BlackMazeGOD Posted August 5 Author Posted August 5 (edited) 5 hours ago, Leavira said: be helpful to know if the grade is just random or if there are things that control it. Ā It's simple, using default skyrim weight. Close to maximum - you got A, otherwise low grade. But i am thinking recently, if i am can manipulate with body settings with scripts or another way, this can be a potential. Like adding belly, increase/decrease breasts size, etc. And detecting body mods with settings not too hard. Ā 5 hours ago, Leavira said: Pama's Sovengard Ā Will be added integration, i know about issues with this mod. Ā 5 hours ago, Leavira said: you need to make sure they are set as repeatable quests Ā Will be fixed too, know about this problem. Edited August 5 by BlackMazeGOD
BlackMazeGOD Posted August 5 Author Posted August 5 6 hours ago, Skyrim_WGuard said: BTW do you plan to revisitĀ "Meat Farm" Ā No. Not interested in this mod for now.
xtro334 Posted August 5 Posted August 5 @BlackMazeGOD Ā According to Pama, there is a boolean that sets if the Soverngard is to be activated. Ā Spoiler All devices from deadly furnitures DO have an option (bool property) to prevent automatic start of the sovngarde scenario on death. They also come with options for deferred or fake kill for exactly such scenarios.Ā So the author would simply have to use the options for paso suppression and deferred kill, let the scene play out, and then call the Paso scenario manually via its api. Ā
DanielLykos Posted August 6 Posted August 6 (edited) Hi, one question.Ā https://www.nexusmods.com/skyrimspecialedition/mods/92226?tab=descriptionĀ I have this mod (and the male version), and the idles cause the animations of zaz don't work. It use OAR, can I configure it in a way the animations of zaz works instead of the ones on this idles? Ā Ā Edit: already solved. It wasn't the idle mod, just Pandora not recognizing ZaZ. FNIS for ZaZ, Pandora for the rest, working fine Edited August 7 by DanielLykos
vcx14817 Posted August 8 Posted August 8 Hey BlackMazeGod ļ¼Are you planning to continue maintaining this mod, or are you working on new content? Iāve noticed that, due to engine limitations, the vast majority of creators of cannibalism-themed content can only take the story as far as the player characterās execution. Personally, I find scenes where the executioner does whatever they want with the player characterās helpless bodyācooking and eating themājust as compelling. So far, Iāve only seen relevant content in Pamaās *Solitude Event* and your mod. I really love itāitās truly remarkable.
BlackMazeGOD Posted August 8 Author Posted August 8 (edited) 6 hours ago, vcx14817 said: Are you planning to continue maintaining this mod Ā No planning to maintain this mod, only fix critical bugs, add repeating quest and pama sovngarde support, then move on. Working on this right now btw. Spoiler Ā 6 hours ago, vcx14817 said: or are you working on new content? Ā As Dumbledore says, death is a new great adventure ;D. So yeah, after finish with this mod, i begin new journey xDD Ā Spoiler I am not dead, only inside maybeĀ ā ļø Ā Edited August 8 by BlackMazeGOD 2
Karna5 Posted August 9 Posted August 9 (edited) Thanks for sharing your mod, BlackMazeGod. I just tried your version 1.0.5, and it was fun. Ā When I said I wanted to bring a follower to be slaughtered, the door to the next room didn't open. I think there may be an issue with submitting followers. But I tested having my own character slaughtered a couple of times, and that worked perfectly. Ā I think it's probably a good thing you didn't send us to Sovengrad (sp?) after we got our head chopped off because I think there may be an issue with the Sovengrad afterlife if you died from decapitation (your head stays decapitated in Sovengrad). Ā I took a few pictures if you want them. Thanks again Ā I'll put them in the spoiler below. (You can click them to see them full size if you want.) Ā Ā Ā Ā Edited August 9 by Karna5 1
BlackMazeGOD Posted August 9 Author Posted August 9 49 minutes ago, Karna5 said: I wanted to bring a follower to be slaughtered, the door to the next room didn't open Ā You need to talk first with your follower, then go to next room. I tried to maximize compability with follower mods. 1
Karna5 Posted August 9 Posted August 9 20 minutes ago, BlackMazeGOD said: Ā You need to talk first with your follower, then go to next room. I tried to maximize compability with follower mods. Smart
secondseason Posted August 9 Posted August 9 The Mod does not seem withĀ Next-Gen Decapitations . Seems that keeps the next scenes from triggering. I had to deactivate the Mod for your Mod to work. Since you need next gen for Face tattoos i presume i am not the only only with this Problem
BlackMazeGOD Posted August 9 Author Posted August 9 26 minutes ago, secondseason said: The Mod does not seem withĀ Next-Gen Decapitations. Ā What do you mean? I am using this mod, and all works fine. Ā 28 minutes ago, secondseason said: Since you need next gen for Face tattoos Ā What?
secondseason Posted August 9 Posted August 9 Not sure why it works for you and not for me. I took a clean save with no Mods installed. If Next Gen is installed after Decapitation nothing happens the PC is laying around dead and no switch to Whiterun Palace takes place. After i tried without Next Gen it worked. Maybe my Version is the Problem. Will check if i can Upgrade.Ā Ā You need NextGen for Tattoos as otherwise you will need to set Overlays to Zero and that means no Face TattoosĀ
BlackMazeGOD Posted August 9 Author Posted August 9 3 minutes ago, secondseason said: If Next Gen is installed after Decapitation nothing happens the PC is laying around dead Ā You know how to enable logging? This could help understand what's going on and potentially find the problem to solve. Ā 7 minutes ago, secondseason said: You need NextGen for Tattoos as otherwise you will need to set Overlays to Zero and that means no Face TattoosĀ Ā Aaaa, you mean this. That's not quite issue with my mod, mostly with Pama Deadly Furnitures which i am use for now.Ā Definitely need to rewrite mod info pageĀ š
secondseason Posted August 9 Posted August 9 Ok found the Issue. Had nothing to do with NextGen Decapitation. The Issue is that i had the Questmarker out and always asked the right Slaugtherworker seen from the door. I also always used the right Block. That combination does not work. I presume the worker is just plain lazy and does not like to finish his job and clean up after himself.
vcx14817 Posted August 11 Posted August 11 I noticed that when the PC is slaughtered,Ā she was identified as Dragonborn. Does anyone know how far along in the main questlineĀ IĀ need to be to trigger this dialogue? That way, when I start a new save file, Iāll know how many quests I need to complete.
BlackMazeGOD Posted August 12 Author Posted August 12 23 hours ago, vcx14817 said: I noticed that when the PC is slaughtered,Ā she was identified as Dragonborn. Does anyone know how far along in the main questlineĀ IĀ need to be to trigger this dialogue? That way, when I start a new save file, Iāll know how many quests I need to complete. Ā Zero, dialogues in the end without conditions at all.
vcx14817 Posted August 13 Posted August 13 22 hours ago, BlackMazeGOD said: Ā Zero, dialogues in the end without conditions at all. ThankĀ you
BlackMazeGOD Posted August 15 Author Posted August 15 I am understand now how to properly finish quests and run it again, but i need to change some quest logic because of that. And if I need to do some rework anyway, potentially add another outcome with alive not for long šĀ player and new furniture. š 2
BlackMazeGOD Posted August 19 Author Posted August 19 If I manage to finish it today, there will be an update with killed last bugsĀ šā ļø and a new ending. 5
BlackMazeGOD Posted August 20 Author Posted August 20 Bethesda again wants to ruin modding, thanks gods i have backup *forgot to block creation kit update, my badĀ š*
brololo Posted August 20 Posted August 20 i may have a couple of recomendations for some decoration of the slaughtery maybe have some women on spits and maybe on some oven trays as decorations for the store maybe also some quests where you dont get slaughtered immeadiatly and be put on one of those displays for a whole day in the front of the store where maybe there is a 50/50 chance a customer could buy you there or maybe a part of youĀ maybe some decorative plates with cooked breasts and vaginas for customers to sample on the counter maybe some kind of paintings inside the slaughter room with human anotomy on it or like the kind of cuts of meat you get from a human body most assets could be used from mods like namira's goat reborn and toasts guro bodiesĀ
BlackMazeGOD Posted August 20 Author Posted August 20 There is something hot here, and not only waterĀ š Ā Spoiler Ā 3
BlackMazeGOD Posted August 24 Author Posted August 24 It's an important pool. Do I even need to be bothered for adding male pc support for quests, or most all?Ā just play as a female pcĀ š 1
Ink_Ribbon Posted August 24 Posted August 24 I'd appreciate allowing for male PCs and followers, just for the sake of compatibility 1
moeboom Posted August 24 Posted August 24 If development is nearing completion, then adding male pc support would be icing on the cakeābut it shouldn't be the core focus of the project. 2
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