr5327)

  • As a character with a relatively low presence, Falcom hasn’t changed her outfit for 3 consecutive games, so I decided to give her a checkered pattern outfit, reflecting a gentle girl’s temperament.

      Reveal hidden contents

    Snipaste_2025-04-04_12-02-45.png.5342d4702dcb621c382292e5af9c85ce.png

     


DLC Outfits

  • This DLC includes only a summer swimsuit with 16 characters, each having one.

  • Future DLC outfits will follow this standard, with each character having one, to reduce the workload.

      Reveal hidden contents

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Mod Installation Instructions:

  Reveal hidden contents

Copy all files from the current directory to the game’s root directory.
Without DLC activation, additional outfits can only be purchased in stores.

The official outfits of the main characters have been replaced. Some cutscenes will forcibly switch outfits, so replacing the default outfits ensures the best gaming experience.

1. Additional DLC outfits can be purchased at the following three stores:

  • Newspaper & Tobacco Shop "Melrose"

  • ZCF Drone Store

  • Epstein Workshop

2. Montmartre offers bathwear and the replaced default outfits.

Message from the Mod Creator

  Reveal hidden contents

I've always enjoyed the process of creating mods, and I sincerely appreciate everyone’s support and enthusiasm. However, producing high-quality mods requires a significant investment of time and effort, involving modeling, texturing, animation optimization, and more. Sometimes, additional tools and resources are also necessary.

Many people may believe that mods should be shared for free, but the reality is that "working for passion alone" cannot sustain long-term creation. A free model means I can only work on mods in my spare time, but if I want to make them more refined and professional, I must dedicate even more time and resources.

In fact, while developing the Kuro no Kiseki mod—especially in the past two months—I have worked almost 10+ hours a day without rest. At times, I rack my brain trying to bring ideas to life, testing multiple solutions, scrapping and reworking everything just to achieve a more satisfying result.

Modeling, texturing, rigging adjustments, physics optimization—each detail requires patience and meticulous refinement. These efforts are not just a matter of time but also a process of accumulating skill and experience. If this were just a casual hobby, I wouldn’t invest this much, but since I’ve taken it seriously, I want it to reach the highest possible standard.

However, the reality is that the effort put in and the returns received are not proportional. Without proper support, I would eventually burn out and be forced to abandon modding altogether.

I don’t want financial constraints to stop me from creating, but I also need to face reality. The mod is not being sold for profit, but rather to ensure that I can continue dedicating my time and resources to producing even better content.

If you like my mod and wish to support me, that would be the greatest encouragement—and it would allow me to continue improving this mod series. Thank you for your understanding and support!

 

I would like to express my sincere gratitude to @amorrow28. He has not only developed many useful MOD tools but has also been tirelessly solving various issues on the forums, providing immense support to the entire MOD community. Additionally, he has written numerous tutorials, helping more people get started and dive deeper into MOD creation. Without his contributions, many MOD projects would have been much more difficult to accomplish.

If possible, I hope amorrow28 can set up a donation channel, allowing those who appreciate his work and assistance to support him in a meaningful way. Once again, thank you, amorrow28, for all your hard work!


Mod Access: Purchase Link – $10
If your CLE version is the Steam version, and it will automatically update to version 1.02, which will cause all breasts to collapse. The solution is to download the 1.01 patch and copy it back to the game’s root directory. So far, no issues have been found.
Re-uploaded the game's 1.01 patch
Kai.no.Kisek_Update1.01.rar

name.rar 17.41 kB · 50 downloads

 

Yippee! I look forward to grabbing this once the official english version is out in the fall. Thanks for the amazing work. Btw I think some of the images for Agnes and Rixia don't work, on the 2nd spoilers.

Edited by SonicMan1234
Posted
16 hours ago, lakovic said:

Kai no Kiseki Mod Sexy & Nudev1.0
Hello everyone, sorry to keep you waiting. I finally bring you the brand-new *Kai no Kiseki Sexy & Nude v1.0* mod. This might be the mod I’ve spent the most time on so far.
As usual, I'll start by sharing a gameplay screenshot as a representative image for this mod.

  Reveal hidden contents

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Next, I will introduce this mod in two main parts.

Part 1: Body Adjustments

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Ever since finishing the Hajimari no Kiseki remake mod, I’ve been thinking about how to improve Falcom’s original body model. However, Falcom's default body mesh was just too poor. I optimized multiple versions but was never satisfied. In the end, I decided to create a completely new body from scratch, which took me at least three months to develop.

Just as I was working on this, the PC version of Kai no Kiseki was released. So, I made up my mind to go all-in and use this new body model to create an entirely fresh mod.

Looking at the comparison image below, which model do you think looks better at first glance?

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1.png.4bcb8c8b463932345fe3fd7e5fc70a99.png

Left: Kuro1/Kuro2 Model | Right: New Model

Improvements:

  1. Better Textures

    • This time, all body textures are 2K resolution, providing a much better visual experience. You can now see finer details, including textures on certain body parts.

        Reveal hidden contents

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    • I actually tried 4K textures, but the game crashed. I'm not sure if it's due to my PC's hardware limitations or if Falcom simply doesn't support textures beyond 2K.

    • The two areas that everyone cares about the most, the upper and lower body, have both been optimized. They now look more realistic and clearer. The model includes a large number of details.

        Reveal hidden contents

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  2. Proportional Adjustments

    • The old model had breasts positioned too high, making the upper body appear longer than normal. The new model has a more natural proportion.

        Reveal hidden contents

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    • Anatomically, breasts should align closer to the elbow level, where the upper arm and forearm connect.

    • However, I couldn’t lower the breasts too much because it would cause clipping issues with animations. Fixing this would require modifying a massive number of animations, which would be too much work. So, I settled on a balanced solution.

    • Additionally, the new model’s skin tone is slightly more reddish than before. While yellow undertones are typical for Asian skin, I found that a redder tone looks better in-game.

    • I also varied the skin tones among characters to avoid everyone looking identical. For example, girls with smaller chests tend to have a slightly more yellow skin tone.

        Reveal hidden contents

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  3. Waist Optimization

    • Falcom's models had excessively thin waists, which didn’t match real human proportions.

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    • Increasing waist width actually improves realism and enhances immersion without making the character look bad.

  4. Shoulder Width Adjustment

    • The new model has slightly broader shoulders, preventing the top-heavy look where the lower body appeared wider than the upper body.

        Reveal hidden contents

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  5. Elbow Joint Refinement

    • The old model had sharp, unnatural elbow joints, which have now been smoothed out.

        Reveal hidden contents

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  6. Foot Size Optimization

    • The old model's feet were too large, which made the characters look awkward.

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  7. Hand Detail Enhancement

    • The new model features a denser mesh for hands, improving curves and details.

        Reveal hidden contents

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  8. Climbing Stairs Optimization

    • Why did I include this in the body adjustments?

    • Previously, you probably never spent much time on stairs because there was nothing interesting to see.

    • But this time, I want you to take your time climbing stairs!

    • If you look closely, you’ll notice improvements in back details. The old model had visible polygon edges, while the new model has smoother curves.

        Reveal hidden contents

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  9. Comprehensive Character Model Overhaul

    • I created fully nude models for multiple playable female characters and most NPCs.

    • Each character now features different breast sizes, skin tones, and details. Some characters have body hair, while others don’t.

    • Since 3Dmigoto doesn't work in Kai no Kiseki, adjusting colors was extremely tedious. Every small color tweak required entering the game, checking the changes, then exiting.

    • My PC isn't very powerful, so my computer froze multiple times throughout the process—it was truly painful.

    • In Kuro1/Kuro2, many players requested a nude mod for Quatre. To make Quatre feel more feminine, I even gave her a new hairstyle.

I tried to ensure that each model has slight differences—whether it's in the size of the areolae, the shape of the breasts, skin tone variations, or the presence of body hair.

For flat-chested characters, I didn’t strictly follow the official design. Instead, I gave them a slight breast curve, which I believe is more appealing.

There are still many models that I haven’t showcased in screenshots, so I encourage you to explore them in-game!
Main character

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NPC

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In total, I created over 200+ models, covering nearly the entire game experience.

Part 2: Clothing Adjustments

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In the Kuro no Kiseki 1 and Kuro no Kiseki 2 mods, I added a large number of outfits, including those from Hajimari no Kiseki and Sen no Kiseki. However, when I personally play the game, I often find myself using only a few outfits, and there are many clothes that I barely look at. I wonder if you all experience the same thing.

Therefore, when creating mods for Kai no Kiseki, I decided not to create a large number of outfits all at once.

  1. First, I hope you all use the nude models more because they have been finely optimized with a new body model.

  2. Second, I plan to slowly add more outfits over time, instead of making everything at once.

Since this time I feminized Quatre (chr0004), and added some characters that were already playable as females, the full list is as follows:

  • Agnes (chr5001)

  • Feri (chr5003)

  • Risette (chr5005)

  • Judith (chr5007)

  • Elaine (chr5110)

  • Fie (chr5112)

  • Rixia (chr5113)

  • Renne (chr5114)

  • Shizuna (chr5117)

  • Nadia (chr5119)

  • Jolda (chr5120)

  • Altina (chr5121)

  • Lapis (chr5122)

  • Celis (chr5302)

  • Towa (chr5327)

A total of 16 female characters.

In Kuro no Kiseki 1/2, because 3Dmigoto can be used, I was able to set multiple forms for each outfit. But in Kai no Kiseki, 3Dmigoto cannot be used, so outfits can only be handled through mdl files.

This means:

  • In the past, different forms could be switched in the same mdl file, but now each form requires a separate mdl file.

  • Every additional outfit will lead to more options in the menu, making the process of changing clothes more cumbersome.

Trade-offs in Outfit Quantity

Due to these limitations, I decided to:

  • Keep only the original form and the nude form for each outfit.

  • This means for every new outfit I make, I need to create 16 (characters) × 2 (forms) = 32 models.

  • Players would need to purchase items 32 times in the shop to get all the forms of the outfit.

Additionally, many plot scenes in Kai no Kiseki force characters to switch back to their official starting outfits, so I decided:

  • Replace the original outfits with new ones, so they will appear during plot scenes.

  • The original outfits that are replaced can be purchased in the shop later on.


Outfit Introductions

I will try to choose outfits that match the original style to maintain the immersion of the game.

Quatre (chr0004)

At first, I wanted to keep his robe and create several variants, but after three days of attempts, I couldn't get a satisfactory result. I even encountered a bug that caused his face to deform. Eventually, I gave up on the original plan and chose the current outfit.

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Agnes (chr5001)

  • I chose a cute style outfit for her.

  • The Goddess outfit underwent a lot of modifications:

      Reveal hidden contents

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    • Adjusted the front and back skirt physics, with each change requiring a game test, which was very time-consuming.

    • The original Goddess outfit had too much fabric, especially the huge skirt, which didn't fit the idea of sexy & nude mod.

    • I kept some features but kept only the front and back fabric pieces, making her look more shy.

        Reveal hidden contents

       

       

Feri (chr5003)

  • I gave her thong underwear; if you observe carefully...

      Reveal hidden contents

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Risette (chr5005)

  • As a future bionic humanoid, I chose some high-tech style outfits for her.

  • I kept the MTSC logo on her chest.

      Reveal hidden contents

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Judith (chr5007)

  • As an actress, stage costumes suit her the best.

  • The skirt physics in Kai no Kiseki is difficult to adjust, so I spent a lot of time optimizing her skirt.

      Reveal hidden contents

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Elaine (chr5110)

  • As a Grade A Bracer and Van's first love, she should be quite popular, right?

  • I designed her a tight and sexy outfit, of course, black stockings are her trademark.

      Reveal hidden contents

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Fie (chr5112)

  • As a Bracer, most of her skills are green-themed, so I incorporated some green elements into her outfit design.

      Reveal hidden contents

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Rixia (chr5113)

  • I used the outfit I created in Hajimari no Kiseki, as it suits her the best.

  • Falcom deliberately suppressed her skirt physics, causing it not to float up.

      Reveal hidden contents

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  • But I felt this was unreasonable, so I let her skirt float freely, and now you can easily see her...

      Hide contents

     

     

Renne (chr5114)

  • As Falcom’s princess, she should have new outfits.

  • I will create new outfits for her in the future DLC.

      Reveal hidden contents

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Shizuna (chr5117)

  • She has a lot of screen time in both Kuro 1 and Kuro 2, but Kai no Kiseki has not given her new clothes.

  • So I decided to design her a Silver Killer outfit.

      Reveal hidden contents

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  • I tried to make her “nipple cover” not move with her breast movement, tested it for a long time, and finally achieved it.

  • You can see her breasts popping out when she runs, and I think it's fun.

      Reveal hidden contents

     

     

Nadia (chr5119)

  • As a cute girl, she needs a cute style outfit.

  • I kept her 3&9 logo.

      Reveal hidden contents

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Jolda (chr5120)

  • She doesn’t have much screen time, but she has multiple outfits in the plot.

  • I designed several versions, including with and without a hat, and imagined her left hand hiding a black shadow.

      Reveal hidden contents

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Altina (chr5121)

  • I gave her a low-cut design for her outfit. There were multiple versions of the initial plan, but I ended up keeping the current design.

      Reveal hidden contents

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Lapis (chr5122)

  • For Lapis, I’m actually not satisfied with this outfit, but since I’ve been working on it for so long, I’ll release it anyway. If I find a more suitable outfit later, I’ll replace it.
      Reveal hidden contents

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Celis (chr5302)

  • Since I couldn’t find a suitable outfit for her, I kept the original church knight style, but modified the skirt and chest design.

      Reveal hidden contents

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Towa (chr5327)

  • As a character with a relatively low presence, Falcom hasn’t changed her outfit for 3 consecutive games, so I decided to give her a checkered pattern outfit, reflecting a gentle girl’s temperament.

      Reveal hidden contents

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DLC Outfits

  • This DLC includes only a summer swimsuit with 16 characters, each having one.

  • Future DLC outfits will follow this standard, with each character having one, to reduce the workload.

      Reveal hidden contents

    Snipaste_2025-04-04_14-14-45.png.7fb7aeed6a0a69d1506e93a7a5125de1.png

     

 

How to obtain the outfits:

  Hide contents
  • Additional DLC outfits can be purchased from the following three shops:

    • Merrose Newspaper & Cigarettes

        Reveal hidden contents

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    • ZCF Drone Shop

        Reveal hidden contents

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    • Epstein Foundation Workshop

        Reveal hidden contents

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  • Bath towels and the replaced default outfits can be purchased from Montmartre.

      Reveal hidden contents

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Mod Installation Instructions:

  Hide contents

Copy all files from the current directory to the game’s root directory.
Without DLC activation, additional outfits can only be purchased in stores.

The official outfits of the main characters have been replaced. Some cutscenes will forcibly switch outfits, so replacing the default outfits ensures the best gaming experience.

1. Additional DLC outfits can be purchased at the following three stores:

  • Newspaper & Tobacco Shop "Melrose"

  • ZCF Drone Store

  • Epstein Workshop

2. Montmartre offers bathwear and the replaced default outfits.

Message from the Mod Creator

  Hide contents

I've always enjoyed the process of creating mods, and I sincerely appreciate everyone’s support and enthusiasm. However, producing high-quality mods requires a significant investment of time and effort, involving modeling, texturing, animation optimization, and more. Sometimes, additional tools and resources are also necessary.

Many people may believe that mods should be shared for free, but the reality is that "working for passion alone" cannot sustain long-term creation. A free model means I can only work on mods in my spare time, but if I want to make them more refined and professional, I must dedicate even more time and resources.

In fact, while developing the Kuro no Kiseki mod—especially in the past two months—I have worked almost 10+ hours a day without rest. At times, I rack my brain trying to bring ideas to life, testing multiple solutions, scrapping and reworking everything just to achieve a more satisfying result.

Modeling, texturing, rigging adjustments, physics optimization—each detail requires patience and meticulous refinement. These efforts are not just a matter of time but also a process of accumulating skill and experience. If this were just a casual hobby, I wouldn’t invest this much, but since I’ve taken it seriously, I want it to reach the highest possible standard.

However, the reality is that the effort put in and the returns received are not proportional. Without proper support, I would eventually burn out and be forced to abandon modding altogether.

I don’t want financial constraints to stop me from creating, but I also need to face reality. The mod is not being sold for profit, but rather to ensure that I can continue dedicating my time and resources to producing even better content.

If you like my mod and wish to support me, that would be the greatest encouragement—and it would allow me to continue improving this mod series. Thank you for your understanding and support!

 

I would like to express my sincere gratitude to @amorrow28. He has not only developed many useful MOD tools but has also been tirelessly solving various issues on the forums, providing immense support to the entire MOD community. Additionally, he has written numerous tutorials, helping more people get started and dive deeper into MOD creation. Without his contributions, many MOD projects would have been much more difficult to accomplish.

If possible, I hope amorrow28 can set up a donation channel, allowing those who appreciate his work and assistance to support him in a meaningful way. Once again, thank you, amorrow28, for all your hard work!


Mod Access: Purchase Link – $10
If your CLE version is the Steam version, and it will automatically update to version 1.02, which will cause all breasts to collapse. The solution is to download the 1.01 patch and copy it back to the game’s root directory. So far, no issues have been found.
Re-uploaded the game's 1.01 patch
Kai.no.Kisek_Update1.01.rar

name.rar 17.41 kB · 88 downloads

 

Thank you, sir. Installing now. I hope you included the Mare mod. That was my fav little touch in your kuro work! 

Posted

Another question for @lakovic. It looks like the mod overwrites the fan TL items in shops and everything has reverted to korean. I'm reinstalling the TL mod, but wondering if there were any mods you made to item names that i would then be missing. Something with the costume items perhaps. Any advice or support on this topic would be appreciated.

Posted

actually asked earlier what language version everyone was using, but no one replied at the time.


 It wasn’t until someone messaged me just now that I found out English players are using their own fan translation instead of waiting for the NIS release. So it turns out the kr folder has been translated into English. I’ve already started downloading the files, and I’ll create a patch specifically for the English version shortly.

Posted (edited)

I just realized that Western Trails players don’t have to wait for the official NIS release — instead, they can use the CLE version and apply a fan translation that converts the Korean (kr) files into English. It's an unofficial translation, not an official one. I used to wonder how English-speaking players could understand the Korean or Chinese text!

Thanks to the players who gave me this feedback.

Note: This is a patch specifically for the English version of Kai no Kiseki. (Korean players do not need to download it.)
If you've installed my mod, the kr folder will overwrite your game content and change item names into Korean.
Installing this patch will restore item names back to English.
for English player.rar

How to use:

  • After extracting, put the 4 .tbl files into the table_kr folder.

  • Put chr5121.dat into the script_kr\ani folder.
    (chr5121.dat is a patch that removes Altina’s default hat — optional to use.)

Edited by lakovic
Posted
23 minutes ago, lakovic said:

actually asked earlier what language version everyone was using, but no one replied at the time.


 It wasn’t until someone messaged me just now that I found out English players are using their own fan translation instead of waiting for the NIS release. So it turns out the kr folder has been translated into English. I’ve already started downloading the files, and I’ll create a patch specifically for the English version shortly.

Awesome - thanks - seems to be working fine. I dont see any costumes in Epstine Shop (but could be cus im just at the intermission and they unlock later? Ill check other shops when i can).

 

One other question. Is there a lookup table or some other reference table you can share that maps Character names to the costume files? Specifically im looking for NPCs since i would like to keep some of them vanilla and other with the nude mod. 

Posted (edited)

You can see exactly which .mdl files I’ve modified in the name.xlsx spreadsheet.
If you don’t like the changes I made to certain NPCs, you can manually restore the backup files.
Some specific .mdl files may also require replacing the corresponding .mi files.
If the game runs fine, there's no need to replace the .mi files.

Edited by lakovic
Posted
12 minutes ago, lakovic said:

You can see exactly which .mdl files I’ve modified in the name.xlsx spreadsheet.
If you don’t like the changes I made to certain NPCs, you can manually restore the backup files.
Some specific .mdl files may also require replacing the corresponding .mi files.
If the game runs fine, there's no need to replace the .mi files.

You're the man. Thank you again

Posted
18 hours ago, lakovic said:

Kai no Kiseki Mod Sexy & Nude v1.0
大家好,抱歉让你们久等了。我终于给你们带来了全新的 *Kai no Kiseki Sexy & Nude v1.0* 模组。这可能是我迄今为止花费时间最多的模组。
像往常一样,我将首先分享一张游戏截图作为此模组的代表图片。

  显示隐藏内容

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接下来我会分两个主要部分来介绍这个mod。

第一部分:身体调整

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自从完成了《创之轨迹》重制版 mod 之后,我就一直在思考如何改进 Falcom 的原始身体模型。然而,Falcom 的默认身体网格实在太差了。我优化了多个版本,但始终不满意。最后,我决定从头开始创建一个全新的身体,这花了我至少三个月的时间来开发。

就在我做这件事的时候,《改之轨迹》的 PC 版发布了。所以我下定决心全力以赴,使用这个新的身体模型来制作一个全新的模组。

看下面的对比图,你觉得哪款车型第一眼看上去更好看呢?

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左:Kuro1/Kuro2 型号 | 右:新型号

改进:

  1. 更好的纹理

    • 这次,所有身体纹理都采用2K 分辨率,提供更好的视觉体验。现在你可以看到更精细的细节,包括某些身体部位的纹理。

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    • 我实际上尝试了4K 纹理,但游戏崩溃了。我不确定这是否是由于我的PC 硬件限制,或者 Falcom 根本不支持 2K 以上的纹理

    • 大家最关心的上半身和下半身两个部位都进行了优化,看起来更加真实清晰,模型包含了大量的细节。

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  2. 比例调整

    • 旧款模特的胸部位置过高,导致上半身显得比正常情况下更长。新款模特的比例更加自然

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    • 从解剖学角度来看,乳房应该更靠近肘部水平,即上臂和前臂连接的地方。

    • 但是,我不能把胸部放得太低,因为这会导致动画出现裁剪问题。解决这个问题需要修改大量动画,工作量太大。所以,我决定采用一个平衡的解决方案。

    • 此外,新模型的肤色比以前略微偏红。虽然黄色底色是亚洲人的典型肤色,但我发现游戏中 更红的色调看起来更好。

    • 我还让角色的肤色有所不同,以避免每个人看起来都一样。例如,胸部较小的女孩往往肤色略黄

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  3. 腰部优化

    • Falcom 的模特腰部过细,与真实人体比例不符

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    • 增加腰部宽度实际上可以提高真实感并增强沉浸感,而不会让角色看起来很糟糕。

  4. 肩宽调节

    • 新款的肩部略宽,避免了下半身宽于上半身的上重下轻的造型

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  5. 肘关节精细化

    • 旧模型的肘关节尖锐、不自然,现在已经被磨平了。

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  6. 脚部尺寸优化

    • 旧模型的脚太大,使得角色看起来很不协调

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  7. 手部细节增强

    • 新款手表的手部网格更加密集,曲线和细节均得到改善。

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  8. 爬楼梯优化

    • 为什么我要将其纳入身体调整中?

    • 以前,您可能从未在楼梯上花太多时间,因为那里没有什么有趣的东西可看

    • 但是这一次,我希望你慢慢地爬楼梯

    • 如果你仔细观察,你会发现背部细节有所改善。旧款有明显的多边形边缘,而新款则有更平滑的曲线

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  9. 全面改造角色模型

    • 为多个可玩女性角色大多数 NPC创建了全裸体模型

    • 现在 每个角色的胸部大小、肤色和细节都不同。有些角色有体毛,有些则没有。

    • 由于3Dmigoto无法在《改之轨迹》中使用,因此调整颜色非常繁琐。每次调整颜色都需要进入游戏,检查更改,然后退出

    • 我的电脑性能不是很强大,所以在整个过程中 我的电脑多次死机——这真的很痛苦。

    • 在《Kuro1/Kuro2》很多玩家要求为 Quatre 制作裸体模型。为了让Quatre 看起来更有女人味,我甚至给她设计了新发型

我试图确保每个模型都有细微的差别——无论是乳晕的大小、乳房的形状、肤色的变化,还是体毛的存在

对于平胸角色,我没有严格遵循官方的设计。相反,我给了他们轻微的胸部曲线,我认为这会更有吸引力

还有很多模型我没有在截图中展示,所以我鼓励你在游戏中探索它们
主角

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全国人民代表大会

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总的来说,我创建了超过 200 个模型,几乎涵盖了整个游戏体验

第 2 部分:服装调整

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在《黑之轨迹 1》《黑之轨迹 2》的 mod 中,我添加了大量服装,包括《创之轨迹》《闪之轨迹》中的服装。然而,当我亲自玩游戏时,我经常发现自己只使用了几套服装,而且有很多衣服我几乎不看。我想知道你们是否也有同样的经历。

因此,在为《改之轨迹》 制作模组时,我决定不一次性制作大量服装。

  1. 首先希望大家多使用裸模,因为裸模已经通过新的身体模型进行了精细优化。

  2. 其次,我计划随着时间的推移慢慢添加更多服装,而不是一次性制作所有服装。

从这次起,我将 Quatre (chr0004) 女性化了,并添加了一些已经可以扮演女性的角色,完整列表如下:

  • 艾格尼丝 (chr5001)

  • 费里 (chr5003)

  • 里塞特 (chr5005)

  • 朱迪思 (chr5007)

  • 伊莲 (chr5110)

  • 任一 (chr5112)

  • Rixia (chr5113)

  • 排水沟 (chr5114)

  • 静奈 (chr5117)

  • 娜迪亚 (chr5119)

  • 乔尔达 (chr5120)

  • 阿尔蒂娜 (chr5121)

  • 青金石 (chr5122)

  • 塞利斯 (chr5302)

  • 托瓦 (chr5327)

总计16个女性角色

《黑之轨迹1/2》中,因为可以使用3Dmigoto,所以我可以为每个服装设置多种形式。但是在《改之轨迹》,不能使用3Dmigoto,所以服装只能通过mdl文件来处理。

这意味着:

  • 以前,不同的形式可以在同一个mdl文件中切换,但现在每种形式都需要一个单独的mdl文件

  • 每增加一套服装都会导致菜单中出现更多选项,使得换衣服的过程变得更加繁琐。

服装数量的权衡

由于这些限制,我决定:

  • 每件服装 仅保留原始形式和裸色形式。

  • 这意味着我每制作一套新衣服,都需要创建16(角色)× 2(形态)= 32 个模型

  • 玩家需要在商店 购买 32 次物品才能获得所有形式的服装。

此外, 《改之轨迹》 中的许多剧情场景都迫使角色切换回其官方的起始服装,因此我决定:

  • 将原来的服装替换成新的,这样它们就会在剧情场景中出现。

  • 被替换的原始服装 稍后可以 商店购买。


服装介绍

我会尽量选择符合原作风格的服装,以保持游戏的沉浸感。

四 (chr0004)

一开始我想保留他的长袍,并制作几个变体,但经过三天的尝试,我并没有得到满意的结果,甚至遇到了导致他脸部变形的 Bug。最终,我放弃了原来的计划,选择了现在的服装。

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艾格尼丝 (chr5001)

  • 为她 选择了一套可爱风格的服装。

  • 女神服饰经过了大量修改:

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    • 调整了前后裙摆的物理特性,每次修改都需要进行游戏测试,非常耗时。

    • 原来的女神装布料太多,特别是巨大的裙子,不符合性感裸体模特的理念。

    • 我保留了一些特征,但只保留了前后布料,让她看起来更害羞。

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费里 (chr5003)

  • 我给了她丁字裤;如果你仔细观察……

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里塞特 (chr5005)

  • 作为未来的仿生人,我为她 选择了一些高科技风格的服装。

  • 把 MTSC 的标志留在了她的胸前。

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朱迪思 (chr5007)

  • 作为一名演员,舞台服装最适合她。

  • 改之轨迹中的裙子物理 很难调整,所以我花了很多时间优化她的裙子。

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伊莲 (chr5110)

  • 作为A级游击士,又是范的初恋,应该很受欢迎吧?

  • 我为她设计了一套紧身性感的衣服,当然,黑色丝袜是她的标志

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任一 (chr5112)

  • 作为一名游击手,她的大部分技能都是以绿色为主题的,所以我在她的服装设计中加入了绿色元素。

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Rixia (chr5113)

  • 我使用了我在《创之轨迹》 中创作的服装,因为它最适合她。

  • Falcom 故意抑制了裙子的物理特性,使其不会飘起来。

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  • 但我觉得这样不合理,所以我让她的裙子自由飘扬,现在你就可以轻松地看到她了……

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排水沟 (chr5114)

  • 作为Falcom的公主,她应该有新的服装。

  • 我会在未来的 DLC 中为她创建新的服装

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静奈 (chr5117)

  • 她在《黑1》和《黑2》 中都有大量的出场时间,但《界的奇迹》并没有给她新衣服

  • 所以我决定为她设计一套银色杀手服装

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  • 尝试让她的“乳头盖”不随着乳房的运动而移动,测试了很久,终于做到了。

  • 你可以看到她跑步时乳房鼓起,我认为这很有趣。

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娜迪亚 (chr5119)

  • 作为一个可爱的女孩,她需要一套可爱风格的服装

  • 保留了她的 3&9 标志

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乔尔达 (chr5120)

  • 她的出场时间不多,但在剧情中她有多套服装。

  • 我设计了几个版本,包括戴帽子和不戴帽子的,并想象她的左手隐藏着一个黑色的阴影

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阿尔蒂娜 (chr5121)

  • 我给她设计了低胸款式的衣服。最初的方案有多个版本,但我最终保留了现在的设计。

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青金石 (chr5122)

  • 对于 Lapis 来说,其实我对这套服装不是很满意,但既然已经做了这么久,还是放出来吧。如果之后找到更合适的服装,我会换掉的。
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塞利斯 (chr5302)

  • 因为找不到适合她的服装,所以我保留了原来的教堂骑士风格,但修改了裙子和胸部的设计

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托瓦 (chr5327)

  • 作为存在感比较低的角色,Falcom已经连续3场游戏没有更换过服装了,所以我决定给她穿上格纹服装,体现出温柔少女的气质。

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DLC 服装

  • 此DLC仅包含夏季泳衣,16个角色每个角色都有一件

  • 未来的DLC服装将遵循这个标准,每个角色都有一套,以减少工作量。

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如何获得服装:

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  • 可以从以下三家商店购买额外的 DLC 服装:

    • Merrose报纸和香烟

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    • ZCF 无人机商店

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    • 爱泼斯坦基金会研讨会

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  • 浴巾和更换的默认服装可以在蒙马特购买。

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模块安装说明:

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将当前目录中的所有文件复制到游戏的根目录。
如果不激活 DLC,则只能在商店购买额外的服装。

主角官方服饰已替换,部分过场动画会强制切换服饰,因此更换默认服饰可确保最佳游戏体验。

1. 附加DLC服饰可在以下三个商店购买:

  • 报纸和烟草商店“梅尔罗斯”

  • ZCF 无人机商店

  • 爱泼斯坦工作坊

2.蒙马特提供浴衣和替换的默认服装。

来自 Mod 创建者的消息

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我一直很享受制作模组的过程,也真心感谢大家的支持和热情。但是,制作高质量的模组需要投入大量的时间和精力,包括建模、纹理、动画优化等。有时还需要额外的工具和资源。

很多人可能认为模组应该免费分享,但现实是“单凭热情”无法维持长期创作。免费模组意味着我只能在业余时间制作模组,但如果我想让模组更精致、更专业,就必须投入更多的时间和资源。

事实上,在开发《黑之轨迹》 mod 的过程中——尤其是过去两个月——我几乎每天都要工作 10 多个小时,没有休息过。有时,我会绞尽脑汁将想法变成现实,测试多种解决方案,废弃并重新设计一切,只为获得更令人满意的结果。

建模、贴图、绑定调整、物理优化——每个细节都需要耐心和一丝不苟的打磨。这些努力不仅仅是时间问题,也是积累技能和经验的过程。如果这只是一个业余爱好,我不会投入这么多,但既然我认真对待了,我就希望它达到尽可能高的标准。

然而,现实是,付出的努力和得到的回报并不成正比。如果没有适当的支持,我最终会精疲力竭,被迫完全放弃改装。

我不想因为经济拮据而停止创作,但我也需要面对现实。出售该模组不是为了盈利,而是为了确保我能继续投入时间和资源来创作更好的内容。

如果你喜欢我的模组并且愿意支持我,那将是对我最大的鼓励——这将使我能够继续改进这个模组系列。感谢您的理解和支持!

 

我要向@amorrow28他不仅开发了许多实用的MOD 工具,还孜孜不倦地在论坛上解决各种问题,为整个MOD 社区提供了巨大的支持。此外,他还编写了大量教程,帮助更多人入门并深入研究 MOD 创作。如果没有他的贡献,许多 MOD 项目将很难完成。

如果可以的话,希望amorrow28能开通一个捐款渠道,让那些欣赏他工作和帮助的人,能够以有意义的方式支持他。再次感谢amorrow28的辛勤付出!


Mod Access:购买链接 – $10
如果您的 CLE 版本是 Steam 版本,它会自动更新到 1.02 版本,这会导致所有乳房塌陷。解决方法是下载 1.01 补丁并将其复制回游戏的根目录。到目前为止,没有发现任何问题。
重新上传了游戏的 1.01 补丁
凯.no.Kisek_Update1.01.rar

名字.rar 17.41千字节 · 100 次下载

4/5:为table_kr文件添加了一个英语补丁。现在,英语玩家在更换物品时将不再看到韩文。

 

How do I install the mod, mate? Can't find any installation tutorials

Posted
20 minutes ago, alanbeet1 said:

兄弟,我该如何安装这个模组?找不到任何安装教程

You just need to copy the files to the game's root directory and replace them if prompted.
仅仅需要把文件复制到游戏根目录,有提示替换就行了

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