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Posted (edited)

Is finishing up the Adventurer and Poncho outfits as work intensive as it took to get Tactical Adventurer, Blue Heron Tunic, and Serpent Guard finished? Just wondering on if those outfits may be coming sooner or will take longer for the next update to this mod.

Edited by VonRaschke
Posted
7 hours ago, VonRaschke said:

Is finishing up the Adventurer and Poncho outfits as work intensive as it took to get Tactical Adventurer, Blue Heron Tunic, and Serpent Guard finished? Just wondering on if those outfits may be coming sooner or will take longer for the next update to this mod.

Next update should take less time and work. In prevouos one I've spent huuuge. massive amount of time on body physics, new body types and improving body models in general. Next few updates I'm planning to focus on sexy cloths only.

  • 3 weeks later...
Posted

Amazing work! You are really talented at this. Have you had any pro modeling/sculpting experience?

 

Also I again want to thank you for including the petite versions 🤩

Posted
14 hours ago, some12u said:

I'm here to lobby for the pregnant versions

 

Yes. This. This would be good. For this many would be thankful.

Posted (edited)

Finally created mod page on LoversLab, from now on gonna keep my mods up to date here too.

 

On 1/17/2025 at 4:50 PM, 123lostes said:

Have you had any pro modeling/sculpting experience?

It's my first attempt at creating character models, I've made only game props before (for quite a long time, though).

 

On 1/18/2025 at 9:03 AM, some12u said:

I'm here to lobby for the pregnant versions

"Fertility Goddess" mod is half done, but on hold for now. Want to make some sexy clothes mods first, then include those options back to "Fertility Goddess" mod. Right now I'm tired of body sculpting and body physics editing, want to take a break and make clothes edits for a bit.

Edited by hornycopter
Posted
3 hours ago, hornycopter said:

"Fertility Goddess" mod is half done, but on hold for now. Want to make some sexy clothes mods first, then include those options back to "Fertility Goddess" mod. Right now I'm tired of body sculpting and body physics editing, want to take a break and make clothes edits for a bit.

 

Thank you for your continued work on this. Love the mod and look forward to further updates. Also, thank you for not charging money for this.

Posted (edited)

Working right now on "HC Lara - Jungle" mod, sexy version of Lara's "Adventurer" outfit.

 

hc_lara_jungle_prototype_01.thumb.jpg.1525e6bd87ff1f106dd2fc49afbef6da.jpg

 

For now only a prototype - small clipping issues here and there, clothes fitted only to "Bombshell" body type, a lot of details missing from models and textures. But everything exported and working in-game, including body physics - that's nice 😊

P.S: I'm planning to release nude version of Lara's "Adventurer" outfit at the same time as I'll release "HC Lara - Jungle" mod.

Edited by hornycopter
Posted

Something I'm curious about on your upcoming Adventurer outfit is whether the lighting freaks out in the intro. I noticed that other mods for this outfit have messed up shadows during the intro when Lara is climbing out and I'm not sure why that is: is it because of an error made by the mod creator or is it an inherent flaw with any mod to the Adventurer outfit and how the lighting & ray tracing works in the intro?

Posted (edited)
On 1/21/2025 at 1:38 AM, VonRaschke said:

Something I'm curious about on your upcoming Adventurer outfit is whether the lighting freaks out in the intro. I noticed that other mods for this outfit have messed up shadows during the intro when Lara is climbing out and I'm not sure why that is: is it because of an error made by the mod creator or is it an inherent flaw with any mod to the Adventurer outfit and how the lighting & ray tracing works in the intro?


Tested my mod both with regular and ray tracing lighting - didn't see any abnormalities. Tested with all outfit mods disable - everything looks the same for me. Don't know, maybe I'm missing something.

Edited by hornycopter
Posted
7 hours ago, hornycopter said:


Tested my mod both with regular and ray tracing lighting - didn't see any abnormalities. Tested with all outfit mods disable - everything looks the same for me. Don't know, maybe I'm missing something.

Interesting. Probably an issue with other meshes or something other modders did, like maybe they've just been copying one another and in turn copied whatever caused the lighting error on Lara's face in this section. Looking forward to your next update!

Posted (edited)

Right now figuring out how to make new custom hair model and materials in SotTR engine.


hc_lara_jungle_prototype_wip_02.thumb.jpg.2ebf24091d0ca5f8fbea5b3d57481d0e.jpg
For now using parts of already existing hair meshes as base, mixing it with "Pure Hair" parts in front and custom bun at the back. Also made quick prototype of pith hat using existing materials and parts of existing holster model.
 

Edited by hornycopter
Posted (edited)
On 1/20/2025 at 5:44 PM, KCALUS said:

pls add nylon option in diffrent colorus, would appreciate that


I have plans to create nylon thigh highs, but want them to fit overall outfit aesthetic. My plan is to include them along with long leather boots into my rework of "Leather Jacket" outfit. But my work on this outfit didn't started yet.

 

lara_leather_jacket.png.9bb3e6d3bb62700be1b42a244131e714.png

 

Edited by hornycopter
  • 3 weeks later...
Posted

Very good work. I've never modded a game in that engine (mostly UE), but I'm curious if you would provide some details on how you added the "physics."

 

Did you utilize physics functionality built into the game engine or did you rebuild the animations and add it that way? You can sometimes add rudimentary "jiggle" effects by weight painting but it wouldn't look anywhere near as good as what you have done. 

 

Thanks 

 

Posted (edited)

Had couple of rough weeks, therefore I wanted to finish something from big pile of mod WIPs of mine, but something not so mentally draining - so I've finally decided to make my older mods usable again. You can now install Vanilla Lara - Huntress and Vanilla Lara - Leotard with SotTR Mod Manager! I'm gona update them on nexus for now, but final version will be released here to.

hc_lara_huntress_leotard_01.thumb.jpg.fd72a09b5363d565bac185f72fe0e6bf.jpg

Simpler model only available for them for now (that's why they aren't called HC yet), but you can use updated textures with all HC Lara models for some interesting results:

hc_lara_huntress_leotard_02.thumb.jpg.8aef8168b2dae89510472f8481694a70.jpg

Edited by hornycopter
Posted

Good to know you're ok anyway as I love what you've done and what you have planned. 

Hope the weeks to come are easier on you mate. 

  • 2 weeks later...
Posted (edited)
On 3/1/2025 at 7:26 PM, dt126 said:

Very good work. I've never modded a game in that engine (mostly UE), but I'm curious if you would provide some details on how you added the "physics."

 

Did you utilize physics functionality built into the game engine or did you rebuild the animations and add it that way? You can sometimes add rudimentary "jiggle" effects by weight painting but it wouldn't look anywhere near as good as what you have done.

 

I've used cloth physics already existing in this engine, thanks to arc and his tools we can edit and export it. It's not perfect, as of physics there intended for cloth in first place - they can be mostly described as "sway physics" rather then "jiggle physics". But hey, it's better than nothing 😊

Edited by hornycopter
  • 3 weeks later...
Posted (edited)

Jungle outfit is almost done, gonna release it in steps. First on nexus, then here.

First step - finally happy with hair model and shaders, so update for "Lara - Head Model Customizer" is released.

 

hc_lara_hm_customizer_05.thumb.jpg.53c28848dc323e675ea8b8046830eafb.jpg

 

Jungle hat models and textures finished, also two new hairstyles added and some hair and glasses customization. Textures and materials for Jungle outfit itself also finished and tested.

 

hm_customizer_01.thumb.jpg.ec7fb63052185c670acb76b5349df4a8.jpg

 

Next step - to finish fitting some of clothes to the remaining body types and to release HC Lara - Jungle Outfit.

 

In the background - I learned some new Blender tools and was able to combine all body types in one ultimate base body model. This means I think It will be possible to change upper and lower part separately ingame to mix and match different HC body types!
Right now I'm figuring out how to better implement this "HC Lara - Body Constructor" for easy of use ingame.

Edited by hornycopter
Posted
41 minutes ago, hornycopter said:

In the background - I learned some new Blender tools and was able to combine all body types in one ultimate base body model. This means I think It will be possible to change upper and lower part separately ingame to mix and match different HC body types! Right now I'm figuring out how to better implement this "HC Lara - Body Customizer" for easy of use ingame.

 

This would be an incredible update if it's indeed possible!

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