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Posted (edited)

 🫠 🫠 🫠 🫠 🫠 🫠 Creationkit give me hard time to load script to actor for whatever reason.💀 

 I was trying to just using the script files, but command menu not working and  scripts are now broken in creationkit.

🤣 I'm not sure if I can make further updates

hate this 💩 so much, an official tool need unofficial patch to make it work in the first place is mind boggling already  🤣👉🤡  Bugthesda

 

 

I made the update with creaturesummoner, works in-game, need CreatureSummoner in loadorder before thisGrea_SC_CreatureSummonerUpdate1.zip   (keep your save file before this update, I still try to figure out something...)  

 

Edited by Gugu_Grea
forgot replace nif with correct texture
Posted (edited)
On 2/21/2025 at 8:29 PM, road_of_kemono said:

Please don't use roache's picture on thumbnail. Please.

🫠 emmm. but its kind a big part of this mod.    changed I thought you talking about screenshots.

 

On 2/22/2025 at 7:08 PM, razzor69 said:

Its been a long time not checking some new mod from loverslab, you did a great job for putting you new models to skyrim, some of author like Demonic creatures (Thor2000), Outlawer are also making port from other games, really looking forward to what next of your mods.

I think there's an author from Tullius that port the fallout4 monsters to skyrim 😂

😋 ty.

 

On 2/23/2025 at 7:38 AM, Lucifer10101 said:

Just like this, I don't know how it happened.

mmexport1740314005795.jpg

try "show pose" at "bones" tab in outfitstudio. it will show how the mesh will looks ingame with the skeleton you selected.  also make sure it using vanilla skeletons not customized for better result

Edited by Gugu_Grea
Posted
12 hours ago, Lucifer10101 said:

Just like this, I don't know how it happened.

mmexport1740314005795.jpg

Is this monster from mihail? you need to change the skeleton of it in order to get it correctly with ABC skeleton because Mihail always uses his custom skeleton, custom race unless Madmanguns added the custom race to the list in creature framework you good to go, it seems this one use Gargoyle skeleton as base.

Posted

This may sound dumb but would it be possible to have the roaches use a Skeevers "Skeleton" with a Ash Hoppers sounds. Maybe an optional version, mainly cause Skeever has a lot more creature animations then an Ash Hopper.

Posted
3 hours ago, Niggaram said:

This may sound dumb but would it be possible to have the roaches use a Skeevers "Skeleton" with a Ash Hoppers sounds. Maybe an optional version, mainly cause Skeever has a lot more creature animations then an Ash Hopper.

Also forgetting to add, if lets say the npcs were to be added to the world like "Demonic Creatures". Skeevers and Roachs should be together because they dwell in areas such as "sewers and caves". So it will go perfect

Posted (edited)
15 hours ago, Niggaram said:

This may sound dumb but would it be possible to have the roaches use a Skeevers "Skeleton" with a Ash Hoppers sounds. Maybe an optional version, mainly cause Skeever has a lot more creature animations then an Ash Hopper.

its "possible" for sure, but like I said before  if you want better SLAL animation alignment, will need modify roach mesh to match skeevers's body.  

Edited by Gugu_Grea
Posted
On 2/24/2025 at 8:50 AM, razzor69 said:

Is this monster from mihail? you need to change the skeleton of it in order to get it correctly with ABC skeleton because Mihail always uses his custom skeleton, custom race unless Madmanguns added the custom race to the list in creature framework you good to go, it seems this one use Gargoyle skeleton as base.

You are right, mihail's monsters are all special skeletons, but most of them are converted based on the original skeleton, so I replaced the skeleton of mihail's monster with the original skeleton, and then replaced the skeleton name back, and it worked.

Posted (edited)
On 2/24/2025 at 12:41 PM, Gugu_Grea said:

its "possible" for sure, but like I said before  if you want better SLAL animation alignment, will need modify roach mesh to match skeevers's body.  

I see, I hate to ask but you think you could make it into one like your other NPCs? I'll greatly appreciate it, I suck at making models and stuff and am nowhere as good as you are Lol. Once again if you don't want to I understand but I just feel like it will be a great addition.  Love the ChauRoachs you added!

Edited by Niggaram
Posted (edited)
On 2/25/2025 at 9:11 PM, Niggaram said:

I see, I hate to ask but you think you could make it into one like your other NPCs? I'll greatly appreciate it, I suck at making models and stuff and am nowhere as good as you are Lol. Once again if you don't want to I understand but I just feel like it will be a great addition.  Love the ChauRoachs you added!

 Its interesting idea, I just worry how to get the it fits skeever skeleton🤔.  I will put that on the list.  

 

still fighting with creationkit rn 🫠

Edited by Gugu_Grea
Posted (edited)

its prolly cause im using the hentai creature ver by accident last night lol, but is there a reason the chaurus roach models are missing their textures lmao

Aaaaand the reworked update has the textures, but doesn't have the genitals... weird.

Edited by Doom.lord16
Posted (edited)
On 3/6/2025 at 2:41 AM, Doom.lord16 said:

its prolly cause im using the hentai creature ver by accident last night lol, but is there a reason the chaurus roach models are missing their textures lmao

Aaaaand the reworked update has the textures, but doesn't have the genitals... weird.

for genitals troubleshoot, always go to creatureframework  re-register all mod first

 

my bad packed wrong json, download the new json file 

 

Edited by Gugu_Grea
Posted (edited)

update

since I can't solve the CreationKit/script problem, the future update will be done on xEdit. which means will need more time to edit/add new things.  🫠

 

I do notice the mate feature is not working on nemu. but I can't solve it rn, the summon and banish is working...

 

Spoiler

SkyrimSpecialEdition2025_3_920_13_33.thumb.jpg.dbeaae936a31d7ebd326f3baa7069f09.jpgSkyrimSpecialEdition2025_3_920_14_25.thumb.jpg.8e127f492df2873e0549432648f16fee.jpg

 

Edited by Gugu_Grea
Posted

There is never enough creatures to breed with! Bless you for adding more "husbands" to the skyrim world! I'll always be excited at every update you make! ❤️

Posted
On 3/7/2025 at 1:18 PM, Gugu_Grea said:

for genitals troubleshoot, always go to creatureframework  re-register all mod first

 

I followed your instructions but the roach won't have a schlong at all, the new ones at least.

Posted (edited)
On 3/10/2025 at 6:20 PM, wilks82 said:

There is never enough creatures to breed with! Bless you for adding more "husbands" to the skyrim world! I'll always be excited at every update you make! ❤️

 🥰 thanks

feel the same, never enough creatures 😋

 

On 3/10/2025 at 11:32 PM, Dakhma said:

I followed your instructions but the roach won't have a schlong at all, the new ones at least.

🤔 did you wait for creatureframework finish loading json files? and resummon the creatures after that.   

 

💩 my bad, because of the rework I packed wrong json file, the one with wrong armor id. 

use this to replace the one in creatures.d folder and do creatureframework re-register all mod in game   Grea_SC.json

Edited by Gugu_Grea
Posted
On 2/27/2025 at 10:44 AM, Gugu_Grea said:

 Its interesting idea, I just worry how to get the it fits skeever skeleton🤔.  I will put that on the list.  

 

still fighting with creationkit rn 🫠

Awesome, thank you very much! No rush ofc, whenever you could add it.

Posted (edited)

I love the Rajang and Kirin model, hopefully there will be more from Monster Hunter ❤️

 

Thanks!

Edited by xMenar_
Posted
On 3/12/2025 at 9:10 AM, xMenar_ said:

I love the Rajang and Kirin model, hopefully there will be more from Monster Hunter ❤️

 

Thanks!

😋👌

 

On 3/14/2025 at 4:02 PM, asura_the_destructor said:

any chance we could get a SFW Kirin mount standalone?

 

you can download the one I uploaded in JAN (no extra needs for other mod, later version add creaturesummoner as master, but still same if you already have that mod installed), 

As long as you not use other mods to trigger the SL animation/aroused skin, this mod is just summon a kirin skin horse.🤔

Posted (edited)

🥳 new update is here.

try to change G1 synth voice to Dwemer centurion to make some machine sound.🤔 foot step sound works,  but Sexlab I guess is using race to match actor's voice so it failed. 🫠

 

 

On 3/18/2025 at 7:17 PM, Doom.lord16 said:

*Pokes head in*

Psst Grea... wanna tease us with what monsties are comin next? No pressure! *runs*

😎

Edited by Gugu_Grea
Posted

Suggestions for added creatures:

Xenomorph (was a xenomorph replacer for werewolf in skyrim regular edition)

Other Fallout creatures from https://arca.live/b/tullius/57509310 (not sure if that was latest version)

Deathclaw https://arca.live/b/tullius/57075909

Supermutants https://arca.live/b/tullius/56946168

 

Got your creature to work after using creature summoner. Not sure what in it added the conversation with the creatures. 🤔

 

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