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Outfit Studio/Bodyslide 2 CBBE Conversions


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Posted
2 hours ago, NIND (jimmyyu) said:

I have requested permission.  Remind me in two weeks, and if the author still has not responded, I will convert it.

Okay, I will remind. Thank you.

Posted
24 minutes ago, Mart0206 said:

 

Thank you NIND,

unfortunally this can not be installed due to an error after 47 % unpacking. (with Nexus Mod manager) For manuel installation i guess i need the main file and the cbbe bodyslide files, not the COS Bodyslide files, right?

Thats odd.... its a FOMOD piece though, so try taking out the Main and CBBE folders, combining them, and installing that zip file

you should have a textures, meshes, Calientetools, and esp file in the zip you want to install.

Posted
8 hours ago, NIND (jimmyyu) said:

lol

 

Next time please use the "Share post link" option on patreon.... depending on when I look at it, the armor you want may not be at the top:

 

 

 

oh... i didn't realize

Posted

NIND's CBBE Bodyslide  #164

XN Oni Fortune Invitation LE

Honeycam_2021-03-08_23-11-10.gif

Changes Made:
-Optional Slutty Zaps
-Oily Body

-SMP conversion

-Transparent Variant

 

 

Credit to Xuniana for the Outfit.

Posted
3 hours ago, KirilMarkova said:

I don’t know about this one, there have been more than enough bikinis converted and I don’t really see anything new here

 

I'm 10% interested in this set, but I'll at least take a look at the bodyslides.  If they are super simple, I'll do a basic upload of them tonight.

Posted

So I'm trying to finish the conversion of the UNP Tera armors set, but I've run into an issue trying to convert UNP to CBBE. The original base shape appears in a different position than the ref shape, so using the UNP to CBBE slider doesn't really work properly. Is there a way to move either of these shapes so they overlap properly?

 

Spoiler

image.thumb.png.bc2f2516d84745ed870fd39b202c6767.png

 

Posted
6 minutes ago, LiliCakez said:

So I'm trying to finish the conversion of the UNP Tera armors set, but I've run into an issue trying to convert UNP to CBBE. The original base shape appears in a different position than the ref shape, so using the UNP to CBBE slider doesn't really work properly. Is there a way to move either of these shapes so they overlap properly?

 

  Hide contents

 

 

oh man thats not good.  You could select all of the meshes and then move them into the correct position, but are you sure you're using the right UNP  type?  UNPB is or 7b oppai are popular too.

Posted
On 3/9/2021 at 11:43 AM, KirilMarkova said:

 

Get the armored bikini. it has several different textures. You need to manually change them; though...

 

https://www.nexusmods.com/skyrim/mods/37429

 

https://www.nexusmods.com/skyrim/mods/28099

 

Spoiler

image.png.c8dd4a375db376be4098de3f4963057d.png

 

Armored Bikini w Leather BS.7z

Posted
1 hour ago, NIND (jimmyyu) said:

oh man thats not good.  You could select all of the meshes and then move them into the correct position, but are you sure you're using the right UNP  type?  UNPB is or 7b oppai are popular too.

 

I just saw that there was a way to move the meshes, and was able to make the conversion from there. Thank you for your reply! ^^

Posted

Does anyone happen to have recommendations as far as lore friendly attire that works well as maternity, without a bunch of mesh distortion? A lot of the dresses I've tried to convert come out all spikey and pointy with a pregnant belly.

Posted
3 hours ago, LiliCakez said:

Does anyone happen to have recommendations as far as lore friendly attire that works well as maternity, without a bunch of mesh distortion? A lot of the dresses I've tried to convert come out all spikey and pointy with a pregnant belly.

Pointy and spikey are signs of of low poly (vertices) count in the area. To make a straight line bend around  a curve smoothly requires several smaller lines in a row. The more vertices the less distortion since each segment in the line has to bend less to follow the curve.  Try adding more vertices or using the 'move' rule to move the lines closer together.

Posted
2 hours ago, Sorceress99 said:

Pointy and spikey are signs of of low poly (vertices) count in the area. To make a straight line bend around  a curve smoothly requires several smaller lines in a row. The more vertices the less distortion since each segment in the line has to bend less to follow the curve.  Try adding more vertices or using the 'move' rule to move the lines closer together.

Oh! I didn't even know that tool existed. I'm going to try that right now and see if I can get the mesh to look any smoother. Thank you!

Posted
2 hours ago, Sorceress99 said:

Pointy and spikey are signs of of low poly (vertices) count in the area. To make a straight line bend around  a curve smoothly requires several smaller lines in a row. The more vertices the less distortion since each segment in the line has to bend less to follow the curve.  Try adding more vertices or using the 'move' rule to move the lines closer together.

 

Do you think that outfits like this are just too low poly to begin with?  

 

image.thumb.png.d09d097608a1aa55fb964ed0ad234e0d.png

 

 

 

Posted

I have some questions about converting items to bodyslide (hopefully this is the right place to ask, if not could someone point me in the right direction?)

 

Right now I am trying to convert Arsenic's v4 slave outfit to CBBE HDT Bodyslide. I have the basics down where I can get it working with CBBE and have the breast/butt physics, but I realized I've run into some issues with the chain that runs down the center. I had used the conform all to conform all of the pieces, but the chain gets warped in weird ways by the breast sliders.

 

1) Is it possible to un-conform a mesh to the bodyslide sliders? The chain is mostly it's own piece, and I would like to be able to undo the slider without having to reconvert the whole outfit and redo everything.

 

2) Is it possible to make it so that an outfit or part of an outfit is only affected by some sliders and not others? For this I would like the chain specifically to be affected by the belly sliders (to avoid clipping) but not the breast sliders (to avoid warping). I think in this instance I might be able to try masking the top part of the chain, but I know of other outfits I want to try and convert, and I'm not sure if this would always be an option.

Posted
29 minutes ago, TBDM said:

I have some questions about converting items to bodyslide (hopefully this is the right place to ask, if not could someone point me in the right direction?)

 

Right now I am trying to convert Arsenic's v4 slave outfit to CBBE HDT Bodyslide. I have the basics down where I can get it working with CBBE and have the breast/butt physics, but I realized I've run into some issues with the chain that runs down the center. I had used the conform all to conform all of the pieces, but the chain gets warped in weird ways by the breast sliders.

 

1) Is it possible to un-conform a mesh to the bodyslide sliders? The chain is mostly it's own piece, and I would like to be able to undo the slider without having to reconvert the whole outfit and redo everything.

 

2) Is it possible to make it so that an outfit or part of an outfit is only affected by some sliders and not others? For this I would like the chain specifically to be affected by the belly sliders (to avoid clipping) but not the breast sliders (to avoid warping). I think in this instance I might be able to try masking the top part of the chain, but I know of other outfits I want to try and convert, and I'm not sure if this would always be an option.

select the mesh you want to remove the conformation from, check the sliders you want to remove, then go up to the menu Sliders->clear slider data.

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