BlackMazeGOD Posted Wednesday at 06:08 PM Author Posted Wednesday at 06:08 PM (edited) 5 hours ago, Leavira said: be helpful to know if the grade is just random or if there are things that control it. It's simple, using default skyrim weight. Close to maximum - you got A, otherwise low grade. But i am thinking recently, if i am can manipulate with body settings with scripts or another way, this can be a potential. Like adding belly, increase/decrease breasts size, etc. And detecting body mods with settings not too hard. 5 hours ago, Leavira said: Pama's Sovengard Will be added integration, i know about issues with this mod. 5 hours ago, Leavira said: you need to make sure they are set as repeatable quests Will be fixed too, know about this problem. Edited Wednesday at 06:12 PM by BlackMazeGOD
BlackMazeGOD Posted Wednesday at 06:09 PM Author Posted Wednesday at 06:09 PM 6 hours ago, Skyrim_WGuard said: BTW do you plan to revisit "Meat Farm" No. Not interested in this mod for now.
xtro334 Posted Wednesday at 06:17 PM Posted Wednesday at 06:17 PM @BlackMazeGOD According to Pama, there is a boolean that sets if the Soverngard is to be activated. Spoiler All devices from deadly furnitures DO have an option (bool property) to prevent automatic start of the sovngarde scenario on death. They also come with options for deferred or fake kill for exactly such scenarios. So the author would simply have to use the options for paso suppression and deferred kill, let the scene play out, and then call the Paso scenario manually via its api.
DanielLykos Posted Thursday at 11:13 PM Posted Thursday at 11:13 PM (edited) Hi, one question. https://www.nexusmods.com/skyrimspecialedition/mods/92226?tab=description I have this mod (and the male version), and the idles cause the animations of zaz don't work. It use OAR, can I configure it in a way the animations of zaz works instead of the ones on this idles? Edit: already solved. It wasn't the idle mod, just Pandora not recognizing ZaZ. FNIS for ZaZ, Pandora for the rest, working fine Edited Friday at 11:37 AM by DanielLykos
vcx14817 Posted Saturday at 02:44 AM Posted Saturday at 02:44 AM Hey BlackMazeGod !Are you planning to continue maintaining this mod, or are you working on new content? I’ve noticed that, due to engine limitations, the vast majority of creators of cannibalism-themed content can only take the story as far as the player character’s execution. Personally, I find scenes where the executioner does whatever they want with the player character’s helpless body—cooking and eating them—just as compelling. So far, I’ve only seen relevant content in Pama’s *Solitude Event* and your mod. I really love it—it’s truly remarkable.
BlackMazeGOD Posted Saturday at 09:43 AM Author Posted Saturday at 09:43 AM (edited) 6 hours ago, vcx14817 said: Are you planning to continue maintaining this mod No planning to maintain this mod, only fix critical bugs, add repeating quest and pama sovngarde support, then move on. Working on this right now btw. Spoiler 6 hours ago, vcx14817 said: or are you working on new content? As Dumbledore says, death is a new great adventure ;D. So yeah, after finish with this mod, i begin new journey xDD Spoiler I am not dead, only inside maybe ☠️ Edited Saturday at 09:45 AM by BlackMazeGOD 2
Karna5 Posted yesterday at 09:40 AM Posted yesterday at 09:40 AM (edited) Thanks for sharing your mod, BlackMazeGod. I just tried your version 1.0.5, and it was fun. When I said I wanted to bring a follower to be slaughtered, the door to the next room didn't open. I think there may be an issue with submitting followers. But I tested having my own character slaughtered a couple of times, and that worked perfectly. I think it's probably a good thing you didn't send us to Sovengrad (sp?) after we got our head chopped off because I think there may be an issue with the Sovengrad afterlife if you died from decapitation (your head stays decapitated in Sovengrad). I took a few pictures if you want them. Thanks again I'll put them in the spoiler below. (You can click them to see them full size if you want.) Edited yesterday at 09:43 AM by Karna5 1
BlackMazeGOD Posted yesterday at 10:31 AM Author Posted yesterday at 10:31 AM 49 minutes ago, Karna5 said: I wanted to bring a follower to be slaughtered, the door to the next room didn't open You need to talk first with your follower, then go to next room. I tried to maximize compability with follower mods. 1
Karna5 Posted yesterday at 10:51 AM Posted yesterday at 10:51 AM 20 minutes ago, BlackMazeGOD said: You need to talk first with your follower, then go to next room. I tried to maximize compability with follower mods. Smart
secondseason Posted yesterday at 02:17 PM Posted yesterday at 02:17 PM The Mod does not seem with Next-Gen Decapitations . Seems that keeps the next scenes from triggering. I had to deactivate the Mod for your Mod to work. Since you need next gen for Face tattoos i presume i am not the only only with this Problem
BlackMazeGOD Posted yesterday at 02:45 PM Author Posted yesterday at 02:45 PM 26 minutes ago, secondseason said: The Mod does not seem with Next-Gen Decapitations. What do you mean? I am using this mod, and all works fine. 28 minutes ago, secondseason said: Since you need next gen for Face tattoos What?
secondseason Posted yesterday at 03:47 PM Posted yesterday at 03:47 PM Not sure why it works for you and not for me. I took a clean save with no Mods installed. If Next Gen is installed after Decapitation nothing happens the PC is laying around dead and no switch to Whiterun Palace takes place. After i tried without Next Gen it worked. Maybe my Version is the Problem. Will check if i can Upgrade. You need NextGen for Tattoos as otherwise you will need to set Overlays to Zero and that means no Face Tattoos
BlackMazeGOD Posted yesterday at 03:57 PM Author Posted yesterday at 03:57 PM 3 minutes ago, secondseason said: If Next Gen is installed after Decapitation nothing happens the PC is laying around dead You know how to enable logging? This could help understand what's going on and potentially find the problem to solve. 7 minutes ago, secondseason said: You need NextGen for Tattoos as otherwise you will need to set Overlays to Zero and that means no Face Tattoos Aaaa, you mean this. That's not quite issue with my mod, mostly with Pama Deadly Furnitures which i am use for now. Definitely need to rewrite mod info page 🙈
secondseason Posted yesterday at 06:10 PM Posted yesterday at 06:10 PM Ok found the Issue. Had nothing to do with NextGen Decapitation. The Issue is that i had the Questmarker out and always asked the right Slaugtherworker seen from the door. I also always used the right Block. That combination does not work. I presume the worker is just plain lazy and does not like to finish his job and clean up after himself.
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