Popular Post Gray User Posted October 29, 2024 Popular Post Posted October 29, 2024 (edited) NAF Seduce (updated 5/28/2026) View File Current release will probably be last release for SAF Seduce unless someone else pick up project. For me SAF mostly do not work. Animation do not play (except in camera mod) and NPC just stutter in place. This happen even when triggering SAF animation just with console and have tried many hours and reinstalls of troubleshooting but still SAF is broken. This means it is very hard to troubleshoot or develop this mod. For some user, this do not seem to be problem. Do not know why SAF work for some user and not for other. It is very annoying. Hopefully system to make vanilla animation will become reliable enough to use and I will switch to no framework version. Until then, or until SAF works better, this mod will not work well for many user. I am sorry. Wish I could fix this. NAF Seduce (v0.5 Beta - released 5/21/2025) SAF Seduce (1.3 released 5/28/2026) Credits/Thanks: Snapdragon (NAF, Technical help), Hiro (my ex, for translation help) This is a mod that triggers 2 person sexual NAF animations in response to dialogue. It has parameters user can set to change scene length and if having sex with companions changes their affinity and reduces their anger with you. Requires: Starfield Animation Framework (This is required to make animations happen, if not installed correct and working, none of animations will work) SAF Seduce do not require User Animation Pack (I put animation in with Seduce mod). Recommended: Playable NPC Clothings (This will make most default NPC outfits so you can see/remove them from NPC inventories) Naked bodies for male and female actors (otherwise they will have vanilla underwears during sex) (mod tested with BBL female and Robert S male, others should work, animations are based on skeleton, so there may be gaps or clippings depending on body and body morphs) Features (status): 3 Positions (Bridge, Eagle, Down Dog) + 6 Custom slots This version has 3 finished positions (each is 3 stages, stage length is user configurable). There are also two custom positions for users to add additional options if other modders make sex animations. All positions are called through dialogue. By default 'custom' positions are just bridge, but users can replace the custom01x and custom02x glb files in the animation pack with other glb files to get other animations. Triggers sex scene from dialogue (You need to use the Seduction Pheromone drug to enable to dialogue option, see below) **Seduction Pheromone: I made the dialogue options conditional on the player taking a custom drug, so that it doesn't spam into all of your conversations. To get the drug, you can make it from organic hallucinogen and hippolyta at a pharm crafting station. You can also get it from the debug terminal (see below). Note: Some NPCs with mandatory dialogue (vendors and some quest givers) do not show seduce dialogue. This is probably not fixable, but I think it is not serious. Sex scene have sound (player only) and face expressions. PC should make voice sounds during sex. Works for both gender. But only for player because it is set by voice type and would take 100s of hours to make all sounds for all in game voice times. Face expression should work, but lipsync is not reliable right now. Actor Stripping: (This version has 3 methods for stripping actors) Method 1 Strip/Register method(default): The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users. Method 2 Force Unequip: This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?) **You need to enable Force Unequip to make actor like guards put away their weapons during sex. They do not equip them again right away afterwards. Method 3 Dialogue: There is an option in the seduce dialogue to help NPC with their clothings. You can use this to equip or remove clothings for companions. For other NPCs it is probably only able to remove clothings. You may need a mod that makes NPC outfits 'playable' (outfits not marked 'playable' cannot be seen when the player looks in an NPC inventory). If you do not have a mod that does this, you can use Playable NPC Clothings which is a minimal mod I made to alter those clothing records. Version detector and updator: (Works, I think) This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script. Debug/QA Terminal and Room If you coc 'aaSeduceCell' you go to a debug room with a terminal. This terminal can give you Seduce Pheromone. You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems. Warnings/Problems: I am having problem with SAF on my install, but I think this is because of so much changing game version and compiling and testing scripts. This probably work on less broken game installs. Please watch for save game bloat or other weird things. Things I worry about: That sex participants may become permanent actors, so if you sex all of the leveled UC actors or something, they may just be there forever. Running a force update from the debug terminal in the debug room may fix this if it happens. That the update structure may cause the manager quest to try to run many times. This should not happen, but with duct tape mod and unknown dumb behaviors from game engine, who knows. Future Features (status): More animations, strap-on option, other extras (low priority) Installation: Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSeduce.esm (or the esp if you use optional esp version). Uninstallation: The files in this mod can be deleted/uninstalled without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. Naked NPCs will probably stay naked though. Usage/Permissions: It is fine to use these files to see what I have done for learning or to make something like it, and to copy/paste script parts. But please do not release other mod that are built on this esp (it will create conflict with this mod and then users ask me why nothing work). Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. Submitter Gray User Submitted 10/29/24 Category Animation Requirements Native Animation Framework and User Animation Pack (NAF versions) or Starfield Animation Framework (SAF versions) Edited May 28 by Gray User 25
Gray User Posted October 29, 2024 Author Posted October 29, 2024 (edited) Beta Update is live. This should be working version on everything except sound. Troubleshooting notes: I made the esm to esm (large) because it was giving me compression question and I did not want to cause save game problems for users. Tests of release look like this does not cause problems, but if it does you should remove old version, make a clean save, and then reinstall new version. For v0.2 and all future versions I will release optional esp that can be used instead of esm. This is also good if you want to customize dialogue or do other things for yourself. Trouble with NPC stripping All clothings are assigned one or more biped slots in game engine. Clothings that cover body are slot 3 in vanilla game, spacesuits or things that go on top of clothings are slot 35 in vanilla game. Helmets are a different slot, and such. Strip and Register (method 1, which logs clothings for redressing after) only removes slots 3 and 35, because that should be all clothing and all spacesuit/armors. Clothing modders might use different slots, but I do not know which and the logic to strip and log all 40 slots would be unreliable. If custom clothings do not strip using method one, you can tell me what slots they use (you find this in ck, but the mod author might say on the download page) and I will include common ones in next release. Please do not ask me to look it up for you or download whatever clothing mod. You can try enable option 2 (force unequip method, which runs on all possible clothing slots) using debug terminal in aaseducecell (travel there with console 'coc aaseducecell'). Or, probably any NPC wearing custom clothings are NPC you can go into their inventory, so you can manually remove clothings ('help them undress' - use dialogue option in seduction dialogue, or normal companion dialogue option) before having sex. Think of it as foreplay. Trouble with staring sex Go to the debug cell (in console, type Coc aaseducecell Use the terminal to give yourself Seduce Pheromone - if nothing happens, it is script problem with my mod. Maybe try re-copying all scripts? If nothing works, post screenshot of these folders: Data\Scripts Data\Scripts\Fragments\Terminals Data\Scripts\Fragments\TopicInfos If getting pheromone works, try taking the pheromone and starting scene with a human. You should see new dialogue at the top of dialogue menu that leads to sex scenes. - if scene do not load, see if NAF is working by opening console, selecting player, and typing NAF play bridge01bot.glb If this do not play an animation on player, then NAF is not set up or you do not have the user animation pack installed right. If this does play animation on player, but you can not play animation from dialogue, tell me. That means main animation script is not loading right. Edited December 4, 2024 by Gray User 2
Mussel Posted October 29, 2024 Posted October 29, 2024 I installed all in vortex and works fine, the files of animations have copy manually 1
Plumppy Posted October 29, 2024 Posted October 29, 2024 (edited) I did a fresh install of NAF and its dependencies I then installed NAFSeduce and UserAnimationPack. I did all the installing with Vortex. Once in game I did a player.additem to get some Seduction Pheromones and used them. I talked to Andreja, the screen went black, when the screen came back we were both naked and then nothing happened.... I checked to see if everything had installed properly and for some reason Vortex hadn't put the .glb files from UserAnimationPack into the Data/NAF directory. I think this is the same problem that @Mussel had. I manually copied the files, reloaded the game and tried again. This time everything worked ! One issue was that when the animation first started Andreja and I were not in the right positions, we were a few feet apart. After about 5 seconds it corrected itself. Edited October 29, 2024 by Plumppy 1
Church the Cat Posted October 30, 2024 Posted October 30, 2024 The lewd Starfield pieces are slowly coming together, I can't wait. 😼 9
snowman123321 Posted October 30, 2024 Posted October 30, 2024 I successfully ran this mod, but there seems to be a problem. When my character is on top, the characters are several meters apart in the first stage of the animation and cannot be aligned. The second and third stages are normal, but overall, the mod is great!
bkettren Posted October 30, 2024 Posted October 30, 2024 Used Mod Organizer 2. Manually installed animation files. First animation, player on top, incorrect alignment initially then corrects itself. Great start!!
Gray User Posted October 30, 2024 Author Posted October 30, 2024 Thank you! Yes, I also have the bad positioning for first stage with player on top. I think it is a problem with how I am bringing actors together. I hope to fix it in next update, but maybe will just have to add a 0 duration blank stage at beginning or something. 1
Outlaw1Vagabond Posted October 31, 2024 Posted October 31, 2024 Everything except UAP works through MO2/Vortex. Manual install on the User Animation Pack is the key unless you repack it to have compatible file structure. Custom standalone outfits have an issue with stripping as well. Sometimes animations are off but correct themselves. But, this is a great first step and I got it working as intended. Thanks! 1
AceofWind Posted October 31, 2024 Posted October 31, 2024 (edited) I'm glad this game managed to keep enough people interested to finally get a working sex mod despite all the backlash. Here's to hoping this will help the community to grow! btw, if you find yourself stuck in one place after the scene finishes, enter "player.moveto 14" into the console to fix it Edited October 31, 2024 by AceofWind 8
TheRightDoorIsNotTheLeft Posted November 1, 2024 Posted November 1, 2024 It begins. The fact that it's alpha suggest that it proceeds to beta and then "it just works". 2
Gray User Posted November 1, 2024 Author Posted November 1, 2024 2 hours ago, TheRightDoorIsNotTheLeft said: It begins. The fact that it's alpha suggest that it proceeds to beta and then "it just works". Yes. That is plan. Next steps are more animations (definite). Also hope to fix sound and outfit re-equips and the position thing during stage 1 when player is top, but do not know if those will be easy or hard. 4
snowman123321 Posted November 1, 2024 Posted November 1, 2024 Animators, please use your imagination, hahaha (laughing)😂
djay135 Posted November 1, 2024 Posted November 1, 2024 love this! finally we are here. so i did have one bug, I had sex with sarah and I have wearing another outfit andrejas outfit and she still had her close on. she only went naked when she was wearing her default outfit? will this get updated to be able have npcs wear what ever and still get nude during sex?
Gray User Posted November 4, 2024 Author Posted November 4, 2024 On 11/1/2024 at 3:59 PM, djay135 said: love this! finally we are here. so i did have one bug, I had sex with sarah and I have wearing another outfit andrejas outfit and she still had her close on. she only went naked when she was wearing her default outfit? will this get updated to be able have npcs wear what ever and still get nude during sex? I plan to do this. I think I can script so that mod stores all NPC gear in a form or container, and the replaces after sex. I just do not know how to do that now, but will try to find out.
djay135 Posted November 6, 2024 Posted November 6, 2024 On 11/4/2024 at 12:33 PM, Gray User said: I plan to do this. I think I can script so that mod stores all NPC gear in a form or container, and the replaces after sex. I just do not know how to do that now, but will try to find out. Nice ty! 1
snowman123321 Posted November 7, 2024 Posted November 7, 2024 Hello, I would like to ask when the problem of misalignment of actors' movements can be fixed?
Gray User Posted November 7, 2024 Author Posted November 7, 2024 58 minutes ago, snowman123321 said: Hello, I would like to ask when the problem of misalignment of actors' movements can be fixed? This should only be happening during the first couple of seconds when player is top actor. How long fixing takes depends on why it happens (I do not know yet). Hope to fix in next update, maybe a couple weeks. Is it happening more than that? 2
snowman123321 Posted November 7, 2024 Posted November 7, 2024 15 minutes ago, Gray User said: 这应该只发生在玩家是顶级演员的最初几秒钟内。修复需要多长时间取决于发生的原因(我还不知道)。希望在下次更新中修复,也许几周后。 这样的事还发生得更多吗? No, no more, like you said, thanks for the work and good luck! 2
Mombasa69 Posted November 15, 2024 Posted November 15, 2024 (edited) Yay! Got it to work, (using Mod Organizer). Only seems to work on females atm, but a big thank you for making this! (characters were far apart to start with, then after a few seconds it all settled down). For new users here's some useful commands in the console: coc aaSeduceCell (to get to the test cell where the items and settings are, as stated). ----- coc CityNewAtlantisLodgeInt (to get back to the Lodge). (Characters don't get redressed, as stated). Edited November 15, 2024 by Mombasa69 3
nIn nIn nIn Posted November 15, 2024 Posted November 15, 2024 (edited) I've used it successfully with Sam on top. They only start far apart when the player is on top by the way. When player is bottom everything aligns and works perfectly. Also, the NPC clothing and space suits completely disappear from their inventories. They don't only not get dressed again after, they have absolutely nothing to wear at all. It's all gone permanently. I have had to give them items from my inventory as i just can't be arsed to look up console codes for their default outfits and suits. Edited November 15, 2024 by nIn nIn nIn 1
Gray User Posted November 18, 2024 Author Posted November 18, 2024 On 11/15/2024 at 1:48 PM, nIn nIn nIn said: I've used it successfully with Sam on top. They only start far apart when the player is on top by the way. When player is bottom everything aligns and works perfectly. Also, the NPC clothing and space suits completely disappear from their inventories. They don't only not get dressed again after, they have absolutely nothing to wear at all. It's all gone permanently. I have had to give them items from my inventory as i just can't be arsed to look up console codes for their default outfits and suits. That is good to know. I would not think that unequip() function would remove items. Many thanks for checking (I have not actually played the game yet, beyond testing mods). I want to have next release where it drops things to container or thing and then re equips. Hopefully I can get it to work. Trick will be getting script to read items in equip slots from npc. 2
NotBasileus Posted November 18, 2024 Posted November 18, 2024 HI @Gray User, appreciate your work, do you happen to have a Patreon, Ko-Fi, SubStar, etc...? Just wanted to show some support/encouragement, but I didn't come across anything on your mod pages. If not, well... thanks! 2
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