alanbeet1 Posted April 5, 2025 Posted April 5, 2025 14 minutes ago, lakovic said: You just need to copy the files to the game's root directory and replace them if prompted. 仅仅需要把文件复制到游戏根目录,有提示替换就行了 好的!非常感谢!~
Ralf Jones Posted April 5, 2025 Posted April 5, 2025 21 hours ago, lakovic said: Kai no Kiseki Mod Sexy & Nudev1.0 Hello everyone, sorry to keep you waiting. I finally bring you the brand-new *Kai no Kiseki Sexy & Nude v1.0* mod. This might be the mod I’ve spent the most time on so far. As usual, I'll start by sharing a gameplay screenshot as a representative image for this mod. Reveal hidden contents Next, I will introduce this mod in two main parts. Part 1: Body Adjustments Reveal hidden contents Ever since finishing the Hajimari no Kiseki remake mod, I’ve been thinking about how to improve Falcom’s original body model. However, Falcom's default body mesh was just too poor. I optimized multiple versions but was never satisfied. In the end, I decided to create a completely new body from scratch, which took me at least three months to develop. Just as I was working on this, the PC version of Kai no Kiseki was released. So, I made up my mind to go all-in and use this new body model to create an entirely fresh mod. Looking at the comparison image below, which model do you think looks better at first glance? Reveal hidden contents Left: Kuro1/Kuro2 Model | Right: New Model Improvements: Better Textures This time, all body textures are 2K resolution, providing a much better visual experience. You can now see finer details, including textures on certain body parts. Reveal hidden contents I actually tried 4K textures, but the game crashed. I'm not sure if it's due to my PC's hardware limitations or if Falcom simply doesn't support textures beyond 2K. The two areas that everyone cares about the most, the upper and lower body, have both been optimized. They now look more realistic and clearer. The model includes a large number of details. Reveal hidden contents Proportional Adjustments The old model had breasts positioned too high, making the upper body appear longer than normal. The new model has a more natural proportion. Reveal hidden contents Anatomically, breasts should align closer to the elbow level, where the upper arm and forearm connect. However, I couldn’t lower the breasts too much because it would cause clipping issues with animations. Fixing this would require modifying a massive number of animations, which would be too much work. So, I settled on a balanced solution. Additionally, the new model’s skin tone is slightly more reddish than before. While yellow undertones are typical for Asian skin, I found that a redder tone looks better in-game. I also varied the skin tones among characters to avoid everyone looking identical. For example, girls with smaller chests tend to have a slightly more yellow skin tone. Reveal hidden contents Waist Optimization Falcom's models had excessively thin waists, which didn’t match real human proportions. Reveal hidden contents Increasing waist width actually improves realism and enhances immersion without making the character look bad. Shoulder Width Adjustment The new model has slightly broader shoulders, preventing the top-heavy look where the lower body appeared wider than the upper body. Reveal hidden contents Elbow Joint Refinement The old model had sharp, unnatural elbow joints, which have now been smoothed out. Reveal hidden contents Foot Size Optimization The old model's feet were too large, which made the characters look awkward. Reveal hidden contents Hand Detail Enhancement The new model features a denser mesh for hands, improving curves and details. Reveal hidden contents Climbing Stairs Optimization Why did I include this in the body adjustments? Previously, you probably never spent much time on stairs because there was nothing interesting to see. But this time, I want you to take your time climbing stairs! If you look closely, you’ll notice improvements in back details. The old model had visible polygon edges, while the new model has smoother curves. Reveal hidden contents Comprehensive Character Model Overhaul I created fully nude models for multiple playable female characters and most NPCs. Each character now features different breast sizes, skin tones, and details. Some characters have body hair, while others don’t. Since 3Dmigoto doesn't work in Kai no Kiseki, adjusting colors was extremely tedious. Every small color tweak required entering the game, checking the changes, then exiting. My PC isn't very powerful, so my computer froze multiple times throughout the process—it was truly painful. In Kuro1/Kuro2, many players requested a nude mod for Quatre. To make Quatre feel more feminine, I even gave her a new hairstyle. I tried to ensure that each model has slight differences—whether it's in the size of the areolae, the shape of the breasts, skin tone variations, or the presence of body hair. For flat-chested characters, I didn’t strictly follow the official design. Instead, I gave them a slight breast curve, which I believe is more appealing. There are still many models that I haven’t showcased in screenshots, so I encourage you to explore them in-game! Main character Reveal hidden contents NPC Reveal hidden contents In total, I created over 200+ models, covering nearly the entire game experience. Part 2: Clothing Adjustments Reveal hidden contents In the Kuro no Kiseki 1 and Kuro no Kiseki 2 mods, I added a large number of outfits, including those from Hajimari no Kiseki and Sen no Kiseki. However, when I personally play the game, I often find myself using only a few outfits, and there are many clothes that I barely look at. I wonder if you all experience the same thing. Therefore, when creating mods for Kai no Kiseki, I decided not to create a large number of outfits all at once. First, I hope you all use the nude models more because they have been finely optimized with a new body model. Second, I plan to slowly add more outfits over time, instead of making everything at once. Since this time I feminized Quatre (chr0004), and added some characters that were already playable as females, the full list is as follows: Agnes (chr5001) Feri (chr5003) Risette (chr5005) Judith (chr5007) Elaine (chr5110) Fie (chr5112) Rixia (chr5113) Renne (chr5114) Shizuna (chr5117) Nadia (chr5119) Jolda (chr5120) Altina (chr5121) Lapis (chr5122) Celis (chr5302) Towa (chr5327) A total of 16 female characters. In Kuro no Kiseki 1/2, because 3Dmigoto can be used, I was able to set multiple forms for each outfit. But in Kai no Kiseki, 3Dmigoto cannot be used, so outfits can only be handled through mdl files. This means: In the past, different forms could be switched in the same mdl file, but now each form requires a separate mdl file. Every additional outfit will lead to more options in the menu, making the process of changing clothes more cumbersome. Trade-offs in Outfit Quantity Due to these limitations, I decided to: Keep only the original form and the nude form for each outfit. This means for every new outfit I make, I need to create 16 (characters) × 2 (forms) = 32 models. Players would need to purchase items 32 times in the shop to get all the forms of the outfit. Additionally, many plot scenes in Kai no Kiseki force characters to switch back to their official starting outfits, so I decided: Replace the original outfits with new ones, so they will appear during plot scenes. The original outfits that are replaced can be purchased in the shop later on. Outfit Introductions I will try to choose outfits that match the original style to maintain the immersion of the game. Quatre (chr0004) At first, I wanted to keep his robe and create several variants, but after three days of attempts, I couldn't get a satisfactory result. I even encountered a bug that caused his face to deform. Eventually, I gave up on the original plan and chose the current outfit. Reveal hidden contents Agnes (chr5001) I chose a cute style outfit for her. The Goddess outfit underwent a lot of modifications: Reveal hidden contents Adjusted the front and back skirt physics, with each change requiring a game test, which was very time-consuming. The original Goddess outfit had too much fabric, especially the huge skirt, which didn't fit the idea of sexy & nude mod. I kept some features but kept only the front and back fabric pieces, making her look more shy. Reveal hidden contents Feri (chr5003) I gave her thong underwear; if you observe carefully... Reveal hidden contents Risette (chr5005) As a future bionic humanoid, I chose some high-tech style outfits for her. I kept the MTSC logo on her chest. Reveal hidden contents Judith (chr5007) As an actress, stage costumes suit her the best. The skirt physics in Kai no Kiseki is difficult to adjust, so I spent a lot of time optimizing her skirt. Reveal hidden contents Elaine (chr5110) As a Grade A Bracer and Van's first love, she should be quite popular, right? I designed her a tight and sexy outfit, of course, black stockings are her trademark. Reveal hidden contents Fie (chr5112) As a Bracer, most of her skills are green-themed, so I incorporated some green elements into her outfit design. Reveal hidden contents Rixia (chr5113) I used the outfit I created in Hajimari no Kiseki, as it suits her the best. Falcom deliberately suppressed her skirt physics, causing it not to float up. Reveal hidden contents But I felt this was unreasonable, so I let her skirt float freely, and now you can easily see her... Reveal hidden contents Renne (chr5114) As Falcom’s princess, she should have new outfits. I will create new outfits for her in the future DLC. Reveal hidden contents Shizuna (chr5117) She has a lot of screen time in both Kuro 1 and Kuro 2, but Kai no Kiseki has not given her new clothes. So I decided to design her a Silver Killer outfit. Reveal hidden contents I tried to make her “nipple cover” not move with her breast movement, tested it for a long time, and finally achieved it. You can see her breasts popping out when she runs, and I think it's fun. Reveal hidden contents Nadia (chr5119) As a cute girl, she needs a cute style outfit. I kept her 3&9 logo. Reveal hidden contents Jolda (chr5120) She doesn’t have much screen time, but she has multiple outfits in the plot. I designed several versions, including with and without a hat, and imagined her left hand hiding a black shadow. Reveal hidden contents Altina (chr5121) I gave her a low-cut design for her outfit. There were multiple versions of the initial plan, but I ended up keeping the current design. Reveal hidden contents Lapis (chr5122) For Lapis, I’m actually not satisfied with this outfit, but since I’ve been working on it for so long, I’ll release it anyway. If I find a more suitable outfit later, I’ll replace it. Reveal hidden contents Celis (chr5302) Since I couldn’t find a suitable outfit for her, I kept the original church knight style, but modified the skirt and chest design. Reveal hidden contents Towa (chr5327) As a character with a relatively low presence, Falcom hasn’t changed her outfit for 3 consecutive games, so I decided to give her a checkered pattern outfit, reflecting a gentle girl’s temperament. Reveal hidden contents DLC Outfits This DLC includes only a summer swimsuit with 16 characters, each having one. Future DLC outfits will follow this standard, with each character having one, to reduce the workload. Reveal hidden contents How to obtain the outfits: Reveal hidden contents Additional DLC outfits can be purchased from the following three shops: Merrose Newspaper & Cigarettes Reveal hidden contents ZCF Drone Shop Reveal hidden contents Epstein Foundation Workshop Reveal hidden contents Bath towels and the replaced default outfits can be purchased from Montmartre. Reveal hidden contents Mod Installation Instructions: Reveal hidden contents Copy all files from the current directory to the game’s root directory. Without DLC activation, additional outfits can only be purchased in stores. The official outfits of the main characters have been replaced. Some cutscenes will forcibly switch outfits, so replacing the default outfits ensures the best gaming experience. 1. Additional DLC outfits can be purchased at the following three stores: Newspaper & Tobacco Shop "Melrose" ZCF Drone Store Epstein Workshop 2. Montmartre offers bathwear and the replaced default outfits. Message from the Mod Creator Reveal hidden contents I've always enjoyed the process of creating mods, and I sincerely appreciate everyone’s support and enthusiasm. However, producing high-quality mods requires a significant investment of time and effort, involving modeling, texturing, animation optimization, and more. Sometimes, additional tools and resources are also necessary. Many people may believe that mods should be shared for free, but the reality is that "working for passion alone" cannot sustain long-term creation. A free model means I can only work on mods in my spare time, but if I want to make them more refined and professional, I must dedicate even more time and resources. In fact, while developing the Kuro no Kiseki mod—especially in the past two months—I have worked almost 10+ hours a day without rest. At times, I rack my brain trying to bring ideas to life, testing multiple solutions, scrapping and reworking everything just to achieve a more satisfying result. Modeling, texturing, rigging adjustments, physics optimization—each detail requires patience and meticulous refinement. These efforts are not just a matter of time but also a process of accumulating skill and experience. If this were just a casual hobby, I wouldn’t invest this much, but since I’ve taken it seriously, I want it to reach the highest possible standard. However, the reality is that the effort put in and the returns received are not proportional. Without proper support, I would eventually burn out and be forced to abandon modding altogether. I don’t want financial constraints to stop me from creating, but I also need to face reality. The mod is not being sold for profit, but rather to ensure that I can continue dedicating my time and resources to producing even better content. If you like my mod and wish to support me, that would be the greatest encouragement—and it would allow me to continue improving this mod series. Thank you for your understanding and support! I would like to express my sincere gratitude to @amorrow28. He has not only developed many useful MOD tools but has also been tirelessly solving various issues on the forums, providing immense support to the entire MOD community. Additionally, he has written numerous tutorials, helping more people get started and dive deeper into MOD creation. Without his contributions, many MOD projects would have been much more difficult to accomplish. If possible, I hope amorrow28 can set up a donation channel, allowing those who appreciate his work and assistance to support him in a meaningful way. Once again, thank you, amorrow28, for all your hard work! Mod Access: Purchase Link – $10 If your CLE version is the Steam version, and it will automatically update to version 1.02, which will cause all breasts to collapse. The solution is to download the 1.01 patch and copy it back to the game’s root directory. So far, no issues have been found. Re-uploaded the game's 1.01 patch Kai.no.Kisek_Update1.01.rar name.rar 17.41 kB · 115 downloads 4/5:Added an English patch for the table_kr files. Now, English players will no longer see Korean text when replacing items. This maybe a difficult request, but is there a way to get shaving of pubic hair(body hair) in your mod? I personally do not prefer pubic hair I would like to be able to add or remove selectively like the old mod. As someone who has bought your previous works I thank you for your hard work
lakovic Posted April 5, 2025 Posted April 5, 2025 1 hour ago, Ralf Jones said: This maybe a difficult request, but is there a way to get shaving of pubic hair(body hair) in your mod? I personally do not prefer pubic hair I would like to be able to add or remove selectively like the old mod. As someone who has bought your previous works I thank you for your hard work This requirement isn't difficult. If you've downloaded my full version mod, please go to the asset\dx11\image folder and find the following 3 files: sexybody02.dds sexybody02_p.dds sexybody02_n.dds Make a copy of each, then rename them to sexybody01.dds sexybody01_p.dds sexybody01_n.dds respectively. After that, return to the game — now all characters will be using the version without pubic hair. 1
ason Posted April 5, 2025 Posted April 5, 2025 On 4/4/2025 at 4:53 PM, lakovic said: Kai no Kiseki Mod Sexy & Nudev1.0 Hello everyone, sorry to keep you waiting. I finally bring you the brand-new *Kai no Kiseki Sexy & Nude v1.0* mod. This might be the mod I’ve spent the most time on so far. As usual, I'll start by sharing a gameplay screenshot as a representative image for this mod. Reveal hidden contents Next, I will introduce this mod in two main parts. Part 1: Body Adjustments Reveal hidden contents Ever since finishing the Hajimari no Kiseki remake mod, I’ve been thinking about how to improve Falcom’s original body model. However, Falcom's default body mesh was just too poor. I optimized multiple versions but was never satisfied. In the end, I decided to create a completely new body from scratch, which took me at least three months to develop. Just as I was working on this, the PC version of Kai no Kiseki was released. So, I made up my mind to go all-in and use this new body model to create an entirely fresh mod. Looking at the comparison image below, which model do you think looks better at first glance? Reveal hidden contents Left: Kuro1/Kuro2 Model | Right: New Model Improvements: Better Textures This time, all body textures are 2K resolution, providing a much better visual experience. You can now see finer details, including textures on certain body parts. Reveal hidden contents I actually tried 4K textures, but the game crashed. I'm not sure if it's due to my PC's hardware limitations or if Falcom simply doesn't support textures beyond 2K. The two areas that everyone cares about the most, the upper and lower body, have both been optimized. They now look more realistic and clearer. The model includes a large number of details. Reveal hidden contents Proportional Adjustments The old model had breasts positioned too high, making the upper body appear longer than normal. The new model has a more natural proportion. Reveal hidden contents Anatomically, breasts should align closer to the elbow level, where the upper arm and forearm connect. However, I couldn’t lower the breasts too much because it would cause clipping issues with animations. Fixing this would require modifying a massive number of animations, which would be too much work. So, I settled on a balanced solution. Additionally, the new model’s skin tone is slightly more reddish than before. While yellow undertones are typical for Asian skin, I found that a redder tone looks better in-game. I also varied the skin tones among characters to avoid everyone looking identical. For example, girls with smaller chests tend to have a slightly more yellow skin tone. Reveal hidden contents Waist Optimization Falcom's models had excessively thin waists, which didn’t match real human proportions. Reveal hidden contents Increasing waist width actually improves realism and enhances immersion without making the character look bad. Shoulder Width Adjustment The new model has slightly broader shoulders, preventing the top-heavy look where the lower body appeared wider than the upper body. Reveal hidden contents Elbow Joint Refinement The old model had sharp, unnatural elbow joints, which have now been smoothed out. Reveal hidden contents Foot Size Optimization The old model's feet were too large, which made the characters look awkward. Reveal hidden contents Hand Detail Enhancement The new model features a denser mesh for hands, improving curves and details. Reveal hidden contents Climbing Stairs Optimization Why did I include this in the body adjustments? Previously, you probably never spent much time on stairs because there was nothing interesting to see. But this time, I want you to take your time climbing stairs! If you look closely, you’ll notice improvements in back details. The old model had visible polygon edges, while the new model has smoother curves. Reveal hidden contents Comprehensive Character Model Overhaul I created fully nude models for multiple playable female characters and most NPCs. Each character now features different breast sizes, skin tones, and details. Some characters have body hair, while others don’t. Since 3Dmigoto doesn't work in Kai no Kiseki, adjusting colors was extremely tedious. Every small color tweak required entering the game, checking the changes, then exiting. My PC isn't very powerful, so my computer froze multiple times throughout the process—it was truly painful. In Kuro1/Kuro2, many players requested a nude mod for Quatre. To make Quatre feel more feminine, I even gave her a new hairstyle. I tried to ensure that each model has slight differences—whether it's in the size of the areolae, the shape of the breasts, skin tone variations, or the presence of body hair. For flat-chested characters, I didn’t strictly follow the official design. Instead, I gave them a slight breast curve, which I believe is more appealing. There are still many models that I haven’t showcased in screenshots, so I encourage you to explore them in-game! Main character Reveal hidden contents NPC Reveal hidden contents In total, I created over 200+ models, covering nearly the entire game experience. Part 2: Clothing Adjustments Reveal hidden contents In the Kuro no Kiseki 1 and Kuro no Kiseki 2 mods, I added a large number of outfits, including those from Hajimari no Kiseki and Sen no Kiseki. However, when I personally play the game, I often find myself using only a few outfits, and there are many clothes that I barely look at. I wonder if you all experience the same thing. Therefore, when creating mods for Kai no Kiseki, I decided not to create a large number of outfits all at once. First, I hope you all use the nude models more because they have been finely optimized with a new body model. Second, I plan to slowly add more outfits over time, instead of making everything at once. Since this time I feminized Quatre (chr0004), and added some characters that were already playable as females, the full list is as follows: Agnes (chr5001) Feri (chr5003) Risette (chr5005) Judith (chr5007) Elaine (chr5110) Fie (chr5112) Rixia (chr5113) Renne (chr5114) Shizuna (chr5117) Nadia (chr5119) Jolda (chr5120) Altina (chr5121) Lapis (chr5122) Celis (chr5302) Towa (chr5327) A total of 16 female characters. In Kuro no Kiseki 1/2, because 3Dmigoto can be used, I was able to set multiple forms for each outfit. But in Kai no Kiseki, 3Dmigoto cannot be used, so outfits can only be handled through mdl files. This means: In the past, different forms could be switched in the same mdl file, but now each form requires a separate mdl file. Every additional outfit will lead to more options in the menu, making the process of changing clothes more cumbersome. Trade-offs in Outfit Quantity Due to these limitations, I decided to: Keep only the original form and the nude form for each outfit. This means for every new outfit I make, I need to create 16 (characters) × 2 (forms) = 32 models. Players would need to purchase items 32 times in the shop to get all the forms of the outfit. Additionally, many plot scenes in Kai no Kiseki force characters to switch back to their official starting outfits, so I decided: Replace the original outfits with new ones, so they will appear during plot scenes. The original outfits that are replaced can be purchased in the shop later on. Outfit Introductions I will try to choose outfits that match the original style to maintain the immersion of the game. Quatre (chr0004) At first, I wanted to keep his robe and create several variants, but after three days of attempts, I couldn't get a satisfactory result. I even encountered a bug that caused his face to deform. Eventually, I gave up on the original plan and chose the current outfit. Reveal hidden contents Agnes (chr5001) I chose a cute style outfit for her. The Goddess outfit underwent a lot of modifications: Reveal hidden contents Adjusted the front and back skirt physics, with each change requiring a game test, which was very time-consuming. The original Goddess outfit had too much fabric, especially the huge skirt, which didn't fit the idea of sexy & nude mod. I kept some features but kept only the front and back fabric pieces, making her look more shy. Reveal hidden contents Feri (chr5003) I gave her thong underwear; if you observe carefully... Reveal hidden contents Risette (chr5005) As a future bionic humanoid, I chose some high-tech style outfits for her. I kept the MTSC logo on her chest. Reveal hidden contents Judith (chr5007) As an actress, stage costumes suit her the best. The skirt physics in Kai no Kiseki is difficult to adjust, so I spent a lot of time optimizing her skirt. Reveal hidden contents Elaine (chr5110) As a Grade A Bracer and Van's first love, she should be quite popular, right? I designed her a tight and sexy outfit, of course, black stockings are her trademark. Reveal hidden contents Fie (chr5112) As a Bracer, most of her skills are green-themed, so I incorporated some green elements into her outfit design. Reveal hidden contents Rixia (chr5113) I used the outfit I created in Hajimari no Kiseki, as it suits her the best. Falcom deliberately suppressed her skirt physics, causing it not to float up. Reveal hidden contents But I felt this was unreasonable, so I let her skirt float freely, and now you can easily see her... Reveal hidden contents Renne (chr5114) As Falcom’s princess, she should have new outfits. I will create new outfits for her in the future DLC. Reveal hidden contents Shizuna (chr5117) She has a lot of screen time in both Kuro 1 and Kuro 2, but Kai no Kiseki has not given her new clothes. So I decided to design her a Silver Killer outfit. Reveal hidden contents I tried to make her “nipple cover” not move with her breast movement, tested it for a long time, and finally achieved it. You can see her breasts popping out when she runs, and I think it's fun. Reveal hidden contents Nadia (chr5119) As a cute girl, she needs a cute style outfit. I kept her 3&9 logo. Reveal hidden contents Jolda (chr5120) She doesn’t have much screen time, but she has multiple outfits in the plot. I designed several versions, including with and without a hat, and imagined her left hand hiding a black shadow. Reveal hidden contents Altina (chr5121) I gave her a low-cut design for her outfit. There were multiple versions of the initial plan, but I ended up keeping the current design. Reveal hidden contents Lapis (chr5122) For Lapis, I’m actually not satisfied with this outfit, but since I’ve been working on it for so long, I’ll release it anyway. If I find a more suitable outfit later, I’ll replace it. Reveal hidden contents Celis (chr5302) Since I couldn’t find a suitable outfit for her, I kept the original church knight style, but modified the skirt and chest design. Reveal hidden contents Towa (chr5327) As a character with a relatively low presence, Falcom hasn’t changed her outfit for 3 consecutive games, so I decided to give her a checkered pattern outfit, reflecting a gentle girl’s temperament. Reveal hidden contents DLC Outfits This DLC includes only a summer swimsuit with 16 characters, each having one. Future DLC outfits will follow this standard, with each character having one, to reduce the workload. Reveal hidden contents How to obtain the outfits: Reveal hidden contents Additional DLC outfits can be purchased from the following three shops: Merrose Newspaper & Cigarettes Reveal hidden contents ZCF Drone Shop Reveal hidden contents Epstein Foundation Workshop Reveal hidden contents Bath towels and the replaced default outfits can be purchased from Montmartre. Reveal hidden contents Mod Installation Instructions: Reveal hidden contents Copy all files from the current directory to the game’s root directory. Without DLC activation, additional outfits can only be purchased in stores. The official outfits of the main characters have been replaced. Some cutscenes will forcibly switch outfits, so replacing the default outfits ensures the best gaming experience. 1. Additional DLC outfits can be purchased at the following three stores: Newspaper & Tobacco Shop "Melrose" ZCF Drone Store Epstein Workshop 2. Montmartre offers bathwear and the replaced default outfits. Message from the Mod Creator Reveal hidden contents I've always enjoyed the process of creating mods, and I sincerely appreciate everyone’s support and enthusiasm. However, producing high-quality mods requires a significant investment of time and effort, involving modeling, texturing, animation optimization, and more. Sometimes, additional tools and resources are also necessary. Many people may believe that mods should be shared for free, but the reality is that "working for passion alone" cannot sustain long-term creation. A free model means I can only work on mods in my spare time, but if I want to make them more refined and professional, I must dedicate even more time and resources. In fact, while developing the Kuro no Kiseki mod—especially in the past two months—I have worked almost 10+ hours a day without rest. At times, I rack my brain trying to bring ideas to life, testing multiple solutions, scrapping and reworking everything just to achieve a more satisfying result. Modeling, texturing, rigging adjustments, physics optimization—each detail requires patience and meticulous refinement. These efforts are not just a matter of time but also a process of accumulating skill and experience. If this were just a casual hobby, I wouldn’t invest this much, but since I’ve taken it seriously, I want it to reach the highest possible standard. However, the reality is that the effort put in and the returns received are not proportional. Without proper support, I would eventually burn out and be forced to abandon modding altogether. I don’t want financial constraints to stop me from creating, but I also need to face reality. The mod is not being sold for profit, but rather to ensure that I can continue dedicating my time and resources to producing even better content. If you like my mod and wish to support me, that would be the greatest encouragement—and it would allow me to continue improving this mod series. Thank you for your understanding and support! I would like to express my sincere gratitude to @amorrow28. He has not only developed many useful MOD tools but has also been tirelessly solving various issues on the forums, providing immense support to the entire MOD community. Additionally, he has written numerous tutorials, helping more people get started and dive deeper into MOD creation. Without his contributions, many MOD projects would have been much more difficult to accomplish. If possible, I hope amorrow28 can set up a donation channel, allowing those who appreciate his work and assistance to support him in a meaningful way. Once again, thank you, amorrow28, for all your hard work! Mod Access: Purchase Link – $10 If your CLE version is the Steam version, and it will automatically update to version 1.02, which will cause all breasts to collapse. The solution is to download the 1.01 patch and copy it back to the game’s root directory. So far, no issues have been found. Re-uploaded the game's 1.01 patch Kai.no.Kisek_Update1.01.rar name.rar 17.41 kB · 138 downloads 4/5:Added an English patch for the table_kr files. Now, English players will no longer see Korean text when replacing items. Hello, I want to purchase the original outfit for characters, but my storyline progress can no longer go back to Montmartre Tavern. Is there any other way? I originally wanted to use Kai Purchase Override Chinese.CT, but I found that I don't have their codes.
dst211 Posted April 5, 2025 Posted April 5, 2025 1 hour ago, ason said: Hello, I want to purchase the original outfit for characters, but my storyline progress can no longer go back to Montmartre Tavern. Is there any other way? I originally wanted to use Kai Purchase Override Chinese.CT, but I found that I don't have their codes. Epstein shop has them as well which seems to be accessable in most places.
dst211 Posted April 5, 2025 Posted April 5, 2025 14 hours ago, lakovic said: You can see exactly which .mdl files I’ve modified in the name.xlsx spreadsheet. If you don’t like the changes I made to certain NPCs, you can manually restore the backup files. Some specific .mdl files may also require replacing the corresponding .mi files. If the game runs fine, there's no need to replace the .mi files. Thanks - this worked. But the list doesnt look to me complete. For example, Professor Es and Letty (golden butterfly) are not on the list. Any advice on how I can find these?
lakovic Posted April 6, 2025 Posted April 6, 2025 10 hours ago, dst211 said: Thanks - this worked. But the list doesnt look to me complete. For example, Professor Es and Letty (golden butterfly) are not on the list. Any advice on how I can find these? 我相信是你没有找到,我肯定表格里面有她的 8 hours ago, dfifgnei124 said: @lakovic Do you have the game 1.02 patch too? 1.02补丁会导致乳房塌陷,不管你是什么游戏补丁,可以直接打1.01,最后使用我的mod 1
ason Posted April 6, 2025 Posted April 6, 2025 22 hours ago, dst211 said: Epstein shop has them as well which seems to be accessable in most places. I see, thanks!
fate952802359 Posted April 6, 2025 Posted April 6, 2025 On 2025/4/4 at PM4点53分, lakovic said: Kai no Kiseki Mod Sexy & Nude v1.0 大家好,抱歉让你们久等了。我终于给你们带来了全新的 *Kai no Kiseki Sexy & Nude v1.0* 模组。这可能是我迄今为止花费时间最多的模组。 像往常一样,我将首先分享一张游戏截图作为此模组的代表图片。 显示隐藏内容 接下来我会分两个主要部分来介绍这个mod。 第一部分:身体调整 显示隐藏内容 Ever since finishing the Hajimari no Kiseki remake mod, I’ve been thinking about how to improve Falcom’s original body model. However, Falcom's default body mesh was just too poor. I optimized multiple versions but was never satisfied. In the end, I decided to create a completely new body from scratch, which took me at least three months to develop. Just as I was working on this, the PC version of Kai no Kiseki was released. So, I made up my mind to go all-in and use this new body model to create an entirely fresh mod. Looking at the comparison image below, which model do you think looks better at first glance? Reveal hidden contents Left: Kuro1/Kuro2 Model | Right: New Model Improvements: Better Textures This time, all body textures are 2K resolution, providing a much better visual experience. You can now see finer details, including textures on certain body parts. Reveal hidden contents I actually tried 4K textures, but the game crashed. I'm not sure if it's due to my PC's hardware limitations or if Falcom simply doesn't support textures beyond 2K. The two areas that everyone cares about the most, the upper and lower body, have both been optimized. They now look more realistic and clearer. The model includes a large number of details. Reveal hidden contents Proportional Adjustments The old model had breasts positioned too high, making the upper body appear longer than normal. The new model has a more natural proportion. Reveal hidden contents Anatomically, breasts should align closer to the elbow level, where the upper arm and forearm connect. However, I couldn’t lower the breasts too much because it would cause clipping issues with animations. Fixing this would require modifying a massive number of animations, which would be too much work. So, I settled on a balanced solution. Additionally, the new model’s skin tone is slightly more reddish than before. While yellow undertones are typical for Asian skin, I found that a redder tone looks better in-game. I also varied the skin tones among characters to avoid everyone looking identical. For example, girls with smaller chests tend to have a slightly more yellow skin tone. Reveal hidden contents Waist Optimization Falcom's models had excessively thin waists, which didn’t match real human proportions. Reveal hidden contents Increasing waist width actually improves realism and enhances immersion without making the character look bad. Shoulder Width Adjustment The new model has slightly broader shoulders, preventing the top-heavy look where the lower body appeared wider than the upper body. Reveal hidden contents Elbow Joint Refinement The old model had sharp, unnatural elbow joints, which have now been smoothed out. Reveal hidden contents Foot Size Optimization The old model's feet were too large, which made the characters look awkward. Reveal hidden contents Hand Detail Enhancement The new model features a denser mesh for hands, improving curves and details. Reveal hidden contents Climbing Stairs Optimization Why did I include this in the body adjustments? Previously, you probably never spent much time on stairs because there was nothing interesting to see. But this time, I want you to take your time climbing stairs! If you look closely, you’ll notice improvements in back details. The old model had visible polygon edges, while the new model has smoother curves. Reveal hidden contents Comprehensive Character Model Overhaul I created fully nude models for multiple playable female characters and most NPCs. Each character now features different breast sizes, skin tones, and details. Some characters have body hair, while others don’t. Since 3Dmigoto doesn't work in Kai no Kiseki, adjusting colors was extremely tedious. Every small color tweak required entering the game, checking the changes, then exiting. My PC isn't very powerful, so my computer froze multiple times throughout the process—it was truly painful. In Kuro1/Kuro2, many players requested a nude mod for Quatre. To make Quatre feel more feminine, I even gave her a new hairstyle. I tried to ensure that each model has slight differences—whether it's in the size of the areolae, the shape of the breasts, skin tone variations, or the presence of body hair. For flat-chested characters, I didn’t strictly follow the official design. Instead, I gave them a slight breast curve, which I believe is more appealing. There are still many models that I haven’t showcased in screenshots, so I encourage you to explore them in-game! Main character Reveal hidden contents NPC Reveal hidden contents In total, I created over 200+ models, covering nearly the entire game experience. 第 2 部分:服装调整 显示隐藏内容 In the Kuro no Kiseki 1 and Kuro no Kiseki 2 mods, I added a large number of outfits, including those from Hajimari no Kiseki and Sen no Kiseki. However, when I personally play the game, I often find myself using only a few outfits, and there are many clothes that I barely look at. I wonder if you all experience the same thing. Therefore, when creating mods for Kai no Kiseki, I decided not to create a large number of outfits all at once. First, I hope you all use the nude models more because they have been finely optimized with a new body model. Second, I plan to slowly add more outfits over time, instead of making everything at once. Since this time I feminized Quatre (chr0004), and added some characters that were already playable as females, the full list is as follows: Agnes (chr5001) Feri (chr5003) Risette (chr5005) Judith (chr5007) Elaine (chr5110) Fie (chr5112) Rixia (chr5113) Renne (chr5114) Shizuna (chr5117) Nadia (chr5119) Jolda (chr5120) Altina (chr5121) Lapis (chr5122) Celis (chr5302) Towa (chr5327) A total of 16 female characters. In Kuro no Kiseki 1/2, because 3Dmigoto can be used, I was able to set multiple forms for each outfit. But in Kai no Kiseki, 3Dmigoto cannot be used, so outfits can only be handled through mdl files. This means: In the past, different forms could be switched in the same mdl file, but now each form requires a separate mdl file. Every additional outfit will lead to more options in the menu, making the process of changing clothes more cumbersome. Trade-offs in Outfit Quantity Due to these limitations, I decided to: Keep only the original form and the nude form for each outfit. This means for every new outfit I make, I need to create 16 (characters) × 2 (forms) = 32 models. Players would need to purchase items 32 times in the shop to get all the forms of the outfit. Additionally, many plot scenes in Kai no Kiseki force characters to switch back to their official starting outfits, so I decided: Replace the original outfits with new ones, so they will appear during plot scenes. The original outfits that are replaced can be purchased in the shop later on. Outfit Introductions I will try to choose outfits that match the original style to maintain the immersion of the game. Quatre (chr0004) At first, I wanted to keep his robe and create several variants, but after three days of attempts, I couldn't get a satisfactory result. I even encountered a bug that caused his face to deform. Eventually, I gave up on the original plan and chose the current outfit. Reveal hidden contents Agnes (chr5001) I chose a cute style outfit for her. The Goddess outfit underwent a lot of modifications: Reveal hidden contents Adjusted the front and back skirt physics, with each change requiring a game test, which was very time-consuming. The original Goddess outfit had too much fabric, especially the huge skirt, which didn't fit the idea of sexy & nude mod. I kept some features but kept only the front and back fabric pieces, making her look more shy. Reveal hidden contents Feri (chr5003) I gave her thong underwear; if you observe carefully... Reveal hidden contents Risette (chr5005) As a future bionic humanoid, I chose some high-tech style outfits for her. I kept the MTSC logo on her chest. Reveal hidden contents Judith (chr5007) As an actress, stage costumes suit her the best. The skirt physics in Kai no Kiseki is difficult to adjust, so I spent a lot of time optimizing her skirt. Reveal hidden contents Elaine (chr5110) As a Grade A Bracer and Van's first love, she should be quite popular, right? I designed her a tight and sexy outfit, of course, black stockings are her trademark. Reveal hidden contents Fie (chr5112) As a Bracer, most of her skills are green-themed, so I incorporated some green elements into her outfit design. Reveal hidden contents Rixia (chr5113) I used the outfit I created in Hajimari no Kiseki, as it suits her the best. Falcom deliberately suppressed her skirt physics, causing it not to float up. Reveal hidden contents But I felt this was unreasonable, so I let her skirt float freely, and now you can easily see her... Reveal hidden contents Renne (chr5114) As Falcom’s princess, she should have new outfits. I will create new outfits for her in the future DLC. Reveal hidden contents Shizuna (chr5117) She has a lot of screen time in both Kuro 1 and Kuro 2, but Kai no Kiseki has not given her new clothes. So I decided to design her a Silver Killer outfit. Reveal hidden contents I tried to make her “nipple cover” not move with her breast movement, tested it for a long time, and finally achieved it. You can see her breasts popping out when she runs, and I think it's fun. Reveal hidden contents Nadia (chr5119) As a cute girl, she needs a cute style outfit. I kept her 3&9 logo. Reveal hidden contents Jolda (chr5120) She doesn’t have much screen time, but she has multiple outfits in the plot. I designed several versions, including with and without a hat, and imagined her left hand hiding a black shadow. Reveal hidden contents Altina (chr5121) I gave her a low-cut design for her outfit. There were multiple versions of the initial plan, but I ended up keeping the current design. Reveal hidden contents Lapis (chr5122) For Lapis, I’m actually not satisfied with this outfit, but since I’ve been working on it for so long, I’ll release it anyway. If I find a more suitable outfit later, I’ll replace it. Reveal hidden contents Celis (chr5302) Since I couldn’t find a suitable outfit for her, I kept the original church knight style, but modified the skirt and chest design. Reveal hidden contents Towa (chr5327) As a character with a relatively low presence, Falcom hasn’t changed her outfit for 3 consecutive games, so I decided to give her a checkered pattern outfit, reflecting a gentle girl’s temperament. Reveal hidden contents DLC Outfits This DLC includes only a summer swimsuit with 16 characters, each having one. Future DLC outfits will follow this standard, with each character having one, to reduce the workload. Reveal hidden contents 如何获得服装: 显示隐藏内容 Additional DLC outfits can be purchased from the following three shops: Merrose Newspaper & Cigarettes Reveal hidden contents ZCF Drone Shop Reveal hidden contents Epstein Foundation Workshop Reveal hidden contents Bath towels and the replaced default outfits can be purchased from Montmartre. Reveal hidden contents 模块安装说明: 显示隐藏内容 Copy all files from the current directory to the game’s root directory. Without DLC activation, additional outfits can only be purchased in stores. The official outfits of the main characters have been replaced. Some cutscenes will forcibly switch outfits, so replacing the default outfits ensures the best gaming experience. 1. Additional DLC outfits can be purchased at the following three stores: Newspaper & Tobacco Shop "Melrose" ZCF Drone Store Epstein Workshop 2. Montmartre offers bathwear and the replaced default outfits. 来自 Mod 创建者的消息 显示隐藏内容 I've always enjoyed the process of creating mods, and I sincerely appreciate everyone’s support and enthusiasm. However, producing high-quality mods requires a significant investment of time and effort, involving modeling, texturing, animation optimization, and more. Sometimes, additional tools and resources are also necessary. Many people may believe that mods should be shared for free, but the reality is that "working for passion alone" cannot sustain long-term creation. A free model means I can only work on mods in my spare time, but if I want to make them more refined and professional, I must dedicate even more time and resources. In fact, while developing the Kuro no Kiseki mod—especially in the past two months—I have worked almost 10+ hours a day without rest. At times, I rack my brain trying to bring ideas to life, testing multiple solutions, scrapping and reworking everything just to achieve a more satisfying result. Modeling, texturing, rigging adjustments, physics optimization—each detail requires patience and meticulous refinement. These efforts are not just a matter of time but also a process of accumulating skill and experience. If this were just a casual hobby, I wouldn’t invest this much, but since I’ve taken it seriously, I want it to reach the highest possible standard. However, the reality is that the effort put in and the returns received are not proportional. Without proper support, I would eventually burn out and be forced to abandon modding altogether. 我不想因为经济拮据而停止创作,但我也需要面对现实。出售该模组不是为了盈利,而是为了确保我能继续投入时间和资源来创作更好的内容。 如果你喜欢我的模组并且愿意支持我,那将是对我最大的鼓励——这将使我能够继续改进这个模组系列。感谢您的理解和支持! 我要向@amorrow28他不仅开发了许多实用的MOD 工具,还孜孜不倦地在论坛上解决各种问题,为整个MOD 社区提供了巨大的支持。此外,他还编写了大量教程,帮助更多人入门并深入研究 MOD 创作。如果没有他的贡献,许多 MOD 项目将很难完成。 如果可以的话,希望amorrow28能开通一个捐款渠道,让那些欣赏他工作和帮助的人,能够以有意义的方式支持他。再次感谢amorrow28的辛勤付出! Mod Access:购买链接 – $10 如果您的 CLE 版本是 Steam 版本,它会自动更新到 1.02 版本,这会导致所有乳房塌陷。解决方法是下载 1.01 补丁并将其复制回游戏的根目录。到目前为止,没有发现任何问题。 重新上传了游戏的 1.01 补丁 凯.no.Kisek_Update1.01.rar 名字.rar 17.41千字节 · 下载次数:192 4/5:为table_kr文件添加了一个英语补丁。现在,英语玩家在更换物品时将不再看到韩文。 cooooool!
CT352 Posted April 7, 2025 Posted April 7, 2025 Is there some characters without face texture files? For example, I can modify Agnes face texture (to give her some makeup for example) via Chr5001_00.dds but this file doesn't exist for Judith/Risette/Elaine etc?
lakovic Posted April 7, 2025 Posted April 7, 2025 I published a video that contains spoilers. Spoiler 1
bioniclezx Posted April 7, 2025 Posted April 7, 2025 On 4/6/2025 at 11:20 AM, lakovic said: 我相信是你没有找到,我肯定表格里面有她的 1.02补丁会导致乳房塌陷,不管你是什么游戏补丁,可以直接打1.01,最后使用我的mod 我上次看到表單有基薩拉,但這次下載似乎沒有 請問以後可能會做嗎?
bioniclezx Posted April 8, 2025 Posted April 8, 2025 On 4/7/2025 at 9:24 PM, lakovic said: 基薩拉在界轨有出现吗?虽然能找到她的模型,但是游戏里似乎没有她的剧情 有沒有劇情不知道 不過我玩到第一部開頭就有晃過去
Astergun Posted April 10, 2025 Posted April 10, 2025 (edited) 23 hours ago, erawe said: I'm re-shooting. Looking forward to your gallery. Emilia looks so good Lakovic Thanks for the colossal amount of effort into making this. Edited April 10, 2025 by Astergun 1
dswrggg Posted April 10, 2025 Posted April 10, 2025 (edited) On 1/25/2025 at 6:56 AM, fakecheng said: ----------Kai no Kiseki Agnes Underwear Mod---------- (Screenshot take with this Free Camera script) Preview: Hide contents If you don't want all the costumes, simple delete the mdl files you don't want in asset/common/model before you install the mod. If you want to use the model on other costume, for example you want her to wear her Kuro 1 costume by default, you can: (Mod folder)Rename chr5001.mdl to chr5001_c15.mdl in asset/common/model and (Game folder)Rename chr5001.mi to chr5001_c15.mi in asset/common/model_info Underwear textures name: Hide contents chr5001 , chr5001_c00 , chr5001_c07 , chr5001_c12: "AgnesUDW_chr5001_c55_03_a" "AgnesUDW_chr5001_c55_03_n" chr5001_c03,chr5001_c10,chr5001_c11: "AgnesUDW_chr5001_c55_03_a_blue" "AgnesUDW_chr5001_c55_03_n" chr5001_c04: "AgnesUDW_chr5001_c55_03_a_black" "AgnesUDW_chr5001_c55_03_n_black" chr5001_c15, chr5001_c16, chr5001_c73: "AgnesUDW_chr5001_c55_03_a_pink" "AgnesUDW_chr5001_c55_03_n_black" chr5001_c50: "AgnesUDW_chr5001_c55_03_a_deepblue" "AgnesUDW_chr5001_c55_03_n_deepblue" chr5001_c60: "AgnesUDW_chr5001_c55_03_a_deeppurple" "AgnesUDW_chr5001_c55_03_n_deeppurple" If you want to use the underwear texture on other costume, simple rename the dds files in asset/dx11/image. For example,if you want to use her deepblue underwear texture on default costume, rename "AgnesUDW_chr5001_c55_03_a_pink" to "AgnesUDW_chr5001_c55_03_a_deepblue" and "AgnesUDW_chr5001_c55_03_n_black" to "AgnesUDW_chr5001_c55_03_n_deepblue" (The panties texture was belong to her originally so only her bras texture will change) ----------Download---------- KaiAgnesUDW.7z 75.81 MB · 1,113 downloads Installation: Place the 'asset' folder in your game install location and replace the files. Backup your files before installing the mod in case something goes wrong. Uninstall: Restore your backup and delete every dds contain "AgnesUDW" in asset/dx11/image. My UDW mod only has upper body underwear or full body underwear. Check @amorrow28 UnSkirt mod for lower body underwear. I love your mod for Agnes. Thx so much. but... can i ask you a favor? I'm sorry to ask you this... I just want to erase outer part of Agnes' skirt(of chr5001.mdl - I don't know its exact name.. sorry.. plz see screen shot that I uploaded). I tried to edit it myself for several times(as following tutorials...), but I failed... So now the only thing I can do is ask you a favor.. Could you please fix "Agnes's skirt" a little for me? All i want is just one thing, erase of "this" outer part of Agnes' skirt.. just one thingl, but i couldn't find a way to do it myself. And there's no way.. So i ask you a favor.. please.. Edited April 10, 2025 by dswrggg 1
fakecheng Posted April 10, 2025 Author Posted April 10, 2025 (edited) 49 minutes ago, dswrggg said: I love your mod for Agnes. Thx so much. but... can i ask you a favor? I'm sorry to ask you this... chr5001_c15.7z Edited April 10, 2025 by fakecheng 5
dswrggg Posted April 11, 2025 Posted April 11, 2025 10 hours ago, fakecheng said: chr5001_c15.7z 839.9 kB · 7 downloads Thank you so much! This is adorable!! I couldn't expect that you reply to my request, but you did it! I really thx to you so much..!! I can't appreciate it more than this..(cuz I'm not really good at eng..) 1
r7nuto Posted April 11, 2025 Posted April 11, 2025 On 4/4/2025 at 4:53 PM, lakovic said: Kai no Kiseki Mod Sexy & Nudev1.0 Hello everyone, sorry to keep you waiting. I finally bring you the brand-new *Kai no Kiseki Sexy & Nude v1.0* mod. This might be the mod I’ve spent the most time on so far. As usual, I'll start by sharing a gameplay screenshot as a representative image for this mod. Reveal hidden contents Next, I will introduce this mod in two main parts. Part 1: Body Adjustments Reveal hidden contents Ever since finishing the Hajimari no Kiseki remake mod, I’ve been thinking about how to improve Falcom’s original body model. However, Falcom's default body mesh was just too poor. I optimized multiple versions but was never satisfied. In the end, I decided to create a completely new body from scratch, which took me at least three months to develop. Just as I was working on this, the PC version of Kai no Kiseki was released. So, I made up my mind to go all-in and use this new body model to create an entirely fresh mod. Looking at the comparison image below, which model do you think looks better at first glance? Reveal hidden contents Left: Kuro1/Kuro2 Model | Right: New Model Improvements: Better Textures This time, all body textures are 2K resolution, providing a much better visual experience. You can now see finer details, including textures on certain body parts. Reveal hidden contents I actually tried 4K textures, but the game crashed. I'm not sure if it's due to my PC's hardware limitations or if Falcom simply doesn't support textures beyond 2K. The two areas that everyone cares about the most, the upper and lower body, have both been optimized. They now look more realistic and clearer. The model includes a large number of details. Reveal hidden contents Proportional Adjustments The old model had breasts positioned too high, making the upper body appear longer than normal. The new model has a more natural proportion. Reveal hidden contents Anatomically, breasts should align closer to the elbow level, where the upper arm and forearm connect. However, I couldn’t lower the breasts too much because it would cause clipping issues with animations. Fixing this would require modifying a massive number of animations, which would be too much work. So, I settled on a balanced solution. Additionally, the new model’s skin tone is slightly more reddish than before. While yellow undertones are typical for Asian skin, I found that a redder tone looks better in-game. I also varied the skin tones among characters to avoid everyone looking identical. For example, girls with smaller chests tend to have a slightly more yellow skin tone. Reveal hidden contents Waist Optimization Falcom's models had excessively thin waists, which didn’t match real human proportions. Reveal hidden contents Increasing waist width actually improves realism and enhances immersion without making the character look bad. Shoulder Width Adjustment The new model has slightly broader shoulders, preventing the top-heavy look where the lower body appeared wider than the upper body. Reveal hidden contents Elbow Joint Refinement The old model had sharp, unnatural elbow joints, which have now been smoothed out. Reveal hidden contents Foot Size Optimization The old model's feet were too large, which made the characters look awkward. Reveal hidden contents Hand Detail Enhancement The new model features a denser mesh for hands, improving curves and details. Reveal hidden contents Climbing Stairs Optimization Why did I include this in the body adjustments? Previously, you probably never spent much time on stairs because there was nothing interesting to see. But this time, I want you to take your time climbing stairs! If you look closely, you’ll notice improvements in back details. The old model had visible polygon edges, while the new model has smoother curves. Reveal hidden contents Comprehensive Character Model Overhaul I created fully nude models for multiple playable female characters and most NPCs. Each character now features different breast sizes, skin tones, and details. Some characters have body hair, while others don’t. Since 3Dmigoto doesn't work in Kai no Kiseki, adjusting colors was extremely tedious. Every small color tweak required entering the game, checking the changes, then exiting. My PC isn't very powerful, so my computer froze multiple times throughout the process—it was truly painful. In Kuro1/Kuro2, many players requested a nude mod for Quatre. To make Quatre feel more feminine, I even gave her a new hairstyle. I tried to ensure that each model has slight differences—whether it's in the size of the areolae, the shape of the breasts, skin tone variations, or the presence of body hair. For flat-chested characters, I didn’t strictly follow the official design. Instead, I gave them a slight breast curve, which I believe is more appealing. There are still many models that I haven’t showcased in screenshots, so I encourage you to explore them in-game! Main character Reveal hidden contents NPC Reveal hidden contents In total, I created over 200+ models, covering nearly the entire game experience. Part 2: Clothing Adjustments Reveal hidden contents In the Kuro no Kiseki 1 and Kuro no Kiseki 2 mods, I added a large number of outfits, including those from Hajimari no Kiseki and Sen no Kiseki. However, when I personally play the game, I often find myself using only a few outfits, and there are many clothes that I barely look at. I wonder if you all experience the same thing. Therefore, when creating mods for Kai no Kiseki, I decided not to create a large number of outfits all at once. First, I hope you all use the nude models more because they have been finely optimized with a new body model. Second, I plan to slowly add more outfits over time, instead of making everything at once. Since this time I feminized Quatre (chr0004), and added some characters that were already playable as females, the full list is as follows: Agnes (chr5001) Feri (chr5003) Risette (chr5005) Judith (chr5007) Elaine (chr5110) Fie (chr5112) Rixia (chr5113) Renne (chr5114) Shizuna (chr5117) Nadia (chr5119) Jolda (chr5120) Altina (chr5121) Lapis (chr5122) Celis (chr5302) Towa (chr5327) A total of 16 female characters. In Kuro no Kiseki 1/2, because 3Dmigoto can be used, I was able to set multiple forms for each outfit. But in Kai no Kiseki, 3Dmigoto cannot be used, so outfits can only be handled through mdl files. This means: In the past, different forms could be switched in the same mdl file, but now each form requires a separate mdl file. Every additional outfit will lead to more options in the menu, making the process of changing clothes more cumbersome. Trade-offs in Outfit Quantity Due to these limitations, I decided to: Keep only the original form and the nude form for each outfit. This means for every new outfit I make, I need to create 16 (characters) × 2 (forms) = 32 models. Players would need to purchase items 32 times in the shop to get all the forms of the outfit. Additionally, many plot scenes in Kai no Kiseki force characters to switch back to their official starting outfits, so I decided: Replace the original outfits with new ones, so they will appear during plot scenes. The original outfits that are replaced can be purchased in the shop later on. Outfit Introductions I will try to choose outfits that match the original style to maintain the immersion of the game. Quatre (chr0004) At first, I wanted to keep his robe and create several variants, but after three days of attempts, I couldn't get a satisfactory result. I even encountered a bug that caused his face to deform. Eventually, I gave up on the original plan and chose the current outfit. Reveal hidden contents Agnes (chr5001) I chose a cute style outfit for her. The Goddess outfit underwent a lot of modifications: Reveal hidden contents Adjusted the front and back skirt physics, with each change requiring a game test, which was very time-consuming. The original Goddess outfit had too much fabric, especially the huge skirt, which didn't fit the idea of sexy & nude mod. I kept some features but kept only the front and back fabric pieces, making her look more shy. Reveal hidden contents Feri (chr5003) I gave her thong underwear; if you observe carefully... Reveal hidden contents Risette (chr5005) As a future bionic humanoid, I chose some high-tech style outfits for her. I kept the MTSC logo on her chest. Reveal hidden contents Judith (chr5007) As an actress, stage costumes suit her the best. The skirt physics in Kai no Kiseki is difficult to adjust, so I spent a lot of time optimizing her skirt. Reveal hidden contents Elaine (chr5110) As a Grade A Bracer and Van's first love, she should be quite popular, right? I designed her a tight and sexy outfit, of course, black stockings are her trademark. Reveal hidden contents Fie (chr5112) As a Bracer, most of her skills are green-themed, so I incorporated some green elements into her outfit design. Reveal hidden contents Rixia (chr5113) I used the outfit I created in Hajimari no Kiseki, as it suits her the best. Falcom deliberately suppressed her skirt physics, causing it not to float up. Reveal hidden contents But I felt this was unreasonable, so I let her skirt float freely, and now you can easily see her... Reveal hidden contents Renne (chr5114) As Falcom’s princess, she should have new outfits. I will create new outfits for her in the future DLC. Reveal hidden contents Shizuna (chr5117) She has a lot of screen time in both Kuro 1 and Kuro 2, but Kai no Kiseki has not given her new clothes. So I decided to design her a Silver Killer outfit. Reveal hidden contents I tried to make her “nipple cover” not move with her breast movement, tested it for a long time, and finally achieved it. You can see her breasts popping out when she runs, and I think it's fun. Reveal hidden contents Nadia (chr5119) As a cute girl, she needs a cute style outfit. I kept her 3&9 logo. Reveal hidden contents Jolda (chr5120) She doesn’t have much screen time, but she has multiple outfits in the plot. I designed several versions, including with and without a hat, and imagined her left hand hiding a black shadow. Reveal hidden contents Altina (chr5121) I gave her a low-cut design for her outfit. There were multiple versions of the initial plan, but I ended up keeping the current design. Reveal hidden contents Lapis (chr5122) For Lapis, I’m actually not satisfied with this outfit, but since I’ve been working on it for so long, I’ll release it anyway. If I find a more suitable outfit later, I’ll replace it. Reveal hidden contents Celis (chr5302) Since I couldn’t find a suitable outfit for her, I kept the original church knight style, but modified the skirt and chest design. Reveal hidden contents Towa (chr5327) As a character with a relatively low presence, Falcom hasn’t changed her outfit for 3 consecutive games, so I decided to give her a checkered pattern outfit, reflecting a gentle girl’s temperament. Reveal hidden contents DLC Outfits This DLC includes only a summer swimsuit with 16 characters, each having one. Future DLC outfits will follow this standard, with each character having one, to reduce the workload. Reveal hidden contents How to obtain the outfits: Reveal hidden contents Additional DLC outfits can be purchased from the following three shops: Merrose Newspaper & Cigarettes Reveal hidden contents ZCF Drone Shop Reveal hidden contents Epstein Foundation Workshop Reveal hidden contents Bath towels and the replaced default outfits can be purchased from Montmartre. Reveal hidden contents Mod Installation Instructions: Reveal hidden contents Copy all files from the current directory to the game’s root directory. Without DLC activation, additional outfits can only be purchased in stores. The official outfits of the main characters have been replaced. Some cutscenes will forcibly switch outfits, so replacing the default outfits ensures the best gaming experience. 1. Additional DLC outfits can be purchased at the following three stores: Newspaper & Tobacco Shop "Melrose" ZCF Drone Store Epstein Workshop 2. Montmartre offers bathwear and the replaced default outfits. Message from the Mod Creator Reveal hidden contents I've always enjoyed the process of creating mods, and I sincerely appreciate everyone’s support and enthusiasm. However, producing high-quality mods requires a significant investment of time and effort, involving modeling, texturing, animation optimization, and more. Sometimes, additional tools and resources are also necessary. Many people may believe that mods should be shared for free, but the reality is that "working for passion alone" cannot sustain long-term creation. A free model means I can only work on mods in my spare time, but if I want to make them more refined and professional, I must dedicate even more time and resources. In fact, while developing the Kuro no Kiseki mod—especially in the past two months—I have worked almost 10+ hours a day without rest. At times, I rack my brain trying to bring ideas to life, testing multiple solutions, scrapping and reworking everything just to achieve a more satisfying result. Modeling, texturing, rigging adjustments, physics optimization—each detail requires patience and meticulous refinement. These efforts are not just a matter of time but also a process of accumulating skill and experience. If this were just a casual hobby, I wouldn’t invest this much, but since I’ve taken it seriously, I want it to reach the highest possible standard. However, the reality is that the effort put in and the returns received are not proportional. Without proper support, I would eventually burn out and be forced to abandon modding altogether. I don’t want financial constraints to stop me from creating, but I also need to face reality. The mod is not being sold for profit, but rather to ensure that I can continue dedicating my time and resources to producing even better content. If you like my mod and wish to support me, that would be the greatest encouragement—and it would allow me to continue improving this mod series. Thank you for your understanding and support! I would like to express my sincere gratitude to @amorrow28. He has not only developed many useful MOD tools but has also been tirelessly solving various issues on the forums, providing immense support to the entire MOD community. Additionally, he has written numerous tutorials, helping more people get started and dive deeper into MOD creation. Without his contributions, many MOD projects would have been much more difficult to accomplish. If possible, I hope amorrow28 can set up a donation channel, allowing those who appreciate his work and assistance to support him in a meaningful way. Once again, thank you, amorrow28, for all your hard work! Mod Access: Purchase Link – $10 If your CLE version is the Steam version, and it will automatically update to version 1.02, which will cause all breasts to collapse. The solution is to download the 1.01 patch and copy it back to the game’s root directory. So far, no issues have been found. Re-uploaded the game's 1.01 patch Kai.no.Kisek_Update1.01.rar name.rar 17.41 kB · 262 downloads 4/5:Added an English patch for the table_kr files. Now, English players will no longer see Korean text when replacing items. May I ask is it possible to toggle on/off the mod while in game? (like pressing F7 or something) 1
SonicMan1234 Posted April 11, 2025 Posted April 11, 2025 1 hour ago, r7nuto said: May I ask is it possible to toggle on/off the mod while in game? (like pressing F7 or something) Mods don't use 3DM any more so you'd probably have to switch to an unaltered costume (assuming there is one) to have it off without uninstalling.
dswrggg Posted April 11, 2025 Posted April 11, 2025 On 1/28/2025 at 10:00 AM, Kent_ex said: Agnes miniskirt Agnes miniskirt.zip 1.55 MB · 180 downloads Fix ribbon position Agnes miniskirt_fix.zip 1.55 MB · 195 downloads I like your miniskirt mod from Kai no Kiseki. So.. Could you modify this mod into miniskirt too...? I tried to do it myself, but failed.... (this too..) So I hav no choice but to ask you... (I hate my incompetence.... sad...) I'm not forcing it on you, so if your heart moves, plz modify this mod.. I'm sorry bothering you... Have a nice day! 1
r7nuto Posted April 12, 2025 Posted April 12, 2025 13 minutes ago, lakovic said: Hi everyone, sorry to take up a bit of space here—I just want to share something related to my mods. I've redirected all the paid mod links to my Ko-fi page. The fees on itch.io are just too high. I'm not sure why it's like this, because their terms clearly say they take a 10% cut, but in reality, I only receive less than $6 from a $10 purchase. And if I withdraw the funds, there’s another transaction fee, which means nearly half of what I earn from my hard work is taken away. I've now raised the price on itch.io to $20—please do not purchase from there anymore. Also, make sure to keep a copy of any mods you’ve downloaded and your purchase receipts. If you run into issues with a mod later, you can contact me on Ko-fi with your receipt via DM. I’m not planning to shut down my itch.io page for now, so I can still use it to share mod updates. You should be able to download updated versions from the original links. I'll be releasing a new outfit mod in the next day or two. Thank you all so much for your support! I just bought the mod. May I ask is it possible to make default no clothes? Thank you. 我剛買了MOD。請問可以預設不穿衣服的嗎? 謝謝
lakovic Posted April 12, 2025 Posted April 12, 2025 33 minutes ago, r7nuto said: I just bought the mod. May I ask is it possible to make default no clothes? Thank you. 我剛買了MOD。請問可以預設不穿衣服的嗎? 謝謝 可以把C02.mdl替换对应的人物的c15.mdl,具体每个人的型号可以参考这里
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