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Posted
7 hours ago, Dakhma said:

Any chance for a link to these chinese sites?

I wish i know the sites, because im interested with those creatures too xD

Posted
On 5/28/2025 at 2:46 PM, razzor69 said:

Yeah its damn cool, we need more of insect monster in the game though xD

😂 agree, also need more insect animations.

 

On 5/31/2025 at 9:24 AM, sierrra said:

great work once again!

👌

 

On 5/31/2025 at 6:51 PM, Casandor26 said:

That's a shame then. How about using scrolls? Spells may cause bloated menu for the player

I don't know man... 😂 I think if someone wants to delete spell they can do it at console. 🤔

 

On 6/1/2025 at 4:35 AM, tonitrulupus said:

Have you thought about doing one for Elytra Nymph's that one should be done as a standalone mod I think, I don't use ABC, it seems that the guy that does MNC and MHC have incorporated abc in to his mod, stopped using ABC a year ago do to that.

That one I have no idea, seems it using customized mudcrab skeleton, I don't have mudcrab SLAL animation in my library 😂

 

On 6/6/2025 at 11:32 AM, Scarlet Queen said:

Love the new spiders, will be awesome for a predator next to compliment the Xenomorph will work perfect! ❤️

🤠  as right now, my plan is still try to fill different variety first.

 

On 6/10/2025 at 1:52 PM, chenchen123 said:

Any hero can help???
"There's a bug: when I summoned a monster , the model instantly reverted to the original one. For example, when I summoned a cockroach, the model immediately changed back to the default Chaurus."

If you see the roach model first and it switched to vanilla chaurus, probably it triggered to swap aroused/normal mesh. 

which means you need re-register all mod in creature framework  🤔

Posted

You mean Elytra from the Creation club? i think i had that thing work on my game but its not perfect, its using modified Frost spider skeleton.
image.thumb.png.a44db168cc320d5aee53c8e20df44039.png

  • 2 weeks later...
Posted

😋👌   Kraken(Gargoyle)  is here.  

 

like I said before I will pause a bit from this mod. Will focus on blender next month.
if there is any issue with the mod (weight painting/missing texture, etc), please let me know, I will try to fix it.😂 

 

  • 3 weeks later...
Posted

First of all, I have to say that this is the only worthwhile mod released on Loverslap in the last year. Thanks for the mod.

I'm using both Hentai Creatures and CreatureSummoner simultaneously. Summoned creatures can be sent with the Hentai Creatures command. (No need to kill these beautiful creatures.)
And right now, I'm experiencing a GCROBOT - Zetan language bug on two characters. The tongue is waving in the air. This could also be due to my ABC skeleton. You should check if it's really a bug. I solved this problem on my system by deleting the languages with OutfitStudio. It's a nice mod. I'll be waiting for more. And note: I'm using 1.5.97.

Posted

I'm still hoping some genius will put together some fun sexlab adventure mod with creatures from this mod. 

Makes me wish I knew how to mod.

Posted
On 7/19/2025 at 5:09 AM, bredaturk said:

First of all, I have to say that this is the only worthwhile mod released on Loverslap in the last year. Thanks for the mod.

I'm using both Hentai Creatures and CreatureSummoner simultaneously. Summoned creatures can be sent with the Hentai Creatures command. (No need to kill these beautiful creatures.)
And right now, I'm experiencing a GCROBOT - Zetan language bug on two characters. The tongue is waving in the air. This could also be due to my ABC skeleton. You should check if it's really a bug. I solved this problem on my system by deleting the languages with OutfitStudio. It's a nice mod. I'll be waiting for more. And note: I'm using 1.5.97.

🤠  thank you,

what language bug? How it looks like? I have no idea whats going on. 

For the tongue I will make sure to have newest version of baka ABC, and make sure nothing overwrite the bakaABC skeletons files.

 

6 hours ago, xtro334 said:

I'm still hoping some genius will put together some fun sexlab adventure mod with creatures from this mod. 

Makes me wish I knew how to mod.

I don't know how to make adventure mod. 🤣 

but if you just want replace a creature model in game:

1. find the nif file location

2. replace/overwrite with another nif that use same skeleton. 😋

Posted
4 hours ago, Gugu_Grea said:

🤠  thank you,

what language bug? How it looks like? I have no idea whats going on. 

meshes\actors\Draugr GCROBOT.nif and GCROBOT_hard.nif

meshes\actors\zetan  zetan.nif and zetan_hard.nif

 

I deleted the "tongue" directories in these four nif files with Outfit Studio and fixed the language error by creating a new nif. Maybe the error is only happening to me. I wanted to let you know so you can check it out. You might want to summon these creatures in-game to control them. Their tongues hang in the air, independent of the skeleton. I'm using the latest version of the ABC skeleton. There is no mistake in the others. Perfect.... I love the mod. I'll be following for more.😜

Posted
2 hours ago, bredaturk said:

meshes\actors\Draugr GCROBOT.nif and GCROBOT_hard.nif

meshes\actors\zetan  zetan.nif and zetan_hard.nif

 

I deleted the "tongue" directories in these four nif files with Outfit Studio and fixed the language error by creating a new nif. Maybe the error is only happening to me. I wanted to let you know so you can check it out. You might want to summon these creatures in-game to control them. Their tongues hang in the air, independent of the skeleton. I'm using the latest version of the ABC skeleton. There is no mistake in the others. Perfect.... I love the mod. I'll be following for more.😜

Tongues are working for me.  when I make new creature I always try to keep what baka ABC have, like tongues and other collision mesh.

I'm using baka ABC V3.20

maybe you need update FNIS to get it work?🤔  (I know its old method but it works and I still use it to install new SLAL)

 

there is only few of falmer and draugr animation use tongue. so it doesn't matter that much. I guess 🫠

 

Spoiler

SkyrimSpecialEdition2025_7_2021_41_22.jpg.1b17b839a469f9b42098b0748b032ba6.jpg

 

Posted
8 hours ago, Gugu_Grea said:

 

there is only few of falmer and draugr animation use tongue. so it doesn't matter that much. I guess 🫠

 

  Reveal hidden contents

SkyrimSpecialEdition2025_7_2021_41_22.jpg.1b17b839a469f9b42098b0748b032ba6.jpg

 

I think the reply I sent you was deleted by the site because it contained a link. I'm rewriting this message. I solved my problem. I installed Schaken's CPA skeleton on top of the ABC skeleton. I use it for physics collisions in PsBoss creatures. There are no tongue problems with the ABC skeleton itself. Thank you for everything. Take care.

 

there is only few of falmer and draugr animation use tongue. so it doesn't matter that much ...👍

  • 3 weeks later...
Posted

Hey, just a lil question, is creature summoner needed 100%? cant be used with hentai creatures? just asking coz i didnt want to update MNC due to some compatibility stuff and i guess i wont be able to use this mod due to that.

Posted
4 hours ago, Drakuld said:

Hey, just a lil question, is creature summoner needed 100%? cant be used with hentai creatures? just asking coz i didnt want to update MNC due to some compatibility stuff and i guess i wont be able to use this mod due to that.

🤔 yes, because the summon spells in my mod is using the creature summoner's scripts. hentai creature has different scripts.

What I know is you can have both hentaicreatures and creaturesummoner at same time,  and I don't think you need update MNC,  only need the creature summoner mod before my mod to have the scripts working.

 

Posted
22 hours ago, Gugu_Grea said:

🤔 yes, because the summon spells in my mod is using the creature summoner's scripts. hentai creature has different scripts.

What I know is you can have both hentaicreatures and creaturesummoner at same time,  and I don't think you need update MNC,  only need the creature summoner mod before my mod to have the scripts working.

 

will try and see what happens, tyvm for the info!

Posted

Wanted to summon multiple creatures

It work good on different creatures but not same race

Tested on hichhurls (rieklings dont remember name completely)

Wanted to see group riekling animations

But only one one follow and they try to mate with each other (no action only notifications)

Is it from creature summoner mod or they are somehow marked by this mod?

While writing understand that i am silly, have to try original creatures from summoner mod

If there will be difference i will return

Posted
On 8/9/2025 at 6:26 AM, crococat said:

Wanted to summon multiple creatures

It work good on different creatures but not same race

Tested on hichhurls (rieklings dont remember name completely)

Wanted to see group riekling animations

But only one one follow and they try to mate with each other (no action only notifications)

Is it from creature summoner mod or they are somehow marked by this mod?

While writing understand that i am silly, have to try original creatures from summoner mod

If there will be difference i will return

🤔 I'm not sure whats your question, but I will try to use different way to start animation.

I use the "invite" hotkey feature in aroused creatures to start one creature with PC animation.

and Match Maker spell to start multiple actor animation.

Posted
12 hours ago, Gugu_Grea said:

🤔 I'm not sure whats your question, but I will try to use different way to start animation.

I use the "invite" hotkey feature in aroused creatures to start one creature with PC animation.

and Match Maker spell to start multiple actor animation.

Tested sometime and found that only one summoned creature from one race is active for following or mating

And high chance to lost following creature at location change

Only your white horse (forgot name) is appearing sometimes if lost after some further location changes

So no chances for group sex or gang of following creatures of one race

Posted
3 hours ago, crococat said:

Tested sometime and found that only one summoned creature from one race is active for following or mating

And high chance to lost following creature at location change

Only your white horse (forgot name) is appearing sometimes if lost after some further location changes

So no chances for group sex or gang of following creatures of one race

oh. I didn't test that part since I don't know how to make scripts. 😅  only test the summon spell and the follow,banish on command menu

 

Posted
18 minutes ago, Gugu_Grea said:

oh. I didn't test that part since I don't know how to make scripts. 😅  only test the summon spell and the follow,banish on command menu

Vanila summons (not from SummonCreatures mod) works fine, i set multiple familiars ability by WryeBash.

If i remember right, old HentaiCreatures also was friendly with multiple creatures.

But DemonicCreatures for example banish previously summoned if next creature of any race is casted.

Seems this mod also disables one creature after dialog with next same race, but without bunishing.

Anyway i am not friendly with programming and cant know exactly. Will test not to summon but clone them)

  • 2 weeks later...
Posted

Been awhile since i checked in, glad to see you're still at it! Mods like these while they aren't 'lore friendly' are great for just silly fun or screenshots. And pair well with mods for taking them or even making clips using places like Goma Pero world or aether suite.

  • 2 weeks later...
Posted
On 8/26/2025 at 9:58 AM, Doom.lord16 said:

Been awhile since i checked in, glad to see you're still at it! Mods like these while they aren't 'lore friendly' are great for just silly fun or screenshots. And pair well with mods for taking them or even making clips using places like Goma Pero world or aether suite.

🤣

On 8/31/2025 at 8:58 AM, Cow1234 said:

Mind asking what idle you used in this picture? SkyrimSpecialEdition2025_5_317_09_23.jpg

🤔 sorry I don't know this one.

My mod list was based on someone's SSE pack, this idle animation was in the pack already and I can't find any hint based on mod/folder names 

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