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Got a new name for this game: Crashfield


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Posted (edited)

"Most mod creator friendly game we have ever made" MY ASS... Every other save gets corrupted and causes a CTD, or the game just randomly gets a CTD any time I load into a new area, OR in one instance there were whole parts of the map missing, and it wasn't just a visual glitch, I could actually walk outside the map, that's not including the sudden 0.2 second lag spikes at 4 second intervals inside large interior spaces I get... This game is WORSE than Fallout 4.

 

Will they ever fix this mess? You bet your ass they won't!

Edited by Z0mBieP00Nani
Posted
9 minutes ago, Z0mBieP00Nani said:

Will they ever fix this mess? You bet your ass they won't!

The problem, I think, is popularity of the games and not enough MAs with enough technical knowledge. From what I've noticed with Skyrim in particular is that the more popular the game becomes through available mods, the more modders will take an interest in playing it and figuring out ways to 'fix' things. I don't think we'll ever see that level of interest from the community in FO4 or SF.

 

So what it comes down to is Beth making better games. Period. Enough ppl will keep buying the half-assed shit they lazily put out that they will never do this.

Posted
5 minutes ago, KoolHndLuke said:

The problem, I think, is popularity of the games and not enough MAs with enough technical knowledge. From what I've noticed with Skyrim in particular is that the more popular the game becomes through available mods, the more modders will take an interest in playing it and figuring out ways to 'fix' things. I don't think we'll ever see that level of interest from the community in FO4 or SF.

 

So what it comes down to is Beth making better games. Period. Enough ppl will keep buying the half-assed shit they lazily put out that they will never do this.

The unfortunate truth. Even vanilla Skyrim is still a mess of a game today and they still keep re-releasing it. They realized people are going to fix the game themselves anyway so why bother with fixing it themselves. Skyrim is so massively popular that new frameworks are still being worked on by mod authors because there is still a demand for them. We can even modify the game without using plugins now thanks to SKSE mods.

Posted (edited)

I'm just now playing Shattered Space (I started on October 26th, at 10:42 pm). I started late because a few days before the release of this DLC I did New Game plus and I wanted to marry Andreja first, since I wanted her to be my companion in this DLC.

 

The first lie that I noticed in the comments about this DLC is this: Andreja only has half a dozen comments throughout the DLC. Well, I'm not even halfway through the DLC and I already have dozens of Andreja's comments recorded on video. And when I finish this DLC, that video will go to YouTube with images of the comments of those who lied here about this subject!

 

Second lie: This DLC is a disaster, it's not worth the $30 or € paid for it. This DLC is bigger than a lot of games out there that cost twice the price. And, you know what? I am increasingly convinced that it is the best DLC ever made by Bethesda! And it's rare nowadays that I get a game that gives me as much pleasure to play as this DLC gives me!

 

Note 1: Play the Sympathy For The Living quest and then come here and say it's shit!

 

Third lie: This DLC is played in 20 hours. I've already spent 55 hours on this DLC and everything indicates that I'm not even halfway through it yet!

 

Note 2: I no longer use fast travel on Bethesda RPGs.  If you want to see a Bethesda RPG progressively stop being interesting, use and abuse fast travel.

 

There are many more lies, but these will be left for me to talk about, when I finish this DLC.

 

And I'm going back to my game. I've already wasted too much time here.

Edited by brown66
Posted
22 hours ago, Z0mBieP00Nani said:

"Most mod creator friendly game we have ever made" MY ASS... Every other save gets corrupted and causes a CTD, or the game just randomly gets a CTD any time I load into a new area, OR in one instance there were whole parts of the map missing, and it wasn't just a visual glitch, I could actually walk outside the map, that's not including the sudden 0.2 second lag spikes at 4 second intervals inside large interior spaces I get... This game is WORSE than Fallout 4.

 

Will they ever fix this mess? You bet your ass they won't!

 

 

 

Posted
8 hours ago, brown66 said:

 

 

 

 

Nvidia 4080, 32 gigs of ram, AMD Ryzen 7 5700X3D 8-Core Processor, and don't give me any of this garbage about Intel processors, because that would require me to basically build a new PC, or I might as well since it would require a new motherboard with the right socket type, and I'm simply not doing something like that, just so Todd can pander to his Intel donors by designing a game around their CPU, which is exactly what he did. Most games do not have the issues that Starfield has, they run just fine on AMD and Intel CPUs.

Posted (edited)

Didn't you have a Ryzen 5 3600X until recently?

 

If your processor is now a Ryzen 7 5700X3D, things should be a little better:

 

 

I have an i7-12700K with 32 GB of DDR4 memories at 3600Mhz CL16 and an RTX 4090. I play at 4K, with all settings at maximum (no DLSS, no VRS, Nvidia Reflex Latency Low off) and I have no problems except... when Windows decides to make updates in the background, which can cause one or two hiccups in the cell transition in the game. It's rare for this to happen and when I investigate why it happened, I always find that Windows was updating something.

 

Therefore, something is wrong with your computer, as mine is similar to yours and I don't have instability problems. And my SSDs (Samsung) are not NVME and they are not top of the line!

 

Interestingly, I also have a Ryzem 5 5600X at home (only with 16 GB of RAM) with an old GTX 980Ti and also on this computer Starfield does CTD after a short time of playing. I never investigated why because it's not a computer used for gaming.

 

As for the game being heavy on the CPU, as I said before, the same goes for Skyrim and Fallout 4. It's especially because of the "lack" of draw call optimization. And you know why this is so and will continue to be so in future Bethesda RPGs!

 

I don't know if you've noticed, but the number of independent objects with their own physics in Shattered Space and in the new space stations that Bethesda introduced into the game with the latest updates has drastically decreased. Even so, Shattered Space is quite heavy, which was predictable with so many elements on the same map, although distributed in such a way as not to weigh excessively on the same cell and neighboring cells.

 

PS: I now remember that when Windows updates my Ryzen 5 5600X, the computer almost freezes. Try preventing Windows updates while playing, or make sure there are no Windows updates before you start playing. And reinstall the video card drivers! When I start having instability problems in Starfield, this is usually how I solve the problem.

Edited by brown66
English corrections.
Posted

I forgot to say it before!

 

Make sure that in Windows Defender, you create exceptions in the antivirus for the executable file of your mod manager and its DLLs (I use Mod Organizer), for SFSE (executable and DLL) and for Starfield.exe itself. I've had problems with Microsoft's antivirus when playing Bethesda RPGs with Mod Organizer, especially using any script extender.

 

Also keep in mind that you may have a problem with a mod! The last CTDs I had on Starfield were with the Real Time Form Patcher (SFSE) mod. If this happens to you, try updating/reinstalling Microsoft Visual C++ Resdistributable (
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170).

 

Check out javikrules' post from November 2nd here ---> https://www.nexusmods.com/starfield/mods/8324?tab=posts

 

And if you use Windows 11, disables the memory integrity check. Until the 24H2 version of Windows 11, this active security option greatly affects gaming performance. Yes, I know everyone already knows this, but sometimes, when we change processors and keep the same motherboard, this option becomes active again in the BIOS and we don't realize it.

 

Good luck! Then tell us if you were successful.

Posted
5 hours ago, Djlegends said:

weird rarely got crashes tbh but then again this is a Bethesda Engine we talking: for one person 1 ctd for others nonstop ctds lol

 

In the summer of last year (2023) I finally played Witcher 3 for the first time (I played 236 hours) and I had more crashes in this game than in Starfield, where I have already played 1050 hours.

Posted
Vor 43 Minuten sagte brown66:

 

Im Sommer letzten Jahres (2023) habe ich Witcher 3 endlich zum ersten Mal gespielt (ich habe 236 Stunden gespielt) und hatte in diesem Spiel mehr Abstürze als in Starfield, wo ich bereits 1050 Stunden gespielt habe.

 

You shouldn't always judge "others" based on "yourself"... my wife only had FIVE crashes in around 500 hours of "Witcher 3" - I had as many crashes in around 250 hours of "StarField".


Such individual statements are always very individual - only in larger quantities can you actually draw conclusions!

:cool:

Posted
40 minutes ago, Miauzi said:

 

You shouldn't always judge "others" based on "yourself"... my wife only had FIVE crashes in around 500 hours of "Witcher 3" - I had as many crashes in around 250 hours of "StarField".


Such individual statements are always very individual - only in larger quantities can you actually draw conclusions!

:cool:

 

 

 

Miauzi

 

Go play Skyrim or Fallout 4.

Posted (edited)

@Z0mBieP00Nani

 

Watch the video below at 5:15. Your 5700X3D is considered equivalent to my 12700K in Starfield.

 

 

Check if you have any problems with any mod. In the last few days I started having problems with the Stripping Armor mod and had to uninstall it. It also happened to another user, PegasusKoga, and he even mentions CTDs with this mod.

 

https://www.nexusmods.com/starfield/mods/5924?tab=posts

 

I started using the Shades Immersive Looting mod again.

Edited by brown66
Posted (edited)

Many crashes in Starfield are caused by installing custom textures. This in turn needs all NVidia shaders to be recompiled as if you had gotten new drivers. So you need to manually go into the DX folders, delete ALL your precompiled shaders, then let the game recompile them.. each time you installed ANY custom texture.

 

Otherwise?

Crash gallore, especially when switching between cells.

 

I have confirmed and tested this exclusively as a fix/cause for most random crashes in Starfield.

This needs to be addressed at an engine level, if Beth wants to market this game as 'mod friendly'.

 

Quote

 


- Type the following environment variable into the Run dialog box or the File Explorer address bar and hit Enter: %USERPROFILE%\AppData\Local
- At the location, find and open the "NVIDIA" folder
- In the folder, find and open both the "DXCache" and the "GLCache" folder and delete all the items in the folders
- Next, go back to the "Local" folder
- Now, at that location, find and open the "NVIDIA Corporation" folder
- In the folder, find and open the "NV_Cache" folder and delete the contents of the folder
 

 

Edited by Reginald_001
Posted

I have around 5,000 hours in Skyrim; somewhat less in Fallout 4.

Starfield has less bugs / crashes per hour than any other Bethesda game I have played.

It is really very solid.

Side note: Bethesda is shooting themselves in the foot by only releasing Creation Kit documentation to Creation Club. Real spit in the eye to free modders.

Second side note: Today's patch to Creation Kit added lip sync animation tools.

Posted
3 hours ago, fred200 said:

I have around 5,000 hours in Skyrim; somewhat less in Fallout 4.

Starfield has less bugs / crashes per hour than any other Bethesda game I have played.

It is really very solid.

Side note: Bethesda is shooting themselves in the foot by only releasing Creation Kit documentation to Creation Club. Real spit in the eye to free modders.

Second side note: Today's patch to Creation Kit added lip sync animation tools.

 

 

Wow! You have more hours in Skyrim than I do (4453 hours in Skyrim LE and 160 hours in Skyrim SE). And in Fallout 4 I still haven't quite reached 60 hours. After all, I'm still a beginner.

 

It was good to hear this news about the Creation Kit update with lip sync. Follower mods are definitely one of the reasons Bethesda RPGs are famous.

  • 3 weeks later...
Posted

I just bought the game recently thanks to Black Friday sales and immediately installed Starfield Engine Fixes and Starfield Community Patch. Haven't crashed whatsoever.

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