BlackMazeGOD Posted February 16, 2025 Author Posted February 16, 2025 On 2/14/2025 at 8:16 PM, z3r0 said: https://ck.uesp.net/wiki/SexChange I check that. If it re-attach head for work decapitation again, that's good. On 2/14/2025 at 8:16 PM, z3r0 said: on how to make a player character clone with an unique ID I know how to do that. Only problem this working properly only with bodies without custom sliders, for others definitely need write some code. Or i don't know something?
BlackMazeGOD Posted February 16, 2025 Author Posted February 16, 2025 (edited) @z3r0/ I guess someting wrong there xD *sexchange don't work* Spoiler Edited February 16, 2025 by BlackMazeGOD
z3r0 Posted February 16, 2025 Posted February 16, 2025 1 hour ago, BlackMazeGOD said: @z3r0/ I guess someting wrong there xD *sexchange don't work* Reveal hidden contents What command or script did you use? because I have used it on previous occasions and it did work. You could also try using the function [ActorRef].RestoreHealthAndLimbs() in papyrus script.
zhuguannan Posted March 2, 2025 Posted March 2, 2025 On 12/3/2024 at 10:25 PM, Wyvern123 said: Hello! Thank you so much for this mod, but I simply can not get it start! The innkeeper just don't talk anything related with this mod. Perhaps give a code to force start the mod? Hi, got the same issue here, I think it's cuz I have installed so many mods already.. anyway, would be so kind and let me know when you solve this issue? thank you
zhuguannan Posted March 2, 2025 Posted March 2, 2025 On 2024/12/5 at PM12点57分, zyssugar said: 同样的问题,兄弟...... Any luck?
zhuguannan Posted March 2, 2025 Posted March 2, 2025 @zyssugar @Wyvern123 @BlackMazeGOD coming from Toast's Guro Outfit's author: Oh, sorry it seems that I forgot to include a requirement for <1.6.1130 users. You need to use Backported Extended ESL Support. BEES-1_2-106441-1-2-1702155399.zip
HereticalPurple Posted May 15, 2025 Posted May 15, 2025 On 12/18/2024 at 5:39 PM, Darsie said: Welcome back and thanks for the new mod! When I volunteer myself, the mod works fine. Though I wonder what I have to do to be selected for "delivery" rather than immediate slaughter. When I select a follower to be made into meat, the side door remains locked and requires a key. So we can't progress. I ran into a similar issue, though I had a PAHE slave as my 'follower' so I am not sure if that caused the conflict. I also had some really strange stuff with my save files after getting brought back to life/back in time -- the game saved over a deleted character's file rather than my current character's. When I checked this morning, her regular character file in the load menu ended with the Solitude Slaughtery autosave, and I could only find the saves after "back in time" when I loaded all saves (i.e. including those deleted/erased from the load list, however that works). I am running 1.6.1170 for reference, and have attached papyrus logs. I know it's the .1.log, but that's because I opened the game this morning. This weirdness could be my mod load order or some other download problem, though I haven't had this issue before. Also, for people who have said they have no crashes and thus no logs, enable papyrus logging in skyrim.ini or Bethini and upload papyrus logs (if enabling that way doesn't work, check MO2/profiles). Papyrus.1.log
阿萨德 Posted June 2, 2025 Posted June 2, 2025 I'm curious if the meat farm won't be updated in the future? 2
jff9000 Posted July 3, 2025 Posted July 3, 2025 Hey @BlackMazeGOD, I love your work and hope you are well. Thanks for sharing the mod. I would love to see more content/an update one day. 2
zhuguannan Posted November 10, 2025 Posted November 10, 2025 On 2024/12/4 at AM3点32分, warden239 said: 我有个想法,希望你会喜欢。你应该在某个城镇里开一家肉铺,你可以自愿去当“展示模特”,被挂起来供顾客抚摸和购买。或许还可以为“奴隶纹身肉包”添加一个可选补丁。或者设计一个任务,让你在一次失败的送货任务后成为替罪羊。 that's not a bad idea
GamerGirlPee91 Posted November 11, 2025 Posted November 11, 2025 I know you mentioned you weren’t planning updates to this, but does the option to join your follower after selling them work in this version? I can’t seem to get the dialogue to show up when talking to a follower, though I see the dialogue lines when I search in the console, was that ever implemented?
BlackMazeGOD Posted November 13, 2025 Author Posted November 13, 2025 (edited) For now i don't want to make turn back to create something, maybe in the future when i am more want that and prepared. Edited November 13, 2025 by BlackMazeGOD
Lianger Posted May 15 Posted May 15 On 11/13/2025 at 5:26 PM, BlackMazeGOD said: For now i don't want to make turn back to create something, maybe in the future when i am more want that and prepared. Would you be willing to share your latest build of the meat farm mod? I really liked your version back in the day, but lost it when cleaning up my pc. If you do not want it out there it is totally fine! I just wanted to ask in case there was a possibility. 2
BlackMazeGOD Posted June 10 Author Posted June 10 On 7/3/2025 at 11:27 PM, jff9000 said: Hey @BlackMazeGOD, I love your work and hope you are well. Thanks for sharing the mod. I would love to see more content/an update one day. I lost mod files when cleaning my skyrim folder with different things 💀 On 5/15/2026 at 2:23 PM, Lianger said: Would you be willing to share your latest build of the meat farm mod? I really liked your version back in the day, but lost it when cleaning up my pc. If you do not want it out there it is totally fine! I just wanted to ask in case there was a possibility. My work contract finally ends, and in a few days I will be home. Then potentially do some ideas I have. Also thinking about creating a Discord channel, communicating here is not too convenient. Spoiler If I am not becoming a lazy bastard, of course 💀 2
BlackMazeGOD Posted June 27 Author Posted June 27 (edited) Just for status update - I am not a lazy bastard xDD. Trying to understand how to add my animations for custom furniture, it just not works (C) Todd Howard. Asking Pama about this, maybe he -or she?- can answer and help with this. If not, fine. Deal with this in solo. 🦝 Edited June 27 by BlackMazeGOD 6
Lianger Posted June 29 Posted June 29 On 6/10/2026 at 1:47 PM, BlackMazeGOD said: I lost mod files when cleaning my skyrim folder with different things 💀 Ah ,that is unfortunate! :(( Do you plan on recreating it or an all new project? Hopefully Pama can give some advice, but that sounds very interesting! Good luck with the project!!
BlackMazeGOD Posted June 30 Author Posted June 30 23 hours ago, Lianger said: all new project? This. I have several ideas to realise, from fitting in Skyrim timeline to the more modern era and maybe even for the Starfield God Save Us All💀 Spoiler Fallout reference confirmed (C) I am not so much like fantasy settings, so maybe first I do after dealing with furniture x animations some in the modern style. Or not, it's not an easy choice for me. I have alot of ideas to bring to the life. Like followers of the Namira got power, and now control Skyrim like a gray cardinal. 1
nononame333 Posted July 10 Posted July 10 Im having issues not being able to enter solitude is there any fix ?
BlackMazeGOD Posted July 12 Author Posted July 12 (edited) On 7/10/2026 at 6:42 AM, nononame333 said: Im having issues not being able to enter solitude is there any fix ? I have serious doubts about the mod with added default ingame door and teleport and nothing more causes this problem. Most probably this is mods' compatibility shenanigans, or a problem on your end. Like install mod to the version different than 1.6.1170 (this is my bad, yeah. need to point to that) Without crash logs and modlist i can't say more, on my end all works fine ¯\_(ツ)_/¯ Edited July 12 by BlackMazeGOD 1
Enkidu222 Posted July 12 Posted July 12 Hello everyone. This mode would be great, for example, for slave auctions (simply slavery) !!! 1
YuFeng Posted July 12 Posted July 12 Could there be an option to choose between cut open bellies and closed ones? For me it looks way more attractive if the bodies aren't gutted, so I'd prefer that.
Alex749 Posted July 20 Posted July 20 ctd at the block. Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini worked for me.
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