Jump to content

Recommended Posts

Posted
2 hours ago, Delzaron said:

I still have a copy I think.

I heard the author had legal difficulties to develop this mod due to his country laws. So he abandonned it.


can you do a reupload or at the very least send it to me somehow?

or did the author specifically ask people not to do that?

Posted
10 hours ago, Mynote said:


can you do a reupload or at the very least send it to me somehow?

or did the author specifically ask people not to do that?

 

I don't know. We should check the author intentions first before making a reupload.

Posted
3 hours ago, Mynote said:

this is what led me to blackmazegod

I have the original tucked away just not sure if I can share, I had seen in one of the support posts the original file posted to share, you may spend some time looking there.

Posted
On 12/8/2024 at 4:14 PM, Delzaron said:

same... and I think I found the reason : the authpr developed his mod with AE. It make it incompatible with SE.

 

I can't open it in CK to check the quests Ids, and, in game, if I type butcher or slaughter in console, I got only ravenous related occurences.

This is exactly my speculation as well, have you found any solution yet?

Posted

so glad to see you back Blackmaze! 😄

i hope you've been enjoying yourself 😊

 

are you open to ideas/suggestions? 😄

one idea i would love to see would be for "Meat Hunters" to have a chance to spawn near you out in the wilds,

and if they get you low health they'll capture you, tie you up and haul you back to the slaughterhouse,

no dialogue for offering to work for them or anything, they caught you and now you're just another tasty item on their menu!

they'll tie you up until tightly, no escape, until its time for slaughter! 😋🍗

 

i know all of your previous mods have all been consensual,

but it would be amazing to see something like this from someone as talented as you 😁

 

anyhow, welcome back! 😁

Posted
On 12/2/2024 at 12:02 PM, coronelwirs said:

I'm probably going to ask the most banal question of all. So it's the same as meat farm mod. Only there the Talmor sat at the Whiterun. 

WARNING! 

Mod is cannibal/dolcett theme related, don't go ahead if it's not your glass of whiskey ;D

 

Seriously, man? this site can be said to consist of similar mods. It's kind of his thing.😅

 

In any case, good luck, I love such mods

i love the meat farm and milk mod economy theres turned into aan animal or watching the oppisitte sex turn its its self into an animal its nothing better then fucking and breeding like an animal but you end up having to pull out cause the girl doesnt want to contunue just cuddle.

Posted

尝试了很多方法,但它在我的SE1.5.97上依然不起作用,同时还会因为mod冲突而造成我的存档崩溃。请求修复这个问题

Posted

Welcome back and thanks for the new mod! :)

 

When I volunteer myself, the mod works fine. Though I wonder what I have to do to be selected for "delivery" rather than immediate slaughter. ;)
 

When I select a follower to be made into meat, the side door remains locked and requires a key. So we can't progress. 

Posted (edited)

It seems like my problem was my way to big mod list. Tried it on a smaller build and it worked.

Still not sure what mods that made the game freeze. 🤔

Edited by xtro334
Posted
19 hours ago, vcx14817 said:

I find some dialog about pretend to be meat, and hang by the butcher.But I can't trigger this mission in my game, does someone know it ?

Yeah, that one's not enabled yet. It requires a queststage that's currently invalid in order to be activated, presumably it will be in the future with an update.

Posted (edited)
On 12/24/2024 at 6:08 AM, xtro334 said:

It seems like my problem was my way to big mod list. Tried it on a smaller build and it worked.

Still not sure what mods that made the game freeze. 🤔

 

Yeah, i should mention this before. This mod will be 99% (or even 100%) can't be friends with mods affecting PC death, and maybe with mods changing cam.

And lost likely i can mess up with skeleton for my own animations, this need to be checked too. Mostly mod is pretty light, and don't can screw up many thing in fact.

 ¯\_(ツ)_/¯

Edited by BlackMazeGOD
Posted

If you are not able to get the quest to start in its own, then

you might try the console command "setstage solitudeslaughtery_start 5" (without the quotations). 

Posted
On 12/3/2024 at 2:51 PM, sweet777cj said:

I don't know what's wrong but I can't get this mod to work, it simply won't show up in my game? Inn keepers won't say anything, and even when I looked up the quest id in SEdit and typed "setstage SolitudeSlaughtery_Main 10" it still isn't working, the game said the quest simply doesn't exist, so I'm confused. I have all the requirements.

same problem

  • 1 month later...
Posted

Any plans on expanding this? Maybe even make it compatible with the new Sovngarde respawn mechanism Pamatronic is working on?

Posted (edited)
On 2/12/2025 at 10:32 AM, z3r0 said:

Any plans on expanding this? Maybe even make it compatible with the new Sovngarde respawn mechanism Pamatronic is working on?

 

Yes, have plans and ideas i want to realize in the future. And this mod i probably delete, for me it's boring af. 

Recently finally reinstall my system, set up almost all i need and create small team for help.

Like native english speaker + writer *yeah, i know my english is very bad xDD*, and other useful people like digital artist and others.

👻

Edited by BlackMazeGOD
Posted
On 2/12/2025 at 10:32 AM, z3r0 said:

Maybe even make it compatible with the new Sovngarde respawn mechanism Pamatronic is working on?

 

It's only working with devices without decapitation *or with fake decap, where PC don't be really dead*, otherwise it cause unresolve compability problems with mods changing death aftermath. And if use devices with decapitation, exists another problem. After this i don't know how to attach PC head back after revive, so it's only one time event. 

But it can works with nextgen decapitations *price for this followers can't be beheaded*, if i can get sources from this mod in one way or another, maybe i can do something with this. 

Posted (edited)
6 hours ago, BlackMazeGOD said:

 

It's only working with devices without decapitation *or with fake decap, where PC don't be really dead*, otherwise it cause unresolve compability problems with mods changing death aftermath. And if use devices with decapitation, exists another problem. After this i don't know how to attach PC head back after revive, so it's only one time event. 

But it can works with nextgen decapitations *price for this followers can't be beheaded*, if i can get sources from this mod in one way or another, maybe i can do something with this. 

 

For reattaching the head you just run this command twice on the affected character twice:

https://ck.uesp.net/wiki/SexChange

It will swap their biological sex to the opposite and back and will restore the body to a perfect condition without changing customisations.

 

If you need someone to figure out something tricky I could help. I also helped Delzaron on how to make a player character clone with an unique ID.

Edited by z3r0

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...