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Sanguine Debauchery enhanced: SD+ (January 2022)


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Hey everyone!

 

I've got some problems with the mod. I know it is stated that when members of the same faction of your owned does not recognise you as a slave could be because another mod that changes factions, but i have no such mods installed. When i got captured by a bandit, he stayed non-hostile, but all his mates considered me still an enemy and started/continnued attacking me. The other thing is, whenever my owner attempts to have sex, the animation start but then immediatelly changes into both my owner and my character masturbating. However the console shows that a Sexlab animation is actually playing/played, but as i sad, it never actually is happening, just the masturbation. Other than these, everything works fine, i double checked all requirements and load order, and it seems that everything is installed properly ingame when i check MCM. Please if anyone has ideas what could have gone wrong then give me the hint! Would be so awesome to enjoy this already great mod without these inconviniences. Thanks in advance!

I can't tel you why your game has hostile bandits during slavery,but the masturbation feature during sex is a known issue of being belted --devious devices chastity belt

 

I managed to get pulled into Sanguine's Grove after an on-death event (fell into the water in Apocrypha), and that didn't cause the permanent fade-to-black to happen. I guess it was something with the on-bleedout or on-knockout events. Anyway, I've disabled those to avoid that irritating bug! Problem successfully bandaged! :D

 

Now I have a new problem. Well, I don't know if it's a "problem". It might be a feature. When I left Sanguine's Grove, I found that enemies were no longer hostile to me; Attacking them resulted in their health bar diminishing, and then immediately healing back to full health. They didn't attack me no matter how many arrows I plugged into them. :|

 

I went back and disabled all the events that could pull me into Sanguine's Grove, just to make sure that it was a thing with SD and not a bug related to Apocrypha. The bandits reacted normally to my attacks, so I'm fairly sure this is an SD thing! Has anyone else seen/fixed this phenomenon?

 

--------------------

 

Note: This isn't an issue of becoming friendly with a faction as a result of enslavement. I wasn't captured by anyone prior to the issue -- I just went through the scene in the Dreamworld.

check your death alternative settings while you wait rather than resetting it next time - there's a setting on the main screen called "immunity"--immunity duration or something to that effect, minimum is 1 hour

 

Is this mod working perfectly for anybody cuz i have many bugs or problems with the mod right now. First thing first when a bandit enslave my pc and when i want to talk to him after "asking what did u need ?" he just allways say  "to get off", also the owner dosnt give any task just 2 things work when he want to go out for a walk and when he cages the pc nothing else, and somtimes happen when he want to go out for a whak he walking a mile befere he sad "ok we can stop now" 1 times he walk frome voltheim tower to whiterun. I try do evrything to get the mod, work downloaded all the mods this mod needs trying different loadoader but nothing changes. I also try to change my master, sometimes this dialog option work sometimes not. Firstly i tought that the sexlab dialog mod was wrong and i try to upgrade to the leates one, also try with the older ones but still nothing. I hope maybe someone has an idea to solve this, or any idea what can be wrong... THX

stick with the latest updates for dialogues and sd is your best bet, but as for what the master actually wants from the player I think that's mostly on the to-do-list at the moment  or for a while as he's always got other more game breaking bugs than that so for the most part I just work towards escape

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Does this mod work without SL Dialogues?  I know it's a requirement, but is it 'fatal' to omit it?  The front page implies it might not be, but I'm not certain what would no longer work

 

Reason for asking is that I'm setting up a new playthrough and a number of the other mods I want to use say that Dialogues conflicts/breaks their mods (if memory serves me right, maybe Cursed Loot? - I thought I saw the author there say that next version would state that SL Dialogues was incompatible)

 

Also there is the odd comment in various threads that there seems to be some sort of conflict arises with SD+ restraint application and removal ignoring existing DD devices applied by other mods and breaking parts of those too,

 

Ideally I wanted to use, inter alia, Cursed Loot, and SD+, especially as SD+ is one of the key hooks from Simple Slavery which I also plan to include, but I don't want to set up a MO profile with inbuilt conflicts from the outset

 

I don't want this query to start any flamewars - I'll be annoyed if anyone tries to do that - and I understand that each mod author has to do the best for their mod, but it would be helpful to understand

 

- if there are real conflicting restraints problems with DD based mods, and if anyone knows of a way round those?

 

- if  Dialogues really is absolutely essential here?   

 

If there are issues that are insurmountable, this time I may have to, sadly, pass by on SD+ and a couple of other Dialogue linked mods, as I'd probably lose too many other mod options.  It would be a shame, as I've used SD variants for a long time, and it really is THE benchmark here for all similarly themed mods

 

Anyone able to help me, please?

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Dialogues is necessary for SD+ to play properly.

Without it, you will have no useful interaction with your master once enslaved.

 

I made it a separate mod for two reasons - 1) to bring shared dialogues to other mods and 2) to allow another mod to handle its own slavery dialogues if needed.

 

I am happy to say the random issue that made Dialogues block topics from other mods will be resolved in the next version.

 

I try to make SD+ respect other devices if they are already there when enslaved, If it is still an issue, I would like to know more about it,

In other words, issues with other DD mods and SD+ should not be happening.

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Dialogues is necessary for SD+ to play properly.

Without it, you will have no useful interaction with your master once enslaved.

 

I made it a separate mod for two reasons - 1) to bring shared dialogues to other mods and 2) to allow another mod to handle its own slavery dialogues if needed.

 

I am happy to say the random issue that made Dialogues block topics from other mods will be resolved in the next version.

 

I try to make SD+ respect other devices if they are already there when enslaved, If it is still an issue, I would like to know more about it,

In other words, issues with other DD mods and SD+ should not be happening.

 

Thank you very much for the taking the trouble to respond so quickly.  It's good to hear that these issues are being dealt with.
 
Thanks also to .....
 
--------------------------------------
Posted Today, 01:44 AM
 

Just don't use SL Dialogue's removal option if your character has quest based devices from DCL equipped, as it doesn't check if the item is a quest item, and will break quest progression for other mods.

---------------------------------------

 

....for setting out much more clearly what one of the problems with Cursed Loot etc seems to be, and pointing out that the problem seems to be with Dialogues rather than SD+

 

Is that also something that will be dealt with in the next version of Dialogues?  I'll be very very happy to wait for the update if it is  :) 

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kali19861319, on 17 Sept 2015 - 01:14 AM, said:snapback.png

Is this mod working perfectly for anybody cuz i have many bugs or problems with the mod right now. First thing first when a bandit enslave my pc and when i want to talk to him after "asking what did u need ?" he just allways say  "to get off", also the owner dosnt give any task just 2 things work when he want to go out for a walk and when he cages the pc nothing else, and somtimes happen when he want to go out for a whak he walking a mile befere he sad "ok we can stop now" 1 times he walk frome voltheim tower to whiterun. I try do evrything to get the mod, work downloaded all the mods this mod needs trying different loadoader but nothing changes. I also try to change my master, sometimes this dialog option work sometimes not. Firstly i tought that the sexlab dialog mod was wrong and i try to upgrade to the leates one, also try with the older ones but still nothing. I hope maybe someone has an idea to solve this, or any idea what can be wrong... THX

"stick with the latest updates for dialogues and sd is your best bet, but as for what the master actually wants from the player I think that's mostly on the to-do-list at the moment  or for a while as he's always got other more game breaking bugs than that so for the most part I just work towards escape"

 

If i remember right the older sd+ was working corretly in the dialog way, the task list also like gold for the wicked working corretly when ure pc start to dance but now simply nothing happens, just going out for a walk, and owner cages u if u use sd cages like i. And i wanna know it these options work for others right now or evrybody got the same dialog options currently like i do, becuz if i have only problem here, i wanna solve it.

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I'm getting CTD's and my Papyrus log always ends with:

 

[_SD_patch_frostfall (5A000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90

 

I have never used Frostfall and it is grayed out in the MCM. My Papyrus log is attached since I am useless at understanding them. Also I am using SD 3.2 since I started the game and all prerequisites are installed.

 

Papyrus.0.log

 

Edit: I noticed the Addons pack has the frostfall items, which I have installed, I assume this is the problem? If so, what is the safe way to uninstall the Addons pack?

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I'm getting CTD's and my Papyrus log always ends with:

 

[_SD_patch_frostfall (5A000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90

 

I have never used Frostfall and it is grayed out in the MCM. My Papyrus log is attached since I am useless at understanding them. Also I am using SD 3.2 since I started the game and all prerequisites are installed.

 

attachicon.gifPapyrus.0.log

Either disable or delete SD_FrostfallPatch.esp (or something like that - I forget it's actual name). You don't know you have it, but you do.

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I'm getting CTD's and my Papyrus log always ends with:

 

[_SD_patch_frostfall (5A000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90

 

I have never used Frostfall and it is grayed out in the MCM. My Papyrus log is attached since I am useless at understanding them. Also I am using SD 3.2 since I started the game and all prerequisites are installed.

 

attachicon.gifPapyrus.0.log

Either disable or delete SD_FrostfallPatch.esp (or something like that - I forget it's actual name). You don't know you have it, but you do.

 

 

Yeah i edited my post and came to the same conclusion, I assume it's just safe to uninstall the Addons pack and keep playing or is a save game clean required or recommended?

 

Thanks for your reply

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I'm getting CTD's and my Papyrus log always ends with:

 

[_SD_patch_frostfall (5A000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90

 

I have never used Frostfall and it is grayed out in the MCM. My Papyrus log is attached since I am useless at understanding them. Also I am using SD 3.2 since I started the game and all prerequisites are installed.

 

attachicon.gifPapyrus.0.log

Either disable or delete SD_FrostfallPatch.esp (or something like that - I forget it's actual name). You don't know you have it, but you do.

 

 

Yeah i edited my post and came to the same conclusion, I assume it's just safe to uninstall the Addons pack and keep playing or is a save game clean required or recommended?

 

Thanks for your reply

 

Um...I'm not sure if the addons pack is still necessary for DLC compatibility. But you can just remove or disable the Frostfall part. You will get the "missing content" warning, presumably, but it's probably fine. That said, a clean install is always recommended when changing anything mid-game.

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Sry if im a f king idiot but i dont know how to do spoiler tags for my list :D

You're not an idiot. There is a button to create spoilers on the taskbar when making a post, or you can just type [ spoiler ] your list here [ \spoiler ] (without the spaces)

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Sry if im a f king idiot but i dont know how to do spoiler tags for my list :D

You're not an idiot. There is a button to create spoilers on the taskbar when making a post, or you can just type [ spoiler ] your list here [ \spoiler ] (without the spaces)

 

 

What doesn't help is that the Spoiler option is listed under the Twitter button.

 

The Twitter button in the editor toolbar is in fact a list of other ways to display blocks of text, including Spoilers.

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Sry if im a f king idiot but i dont know how to do spoiler tags for my list :D

You're not an idiot. There is a button to create spoilers on the taskbar when making a post, or you can just type [ spoiler ] your list here [ \spoiler ] (without the spaces)

What doesn't help is that the Spoiler option is listed under the Twitter button.

 

The Twitter button in the editor toolbar is in fact a list of other ways to display blocks of text, including Spoilers.

I didn't realize that. That is kind of stupid.

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 Active Mod Files:

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0F  ZaZAnimationPack.esm
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11  Unofficial Hearthfire Patch.esp  [Version 2.0.6]
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FD  BFA_CreatureChildActors_V+DG+DB.esp
FE  Bashed Patch, 0.esp

 
so here it is all my mods, so i still cant figure it out how to make sd work perfectly in the dialog way. I still think that my load order is the problem or some mods has to bugged together maybe and thatswhy. I dont have any more ideas...
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So question about conflicts. If SD+ conflicts with Warzones 2012, is it safe to assume it will conflict with WZ2015?

 

That would have to be tested.

 

I don't know what was the issue between the original SD and Warzone - Civil Unrest.

 

So many things changed in SD+ that it is possible that issue is gone.. or not. 

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I checkd older sd+ 20 [topic=http://www.loverslab.com/files/file/1386-sanguine’s-debauchery-patches/][/topic]and all dialog options are working fine, i didint chage anything not the load order or anything else and sd working fine now but this actual sd version dosnt so im asking the mods creator why the older version of sd dialogs dosnt working in this sd version ? Its blocked or something ? I would be grateful for the answer. 

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I checkd older sd+ 20 [topic=http://www.loverslab.com/files/file/1386-sanguine’s-debauchery-patches/][/topic]and all dialog options are working fine, i didint chage anything not the load order or anything else and sd working fine now but this actual sd version dosnt so im asking the mods creator why the older version of sd dialogs dosnt working in this sd version ? Its blocked or something ? I would be grateful for the answer. 

 

Are you using those patches with the current version of SD+. If so SD+ probably doesn't work too well, because the patches made some changes to scripts.

 

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Can someone help me with configurations in MCM menu for compatibility between DA, SD+ and Defeat? I've tryed a lot of modifications in the configuration menu for all the three mods and i still get some CTD, i have skyrim memory patch installed and memory blocks log and i can confirm that it's not a memory problem, i used to play with this three mods on the past, now that i'm comming back to skyrim with this three mods updated i'm having this problems x.x

 

Sometimes it crashes on bleedout, sometimes it crashes on start of defeat, sometimes it crashes after defeat scenes where it should start the blackout events from DA, that some of the CTD i have when testing the mods.

If someone is using this mods and aren't getting CTD can you help me with some tips or Print Screens of your configurations in MCM?

Thanks in advance.

My Load Order:

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - No Homes - Full Version.esm
Falskaar.esm
ClimatesOfTamriel.esm
CLARALUX - More and Brighter Lights.esm
RSkyrimChildren.esm
hdtHighHeel.esm
RaceCompatibility.esm
SGHairPackBase.esm
Schlongs of Skyrim - Core.esm
Havok Breast Physic.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
daymoyl.esm
RaceMenu.esp
RaceMenuPlugin.esp
ShowRaceMenuAlternative.esp
SkyUI.esp
SkyFalls + SkyMills Falskaar.esp
Skyrim Flora Overhaul.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
CoT-WeatherPatch.esp
CoT-WeatherPatch_DB.esp
CoT-WeatherPatch_NL2.esp
CoT-WeatherPatch_Snow-40.esp
TrueStorms.esp
TrueStorms-CoT-WeatherPatch.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
immersive roads.esp
ELFX - Dragonborn.esp
JKs Skyrim.esp
SkyFalls + SkyMills + DG + DB.esp
RealisticWaterTwo.esp
ELFXEnhancer.esp
sanguinesDebauchery.esp
Breezehome_Fully_Upgradable.esp
SoS - The Wilds.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
SexLab_Solutions.esp
SoS - Civilization.esp
SD Cages.esp
MoreBanditCamps.esp
SoS - The Dungeons.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
SoS - Civilization-PatchELFX.esp
ELFX - NoBreezehome.esp
RealisticWaterTwo - Waves - Falskaar.esp
RealisticWaterTwo - Falskaar.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
GrassOnSteroids_NaturalEdition_SFO.esp
SoS - Civilization-PatchCoT.esp
83Willows_101BUGS_V4_LowRes.esp
SoS - The Wilds-PatchCoT.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD-Reduced Wound Size.esp
dD - Realistic Ragdoll Force - Realistic.esp
FNISSexyMove.esp
XPMSE.esp
BS-TheHag_Overlays.esp
RealisticWaterTwo - Legendary.esp
Run For Your Lives.esp
SexSlavesForVanillaBandits.esp
SMIM-Merged-All.esp
SexLab_Dialogues.esp
SoS - The Dungeons-PatchELFX.esp
MoreBanditCamps - SexSlaves.esp
Vampire Skin Color Fix.esp
BlackSacramentArmor.esp
Remodeled Armor - Vanilla Replacer.esp
Merta Assassin Armor.esp
Merta Assassin Tattoos.esp
SexyBikinis.esp
Darklilith.esp
zzEstrus.esp
Facelight.esp
RaceCompatibilityUSKPOverride.esp
SGHairPackAIO.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
Remodeled Armor - Underwear.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
Havok Breast Physic Dawnguard.esp
Havok Breast Physic.esp
LunariRace.esp
LunariWarriors.esp
BVLT - Human.esp
The Dance of Death - Ultimate Edition.esp
CombatDramaOverhaul.esp
SJs_InvHelms_Eng_Plugin_DLC1_AHead_A.esp
When Vampires Attack.esp
Character Creation Overhaul.esp
CCO - Diverse Races And Genders.esp
CCO - Dynamic Skill Progression.esp
Dual Sheath Redux.esp
RSChildren - Complete.esp
RSChildren_PatchUSKP.esp
SJs_InvHelms_Eng_Main_AHead_A.esp
SJs_InvHelms_Eng_Plugin_DLC2_AHead_A.esp
SOS - B3lisario UNP Addon.esp
SOS Equipable Schlong.esp
SexLab Aroused Creatures.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
Devious Deviants.esp
ImmerSlave-DeviceCut.esp
DeviouslyHelpless.esp
Devious Devices - For the Masses II.esp
Havok Breast Physic Dragonborn.esp
People Have Torches.esp
SexLabDangerousNights2.esp
sr_FillHerUp.esp
SexLabSquirtR.esp
SexLab Cumshot.esp
SexLab_Solutions_PO_Patch.esp
EstrusChaurus.esp
LoversVictim.esp
Apropos.esp
SexLab TDF Aggressive Prostitution.esp
SexLab TDFAP - Requiem Blue Aura Fix.esp
SexLab_PaySexCrime.esp
SexLabDefeat.esp
mslDeviousCaptures.esp
SuccubusRaceLite.esp
RosaFollower.esp
Vampire Eyes - Normal Race.esp
Auto Unequip Ammo.esp
Requiem.esp
Requiem - USKP + UDGP.esp
Requiem - Hearthfire.esp
NRM Dragonborn - Requiem Patch.esp
NRM Falskaar - Requiem Patch.esp
Lunari Race - Requiem.esp
Succubus Race - Requiem.esp
Requiem - DD Expansion.esp
Requiem - Devious Devices.esp
Requiem - DeviouslyHelpless.esp
Requiem - EstrusChaurus.esp
Requiem - Prison Overhaul.esp
Requiem - SD+.esp
Alternate Start - Live Another Life.esp
Alternate Start - Live A Deviant Life.esp
Dual Sheath Redux Patch.esp

Requiem for the Indifferent.esp

 

Link to comment

Can someone help me with configurations in MCM menu for compatibility between DA, SD+ and Defeat? I've tryed a lot of modifications in the configuration menu for all the three mods and i still get some CTD, i have skyrim memory patch installed and memory blocks log and i can confirm that it's not a memory problem, i used to play with this three mods on the past, now that i'm comming back to skyrim with this three mods updated i'm having this problems x.x

 

Sometimes it crashes on bleedout, sometimes it crashes on start of defeat, sometimes it crashes after defeat scenes where it should start the blackout events from DA, that some of the CTD i have when testing the mods.

If someone is using this mods and aren't getting CTD can you help me with some tips or Print Screens of your configurations in MCM?

 

Thanks in advance.

 

My Load Order:

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - No Homes - Full Version.esm

Falskaar.esm

ClimatesOfTamriel.esm

CLARALUX - More and Brighter Lights.esm

RSkyrimChildren.esm

hdtHighHeel.esm

RaceCompatibility.esm

SGHairPackBase.esm

Schlongs of Skyrim - Core.esm

Havok Breast Physic.esm

SexLab.esm

SexLabAroused.esm

CreatureFramework.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

daymoyl.esm

RaceMenu.esp

RaceMenuPlugin.esp

ShowRaceMenuAlternative.esp

SkyUI.esp

SkyFalls + SkyMills Falskaar.esp

Skyrim Flora Overhaul.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

CoT-WeatherPatch.esp

CoT-WeatherPatch_DB.esp

CoT-WeatherPatch_NL2.esp

CoT-WeatherPatch_Snow-40.esp

TrueStorms.esp

TrueStorms-CoT-WeatherPatch.esp

EnhancedLightsandFX.esp

ELFX - Exteriors.esp

ELFX - Dawnguard.esp

immersive roads.esp

ELFX - Dragonborn.esp

JKs Skyrim.esp

SkyFalls + SkyMills + DG + DB.esp

RealisticWaterTwo.esp

ELFXEnhancer.esp

sanguinesDebauchery.esp

Breezehome_Fully_Upgradable.esp

SoS - The Wilds.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

SexLab_Solutions.esp

SoS - Civilization.esp

SD Cages.esp

MoreBanditCamps.esp

SoS - The Dungeons.esp

xazPrisonOverhaul.esp

xazPrisonOverhaul - Patch.esp

SoS - Civilization-PatchELFX.esp

ELFX - NoBreezehome.esp

RealisticWaterTwo - Waves - Falskaar.esp

RealisticWaterTwo - Falskaar.esp

Skyrim Particle Patch for ENB - Flame Atronach Fix.esp

GrassOnSteroids_NaturalEdition_SFO.esp

SoS - Civilization-PatchCoT.esp

83Willows_101BUGS_V4_LowRes.esp

SoS - The Wilds-PatchCoT.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

dD-Reduced Wound Size.esp

dD - Realistic Ragdoll Force - Realistic.esp

FNISSexyMove.esp

XPMSE.esp

BS-TheHag_Overlays.esp

RealisticWaterTwo - Legendary.esp

Run For Your Lives.esp

SexSlavesForVanillaBandits.esp

SMIM-Merged-All.esp

SexLab_Dialogues.esp

SoS - The Dungeons-PatchELFX.esp

MoreBanditCamps - SexSlaves.esp

Vampire Skin Color Fix.esp

BlackSacramentArmor.esp

Remodeled Armor - Vanilla Replacer.esp

Merta Assassin Armor.esp

Merta Assassin Tattoos.esp

SexyBikinis.esp

Darklilith.esp

zzEstrus.esp

Facelight.esp

RaceCompatibilityUSKPOverride.esp

SGHairPackAIO.esp

360WalkandRunPlus-RunBackwardSpeedAdjust.esp

Remodeled Armor - Underwear.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Remodeled Armor - Vanilla Replacer - Dragonborn.esp

Schlongs of Skyrim.esp

SOS - VectorPlexus Regular Addon.esp

Havok Breast Physic Dawnguard.esp

Havok Breast Physic.esp

LunariRace.esp

LunariWarriors.esp

BVLT - Human.esp

The Dance of Death - Ultimate Edition.esp

CombatDramaOverhaul.esp

SJs_InvHelms_Eng_Plugin_DLC1_AHead_A.esp

When Vampires Attack.esp

Character Creation Overhaul.esp

CCO - Diverse Races And Genders.esp

CCO - Dynamic Skill Progression.esp

Dual Sheath Redux.esp

RSChildren - Complete.esp

RSChildren_PatchUSKP.esp

SJs_InvHelms_Eng_Main_AHead_A.esp

SJs_InvHelms_Eng_Plugin_DLC2_AHead_A.esp

SOS - B3lisario UNP Addon.esp

SOS Equipable Schlong.esp

SexLab Aroused Creatures.esp

MoreNastyCritters.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDG.esp

SexLabNudeCreaturesDB.esp

HentaiCreatures.esp

Devious Deviants.esp

ImmerSlave-DeviceCut.esp

DeviouslyHelpless.esp

Devious Devices - For the Masses II.esp

Havok Breast Physic Dragonborn.esp

People Have Torches.esp

SexLabDangerousNights2.esp

sr_FillHerUp.esp

SexLabSquirtR.esp

SexLab Cumshot.esp

SexLab_Solutions_PO_Patch.esp

EstrusChaurus.esp

LoversVictim.esp

Apropos.esp

SexLab TDF Aggressive Prostitution.esp

SexLab TDFAP - Requiem Blue Aura Fix.esp

SexLab_PaySexCrime.esp

SexLabDefeat.esp

mslDeviousCaptures.esp

SuccubusRaceLite.esp

RosaFollower.esp

Vampire Eyes - Normal Race.esp

Auto Unequip Ammo.esp

Requiem.esp

Requiem - USKP + UDGP.esp

Requiem - Hearthfire.esp

NRM Dragonborn - Requiem Patch.esp

NRM Falskaar - Requiem Patch.esp

Lunari Race - Requiem.esp

Succubus Race - Requiem.esp

Requiem - DD Expansion.esp

Requiem - Devious Devices.esp

Requiem - DeviouslyHelpless.esp

Requiem - EstrusChaurus.esp

Requiem - Prison Overhaul.esp

Requiem - SD+.esp

Alternate Start - Live Another Life.esp

Alternate Start - Live A Deviant Life.esp

Dual Sheath Redux Patch.esp

Requiem for the Indifferent.esp

 

see screens below, notice sd bleedout is not activated, I tried couple times it don't work, then skyrimill posted it was broke....additionally note I can't help with defeat, I don't use it

 

 

A papyrus log would be more helpful than your load order. Set defeat as the only bleedout and DA should take care of everything.

agreed, but in his case it might appear we'll need both

post-436139-0-58563600-1442841464_thumb.jpg

post-436139-0-38019900-1442841474_thumb.jpg

post-436139-0-63449000-1442841484_thumb.jpg

Link to comment

kaliXXIX, on 21 Sept 2015 - 01:32 AM, said:snapback.png

I checkd older sd+ 20 [topic=http://www.loverslab...hery-patches/][/topic]and all dialog options are working fine, i didint chage anything not the load order or anything else and sd working fine now but this actual sd version dosnt so im asking the mods creator why the older version of sd dialogs dosnt working in this sd version ? Its blocked or something ? I would be grateful for the answer. 

 

 

 pihwhtAre you using those patches with the current version of SD+. If so SD+ probably doesn't work too well, because the.patches made some changes to scripts.

 Yes i download the leates pach version there and copyed in my data folder for sd but when i use wyrebash, wyrebash dosnt gonna seems to be accept the sd+ danguard dragon paches so i disable them, so the paches dosnt work cuz of wyrebash. But its actualy its not a problem at all cuz that version of sd+ working corretly, i tested all the dialogs and misc mods for sd+ like sd cages and i dosnt finde any problem, no ctd or anything else only and just only when u start gold for the wicked quest there is some delay before ure pc get start dance and its actually not to much only 30-35 sec, its can be accepteble i think. But i still wanna see this sd version working perfectly cuz there will be new things less bugs etc but i tested it, and spend many hours for testing i dosnt figure it out how te get work all the dialogs, thatswhy im asking the creator, cuz maybe he disabled most of the task option cuz of bugs or he-she improving it or whatelse...

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