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So is this it for Starfield?


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Posted
1 minute ago, TheRightDoorIsNotTheLeft said:

 

Are you a Linux user? You're one of my people! :) Or were you just speaking in general?

I only use Linux, and Proton if I want to play a game now the Lord Gabe has taken interest in Linux gaming. Debian 13 testing branch released btw which has superior support for AMD with Vulkan than Windows and DX11/12. The only downside is no Visual Studio support.

Posted
58 minutes ago, TheRightDoorIsNotTheLeft said:

 

I always thought the achievements were for solely the vanilla game without any mods or use of console so that people couldn't cheat their way to earning achievements. Frankly, I never cared for them anyway, but I guess some people live for them for some imaginary gamer cred.

achievements have monetary value actually can buy content with it

Posted
44 minutes ago, azvampyre said:

You're posting archives from Skyrim and FO4, so it does not literally exist.

also is bethesda truly wanted to gatekeep they would've sent a cease and desist to take down this site since it hosts proprietary info

Posted
Just now, Djlegends said:

that requires SFSE

Are you sure? It would take a lot of work but if someone was so inclined they could bypass Game.CreateStarfieldGame and create the ng+ from scratch in Papyrus and CK

Posted
5 minutes ago, azvampyre said:

Are you sure? It would take a lot of work but if someone was so inclined they could bypass Game.CreateStarfieldGame and create the ng+ from scratch in Papyrus and CK

people already explained it on my comment section

Posted
22 minutes ago, azvampyre said:

Are you sure? It would take a lot of work but if someone was so inclined they could bypass Game.CreateStarfieldGame and create the ng+ from scratch in Papyrus and CK

that function doesn't exist what do exist is

>; Request that the game resets into NG+ with the current player character

Function CreateStarbornGame() native global

 

heres the function when entering Unity

;handle everything that happens when we step into the Unity
Function EnterUnity()
    Actor PlayerREF = Game.GetPlayer()

    Game.FadeOutGame(true, false, 0.0, 1.0, true)
    Utility.Wait(1.0) ; give the fade a second to process
    
    ;Wait until this scene completes before moving on
    While MQ305_002_Unity_05.IsPlaying()
        Utility.Wait(0.50)
    EndWhile

    Int myUnityTimesEntered = PlayerREF.GetValueInt(PlayerUnityTimesEntered) + 1
    PlayerREF.SetValue(PlayerUnityTimesEntered, myUnityTimesEntered)
    SavePlayerKnowledge()

    ;Play the Unity movie.
    WwiseEvent_QST_PlayerEntersUnityA.Play(PlayerREF) ;play audio
    Game.PlayBinkNoWait("EndingVision.bk2", abMuteAudio=False, abMuteMusic=False, aPlayDuringLoadingScreen=True)

    Utility.Wait(0.1)
    
    ;Trigger the reset and restart of the game
    Game.CreateStarbornGame()

EndFunction

 
Posted
2 minutes ago, Djlegends said:

well then explain show em this lol

I'll upload the source code once I'm satisfied with it's functionality. Probably 3000 lines of code remaining and 360 objects to add to the struct in CK.

Posted (edited)
10 minutes ago, azvampyre said:

I'll upload the source code once I'm satisfied with it's functionality. Probably 3000 lines of code remaining and 360 objects to add to the struct in CK.

if it usable on consoles they will ask ya to paywall it since you know achievements lol

Edited by Djlegends
Posted (edited)

Game.CreateStarbornGame is omitted

 

Function EnterUnity()
    Game.FadeOutGame(true, false, 0.0, 1.0, true)
    Utility.Wait(0.1)
    
    While (MQ305 as MQ305Script).MQ305_002_Unity_05.IsPlaying()
        Utility.Wait(0.50)
    EndWhile

    Utility.Wait(0.1)

  Int myUnityTimesEntered = PlayerREF.GetValueInt((MQ305 as MQ305Script).PlayerUnityTimesEntered) + 1
    PlayerREF.SetValue((MQ305 as MQ305Script).PlayerUnityTimesEntered, myUnityTimesEntered)
    (MQ305 as MQ305Script).SavePlayerKnowledge()
    (MQ305 as MQ305Script).WwiseEvent_QST_PlayerEntersUnityA.Play(PlayerREF)
    Game.PlayBinkNoWait("EndingVision.bk2", abMuteAudio=False, abMuteMusic=False, aPlayDuringLoadingScreen=True)

  MQ101Reset()

  Game.FadeOutGame(true, false, 0.0, 1.0, true)
    Utility.Wait(0.1)

  MQPlayerStarbornShipREF.Reset()
  MQPlayerStarbornShipREF.moveto(NewGameShipMarkerREF)
  MQPlayerStarbornShipREF.Enable()
  PlayerREF.moveto(MQPlayerStarbornShipREF)
  Game.AddPlayerOwnedShip(MQPlayerStarbornShipREF)
  MQPlayerStarbornShipREF.SetValue(SpaceshipRegistration, 1)
  SQ_PlayerShip.ResetHomeShip(MQPlayerStarbornShipREF)
    ;Game.FastTravel(PlayerShipRef)
EndFunction

Function MQ101Reset()
  (MQ101 as MQ101Script).ShutdownMQ101ViaNG()

  (MQ401 as MQ401QuestScript).VecteraExteriorNPCEnableMarker.DisableNoWait()
  (MQ401 as MQ401QuestScript).VecteraInteriorNPCEnableMarker.DisableNoWait()
  (MQ401 as MQ401QuestScript).Heller.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).Lin.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).OroraSabine.GetActorRef().Disable()

  (MQ401 as MQ401QuestScript).Vasco.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).SarahMorgan.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).WalterStroud.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).MatteoKhatri.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).Noel.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).VladimirSall.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).SamCoe.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).CoraCoe.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).Andreja.GetActorRef().Disable()
  (MQ401 as MQ401QuestScript).Barrett.GetActorRef().Disable()

  MQ402.Reset()
  MQ402.Start()
  MQ402.SetStage(10)
 
  Actor VascoREF = (MQ401 as MQ401QuestScript).Vasco.GetActorRef()
  VascoREF.EvaluatePackage()
  VascoREF.moveto((MQ401 as MQ401QuestScript).MQ101_VascoMarker01)
  SQ_Crew.SetEliteCrewInActive(VascoREF)

  Actor eliteCrew = SQ_Crew.ActiveEliteCrew.GetActorRef()
  SQ_Crew.SetEliteCrewInactive(eliteCrew)

  DismissCrew()
  DismissFollowers()

  (MQ401 as MQ401QuestScript).Armillary.GetRef().Enable()

  (MQ401 as MQ401QuestScript).MQ401EnablePlayerControls()
  (MQ305 as MQ305Script).UnlockPlayerControlUnity()

  MQ401.Reset()
  MQ401.SetStage(10)
  MQ401.Stop()

  MQ102.Reset()
  MQ102.SetStage(10)
  MQ102.Stop()

  ResetAll()
  ResetMain()

  RandomStart().Reset()
  RandomStart().Start()
  RandomStart().SetActive()
EndFunction

Edited by azvampyre
Posted
46 minutes ago, TheRightDoorIsNotTheLeft said:

 

I watched the video. Context would be good.

I was just showing proof of concept that the mod can be made in CK.

Posted
1 hour ago, Djlegends said:

achievements have monetary value actually can buy content with it

The debug function Game.RequestSaveByName() will clean a modded save to make it vanilla but other than that I don't see anything outside the backend.

Posted

well doom creation is out whoever said that it will never see the light of day is once again a dumbass
https://creations.bethesda.net/en/starfield/details/6d89fcba-9940-4d8b-abc7-5cdb2c9b5a4d/At_Hell__39_s_Gate
for each time they said Bethesda won't do it time again Bethesda did released it lol. Only issue is that Bethesda got to work on their timing but they did it since today is the 31st anniversary for Doom apparently.

Posted

I feel like the constant negativity and the impatience of some users have driven away quite a few modders, but the ones that remain are true heroes.

Posted
12 minutes ago, Dakhma said:

I feel like the constant negativity and the impatience of some users have driven away quite a few modders, but the ones that remain are true heroes.

just got an update that anticipated mod Star Settlements will be Forever Free from live stream👀

Posted
17 hours ago, Dakhma said:

I feel like the constant negativity and the impatience of some users have driven away quite a few modders, but the ones that remain are true heroes.

 

I was same when FO4 came out. It was always easier to complain instead of make, so more people complain than make. 

 

Starfield will get there, it just take time. 

Posted (edited)

I seem to recall that FO4 was "the worst game ever," until it wasn't; same for skyrim SE, and don't even mention the AE.  Mod complaints seem to fall into two big categories: people complaining that BGS is a for-profit company; and people complaining that SF doesn't have as many mods as older games. 

 

What I'm finding is that the base game doesn't need a lot of mods, and so much can be tweaked from the console.  The game files feel a lot more like "big-iron" programming than ES and FO4, with a lot more flexibility and consistency.

 

Edited by mdc4211
Posted
3 hours ago, mdc4211 said:

I seem to recall that FO4 was "the worst game ever," until it wasn't; same for skyrim SE, and don't even mention the AE.  Mod complaints seem to fall into two big categories: people complaining that BGS is a for-profit company; and people complaining that SF doesn't have as many mods as older games. 

 

What I'm finding is that the base game doesn't need a lot of mods, and so much can be tweaked from the console.  The game files feel a lot more like "big-iron" programming than ES and FO4, with a lot more flexibility and consistency.

 

Not only that but the game graphically is already higher quality than any other Bethesda title out there, it just lacks more gameplay systems, like fleshed out outposts, cities, questlines and companions and those specific mods take longer than upgrading graphics and textures or fixing bugs.

  • 2 weeks later...
Posted (edited)
On 12/17/2024 at 6:02 PM, mdc4211 said:

Mod complaints seem to fall into two big categories: people complaining that BGS is a for-profit company; and people complaining that SF doesn't have as many mods as older games.

 

Well that's a blatant straw man if ever I saw one, but I'll bite. I don't mind Bethesda selling their games for a profit, but I object to them trying to force a for-profit model upon the hobby that's grown up around modding those games.  If they're going to insist then I shall decline to make mods for the game.

 

I don't buy games that depend on in-game purchases. If that's the way Bethesda want their business to go then they can make their profit without my meager contributions.

Edited by DocClox
Posted
3 hours ago, DocClox said:

 

Well that's a blatant straw man if ever I saw one, but I'll bite. I don't mind Bethesda selling their games for a profit, but I object to them trying to force a for-profit model upon  hobby that's grown up around modding those games.  If they're going to insist then I shall decline to make mods for the game.

 

I don't buy games that depend on in-game purchases. If that's the way Bethesda want their business to go then they can make their profit without my meager contributions.

currently there no "big" mods that force ya to buy creations

Posted
On 11/3/2024 at 6:36 PM, Lewdest said:

(...)

 

I think if the modders all give up on this game than Bethesda wins, and we honestly can't let that happen otherwise this pipeline will continue with games like Elder scrolls 6, and the next fallout games until all that exists are paid mods directly controlled by Bethesda. They'll see this as a winning strategy and they'll keep up this trend. It's kind of how we got to where we currently are in 2024 in terms of aggressive monetary and micro transactions being in almost every game now. Space Marine 2 showed me that there is still hope though. 

(...)

 

 

I already said the same in another thread a few months ago.

 

But the most important thing is...

 

Don't waste so much time talking about the game and play it!

 

A brief observation: My number of hours in the game is greater than what you see below, as I sometimes play with Stem in offline mode.

 

 

image.thumb.png.e9a75c7f94a821248bec55fe11a3050d.png

 

Posted (edited)
On 12/30/2024 at 1:13 AM, Djlegends said:

currently there no "big" mods that force ya to buy creations

 

I think that might be about to change with StarSim.

 

Edit: Well that depends on what you mean 'force' to buy. But I expect StarSim to be seen as defacto mandatory.

Edited by RohZima

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