mdc4211 Posted December 23, 2024 Posted December 23, 2024 On 12/17/2024 at 6:10 PM, Gray User said: Right now stuck in script hell trying to make function that causes boarding when losing ship combat because papyrus was not meant to have a way to get the ID of the ship that is attacking (such an easy thing to not have) and so it just bitches at me and will not follow instructions that should work. Enemy boarding! Surrendering to ships! That's worth a mod all by itself!
Gray User Posted December 24, 2024 Author Posted December 24, 2024 7 hours ago, MetZwerg said: short question. how do i change the surrender threshold ? i would prefer it to be adjusted to10-20 % for my gameplay balance. you go to debug cell and use console to change - there is description in file description page, but if it does not work let me know. It should let you change threshold by 5% at a time. Or, you could open in CK and adjust global directly maybe.
MetZwerg Posted December 24, 2024 Posted December 24, 2024 18 hours ago, Gray User said: you go to debug cell and use console to change - there is description in file description page, but if it does not work let me know. It should let you change threshold by 5% at a time. Or, you could open in CK and adjust global directly maybe. as it was stated as changeble, i thought i´d ask first, before fiddling with CK... still have no real grip with it.... thought it could be done by a console command.. but now, that i know abut the Debug cell( i missed that part) i try there...
Djlegends Posted December 24, 2024 Posted December 24, 2024 On 12/23/2024 at 1:25 PM, mdc4211 said: Enemy boarding! Surrendering to ships! That's worth a mod all by itself! 1st mod exist on nexus...
Gray User Posted December 27, 2024 Author Posted December 27, 2024 On 12/24/2024 at 2:08 PM, Djlegends said: 1st mod exist on nexus... There is mod for for enemy ships board you after your ship is badly damaged? (Link?) That would be a big thing I can take off of my list.
Djlegends Posted December 27, 2024 Posted December 27, 2024 1 hour ago, Gray User said: There is mod for for enemy ships board you after your ship is badly damaged? (Link?) That would be a big thing I can take off of my list. its somewhere need to find the link Bethesda already completed 50% but scrapped it due to how it was handled
amandul Posted December 27, 2024 Posted December 27, 2024 I think its this one. Hazardous ship boarding at Starfield Nexus - Mods and Community But i never played it myself
webb71 Posted December 28, 2024 Posted December 28, 2024 On 12/26/2024 at 6:47 PM, Gray User said: There is mod for for enemy ships board you after your ship is badly damaged? (Link?) That would be a big thing I can take off of my list. There is one but it hasn't been updated in a year so I don't think its that reliable at this point.
Gray User Posted January 4, 2025 Author Posted January 4, 2025 On 12/27/2024 at 5:45 AM, amandul said: I think its this one. Hazardous ship boarding at Starfield Nexus - Mods and Community But i never played it myself I see yes. This does not do quite what is intended. It will be needed to make one. This should be possible, just need to find way to register ID of attacking ship so that boarding can be initiated.
Juffo78 Posted January 7, 2025 Posted January 7, 2025 A mod, I was waiting for. I tried to give it a shot. I unpacked it to my data folder. Starting the game, I got a message, that NAFSurrender is updated. But the command "aaSurrenderCell" is not known. Any idea what I do wrong? I probably missunderstood something.
Gray User Posted January 13, 2025 Author Posted January 13, 2025 On 1/7/2025 at 2:02 PM, Juffo78 said: A mod, I was waiting for. I tried to give it a shot. I unpacked it to my data folder. Starting the game, I got a message, that NAFSurrender is updated. But the command "aaSurrenderCell" is not known. Any idea what I do wrong? I probably missunderstood something. Are you typing 'asSurrenderCell' into console? Or is this message come up without you doing anything? If first one, you should type coc aasurrendercell (coc is 'center on cell' and tell console to teleport you) If second, I am not sure. There is no aasurrendercell command that autorun. 1
Juffo78 Posted January 22, 2025 Posted January 22, 2025 Thank you! It was the first one- I can enter the test cell, now. I misunderstood you explanation in the readme. But as I am not familliar with the console commands, I can not get out 😀. I guess, I just need to load? I will test it, now.
scriptedMind Posted January 25, 2025 Posted January 25, 2025 I didnt try fully yet but seems very good job ı hope its will develop more.
Juffo78 Posted January 27, 2025 Posted January 27, 2025 Game crashed on the 1st attempt after typing "tcai" into the console, but worked fine on the 2nd. I got "stuck" in combat and could not land on a planet after heading back to the ship, but resetting at the console did the trick. It is a good start. Keep up the great work!
Gray User Posted February 3, 2025 Author Posted February 3, 2025 On 1/27/2025 at 1:28 PM, Juffo78 said: Game crashed on the 1st attempt after typing "tcai" into the console, but worked fine on the 2nd. I got "stuck" in combat and could not land on a planet after heading back to the ship, but resetting at the console did the trick. It is a good start. Keep up the great work! That is strange. Question: what other mods do you have installed and were you partway through quest or had many companions with you? Trying to find out what causes user crashes before next update. Thanks! 1
Snapdragon_ Posted February 3, 2025 Posted February 3, 2025 (edited) Just going to throw my two cents in - if users who are experiencing crashes install the Trainwreck mod, that will generate a log in "Documents/My Games/Starfield/SFSE/Crashlogs" whenever a crash occurs. With one of those crash logs, I can most likely track down the cause. If the cause of the crash is NAF, then one of those logs is especially useful, as I can then fix the problematic code. Edited February 3, 2025 by Snapdragon_ 3
Juffo78 Posted February 3, 2025 Posted February 3, 2025 (edited) 2 hours ago, Gray User said: That is strange. Question: what other mods do you have installed and were you partway through quest or had many companions with you? Trying to find out what causes user crashes before next update. Thanks! This is my modlist at that time. Nothing too fancy. It might be, that something else was off- I remember, that the constallation space suit was not displayed at the save of the first attempt. The second attempt was some days later and constallation suit worked just fine. So the crash might be a symtom and not the cause. However, I am happy to help. Edit 2: I got Barret as companion. But I left him behind, so he did not take part in the fight. I should include the Trainwreck mod. Edit: the jpeg doesn´t work. So, the old fashioned way: Address Library for SFSE Plugins Custom Command Framework (CCF) KZ Aggregation of Scraps Eit Clothiers Plus - Clothes jackets belts gloves glasses necklace SF Extended Skeleton Plugins.txt Enabler Skimpy Leather - Standalone with VBB Option CharGenMenu PlayableNPCClothings_esm Robert S Body Replacer BetterConsole - Console Replacer and MOD Menu Body Morph Console BBL - Female Body Morphs STARQUEEN 5 - Starfield Female Skin Textures Native Animation Framework SF (NAFSF) Edited February 3, 2025 by Juffo78
Gray User Posted February 4, 2025 Author Posted February 4, 2025 10 hours ago, Juffo78 said: This is my modlist at that time. Nothing too fancy. It might be, that something else was off- I remember, that the constallation space suit was not displayed at the save of the first attempt. The second attempt was some days later and constallation suit worked just fine. So the crash might be a symtom and not the cause. However, I am happy to help. Edit 2: I got Barret as companion. But I left him behind, so he did not take part in the fight. I should include the Trainwreck mod. Edit: the jpeg doesn´t work. So, the old fashioned way: Address Library for SFSE Plugins Custom Command Framework (CCF) KZ Aggregation of Scraps Eit Clothiers Plus - Clothes jackets belts gloves glasses necklace SF Extended Skeleton Plugins.txt Enabler Skimpy Leather - Standalone with VBB Option CharGenMenu PlayableNPCClothings_esm Robert S Body Replacer BetterConsole - Console Replacer and MOD Menu Body Morph Console BBL - Female Body Morphs STARQUEEN 5 - Starfield Female Skin Textures Native Animation Framework SF (NAFSF) Difficult to know what is causing it. Best idea would be if you can get a repeatable crash at a certain situation, then try with just NAF, address library, CCF, and the plugins enabler, see if still crashes. If does not crash with minimal mod setup, it is a mod conflict with one of other mod (but I do not know what), if it still crashes, not sure. What is your load order? Might try removing NAF surrender, saving, reinstalling NAF surrender at end of load order (are you use esp or esm version of the mod?) Can you play NAF animation from console without trouble? If using console to trigger animation from animation pack causes crash (or does not work) that make troubleshooting easier. 1
Gray User Posted February 4, 2025 Author Posted February 4, 2025 11 hours ago, Snapdragon_ said: Just going to throw my two cents in - if users who are experiencing crashes install the Trainwreck mod, that will generate a log in "Documents/My Games/Starfield/SFSE/Crashlogs" whenever a crash occurs. With one of those crash logs, I can most likely track down the cause. If the cause of the crash is NAF, then one of those logs is especially useful, as I can then fix the problematic code. That is good to know! Also, I am meaning to ask: is there a function in NAF to check to see if an NAF animation is already playing (like an IsAnimating bool or other thing?) If there is I can use that to keep my mods from triggering if another NAF animation already playing. Thank you!
Juffo78 Posted February 4, 2025 Posted February 4, 2025 (edited) 15 hours ago, Gray User said: Difficult to know what is causing it. Best idea would be if you can get a repeatable crash at a certain situation, then try with just NAF, address library, CCF, and the plugins enabler, see if still crashes. If does not crash with minimal mod setup, it is a mod conflict with one of other mod (but I do not know what), if it still crashes, not sure. What is your load order? Might try removing NAF surrender, saving, reinstalling NAF surrender at end of load order (are you use esp or esm version of the mod?) Can you play NAF animation from console without trouble? If using console to trigger animation from animation pack causes crash (or does not work) that make troubleshooting easier. Okay, I got two crashes in a fight with Barrett at my side. But after the first one I installed Trainwreck and got a log of the second crash (see attached). Maybe, you can make use of it. I use the esm version of the mod- will move it at the end of the list and check your other ideas. As it already played an NAF animation, that should not be an issue, but I will check it, anyway. Thank you for your help. Edit: I moved the plugin down the list as far as possible (could not get it below esp plugins). Now, it worked twice. I will keep an eye on it. 2025-02-04-20-28-39.log Edited February 4, 2025 by Juffo78
Gray User Posted February 5, 2025 Author Posted February 5, 2025 10 hours ago, Juffo78 said: Okay, I got two crashes in a fight with Barrett at my side. But after the first one I installed Trainwreck and got a log of the second crash (see attached). Maybe, you can make use of it. I use the esm version of the mod- will move it at the end of the list and check your other ideas. As it already played an NAF animation, that should not be an issue, but I will check it, anyway. Thank you for your help. Edit: I moved the plugin down the list as far as possible (could not get it below esp plugins). Now, it worked twice. I will keep an eye on it. 2025-02-04-20-28-39.log 90.52 kB · 0 downloads That is interesting. I do not know what the log actually mean (I am not actually tech person, I just do this because no one else does), but maybe someone else can say. Can you post load order? If something is conflict with this mod, it would be helpful to know so I can say in the mod page. Thank you for posting this 1
Snapdragon_ Posted February 5, 2025 Posted February 5, 2025 On 2/4/2025 at 1:05 AM, Gray User said: That is good to know! Also, I am meaning to ask: is there a function in NAF to check to see if an NAF animation is already playing (like an IsAnimating bool or other thing?) If there is I can use that to keep my mods from triggering if another NAF animation already playing. Thank you! There is GetCurrentAnimation, which will return an empty string if the actor isn't playing a NAF animation. (if they are playing one, then it'll return the animation file path.)
Juffo78 Posted February 5, 2025 Posted February 5, 2025 (edited) Funny thing: My load order was reseted. So this is, how it looked like, yesterday. Then I changed it to this one: Edited February 5, 2025 by Juffo78
Juffo78 Posted February 5, 2025 Posted February 5, 2025 (edited) I just pushed down NAFSurrender. BBL ist disabled and all SFBGS plugins are not active. I am really happy, that you picked up the staff and try to make Starfield a better place 😉 (at least for the players- not necessariely for the PCs). I will assist with my feedback. Edited February 5, 2025 by Juffo78 1
Deadkold Posted February 5, 2025 Posted February 5, 2025 2 hours ago, Juffo78 said: I just pushed down NAFSurrender. BBL ist disabled and all SFBGS plugins are not active. I utilize LOOT (with Vortex) to sort my plugin order and it always places BlueprintShips - Starfield.esm last no matter what mods I add. You may want to update to the latest version and update your masterlist. Hope this helps.
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