Liriel-666 Posted October 13, 2024 Posted October 13, 2024 (edited) Starfield Space Opera RPG? good Joke. Where the Heck is that Space Opera in that Buggy Borring game? Even Wind Commander is More Space Opera then Star Field. Quote You can't explore the ocean in Elder Scrolls or Fallout, either. Starfield is the same style of game. I think you have not played one of this games because it is in it! But not in Starfield with the 2d water. Quote What do you mean no xp for aquatic life?? You land on a coast, go to the ocean and scan from shore, or go out in your miraculously amphibious REV. You've always been able to fully scan every planet. wow you stand on water corner and scan it? That verry inovativ and you can not enter the ocean and dive an Scan. Not like in Subnautica or No Man sky? verry impressive! and which amphibious REV? that doesnt exist! Quote As far as fuel, it's another of those things that don't really matter for this style of game. I mean, there's mods if you want it to cost fuel, but the mechanic as is simply exists as a short hurdle to overcome for longer jumps. Also, outposts with HE-3 extractors DO extend your jump range. No Fuel is needed in a RPG? Yeah wat a crap! And Why you can produce Fuel that is not needed an no on buy it? Quote nd I truly do not understand why choosing your exact landing point matters so much to you. You choose the general area, the rest is up to that exploration you keep complaining about it not having. Ähm How is a Game with massive Worlds needen when only Random Places is to land on a Tiny Little Map? Even give other Players locations is useless on that giant Planets. No land everywhere an have a Specific location. Its a Crap game and no pink glass makes it better. Even Spacebourne 2 is Better better games Edited October 13, 2024 by Liriel-666 3
waterlurker Posted October 13, 2024 Posted October 13, 2024 (edited) I'll preface my post in saying that I enjoyed Bethesda's games from Daggerfall to Fallout 4 and even Starfield itself along with playing a couple of their Terminator games. All that said, I will say that I enjoyed playing this game despite the criticisms it had gotten though I'd be lying if I said I didn't have anything other than just "meh" and low expectations since I did not expect the engine to be any deeper with vehicles beyond looking like I could fly and shoot a ship in a map or cell around a planet". I wasn't expecting a NMS clone since I never played No Man's Sky nor anything deeper to sci-fi games other than its ship customization and having very basic ship combat. If one thing to say as a positive regardless of its problems, I had more fun out of the box with this than I did with Fallout 4, and it took me a while to enjoy Fallout 4 compared to playing the mobile game where you run a vault. I don't even care much for writing or a lack of sapient alien life and all that but I care more on gameplay, especially with knowing how the depth in making a character since Daggerfall is something Bethesda has been simplifying over the years. With Daggerfall, picking a skill and an advantage and disadvantage had more weight to me than anything Starfield had to offer. I will say Starfield made for a decent gameplay loop of "explore this dungeon, shoot. and kill" but it feels off compared to what Daggerfall and Morrowind had to offer in that same loop. I can get a moon being barren or nearly barren because it's a floating rock in space but honestly, seeing the same repeating "alien nest" gets tiresome for exploration. Everything is randomly generated after seeing it on two different characters that they could of put in more variety to things, even if it's a reskin of an alien nest where there's at least variety in the environmental model that tries to look different or at least putting some more variants on an outpost or even a small tiny village or hamlet of settlers or mercenaries. At least to make it feel like there's some settled life in the universe beyond two major cities and an oil rig and have that settled life be more than just "one guy in a shack" or "four miners in an mining outpost". On 10/11/2024 at 12:37 AM, Allnarta said: Modding scene could save this game, absolutely. But introducing paid mods when game's scene is in it's infantry (and legitimately breaking it's spine by it) was a fatal damage because of a lot of reasons (BGS decision to gatekeep documantation for beginner modmakers, and possibly a whole CK updates in future; lack of healthy communication between modders and sharing experience; lack of cross-communication between modding projects; lack of free usage of SFSE advantages for mods; lack of enthusiasm to make something more interesting but less profitable; and so no, so on, so on; list can be long). That said, game modding has absolutely no future as it is now (we will probably get those small mods coming out as before; but there is no hope for actual evolution); game without mods is too empty and fluffy. So, for me it's dead end and I'm back to Mojave now. Even as someone whose use of mods just boiled down to some patches, engine bug fixes, and a few cosmetic mods, it's painful knowing how documentation gets gatekeeped while Bethesda tries to shill out some paid mods that don't even look to offer anything beyond "new gun" or "new ship part" that any other modder would of done for free. And if the modding scene were to actually rise, I can already see it being an uphill battle when Bethesda decides to update the game and it all mostly ends up being something that just feels like it shills some kind of creation club content just like with Skyrim SE. Edited October 13, 2024 by waterlurker Adding a bit more context.
Miauzi Posted October 14, 2024 Posted October 14, 2024 (edited) Vor 17 Stunden sagte EPBD8: Auch in Elder Scrolls oder Fallout kann man den Ozean nicht erkunden. Starfield ist der gleiche Spielstil. Which shows me that you have NEVER played a game from the TES series ("Morrowind" - "Oblivion" - "Sykrim") or Fallout ("Fallout 3" - "Fallout NV" - "Fallout 4"). In all of these games there were lakes, seas or oceans -> 3D areas... in which you could swim and dive - in "Morrowind" you could even cast spells and use weapons UNDERWATER... there was, among other things, a Daedric shrine to be found through which you could get the legendary sword "Goldbrand"! In "Fallout NV" you had to/could recover a "B29 bomber" in the reservoir of the hover dam... in "Fallout 4" you find several power armors at the bottom of lakes - then there's the Chinese submarine - and why is there even a helmet diving suit and a recovery mission in the DLC "Far Habor"! Addendum to "Morrowind": The pilgrimage in the footsteps of the god "Vivec" - the seven "grace shrines" The fourth shrine is in the "puzzle channel" in the palace pyramid... there the player HAD TO BE UNDER WATER -> DROWN The otherwise very useful spell "water breathing" was NOT allowed to be used here. But the existence of the spell "water breathing" alone should give you something to think about - if you look at the quote! Edited October 14, 2024 by Miauzi 4
lantana117 Posted October 15, 2024 Posted October 15, 2024 (edited) On 10/10/2024 at 4:07 AM, Miauzi said: The whole thing then goes on to scientific absurdities such as "bubbling methane pools" on a sun-drenched planet - whose surface temperature of PLUS 600°C is even a few degrees away from the melting point of aluminum. For liquid methane you need temperatures of less than MINUS 100°C! I found a planet with many trees and plants, as well as man-made buildings and outdoor swimming pools. You can even find bikini swimsuits, but strangely enough, this planet has no oxygen!!! At this moment, it destroyed my sense of exploration Besides, before the game was released, what I was most looking forward to was the exploration of space. However, after the game was released, my expectations were shattered, and I had to repeatedly perform space jumps to complete my space journey. The content of the space section is negligible, and the terrain generated by the program seriously damages the foundation of an exploratory game, not to mention the poor urban design Edited October 15, 2024 by lantana117 1
Miauzi Posted October 15, 2024 Posted October 15, 2024 Vor 44 Minuten sagte lantana117: Ich fand einen Planeten mit vielen Bäumen und Pflanzen sowie künstlichen Gebäuden und Außenpools. Es gibt sogar Bikini-Badeanzüge, aber seltsamerweise gibt es auf diesem Planeten keinen Sauerstoff!!! In diesem Moment zerstörte es meinen Entdeckungssinn Außerdem habe ich mich vor der Veröffentlichung des Spiels am meisten auf die Erkundung des Weltraums gefreut. Nach der Veröffentlichung des Spiels wurden meine Erwartungen jedoch zunichte gemacht und ich musste wiederholt Weltraumsprünge durchführen, um meine Weltraumreise abzuschließen. Der Inhalt des Weltraumabschnitts ist vernachlässigbar und das vom Programm generierte Gelände schadet der Grundlage eines Erkundungsspiels erheblich, ganz zu schweigen von der schlechten Stadtgestaltung It is the generation system that produces such nonsense in abundance... you could "put a correction algorithm on top" to sort out such "cheese" - but it would have to be carefully programmed and tested. And here is another point for me that confirms my statement "the game would have needed at least another 1-2 years of development". If the sheer number of technical facilities on planets and moons alone is in stark contrast to the actual population centers - it gets more and more absurd towards the "right side" of the core map: For one thing, this area is NOT officially populated - there is nothing there apart from small settler communities. You can even find a settlement that has existed for decades in which you can find "living replicas" of historical figures (such as "Dingish Khan") and solve what I think is perhaps the most interesting side quest in StarField. But no space or ground stations for refilling fuel or supplies... and yet the celestial bodies there are teeming with ACTIVE exploration facilities - for example, you can find pumping stations with handwheels... but nowhere is there a spaceport run by corporations. On the other hand, it is teeming with raiders and mercenaries... you can find disused shipyards, laboratories, etc. I can understand all of that on the "left side" of the star map - a war raged there for decades... although it is noticeable that there are hardly any real ruins! Never mind - none of this really fits together... I always had a little voice in the back of my head that said "are THEY trying to fool us?" 4
Liriel-666 Posted October 15, 2024 Posted October 15, 2024 (edited) and there are games that does that what starfield wish to be Edited October 15, 2024 by Liriel-666 3
EPBD8 Posted October 18, 2024 Posted October 18, 2024 On 10/13/2024 at 7:31 PM, Miauzi said: Which shows me that you have NEVER played a game from the TES series ("Morrowind" - "Oblivion" - "Sykrim") or Fallout ("Fallout 3" - "Fallout NV" - "Fallout 4"). In all of these games there were lakes, seas or oceans -> 3D areas... in which you could swim and dive - in "Morrowind" you could even cast spells and use weapons UNDERWATER... there was, among other things, a Daedric shrine to be found through which you could get the legendary sword "Goldbrand"! In "Fallout NV" you had to/could recover a "B29 bomber" in the reservoir of the hover dam... in "Fallout 4" you find several power armors at the bottom of lakes - then there's the Chinese submarine - and why is there even a helmet diving suit and a recovery mission in the DLC "Far Habor"! Addendum to "Morrowind": The pilgrimage in the footsteps of the god "Vivec" - the seven "grace shrines" The fourth shrine is in the "puzzle channel" in the palace pyramid... there the player HAD TO BE UNDER WATER -> DROWN The otherwise very useful spell "water breathing" was NOT allowed to be used here. But the existence of the spell "water breathing" alone should give you something to think about - if you look at the quote! 😂🤣😂 Whatever, dude. You seem to be completely missing my point and making wild ass assumptions. A few underwater POIs do not justify an underwater feature in a space game. Subnautica this ain’t. You’re just grasping at straws to find something to be angry about. 1
Allnarta Posted October 18, 2024 Posted October 18, 2024 (edited) Defending lack of diving in a game where it's literally in engine and fully functional - except underwater shader which is easy to add - is insane. Well, what do I want from "modern audience" If this becomes norm? xD Edited October 18, 2024 by Allnarta typos :| 3
aslab Posted October 18, 2024 Posted October 18, 2024 5 hours ago, Allnarta said: Defending lack of diving in a game where it's literally in engine and fully functional - except underwater shader which is easy to add - is insane. Well, what do I want from "modern audience" If this becomes norm? xD Are you still working for Bethesda? If you aren’t, you probably should start again. Based off your posts it seems part of you wants to be making all the money you believe one can make working for Bethesda. I mean look at all these no talent douchebags banking each month. I know you are relatively new to modding but your probably ten times smarter and more talented than the bulk of the douchebags you think are banking. I’m not saying you should sell out. Just, if you truly believe you can make money and a part of you wants that money, then don’t deny what you want. In the end you will probably leave the creation store again. But at least, the nagging part that thinks it can bank in the creation store, will be satisfied.
Allnarta Posted October 18, 2024 Posted October 18, 2024 18 minutes ago, aslab said: Are you still working for Bethesda? If you aren’t, you probably should start again. Based off your posts it seems part of you wants to be making all the money you believe one can make working for Bethesda. I mean look at all these no talent douchebags banking each month. I know you are relatively new to modding but your probably ten times smarter and more talented than the bulk of the douchebags you think are banking. I’m not saying you should sell out. Just, if you truly believe you can make money and a part of you wants that money, then don’t deny what you want. In the end you will probably leave the creation store again. But at least, the nagging part that thinks it can bank in the creation store, will be satisfied. ... I lost few brain cells reading this. 2
Kraven12 Posted October 19, 2024 Posted October 19, 2024 (edited) In the spirit of keeping it civil, I have already vented my frustration with a space game that lacks many of the "space elements" it needed which other companies nailed over time. I had hoped Bethesda would have incorporated some of those elements to make an real epic game. As one pointed out Bethesda took the safe route when making this game when there was no need and fell in line with many other companies who cower and will not take a chance on their game that appeals to no one. With this latest expansion once again it took another game to highlight on who I thought the House of Serpent worshipers were suppose to be. I do not play this game anymore but I do love the news stories and comes from it. Again wish Bethesda did this. But enough with the waffling, this is who I thought this cult would be. Can you imagine this cult was this extreme? So extreme like those in the 40K but on steroids. Edited October 19, 2024 by Kraven12 1
DIYDeath Posted October 25, 2024 Posted October 25, 2024 I feel like Starfield's biggest problem is that it's set in the most boring period of time for that universe. It's peace time, the great war is over and everyone is recovering. The other issue is the lack of choice. If I want to freaking pilot my bloody ship to another planet in the solar system then let me! Don't take away the fast travel choice, leave that in too! And finally, from a game perspective the writing is soulless. It's so sterile compared to other games and nobody feels alive as a character. Even for a Bethesda game this is regressive as hell. From a tech standpoint the issue is primarily the scope. Cities feel like towns. Planets are largely uninteresting and the procedural generation is used in the laziest, lamest way possible. It was clearly too much for today's tech and they had to make serious concessions to keep the game running on the lowest common denominator (Series S). On top of that the engine is still not great. It's better, oh is it ever better but it's easy to grind it to a halt with too many ship parts for example even if you have respectable lower high end gear. Imo the game should have had significantly reduced technology and scope. Limit humanity to 3 or 4 solar systems and flesh out planets with cities, towns, hamlets, etc which is where the procedural generation should have been used, to combine tilesets to generate appropriate but complex POIs instead of gigantic chunky presets. Keep the universe hopping part though, that's a good concept along with the reality mutator and there needs to be a reason to groundhog day your universe, risking it all other than "I'm bored, lets do something crazy". Another issue is just the sheer amount of textures needed for what they wanted to do...like holy obnoxious file size Batman. The scope was way too large this time around for the tech at their disposal and they're taking the criticism poorly... Also, holding back the documentation on the CK is a dick move. 1
DocClox Posted October 25, 2024 Posted October 25, 2024 (edited) I liked Starfield. I mean I really liked Starfield. I liked the base game enough to overlook the half finished systems, and the cool features that almost were, I dismissed the pronouns and body types as a bit of harmless pandering, I gritted my teeth at the streets filled with fat ugly women, at the girl-bosses in change of almost everything, of never finding a male in a position of authority unless they're weak and/or evil (and the sole exception to that, his second in command can hardly contain her glee that the Old Man "ain't going to live forever"). Barrett forever banging on about his dead husband; at Sam's creepy innuendo if you're playing as a straight male... All of this I could put up with. But the Creation platform is proving to be the final straw. The thing I loved about Bethesda games is how I could use mods to fine tune the game and keep it fresh, and now Bethesda have got all the cool new mods (that should be giving the game a much needed shot in the arm) coming out with price tags and Beth taking 75% off the top. Well, fuck you, Bethesda. If you can't be bothered to make the game fun, and you're going to charge by the download for the modding scene, what good are you? And the Elder Scrolls 6 can go kiss my ass. (Jeez, but I feel like I've kept that bottled up for far too long). Edited October 25, 2024 by DocClox 8
Allnarta Posted October 25, 2024 Posted October 25, 2024 Yup, this is what I said for weeks when it all begun: eventually, any decent SF modlist will require player to spend 1000/2000/3000+ bucks to just set it up, if player naive enough to stay in "legal" area. As always, I was ignored, but meh, who cares anymore.
DocClox Posted October 25, 2024 Posted October 25, 2024 (edited) 42 minutes ago, Allnarta said: Yup, this is what I said for weeks when it all begun: eventually, any decent SF modlist will require player to spend 1000/2000/3000+ bucks to just set it up, if player naive enough to stay in "legal" area. As always, I was ignored, but meh, who cares anymore. We haven't always seen eye to eye Allnarta, but we've always been on the same page as regards paid mods. They're a plague, and they're going to be the ruination of the hobby and possibly of Bethesda's games as well. I stuck it out for as long as I have because I was hoping against hope that the current iteration would collapse under the weight of zero effort Vasco reskins at 100 Bethbucks a pop, but that doesn't look like it's going to happen. The final straw was looking on /r/starfieldmods on Reddit this morning and seeing a glossy advert masquerading as a post: "mods to get excited about!" All of them Creations from big names. This is not an ecosystem I care to be part of. So: All hail Bethesda! They've finally got the MTX framework they've been trying to impose for the last 10 years. Much joy may it bring them. Edited October 25, 2024 by DocClox 3
Mark263 Posted October 25, 2024 Posted October 25, 2024 Why do they keep the CK documentation? Do they not understand that only modding can save the game? Do they not see how much the modders who still have problems with creating and exporting body meshes are suffering? Do they not see the already small percentage of modders contributing to this game? who need help from documentation, then modding will at least save the game I played Starfield myself when it came out, and I don't want to go back to it until there are mods for muscular bodies with big boobs and high heels (you can go to my profile and look at the cover and screenshots to see what I'm talking about) At the moment, the game is not designed for people like me who like a narrow fetish, and I don't want to play the base game, I am a supporter of the fact that if the game does not have an interesting plot, then at least porn mods will make me play it for 300+ hours When the game came out, I thought that the game would have strip clubs with lust and debauchery in the style of cyberpunk, dancing whores strippers, in the end the game is as sterile as possible family friendly 2
Allnarta Posted October 25, 2024 Posted October 25, 2024 50 minutes ago, Mark263 said: Why do they keep the CK documentation? 2
DocClox Posted October 25, 2024 Posted October 25, 2024 58 minutes ago, Mark263 said: Why do they keep the CK documentation? Because they want the Verified Creators to have every advantage over the non-verified ones. Because the VCs have signed up with the Creations platform willingly, so they're probably OK with the idea, so they'll use Creations at least in parallel with Nexus, and possibly instead of. Because VCs being OK with the idea, they're more likely to charge for their mods, which means that Bethesda gets their 75% off the top. Because Creations will never get a foothold as long as Nexus has all the same stuff and more for free, so Nexus needs to be sidelined. Because it discourages the rest of us, which means fewer embarrassing headlines about modders turning Starfield into a giant strip club/BDSM paradise/terrormorph rape/petting zoo, and worse. And Because Beth know who the VCs are, so if anyone VC does do anything Bethesda doesn't like, they can be shut down hard. No more anonymoys third world modders making marketing unfriendly mods. Because non-VC modders aren't signed up with Creations and therefore don't make Bethesda any money. And because it gives them control. 1 hour ago, Mark263 said: Do they not understand that only modding can save the game? They don't care. Really. They made their investment back from the initial sales. They're still getting good enough numbers on Game Pass to keep their new Microsoft overlords happy. They're going to let the Creations store sell everything from DLC sized quest mods to tosspot Vasco reskins made with MS Paint and they're going to take 75% off the top of all of it, and they're going to milk it for all it's worth. If it lasts 10 years, they'll say "goodie!" If it only lasts as far as the next DLC release ... well it was nice while it lasted, and they'll do it all again under a different exciting brand name when TES6 rolls around. Honestly, they game's done everything they need it to. From their perspective it doesn't neeed saving. Sad but true. 4
Zeee3eee Posted October 26, 2024 Posted October 26, 2024 I was having trouble figuring out grass and grass coverings in the CK earlier. I'm pretty new to modding and this stuff just isn't intuitive. Thought I'd give the CK documentation a look to see if it had any information on it...and it's gone lol. Fortunately, I did save a pdf of it, if anyone needs. Oh and yeah, it does have a section covering grass and landscaping. A similar thing happened a month or two ago trying to figure out lighting, turns out the manual had all the information I needed. It's such bullshit that they gatekeep that resource, it's massively discouraging to new modders.
sen4mi Posted October 26, 2024 Posted October 26, 2024 The game itself is classic Bethesda: it does too much, it does too little. And so on... From my perspective, the problem of paid mods is not the problem but a hint about the real problem for the modding community, which is that we have not figured out how to make the kinds of mods we want to make (and we do not seem to have good wikis or whatever to show us how). This fundamental problem (we need better documentation) is not unique to starfield, or even to gaming. It's some kind of world-wide cultural problem that hits everything. (Like: there's too many people who want to "pile on and tear it all down" and not enough who want to do the good stuff.) 4
DocClox Posted October 28, 2024 Posted October 28, 2024 (edited) [edit] Never mind. I see @Gray User is way ahead of me Edited October 28, 2024 by DocClox 1
waterlurker Posted October 29, 2024 Posted October 29, 2024 On 10/24/2024 at 11:09 PM, DocClox said: I liked Starfield. I mean I really liked Starfield. I liked the base game enough to overlook the half finished systems, and the cool features that almost were, I dismissed the pronouns and body types as a bit of harmless pandering, I gritted my teeth at the streets filled with fat ugly women, at the girl-bosses in change of almost everything, of never finding a male in a position of authority unless they're weak and/or evil (and the sole exception to that, his second in command can hardly contain her glee that the Old Man "ain't going to live forever"). Barrett forever banging on about his dead husband; at Sam's creepy innuendo if you're playing as a straight male... All of this I could put up with. But the Creation platform is proving to be the final straw. The thing I loved about Bethesda games is how I could use mods to fine tune the game and keep it fresh, and now Bethesda have got all the cool new mods (that should be giving the game a much needed shot in the arm) coming out with price tags and Beth taking 75% off the top. Well, fuck you, Bethesda. If you can't be bothered to make the game fun, and you're going to charge by the download for the modding scene, what good are you? And the Elder Scrolls 6 can go kiss my ass. (Jeez, but I feel like I've kept that bottled up for far too long). Same though in my case I could care less on faces since Bethesda faces were always crap after Daggerfall and legit not caring for the dialogue since I find romance in games to feel meh, I care more for just getting into the action, and none of these characters that hit on me could match Uncle Crassius in being memorable (Yes I know Crassius is suppose to be creepy to some people because he's hitting on any gender and all but I may as well do some obligatory Morrowind stroking). The whole creation platform all being pushed into doing paid mods is how I can see modding for Starfield being dead. Not because the game is boring compared to other space games and all that but just because Bethesda will not give documentation to anyone except those willing to sell a gun mod for 2 bucks. And those that will try to brave it without the CC crap will no doubt be doing an uphill battle that'll likely just have them say "fuck it, I quit." I'm not even a guy that heavily mods his main quest runs beyond unofficial patches but even then, it's just shit to have the game's modding scene be put behind a pay gate for things like quest mods that'll just be crap compared to the free quest mods Bethesda gave for Morrowind years ago. On 10/25/2024 at 7:04 AM, DocClox said: Because they want the Verified Creators to have every advantage over the non-verified ones. Because the VCs have signed up with the Creations platform willingly, so they're probably OK with the idea, so they'll use Creations at least in parallel with Nexus, and possibly instead of. Because VCs being OK with the idea, they're more likely to charge for their mods, which means that Bethesda gets their 75% off the top. Because Creations will never get a foothold as long as Nexus has all the same stuff and more for free, so Nexus needs to be sidelined. Because it discourages the rest of us, which means fewer embarrassing headlines about modders turning Starfield into a giant strip club/BDSM paradise/terrormorph rape/petting zoo, and worse. And Because Beth know who the VCs are, so if anyone VC does do anything Bethesda doesn't like, they can be shut down hard. No more anonymoys third world modders making marketing unfriendly mods. Because non-VC modders aren't signed up with Creations and therefore don't make Bethesda any money. And because it gives them control. They don't care. Really. They made their investment back from the initial sales. They're still getting good enough numbers on Game Pass to keep their new Microsoft overlords happy. They're going to let the Creations store sell everything from DLC sized quest mods to tosspot Vasco reskins made with MS Paint and they're going to take 75% off the top of all of it, and they're going to milk it for all it's worth. If it lasts 10 years, they'll say "goodie!" If it only lasts as far as the next DLC release ... well it was nice while it lasted, and they'll do it all again under a different exciting brand name when TES6 rolls around. Honestly, they game's done everything they need it to. From their perspective it doesn't neeed saving. Sad but true. And with how many people could be willing to pay money for something that adds nothing like plushies or paying money for some AK skin with a bunch of tacticool attachments and all, it will no doubt embolden any line of thinking over at Bethesda and elsewhere that people are willing to pay money for such things. I will say, this is like a messed up bizarro version of when they had Morrowind mods. Things like AOE arrows and swamp sounds and doing a four man siege on a fort full of skeletons. All of that was for free compared to Tribunal and Bloodmoon which had enough content to be an expansion pack worth however much they were sold back then. Also as a side note: I'm actually starting to have a dislike of Starfield itself now just in how my save file is having slow downs. That I get delayed dialogue and freezes in combat. This kind of thing I'd expect from playing Morrowind on an old laptop that could barely install WoW back then. This is something I didn't even face when I played Oblivion and Skyrim. I already had expectations of Bethesda being buggy since the days of Daggerfall but this is a special kind dislike just for how one character I've been running now has slowdowns, and that is something I can't let go my dislike of unless Bethesda released a fix or some modder actually fixes it that Bethesda should take a note from someone fixing an engine error. Something I haven't even had when I played a year back when it was released. Anything the game had that reminded me of it a wanna-be Daggerfall in dungeon diving is all screwed over by both the CC platform gatekeeping documentation for better mods that can be for free and from slowdown that legit is just making my save unplayable. 1
fallout980350376 Posted October 29, 2024 Posted October 29, 2024 Well, well, well... where to begin. Starfield is one of the most controversial games from Bethesda. Overall Starfield is not a bad game but compared to Skyrim, Fallout 4 or fallout 3 it comes up wanting. Compared to other current games it is a bit dated. Everyone is always shouting about the engine but to be honest it is not that bad. It works and is more stable than the previous games. The environments look good, walking, driving, flying and shooting all works well enough. It is not Call of Duty, but Starfield is not supposed to be a shooter, it is an RPG where you can also shoot. Also, the modding community know the engine so they will be able to get up to speed faster than with a new engine. If it is not the engine what is the problem? It is the writing. The main quest is pretty bad. I get the idea that it is supposed to introduce you to the different factions and the story about corruption and big business destroying the earth though a bit to preachy though sort of works. However what starts causing the problem is the Starborn and the NG+. You are supposed to immerse yourself in world, or in this case universe, not just toss it over your shoulder like a crushed beer can. Bethesda builds worlds, that is their strength. They have done this her but the main story drives people away from the world and go chase NG+ and making the game a shooter. This game I not a shooter and does a bad job at it and thus fails. Woke madness: The game is heavily woke, great if you are an aspiring communist studying for your gender degree but not so much for straight people who just want some fun escapism. If we want all that woke sh*t we can watch the news. Examples of the wokeness would be the following, Barett and Sarah are both gay. Both are the main companions that you can have in the game and their main stories revolve around their homosexual relationships. I have not played the story quests for Sam and Andreja so i do not know if they also are gay though I assume that Sam is not as he has an annoying kid that will tag along everywhere New Atlantis is a super dystopian settlement that really puts me off the United Colonies. It is a pity as one of the best storylines is the one where you work for UC Vanguard to find out about the Terrormorph. However, walking around New Atlantis just makes you want to leave as fast as possible. Also there are no white NPCs in New Atlantis, apart from Constellation. What happened to them? Where they genocided or just left out because of woke? Fortunately, not the entire game is a hellscape like New Atlantis. There is the Freestar Collective, which is a fun wild west America sort of world. It does not appear as dystopian, but the Freestar Collective missions are really weak. The new faction, the House Va'ruun is not do not seem as insufferable as the goody-too-shoe cowboys and the dystopian woke hellhole of New Atlantis. It is a good start to try and add some depth to the game though the story was pretty weak and these transparent light beings look dated and will look worse in the future. I like the idea of the houses and the feudal theocracy. Ryujin Industries and Neon is one of the high points of the game. The handcrafted environment of Neon is excellent and the story is fun to play. It has a very Hong Kong Triad sort of feel. It feels better than most of the quests in Fallout 4. I am leaving the best for last. That is the Crimson Fleet. This is really the best part of the game. They are a fun faction to work with. They have interesting back stories and though not good guys they have a lot of depth. The game tries to make them your enemy when if you for some petty crime you are forced to infiltrate them by the most unlikable “Nigerian” general from the Woke UC. It is very hard not take the pirate’s side and kill the bastard. I have left out base building and exploration as they are boring and not worth spending time on. Starfield going forward. I do think this game is a good platform for modding. We probably need lots of pirate focused mods and we need something that make the NPCs look nicer. The piracy is where Starfield really shines as most of the other factions are so hateable, especially the UC. The problem is really the game was not a pirate simulator and after you finish the pirate ark there are really only some sort of boring procedurally generated filler missions. Alternatively if you can join the great crusade to spread the religion of the great serpent could also be fun. In short Starfield is fun if you stay away from Constellation and the main quest. 1
DocClox Posted October 30, 2024 Posted October 30, 2024 (edited) On 10/29/2024 at 6:33 PM, fallout980350376 said: You are supposed to immerse yourself in world, or in this case universe, not just toss it over your shoulder like a crushed beer can I honestly think they made a mistake calling it NG+. I think the Unity and the universes that follow are intended to be taken as part of the game world and you're supposed to marvel at this almost-but-not-quite-the-same universe and the chance it gives you to do things differently. It's supposed to be a thing of wonder ... but call in NG+ and that just put half the players into speedrun mode, which kind of defeats the object of the exercise. On 10/29/2024 at 6:33 PM, fallout980350376 said: Examples of the wokeness would be the following, Barett and Sarah are both gay. Both are the main companions that you can have in the game and their main stories revolve around their homosexual relationships. Barret, OK. Sarah's quest revolves around her guilt at a mission from the Colony war where her crew got stranded on a deserted planet, and which eventually resulted in you taking her to rescue Sona who is the daughter of two of her crew from the mission and about the same age as Cora (and uses the same model - like just about every other child in the game). The only hint of a gay relationship with Sarah (apart from the usual playersexual orientation) comes when she talks about her predecessor at Constellation, Aja, and Sarah says there was never anything between them other than friendship. Sam on the other hand, is creepy as hell if you play a straight male character. "I'm going to be riding your tail hard from now until we're finished this thing". Yeah? Well you can just fuck off back to Planet Brokeback, you creepy little shit! And stop sitting on the end of my bed while I sleep too! You've got your own room at the Lodge. Either you start using it, or I feed you to the Hunter the next time he comes calling. Edited November 1, 2024 by DocClox 1
fallout980350376 Posted October 30, 2024 Posted October 30, 2024 8 hours ago, DocClox said: Barret, OK. Sarah's quest revolves around her guilt at a mission from the Colony war where her crew got stranded on a deserted planet, and which eventually resulted in you taking her to rescue Sona who is the daughter of two of her crew from the mission and about the same age as Cora (and uses the same model - like just about every other child in the game). The only hint of a gay relationship with Sarah (apart from the usual playersexual orientation) comes when she talks about her predecessor at Constellation, Aja, and Sarajh says there was never anything between them other than friendship. Sam on the other hand, is creepy as hell if you play a straight male character. "I'm going to be riding your tail hard from now until we're finished this thing". Yeah? Well you can just fuck off back to Planet Brokeback, you creepy little shit! And stop sitting on the end of my bed while I sleep too! You've got your own room at the Lodge. Either you start using it, or I feed you to the Hunter the next time he comes calling. With Sarah it is if you start having a relationship with her and she keeps brining up Aja who was very obviously her lover. She will even insist on having her perform the marriage. From the sound of things I have not missed anything from not flying with Sam. Also sort of stupid that you will lose your favourite Constellation follower on The Eye. I suppose it is to make sure want to walk though the Unity to meet them again. To be honest though all the Constellation are not fun to hang with. Andraja seems like the least unlikable of the followers but non of them are as likable as Piper, Cait, Valentine even Serana or Lydia. I still think Starfield is a good pirate game but a bad Bethesda game. 3
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