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Posted
5 hours ago, Grea_iwara said:

Thanks for suggestion.  😋  I still have problem with Chaurus Hunter skeleton, will not make another chaurus hunter very soon. 🫠 

The next one I'm thinking make a easy one (creature mesh from other mod), because I plan to make a tutorial with that. 

No worries! Any chance you wanna give a hint on what that mesh from another mod is~?

Posted
5 hours ago, Dakhma said:

Hey I was curious, how hard would it be to rig radroaches from fallout 4 to ash hopper rig?

also does the roach not have a schlong?

Posted (edited)
17 hours ago, Doom.lord16 said:

No worries! Any chance you wanna give a hint on what that mesh from another mod is~?

I'm thinking about horse or dog for next one🤔, because normally they fit well with SLAL animation

6 hours ago, Dakhma said:

Hey I was curious, how hard would it be to rig radroaches from fallout 4 to ash hopper rig?

 I have very little 3D rigging experience 😂

I can only tell my workflow:     

creature model(obj/pmx/blend etc)👉 blender(pose/scale model to match reference) export as obj👉 outfit studio (copy bone weight from reference creature and correct/edit weight painting) 👉 creationkit (add to game)

 

 

For creature penis, I use meshes from baka ABC (with same skeleton, delete body mesh and keep the ABC), then edit the texture to match the creature, maybe some inflate to the body mesh to fill the gap between body and penis ( only edit the creature body don't touch ABC mesh ).

Edited by Grea_iwara
Posted
22 hours ago, Grea_iwara said:

I'm thinking about horse or dog for next one🤔, because normally they fit well with SLAL animation

 I have very little 3D rigging experience 😂

I can only tell my workflow:     

creature model(obj/pmx/blend etc)👉 blender(pose/scale model to match reference) export as obj👉 outfit studio (copy bone weight from reference creature and correct/edit weight painting) 👉 creationkit (add to game)

 

 

For creature penis, I use meshes from baka ABC (with same skeleton, delete body mesh and keep the ABC), then edit the texture to match the creature, maybe some inflate to the body mesh to fill the gap between body and penis ( only edit the creature body don't touch ABC mesh ).

Did I miss something or does the roach not have schlong same as flying roach? I thought they would have the chaurus schlong?

Posted (edited)
14 hours ago, Dakhma said:

Did I miss something or does the roach not have schlong same as flying roach? I thought they would have the chaurus schlong?

Since it using ashhopper skeleton, I use ashhopper's stick. 

Screenshot 2025-01-09 120303.jpg

Edited by Grea_iwara
Posted
6 minutes ago, Dakhma said:

ah for some reason it doesnt show up?

Nevermind it works now! Great mod btw, I hope you do a blowfly one dye for Reaper chaurus with chaurus schlong.

Posted
On 1/8/2025 at 4:00 PM, Grea_iwara said:

I'm thinking about horse or dog for next one🤔, because normally they fit well with SLAL animation

 I have very little 3D rigging experience 😂

I can only tell my workflow:     

creature model(obj/pmx/blend etc)👉 blender(pose/scale model to match reference) export as obj👉 outfit studio (copy bone weight from reference creature and correct/edit weight painting) 👉 creationkit (add to game)

 

 

For creature penis, I use meshes from baka ABC (with same skeleton, delete body mesh and keep the ABC), then edit the texture to match the creature, maybe some inflate to the body mesh to fill the gap between body and penis ( only edit the creature body don't touch ABC mesh ).

~~how viable would it be for you to import the zetan abomination from fallout 3 and apply it to... say a draugr or falmer?~~

Posted

 

23 hours ago, Dakhma said:

Nevermind it works now! Great mod btw, I hope you do a blowfly one dye for Reaper chaurus with chaurus schlong.

Interesting idea, but I feel the chaurus skeleton fits better with longer creature🐛 😂   

10 hours ago, Doom.lord16 said:

~~how viable would it be for you to import the zetan abomination from fallout 3 and apply it to... say a draugr or falmer?~~

for the image I found, I feel it should fit falmer pretty good. can be draugr but will need stretch body and legs  🤔   will see if I can find the model file after I finish the one I'm working on right now.

Posted (edited)
On 1/11/2025 at 11:52 AM, Grea_iwara said:

 

Interesting idea, but I feel the chaurus skeleton fits better with longer creature🐛 😂   

for the image I found, I feel it should fit falmer pretty good. can be draugr but will need stretch body and legs  🤔   will see if I can find the model file after I finish the one I'm working on right now.

yooo, if you do in fact do it. I would be forever in your debt haha.

I know someone converted the Drowners from Witcher (who while not the same, do have a vaguely similar ish body just let rotund) for draugr. So could still work.
But falmer is prolly best yeah. Though it'd be neat to have like two versions. "Feral Abomination" (Falmer Skeleton) and standard "Abomination" (Draugr).
as both lend themselves to different animations and all. 

Edited by Doom.lord16
Posted

Hello, I've found a little problem with the modeling of the deer, when it makes certain movements, the head has a texture perspective problem.
PS: It's like the problem with some clothes.

Posted

Hmmm given the mitachurl. I wounder if adding in Bokoblins or Kiltons from botw/totk could work.

Anyways, question Grea if you don't mind.
How hard would it be to turn one of your creatures into a proper follower you think? Rather than a summon?

Posted (edited)
On 1/13/2025 at 6:28 PM, krkala said:

Hello, I've found a little problem with the modeling of the deer, when it makes certain movements, the head has a texture perspective problem.
PS: It's like the problem with some clothes.

🫠 I know the deer has some problem, the mesh was kind broken when I ported to outfit studio.  will try again later to see how to fix that. 

wait... you say texture problem?  😂 I feel thats not what I can fix rn.

 

On 1/14/2025 at 5:32 PM, Doom.lord16 said:

Hmmm given the mitachurl. I wounder if adding in Bokoblins or Kiltons from botw/totk could work.

Anyways, question Grea if you don't mind.
How hard would it be to turn one of your creatures into a proper follower you think? Rather than a summon?

sounds interesting. 😂   Thats why I try to make tutorial so more people can import creatures too.

 

🤔 I never make follower mod before, but I feel that will be more editing in CreationKit, the mesh is ready.

Edited by Grea_iwara
Posted
5 hours ago, Grea_iwara said:

🫠 I know the deer has some problem, the mesh was kind broken when I ported to outfit studio.  will try again later to see how to fix that. 

wait... you say texture problem?  😂 I feel thats not what I can fix rn.

 

sounds interesting. 😂   Thats why I try to make tutorial so more people can import creatures too.

 

🤔 I never make follower mod before, but I feel that will be more editing in CreationKit, the mesh is ready.

oh you have a tutorial? i must've missed that haha

Posted
On 1/19/2025 at 1:09 AM, Legitimate User C said:

I quite like the kirin, are you going to be doing other monster hunter monsters?

I do like monsters from MH, but for better alignment SLAL animation, I will prefer the one with body shape closer to the vanilla creatures  🫠

 

On 1/20/2025 at 12:00 AM, Tigrex_Lover said:

i'm too lazy but  i edit esp for constructible spellbooks in tanning lack
can I upload edit esp?

😂 I never did any constructible editing in CK.

you can do what ever you want. 😋

Posted
On 1/27/2025 at 2:55 PM, Grea_iwara said:

I do like monsters from MH, but for better alignment SLAL animation, I will prefer the one with body shape closer to the vanilla creatures  🫠

 

😂 I never did any constructible editing in CK.

you can do what ever you want. 😋


Rajang or... congalala could work for a troll skeleton. 

Posted
17 hours ago, Doom.lord16 said:


Rajang or... congalala could work for a troll skeleton. 

yes, Rajang is a good fit for troll, I will put that on the list. 🤣 Furious Rajang is when I stopped play MHW.  I will see if I can find the model file

Posted

I do not seem to be able to talk (and invite function in Aroused Creatures do not seem to work either) to any of the creatures in this pack, but auto approach seems to work.

Do we need any mod for conversation?

I assume that you get conversation to work since you did ride the kirin in a picture.

Posted
7 hours ago, xtro334 said:

I do not seem to be able to talk (and invite function in Aroused Creatures do not seem to work either) to any of the creatures in this pack, but auto approach seems to work.

Do we need any mod for conversation?

I assume that you get conversation to work since you did ride the kirin in a picture.

I mainly use ArousedCreature invite function, because it will play invite animation. 🤔 but I also have other mods like MassMatchMaker to start animation, in case one of them not working.

 

I didn't do a lot modification for the creatures, basically a reskin. Kirin is just like normal horse, press "E" to ride. 🤠

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