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Sanguine Debauchery (SD+) (January 2025)


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Posted

I decided to try SD+ out, like it so far except for one or two things. *sigh* MISTWATCH. AGAIN. As soon as I enter, there's immediately a problem. The door is locked, Christer is there, and the Owner is walking in and out of the Skyrim/Mistwatch door. If the Thugs ever took the player somewhere besides there, I'd be able to deal with it. But like regular SD, they take the player to Mistwatch every fucking time. Except once, I'll admit. Everything else about this I like though, expecially the animations actually lining up damn near perfectly every time. I think I'll stay with regular SD for awhile though, at least till the next SD+ update. On a final note, the swearing is not directed at this mod or the creator, rather at Mistwatch in general. The damn place has been nothing but a broken pain in the ass since the begining for me.

Posted

I'm honestly surprised anyone manages to stay with the thugs all the way to Mistwatch, unless you're right by there when you encounter them. I'm usually pretty far away, and something happens along the trip that ends up with me escaping or the thugs getting slaughtered by something badder than them.

 

 

Posted

I decided to try SD+ out, like it so far except for one or two things. *sigh* MISTWATCH. AGAIN. As soon as I enter, there's immediately a problem. The door is locked, Christer is there, and the Owner is walking in and out of the Skyrim/Mistwatch door. If the Thugs ever took the player somewhere besides there, I'd be able to deal with it. But like regular SD, they take the player to Mistwatch every fucking time. Except once, I'll admit. Everything else about this I like though, expecially the animations actually lining up damn near perfectly every time. I think I'll stay with regular SD for awhile though, at least till the next SD+ update. On a final note, the swearing is not directed at this mod or the creator, rather at Mistwatch in general. The damn place has been nothing but a broken pain in the ass since the begining for me.

I am out for the weekend but my last test got me enslaved by the thugs finally. I am making a list of issues all the way back to mistwatch along with a few other bugs. The next version of SD+ will definitely have improvements in the thugs department.

Posted

I have tried using the patch and I still come to the same sticky end as encountered in the original, albeit that it's normally less quick in making its appearance

 

I get to a point where the PC kneels down and then just refuses point blank to get up again. You can watch the master do the invisible elastic band thing, disappearing over the rise, and promptly being boinged back again. If you hit 'End', the PC does the teleportation thing and lands at the master's feet again, and then the NPC scuttles off until pulled back again.

 

The PC can rotate, the camera can be 1st and third person, with zoom working. Time travel works, but the PC can't speak to anyone, see inventory or click on in game objects

 

Using latest patch, SxLab 1.24, FNIS 4.1 - not upgrading to 3.1 and 4.1.1 until some of the new quirks have been fixed for other mods, and also using latest Submit, last but 1 version of Defeat, the suite of Devious mods, Puppet Master and various PAH mods and a few others. Most of those have never been active in this PC's game, which has just been a wander through Riverwood, a quick trip to see the jarl at Whiterun, possibly a shout at Bleak Falls Barrow - I forget if I don't take the pills every hour or so :( - and not much else

 

Anyone else had anytjhing like this and found a fix/workaround/problem source that I could at least try out?

 

Thanks to the author of both mod and patch. The Mod itself is captivating, if presently a tad too much so, and the concepts are fun. Hoping SD2 adds to the potential fun when it arrives

Can you let me know if you can reproduce a way to get back in that elastic phase again?

 

I added many debug messages to track down these situations and fix them.

Posted

That was a problem with the original SD, and I didn't quite understand the reasoning for it. Basically, whomever I asked to free me would say they wanted something in return, but what they wanted was to enslave me!

 

It'd be cool if NPCs would want a romp or something in exchange for my freedom, and maybe only those truly evil bastards would actually trick me and re-enslave me when they were done.

 

In other words, re-enslavement would be a bit of a surprise, instead of the norm.

 

Maybe further down the road, if you continue development on this, there could be different kinds of enslavement, so an NPC could make me 'indentured' instead of straight-up enslaved, so I'd have to work off my debt to them somehow before I could truly resume my adventure.

Thanks for the idea. I wrote it down for later.

 

I too would like more diversity in ways to get free.

Posted

I like the idea of varied responses from people you plead for help from, it sounds like it would just add another layer to keep things interesting! If escaping your master wasn't so easy I would say doing something similar there would be nice as well. By giving the captors different personalities and preferences that could make learning what you have to do to get on their good side a whole new mini game :D Running away is too easy right now though, I think you should start off with ankle shackles and have to earn enough trust to remove them or something.

Posted

When trying to pickpocket master, all of the inventory says "0% chance" to steal. Even the master's key. The very 1st thing I always do is give myself a pickpocket perk point, so it shouldn't say 0%. Stealing the key is my favorite way to escape (after slaughtering them all).

Posted

When trying to pickpocket master, all of the inventory says "0% chance" to steal. Even the master's key. The very 1st thing I always do is give myself a pickpocket perk point, so it shouldn't say 0%. Stealing the key is my favorite way to escape (after slaughtering them all).

It does that when the master is looking for you or just aware of you.

 

Wait until he gets busy or asleep to pickpocket him.

Posted

I like the idea of varied responses from people you plead for help from, it sounds like it would just add another layer to keep things interesting! If escaping your master wasn't so easy I would say doing something similar there would be nice as well. By giving the captors different personalities and preferences that could make learning what you have to do to get on their good side a whole new mini game :D Running away is too easy right now though, I think you should start off with ankle shackles and have to earn enough trust to remove them or something.

If you or others have ideas of other escape/release scenarios or tasks to accomplish for release, let me know. I am always looking for ideas.

Posted

Error:

Guard will send the Pc to the jail,an other Guard will enslaved the PC

Conflict with Prison Overhaul

 

Error Racemenu

the Master forced the PC to Change

I have over 300 Hairstyles and i can use only 42 (vanilla) (spätere Änderung nicht möglich)

If you will a special Hairstyle,you need a restart

 

I missing the Dance-Mod (this works fine in the first Version)

 

 

back to the Roots...this is a Player-Slave-Mod. The Master is an intelligent Subject. (no Monsters or Wolfes,etc)

The THUGS SLAVE dont work...plz eliminate (bis auf weiteres)

 

I have an idea for the "force to drink"

 

the PC drink too much and sleep...he/she wakes up in an other location with an other master

Posted

Having a odd problem with this patch have installed SD and the dlc patches that come with it and the zaz animation pack but for some reason when I'm attcked by a spriggan they just continue attacking until I'm dead the same with the bandits. I am using defeat but the health toggles are both different.

Posted

I think the hardest part about thinking up all the different pitfalls the player could run into when trying to ask for an NPCs help is that many of them can so easily be accomplished using other mods... but that of course might require dependencies on those mods. For example:

 

I escape my master and run into a city. I ask random NPC on the street to free me, and they can either a) do so, B) require sex first, or c) require sex first then trick me into slavery. Easy!

 

Another simple way is the 'indentured servant' idea I mentioned before, where the NPC says they will free you, but only if you pay them back. Chances are they'll want gold, and they could unbind my arms to let me earn that gold however I wish, and of course I am then free to use whatever abilities/mods (prostitution, etc) I have at my disposal to rustle up some cash either to pay the NPC back or get some equipment to go get the money the old-fashioned way (adventure!). There should be some way for the NPC to collect on his debt so the player can't just ignore it, either by gold removed directly from the player, or the NPC force-talking the player anytime she enters the town where he lives.

 

Beyond this it gets complicated. If I, for example, ask an innkeeper to free me, it would make sense that if they want me to pay them back (beyond some sexings), they'd probably want me to work it off by waiting tables and/or prostituting myself and giving them a cut. This is fine, but would you want to do all that scripting yourself? It seems unnecessary when at least a couple mods can accomplish this, but that creates a dependency.

 

There are plenty of less sexy ways NPCs might extract their fees... miners might require a certain amount of ore, farmers might want a particular crop, etc... but I think most people (myself included) would find that boring. More exciting might be if a mage or alchemist rescues the player, they require her to be the subject of a spell/potion that could have any number of crazy effects (similar to the Winterhold College sidequests). I'm sure lots of interesting (and sexy!) things could come of that. :)

 

Well, that's all I got for now. It isn't much for sure.

Posted

 

I like the idea of varied responses from people you plead for help from, it sounds like it would just add another layer to keep things interesting! If escaping your master wasn't so easy I would say doing something similar there would be nice as well. By giving the captors different personalities and preferences that could make learning what you have to do to get on their good side a whole new mini game :D Running away is too easy right now though, I think you should start off with ankle shackles and have to earn enough trust to remove them or something.

If you or others have ideas of other escape/release scenarios or tasks to accomplish for release, let me know. I am always looking for ide

You could  maybe have a task of having to serve your master food or drinks, or maybe cook them something.  Maybe the master has someone he/she wants dead/and offers you freedom if you can kill them without giving you back your gear and giving you a few basic weapons or something.  Dk, just brainstorming.  I'll post again if I get more ideas.

Posted

Some bestiality maybe?

Your perverted master may ask you some humiliating bestiality in exchange to quickly gain your freedom.

A bandit may ask you to enjoy his/her dogs or horses.

A necromancer may ask some fun for his/her spiders and draugs.

Falmers of course... will come up with chaurus

 

Posted

Some bestiality maybe?

Your perverted master may ask you some humiliating bestiality in exchange to quickly gain your freedom.

A bandit may ask you to enjoy his/her dogs or horses.

A necromancer may ask some fun for his/her spiders and draugs.

Falmers of course... will come up with chaurus

Would you ask falmers to help you after escaping?? You are certainly brave :)

Posted

I think the hardest part about thinking up all the different pitfalls the player could run into when trying to ask for an NPCs help is that many of them can so easily be accomplished using other mods... but that of course might require dependencies on those mods. For example:

 

I escape my master and run into a city. I ask random NPC on the street to free me, and they can either a) do so, B) require sex first, or c) require sex first then trick me into slavery. Easy!

 

Another simple way is the 'indentured servant' idea I mentioned before, where the NPC says they will free you, but only if you pay them back. Chances are they'll want gold, and they could unbind my arms to let me earn that gold however I wish, and of course I am then free to use whatever abilities/mods (prostitution, etc) I have at my disposal to rustle up some cash either to pay the NPC back or get some equipment to go get the money the old-fashioned way (adventure!). There should be some way for the NPC to collect on his debt so the player can't just ignore it, either by gold removed directly from the player, or the NPC force-talking the player anytime she enters the town where he lives.

 

Beyond this it gets complicated. If I, for example, ask an innkeeper to free me, it would make sense that if they want me to pay them back (beyond some sexings), they'd probably want me to work it off by waiting tables and/or prostituting myself and giving them a cut. This is fine, but would you want to do all that scripting yourself? It seems unnecessary when at least a couple mods can accomplish this, but that creates a dependency.

 

There are plenty of less sexy ways NPCs might extract their fees... miners might require a certain amount of ore, farmers might want a particular crop, etc... but I think most people (myself included) would find that boring. More exciting might be if a mage or alchemist rescues the player, they require her to be the subject of a spell/potion that could have any number of crazy effects (similar to the Winterhold College sidequests). I'm sure lots of interesting (and sexy!) things could come of that. :)

 

Well, that's all I got for now. It isn't much for sure.

 

i allways miss the immersion on such parts. dont get me wrong iam thinking about a mod called saxlab assholes, all the badguys waiting for poor dragonborn girl to do bad things with her. but the thing is the world isn filled with assholes, ok it may look like, but i do not understand that a innkeeper for exempel delphine in riverwood would take money or sex from you as an exchange for cuting of your bindings.

 

same for halvor or other citizens. that are respekted persons they pay there tax and doing nothing against the law. maybe they are married... what would be intresting if his wife gets it that he cheated her with you and than she will send hired though behind you what ends in slavery... a endles cirkel. :P

 

Posted

 

 

i allways miss the immersion on such parts. dont get me wrong iam thinking about a mod called saxlab assholes, all the badguys waiting for poor dragonborn girl to do bad things with her. but the thing is the world isn filled with assholes, ok it may look like, but i do not understand that a innkeeper for exempel delphine in riverwood would take money or sex from you as an exchange for cuting of your bindings.

 

same for halvor or other citizens. that are respekted persons they pay there tax and doing nothing against the law. maybe they are married... what would be intresting if his wife gets it that he cheated her with you and than she will send hired though behind you what ends in slavery... a endles cirkel. :P

 

 

Keep in mind we're talking about things that could potentially happen... not that every NPC who frees the player is going to require something. These sorts of things work best when there is a bit of randomness to them, not only in what could happen, but if they happen at all.

 

Also, if you've ever played the original Sanguine's Debauchery, you'd have seen that it essentially did make all NPCs assholes, as anyone you asked to free you who didn't already have a friendly relationship would always free you from your previous master and then immediately enslave you themselves... so any change this patch adds that they don't try to enslave you is a technical reduction in assholery. ;)

 

Finally, the entire premise of SD (and thus SD+) is that the player has been basically cursed by Sanguine to be irresistibly desirable, so everyone wants to possess him/her.

Posted

 

 

 

i allways miss the immersion on such parts. dont get me wrong iam thinking about a mod called saxlab assholes, all the badguys waiting for poor dragonborn girl to do bad things with her. but the thing is the world isn filled with assholes, ok it may look like, but i do not understand that a innkeeper for exempel delphine in riverwood would take money or sex from you as an exchange for cuting of your bindings.

 

same for halvor or other citizens. that are respekted persons they pay there tax and doing nothing against the law. maybe they are married... what would be intresting if his wife gets it that he cheated her with you and than she will send hired though behind you what ends in slavery... a endles cirkel. :P

 

 

Keep in mind we're talking about things that could potentially happen... not that every NPC who frees the player is going to require something. These sorts of things work best when there is a bit of randomness to them, not only in what could happen, but if they happen at all.

 

Also, if you've ever played the original Sanguine's Debauchery, you'd have seen that it essentially did make all NPCs assholes, as anyone you asked to free you who didn't already have a friendly relationship would always free you from your previous master and then immediately enslave you themselves... so any change this patch adds that they don't try to enslave you is a technical reduction in assholery. ;)

 

Finally, the entire premise of SD (and thus SD+) is that the player has been basically cursed by Sanguine to be irresistibly desirable, so everyone wants to possess him/her.

 

 

years ago, can remember it. everyting and erverybody was able to enslave you... ever called a mamut master?^^

i allways thougt it is a alternativ death mode. lose your stuff but after a mini game, escaping, you will get your life back the sexstuff came after that.

 

random is a bit of... curios sometimes. lets say we are going to a shrine, not dibella, oh and not molag bal, ah and not peryite.... ok we are going to the kynaret temple and ask for help there it would be such a pain if the pristes of kynaret enslave you becouse the random trigger told it to them.

wasnt there a potential slaver faktion? simple add the asshole charakteres to this faktion and the rest will say: oh poor girl let me cut this bindings of and here are some cloth. what happent to you?^^

 

 

Posted

NPCs have a mood and a morality. I can easily use that to add more diverse outcomes.

 

I already added blacksmiths to the list of people who will free you unconditionally.

 

That will change once I add morality in the mix. Even guards may take advantage of you eventually.

 

I will do my best for it to make sense. I don't want to see Isolda or Mjoll enslave you for example:)

Posted

NPCs have a mood and a morality. I can easily use that to add more diverse outcomes.

 

I already added blacksmiths to the list of people who will free you unconditionally.

 

That will change once I add morality in the mix. Even guards may take advantage of you eventually.

 

I will do my best for it to make sense. I don't want to see Isolda or Mjoll enslave you for example:)

 

i never trusted isolda, she allways wanted just my money to buy the bannered mare.^^

isnt she a drugdealer and there was a note from some thiefs on the backside of whiterun that references to her.

Posted

Could you make an option for starting off enslaved wearing ankle bindings and possibly gagged/ blindfolded as well and then having to earn merits to have those removed? Unfortunately i have no experience tinkering with the Skyrim Creation Kit and can't really figure out how to accomplish that.

Posted

 

Some bestiality maybe?

Your perverted master may ask you some humiliating bestiality in exchange to quickly gain your freedom.

A bandit may ask you to enjoy his/her dogs or horses.

A necromancer may ask some fun for his/her spiders and draugs.

Falmers of course... will come up with chaurus

Would you ask falmers to help you after escaping?? You are certainly brave :)

 

 

Ahahah sorry. I thought you were referring to ways to get free from you actual master (by winning his/her favours).

Not about the help after the escape! Yes indeed a falmer wont be much appropriate.

Posted

 

I like the idea of varied responses from people you plead for help from, it sounds like it would just add another layer to keep things interesting! If escaping your master wasn't so easy I would say doing something similar there would be nice as well. By giving the captors different personalities and preferences that could make learning what you have to do to get on their good side a whole new mini game :D Running away is too easy right now though, I think you should start off with ankle shackles and have to earn enough trust to remove them or something.

If you or others have ideas of other escape/release scenarios or tasks to accomplish for release, let me know. I am always looking for ideas.

 

 

Perhaps a more entrepreneurial master would sell tickets. Passersby could pay for the pleasure of humiliating the great Dragonborn. I should think Zaz animations would work well here also. Though I know little about scripting, I should think since this uses activities already in SD, it would be relatively straightforward. It would work well with the morality feature you have mentioned as well. On the other hand, jealousy of the Dragonborn might corrupt those who consider themselves superior.

Posted

Just to make sure I'm not getting the wrong thing here, when I add this mod through NMM, it shows up as "Ugglubin eye retextures".

 

Is that correct?

That will be fixed in the next version. It's a bug with NMM.

Rename the zip file without '-' and it should work better.

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