azvampyre Posted December 7, 2024 Posted December 7, 2024 1 minute ago, TheRightDoorIsNotTheLeft said: Are you a Linux user? You're one of my people! Or were you just speaking in general? I only use Linux, and Proton if I want to play a game now the Lord Gabe has taken interest in Linux gaming. Debian 13 testing branch released btw which has superior support for AMD with Vulkan than Windows and DX11/12. The only downside is no Visual Studio support.
Djlegends Posted December 7, 2024 Posted December 7, 2024 28 minutes ago, azvampyre said: Does your mod allow you to take your ship through the Unity? that requires SFSE
Djlegends Posted December 7, 2024 Posted December 7, 2024 58 minutes ago, TheRightDoorIsNotTheLeft said: I always thought the achievements were for solely the vanilla game without any mods or use of console so that people couldn't cheat their way to earning achievements. Frankly, I never cared for them anyway, but I guess some people live for them for some imaginary gamer cred. achievements have monetary value actually can buy content with it 1
Djlegends Posted December 7, 2024 Posted December 7, 2024 44 minutes ago, azvampyre said: You're posting archives from Skyrim and FO4, so it does not literally exist. also is bethesda truly wanted to gatekeep they would've sent a cease and desist to take down this site since it hosts proprietary info
azvampyre Posted December 7, 2024 Posted December 7, 2024 Just now, Djlegends said: that requires SFSE Are you sure? It would take a lot of work but if someone was so inclined they could bypass Game.CreateStarfieldGame and create the ng+ from scratch in Papyrus and CK
Djlegends Posted December 7, 2024 Posted December 7, 2024 5 minutes ago, azvampyre said: Are you sure? It would take a lot of work but if someone was so inclined they could bypass Game.CreateStarfieldGame and create the ng+ from scratch in Papyrus and CK people already explained it on my comment section
azvampyre Posted December 7, 2024 Posted December 7, 2024 1 minute ago, Djlegends said: people already explained it on my comment section https://1776x.com/.MEDIA/Starfield-NG++.mp4
Djlegends Posted December 7, 2024 Posted December 7, 2024 9 minutes ago, azvampyre said: https://1776x.com/.MEDIA/Starfield-NG++.mp4 well then explain show em this lol
TheRightDoorIsNotTheLeft Posted December 7, 2024 Author Posted December 7, 2024 3 minutes ago, Djlegends said: well then explain show em this lol I watched the video. Context would be good.
Djlegends Posted December 7, 2024 Posted December 7, 2024 22 minutes ago, azvampyre said: Are you sure? It would take a lot of work but if someone was so inclined they could bypass Game.CreateStarfieldGame and create the ng+ from scratch in Papyrus and CK that function doesn't exist what do exist is >; Request that the game resets into NG+ with the current player character Function CreateStarbornGame() native global heres the function when entering Unity ;handle everything that happens when we step into the Unity Function EnterUnity() Actor PlayerREF = Game.GetPlayer() Game.FadeOutGame(true, false, 0.0, 1.0, true) Utility.Wait(1.0) ; give the fade a second to process ;Wait until this scene completes before moving on While MQ305_002_Unity_05.IsPlaying() Utility.Wait(0.50) EndWhile Int myUnityTimesEntered = PlayerREF.GetValueInt(PlayerUnityTimesEntered) + 1 PlayerREF.SetValue(PlayerUnityTimesEntered, myUnityTimesEntered) SavePlayerKnowledge() ;Play the Unity movie. WwiseEvent_QST_PlayerEntersUnityA.Play(PlayerREF) ;play audio Game.PlayBinkNoWait("EndingVision.bk2", abMuteAudio=False, abMuteMusic=False, aPlayDuringLoadingScreen=True) Utility.Wait(0.1) ;Trigger the reset and restart of the game Game.CreateStarbornGame() EndFunction
azvampyre Posted December 7, 2024 Posted December 7, 2024 2 minutes ago, Djlegends said: well then explain show em this lol I'll upload the source code once I'm satisfied with it's functionality. Probably 3000 lines of code remaining and 360 objects to add to the struct in CK.
Djlegends Posted December 7, 2024 Posted December 7, 2024 (edited) 10 minutes ago, azvampyre said: I'll upload the source code once I'm satisfied with it's functionality. Probably 3000 lines of code remaining and 360 objects to add to the struct in CK. if it usable on consoles they will ask ya to paywall it since you know achievements lol Edited December 7, 2024 by Djlegends
azvampyre Posted December 7, 2024 Posted December 7, 2024 (edited) Game.CreateStarbornGame is omitted Function EnterUnity() Game.FadeOutGame(true, false, 0.0, 1.0, true) Utility.Wait(0.1) While (MQ305 as MQ305Script).MQ305_002_Unity_05.IsPlaying() Utility.Wait(0.50) EndWhile Utility.Wait(0.1) Int myUnityTimesEntered = PlayerREF.GetValueInt((MQ305 as MQ305Script).PlayerUnityTimesEntered) + 1 PlayerREF.SetValue((MQ305 as MQ305Script).PlayerUnityTimesEntered, myUnityTimesEntered) (MQ305 as MQ305Script).SavePlayerKnowledge() (MQ305 as MQ305Script).WwiseEvent_QST_PlayerEntersUnityA.Play(PlayerREF) Game.PlayBinkNoWait("EndingVision.bk2", abMuteAudio=False, abMuteMusic=False, aPlayDuringLoadingScreen=True) MQ101Reset() Game.FadeOutGame(true, false, 0.0, 1.0, true) Utility.Wait(0.1) MQPlayerStarbornShipREF.Reset() MQPlayerStarbornShipREF.moveto(NewGameShipMarkerREF) MQPlayerStarbornShipREF.Enable() PlayerREF.moveto(MQPlayerStarbornShipREF) Game.AddPlayerOwnedShip(MQPlayerStarbornShipREF) MQPlayerStarbornShipREF.SetValue(SpaceshipRegistration, 1) SQ_PlayerShip.ResetHomeShip(MQPlayerStarbornShipREF) ;Game.FastTravel(PlayerShipRef) EndFunction Function MQ101Reset() (MQ101 as MQ101Script).ShutdownMQ101ViaNG() (MQ401 as MQ401QuestScript).VecteraExteriorNPCEnableMarker.DisableNoWait() (MQ401 as MQ401QuestScript).VecteraInteriorNPCEnableMarker.DisableNoWait() (MQ401 as MQ401QuestScript).Heller.GetActorRef().Disable() (MQ401 as MQ401QuestScript).Lin.GetActorRef().Disable() (MQ401 as MQ401QuestScript).OroraSabine.GetActorRef().Disable() (MQ401 as MQ401QuestScript).Vasco.GetActorRef().Disable() (MQ401 as MQ401QuestScript).SarahMorgan.GetActorRef().Disable() (MQ401 as MQ401QuestScript).WalterStroud.GetActorRef().Disable() (MQ401 as MQ401QuestScript).MatteoKhatri.GetActorRef().Disable() (MQ401 as MQ401QuestScript).Noel.GetActorRef().Disable() (MQ401 as MQ401QuestScript).VladimirSall.GetActorRef().Disable() (MQ401 as MQ401QuestScript).SamCoe.GetActorRef().Disable() (MQ401 as MQ401QuestScript).CoraCoe.GetActorRef().Disable() (MQ401 as MQ401QuestScript).Andreja.GetActorRef().Disable() (MQ401 as MQ401QuestScript).Barrett.GetActorRef().Disable() MQ402.Reset() MQ402.Start() MQ402.SetStage(10) Actor VascoREF = (MQ401 as MQ401QuestScript).Vasco.GetActorRef() VascoREF.EvaluatePackage() VascoREF.moveto((MQ401 as MQ401QuestScript).MQ101_VascoMarker01) SQ_Crew.SetEliteCrewInActive(VascoREF) Actor eliteCrew = SQ_Crew.ActiveEliteCrew.GetActorRef() SQ_Crew.SetEliteCrewInactive(eliteCrew) DismissCrew() DismissFollowers() (MQ401 as MQ401QuestScript).Armillary.GetRef().Enable() (MQ401 as MQ401QuestScript).MQ401EnablePlayerControls() (MQ305 as MQ305Script).UnlockPlayerControlUnity() MQ401.Reset() MQ401.SetStage(10) MQ401.Stop() MQ102.Reset() MQ102.SetStage(10) MQ102.Stop() ResetAll() ResetMain() RandomStart().Reset() RandomStart().Start() RandomStart().SetActive() EndFunction Edited December 7, 2024 by azvampyre
azvampyre Posted December 7, 2024 Posted December 7, 2024 46 minutes ago, TheRightDoorIsNotTheLeft said: I watched the video. Context would be good. I was just showing proof of concept that the mod can be made in CK.
azvampyre Posted December 7, 2024 Posted December 7, 2024 1 hour ago, Djlegends said: achievements have monetary value actually can buy content with it The debug function Game.RequestSaveByName() will clean a modded save to make it vanilla but other than that I don't see anything outside the backend.
Djlegends Posted December 10, 2024 Posted December 10, 2024 well doom creation is out whoever said that it will never see the light of day is once again a dumbass https://creations.bethesda.net/en/starfield/details/6d89fcba-9940-4d8b-abc7-5cdb2c9b5a4d/At_Hell__39_s_Gate for each time they said Bethesda won't do it time again Bethesda did released it lol. Only issue is that Bethesda got to work on their timing but they did it since today is the 31st anniversary for Doom apparently. 1
Dakhma Posted December 16, 2024 Posted December 16, 2024 I feel like the constant negativity and the impatience of some users have driven away quite a few modders, but the ones that remain are true heroes.
Djlegends Posted December 16, 2024 Posted December 16, 2024 12 minutes ago, Dakhma said: I feel like the constant negativity and the impatience of some users have driven away quite a few modders, but the ones that remain are true heroes. just got an update that anticipated mod Star Settlements will be Forever Free from live stream👀 1
Gray User Posted December 17, 2024 Posted December 17, 2024 17 hours ago, Dakhma said: I feel like the constant negativity and the impatience of some users have driven away quite a few modders, but the ones that remain are true heroes. I was same when FO4 came out. It was always easier to complain instead of make, so more people complain than make. Starfield will get there, it just take time. 3
mdc4211 Posted December 17, 2024 Posted December 17, 2024 (edited) I seem to recall that FO4 was "the worst game ever," until it wasn't; same for skyrim SE, and don't even mention the AE. Mod complaints seem to fall into two big categories: people complaining that BGS is a for-profit company; and people complaining that SF doesn't have as many mods as older games. What I'm finding is that the base game doesn't need a lot of mods, and so much can be tweaked from the console. The game files feel a lot more like "big-iron" programming than ES and FO4, with a lot more flexibility and consistency. Edited December 17, 2024 by mdc4211
Dakhma Posted December 17, 2024 Posted December 17, 2024 3 hours ago, mdc4211 said: I seem to recall that FO4 was "the worst game ever," until it wasn't; same for skyrim SE, and don't even mention the AE. Mod complaints seem to fall into two big categories: people complaining that BGS is a for-profit company; and people complaining that SF doesn't have as many mods as older games. What I'm finding is that the base game doesn't need a lot of mods, and so much can be tweaked from the console. The game files feel a lot more like "big-iron" programming than ES and FO4, with a lot more flexibility and consistency. Not only that but the game graphically is already higher quality than any other Bethesda title out there, it just lacks more gameplay systems, like fleshed out outposts, cities, questlines and companions and those specific mods take longer than upgrading graphics and textures or fixing bugs.
DocClox Posted December 29, 2024 Posted December 29, 2024 (edited) On 12/17/2024 at 6:02 PM, mdc4211 said: Mod complaints seem to fall into two big categories: people complaining that BGS is a for-profit company; and people complaining that SF doesn't have as many mods as older games. Well that's a blatant straw man if ever I saw one, but I'll bite. I don't mind Bethesda selling their games for a profit, but I object to them trying to force a for-profit model upon the hobby that's grown up around modding those games. If they're going to insist then I shall decline to make mods for the game. I don't buy games that depend on in-game purchases. If that's the way Bethesda want their business to go then they can make their profit without my meager contributions. Edited January 6, 2025 by DocClox 6
Djlegends Posted December 29, 2024 Posted December 29, 2024 3 hours ago, DocClox said: Well that's a blatant straw man if ever I saw one, but I'll bite. I don't mind Bethesda selling their games for a profit, but I object to them trying to force a for-profit model upon hobby that's grown up around modding those games. If they're going to insist then I shall decline to make mods for the game. I don't buy games that depend on in-game purchases. If that's the way Bethesda want their business to go then they can make their profit without my meager contributions. currently there no "big" mods that force ya to buy creations 1
brown66 Posted December 29, 2024 Posted December 29, 2024 On 11/3/2024 at 6:36 PM, Lewdest said: (...) I think if the modders all give up on this game than Bethesda wins, and we honestly can't let that happen otherwise this pipeline will continue with games like Elder scrolls 6, and the next fallout games until all that exists are paid mods directly controlled by Bethesda. They'll see this as a winning strategy and they'll keep up this trend. It's kind of how we got to where we currently are in 2024 in terms of aggressive monetary and micro transactions being in almost every game now. Space Marine 2 showed me that there is still hope though. (...) I already said the same in another thread a few months ago. But the most important thing is... Don't waste so much time talking about the game and play it! A brief observation: My number of hours in the game is greater than what you see below, as I sometimes play with Stem in offline mode. 1
RohZima Posted January 2, 2025 Posted January 2, 2025 (edited) On 12/30/2024 at 1:13 AM, Djlegends said: currently there no "big" mods that force ya to buy creations I think that might be about to change with StarSim. Edit: Well that depends on what you mean 'force' to buy. But I expect StarSim to be seen as defacto mandatory. Edited January 2, 2025 by RohZima
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