xtro334 Posted July 22 Posted July 22 On 7/20/2026 at 11:14 AM, Alex749 said: ctd at the block. Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini worked for me. Pama recommends the use of https://www.nexusmods.com/skyrimspecialedition/mods/135254 to solve that problem. 1
Alex749 Posted July 23 Posted July 23 19 hours ago, xtro334 said: Pama recommends the use of https://www.nexusmods.com/skyrimspecialedition/mods/135254 to solve that problem. sure but what i did worked for me.
BlackMazeGOD Posted July 24 Author Posted July 24 (edited) I am finally understand how to attach animations to the custom furnitures, new era is coming 🙉 This pole now standalole from ZAZ, and i have another furnitures and animations for use ;D Spoiler But sometimes happening weird stuff, i guess this is Sheogorath shenanigans xD Spoiler Edited July 24 by BlackMazeGOD 6
BlackMazeGOD Posted July 24 Author Posted July 24 On 7/12/2026 at 7:21 PM, YuFeng said: Could there be an option to choose between cut open bellies and closed ones? For me it looks way more attractive if the bodies aren't gutted, so I'd prefer that. Maybe later add, it's not that hard. Only create a MCM menu, which is a little tedious. On 7/12/2026 at 11:22 AM, Enkidu222 said: Hello everyone. This mode would be great, for example, for slave auctions (simply slavery) !!! I can make event for SS, but for implement this need write to the SS creator. 4
Elayne1 Posted July 26 Posted July 26 I love the idea of this being added as a potential option for SS!
BlackMazeGOD Posted July 27 Author Posted July 27 (edited) Seems in update i totally broke up ending sequence, forgot to change code back from testing something -Tests will be a long time ago- Fix that in ~30 minutes 💣💥 Authlor of the SImple Slavery Plus Plus notified about adding mod compability, need only wait 💀 Edited July 27 by BlackMazeGOD 2
FutaMistress Posted July 27 Posted July 27 (edited) Trying to trouble shoot an issue where the animations for zaz wont play. I have Vortex (mostly for convenience since im new to modding). I currently have the collection "Immersive and Adult" installed. I downloaded each of the listed mods recommended for both solitude slaughtery and pana's furniture. I can spawn the furniture and start the quest for slaughtery but using the equipment leads to this. Any advice? Edited July 28 by FutaMistress
BlackMazeGOD Posted July 27 Author Posted July 27 Just now, FutaMistress said: Trying to trouble shoot an issue where the animations for zaz wont play. I have Vortex (mostly for convenience since im new to modding). I currently have the collection "Immersive and Adult" installed. I downloaded each of the listed mods recommended for both solitude slaughtery and pana's furniture. I can spawn the furniture and start the quest for slaughtery but using the equipment leads to this. Any advice? Seems you have idle animations replacer or something similar, and this messes up other things
brololo Posted July 27 Posted July 27 (edited) 1 hour ago, FutaMistress said: Trying to trouble shoot an issue where the animations for zaz wont play. I have Vortex (mostly for convenience since im new to modding). I currently have the collection "Immersive and Adult" installed. I downloaded each of the listed mods recommended for both solitude slaughtery and pana's furniture. I can spawn the furniture and start the quest for slaughtery but using the equipment leads to this. Any advice? looks to me like they are just not using the haning pole i never really had this issue but i put my own mod list together since the hanging bodies are in game still allive so they can use the furniture and you got mods enabled that cause random npc's to walk up to you for sex or sexrelated stuff there is chance that even npc's that are in furnitures get out and walk up to you i have meat farm installed and those bodies also randomly just start walking about every now and then, toast does have an expansion for display model those mods ad a nice ammount of devious furnitures and toasts expansion for that mod adds stuff like butcher hooks and allot of other guro/dolcet stuff that npc's dont randomly get out of i do think you can only get it from his discord because i don't think both mods are on this site Edited July 27 by brololo
FutaMistress Posted July 27 Posted July 27 5 hours ago, BlackMazeGOD said: Seems you have idle animations replacer or something similar, and this messes up other things Thats fair. Do you think that also affects the playable character from being executed as well?
BlackMazeGOD Posted July 27 Author Posted July 27 (edited) 1 hour ago, FutaMistress said: Thats fair. Do you think that also affects the playable character from being executed as well? Yes, it can mess up scenes after execution. This mod is very old and simple, and cannot prevent that without some changes i can do now. In next mods i want to do i make sure, that *dead* bodies truly stays dead, and not running around like headless chickens xDD. Maybe do that for this mod too, even i am not interested to work on him, having more interesting ideas to create. 🙈 Edited July 27 by BlackMazeGOD 1
xtro334 Posted July 28 Posted July 28 On 7/27/2026 at 4:32 PM, FutaMistress said: Trying to trouble shoot an issue where the animations for zaz wont play. I have Vortex (mostly for convenience since im new to modding). I currently have the collection "Immersive and Adult" installed. I downloaded each of the listed mods recommended for both solitude slaughtery and pana's furniture. I can spawn the furniture and start the quest for slaughtery but using the equipment leads to this. Any advice? Could not see that you had a modesty mod in that collection, but it behave like if you had Dynamic Feminine Female Modesty Animations OAR, that tend to have a very high priority. If you do have it, you can open OAR (Shift O, I think), you can there disable it before you run this mod, but be sure to disable both the PC and NPC module.
FutaMistress Posted July 30 Posted July 30 On 7/28/2026 at 3:11 PM, xtro334 said: Could not see that you had a modesty mod in that collection, but it behave like if you had Dynamic Feminine Female Modesty Animations OAR, that tend to have a very high priority. If you do have it, you can open OAR (Shift O, I think), you can there disable it before you run this mod, but be sure to disable both the PC and NPC module. Im able to open oar but having a hard time finding what to do after?
BlackMazeGOD Posted August 4 Author Posted August 4 This is last update for now, or at least until something really critical was found 💀. Now i am back to another things i want to create.
xtro334 Posted August 4 Posted August 4 (edited) On 7/30/2026 at 3:38 AM, FutaMistress said: Im able to open oar but having a hard time finding what to do after? That was a lot of Legacy. 😛 If there is a modesty installed, it has always had that in name for me. Anyway, one need to have clicked in User mode (instead of author mode) to be able to de-active an installed mods added movements. One then just open the mods action, and there should be a box for activate and deactivate. This only temporary, unless you make a change that allow you to save (no idea why checking or unchecking is not considered a change). Your problem will probably just be to find where the modesty movements are. This is just an example, since I do not have the modesty installed right now: Spoiler Edited August 4 by xtro334
xtro334 Posted August 4 Posted August 4 Hey @BlackMazeGOD Is there a way to delay the death from the head chipping until after the coming scenes, so that one can be sent to Pama's Sovernguard? Right now, we are sent there and then teleported back to the after scenes, which doesn't have an ending. Would be neat if we could have it so that in the end of the scenes we could get up a popup by pressing space for ending it, and if we have Pama's Sovernguard we can be sent there, otherwise we are sent back to start screen. Other small problems: If I reload to before entering the slaughtery, and enter again, the second quest popped up but did not register in quest list. If I restart the game, I can get it to work though. I also think the mod rename Solitude with an none English name. When I enter solitude, the auto save only have boxes for letters, but if I leave solitude the name seems to correct both if I enter a building or if I leave solitude out into skyrim. Spoiler
BlackMazeGOD Posted August 4 Author Posted August 4 1 hour ago, xtro334 said: Is there a way to delay the death from the head chipping until after the coming scenes, so that one can be sent to Pama's Sovernguard? Right now, we are sent there and then teleported back to the after scenes, which doesn't have an ending. I am using pama chopping block for now, so i can't delay death in that case. But maybe if pama adding something for control aftermath i can deal with that, or just ask him about that. 1 hour ago, xtro334 said: Would be neat if we could have it so that in the end of the scenes we could get up a popup by pressing space for ending it, and if we have Pama's Sovernguard we can be sent there, otherwise we are sent back to start screen. Adding menu for choice in the end easy for make, do that, 1 hour ago, xtro334 said: Other small problems: If I reload to before entering the slaughtery, and enter again, the second quest popped up but did not register in quest list. If I restart the game, I can get it to work though. New game? It won't work properly on old saves at all after update. 1 hour ago, xtro334 said: I also think the mod rename Solitude with an none English name. Easy to fix FIx that ~1-2 hours, need to finish some of my business 🙊
BlackMazeGOD Posted August 4 Author Posted August 4 3 hours ago, xtro334 said: Right now, we are sent there and then teleported back to the after scenes, which doesn't have an ending. You mean after chop block PC teleported to the Pama Sovngarde? Which version you use? Because i have active this mod, and this don't teleport me ¯\_(ツ)_/¯
xtro334 Posted August 4 Posted August 4 (edited) 5 hours ago, BlackMazeGOD said: You mean after chop block PC teleported to the Pama Sovngarde? Which version you use? Because i have active this mod, and this don't teleport me ¯\_(ツ)_/¯ It pretty much just blink in there and start the Pama Soverngard quest, then one is teleported back. I use last free version of Pama's devices and the last free Pama's Soverngard. Edited August 4 by xtro334
xtro334 Posted August 4 Posted August 4 7 hours ago, BlackMazeGOD said: I am using pama chopping block for now, so i can't delay death in that case. But maybe if pama adding something for control aftermath i can deal with that, or just ask him about that. OK, I will do that then, and hope for the best. 7 hours ago, BlackMazeGOD said: New game? It won't work properly on old saves at all after update. I meant that I reloaded a save I did before, on same latest version, to try out another body weight for checking what the quality was based on. So I went in after loading a save, and walked in with a different body weight. But unless I restarted the entire game, it would not start the quest inside the slaughtery. Might not be a problem with most players, but I get into testing mode sometimes. 😛 7 hours ago, BlackMazeGOD said: Easy to fix FIx that ~1-2 hours, need to finish some of my business 🙊 Sweet. 👍
BlackMazeGOD Posted August 4 Author Posted August 4 40 minutes ago, xtro334 said: Might not be a problem with most players It's can be a problem with Creation Kit and with modding skyrim in general xDD. I see before update in start quest after talking with innkeeper, script that can run another quest just disappear to the nowhere xDD So i am like in the meme with broken pipes, close one and another begin to leak 💀 48 minutes ago, xtro334 said: OK, I will do that then, and hope for the best. No. I mean i am ask him if i need, about integration sovngarde mod.
Skyrim_WGuard Posted August 5 Posted August 5 Hi! I'm looking forward to play latest ver of solitude slaughtery! BTW do you plan to revisit "Meat Farm" mod update or integration with solitude slaughtery? you are no longer interested in the mod?
Leavira Posted August 5 Posted August 5 (edited) So having just done a test, couple things with this: It seems the Pama's Sovengard mod triggers its move to command and sends the player o Sovengard, the this mod triggers its command to move the player to the Whiterun kitchen, then you go to the balcony scene and nothing happens from there. I think to make this fit in with Pama's Sovengard mod properly the simplest fix is to add an end to the balcony scene and when you end it get moved back to Pama's Sovengard so you can then go through that, since the quest has activated. Also still trying to work out what controls what grade you get, character I just tested with had their breasts and ass set to the base game max and got told they had small breasts and ass, so would be helpful to know if the grade is just random or if there are things that control it. The quest also doesn't seem to close out properly, you need to make sure they are set as repeatable quests and have a stage that shuts them down and resets them to be done again. Edited August 5 by Leavira
xtro334 Posted August 5 Posted August 5 (edited) 5 hours ago, Leavira said: SoAlso still trying to work out what controls what grade you get, character I just tested with had their breasts and ass set to the base game max and got told they had small breasts and ass, so would be helpful to know if the grade is just random or if there are things that control it. I think it is purely body weight setting. The higher the weight the higher the qualty. That is a bit different then the meat farm where 50% was perfect. Edited August 5 by xtro334
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