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Dripping When Aroused NG


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Posted
12 hours ago, stnfnk said:

The Conditional Expressions Extended patch added a tiny amount of code to integrate apropos2 vaginal wear state. I plucked it out of the old patch and put it directly into DW-NG. So, patch is no longer necessary.

Ok, thanks for the info.

Posted (edited)

Congratulations on this amazing mod stnfnk!
I'm a big fan of this mod and the Lactis mod! 😄
Would it be possible for you to create a feature that generates warm during the Ostim Standalone scenes if Survival Mode is active?
This would be extremely useful in Skyrim (because of the cold) and immersive, as the body generates warm, especially during sex! 😜
Also, some NPCs in Skyrim say they look for "someone to keep them warm during cold nights"! ☺️

What do you think? Would it be possible?
It would be amazing if you could do it!

I wish you success on your mods!

PS: If you think it is make sense, the warm generated on the scene could increase according to the level of arousement!

Edited by MENDEFBI
  • 4 weeks later...
Posted

This plugin has an unsupported header version according to Loot: 

# DW.esp

- CRC: F4CB6EDC
- Load Order Index: FE 02A
- Attributes: Active, Light Plugin

## Messages

- Warning: This plugin has a header version of 1\.4\, which is less than the game\'s minimum supported header version of 1\.7\.

 

 

Posted
9 hours ago, Merlin Wizzard said:

This plugin has an unsupported header version according to Loot: 

# DW.esp

- CRC: F4CB6EDC
- Load Order Index: FE 02A
- Attributes: Active, Light Plugin

## Messages

- Warning: This plugin has a header version of 1\.4\, which is less than the game\'s minimum supported header version of 1\.7\.

 

 

 

Error is harmless, if you really want to fix it you can find the .esp for v2.0.5 with 1.7 header version posted here:

I will include that header version in the next release.

Posted
On 7/12/2025 at 8:03 AM, MENDEFBI said:

Congratulations on this amazing mod stnfnk!
I'm a big fan of this mod and the Lactis mod! 😄
Would it be possible for you to create a feature that generates warm during the Ostim Standalone scenes if Survival Mode is active?
This would be extremely useful in Skyrim (because of the cold) and immersive, as the body generates warm, especially during sex! 😜
Also, some NPCs in Skyrim say they look for "someone to keep them warm during cold nights"! ☺️

What do you think? Would it be possible?
It would be amazing if you could do it!

I wish you success on your mods!

PS: If you think it is make sense, the warm generated on the scene could increase according to the level of arousement!

 

Thanks! I'm glad you are enjoying this version.

 

I think the warming function is a neat idea but is outside the scope of this mod.

  • 5 weeks later...
Posted

Hey I just noticed that the MinAI page has a disclaimer that it's not maintained anymore and Skyrimnet should be unsed instead.
Does your mod work with that as well?

Posted (edited)

when a chastity DD belt is equipped and a SL scene is triggered, the animation starts for ~1 sec before stopping (which is fine) but long enough to register a virginity loss.

"The girl XX becomes a woman"
Wondering if this is due to this mod? 

 

Thanks in advance if you know a fix

Edited by Fraying9981
Posted
On 9/6/2025 at 6:05 PM, myrrdhin said:

Hey I just noticed that the MinAI page has a disclaimer that it's not maintained anymore and Skyrimnet should be unsed instead.
Does your mod work with that as well?

 

Not integrated with SkyrimNet yet, but I don't think it will interfere with anything.

Posted
On 9/7/2025 at 7:25 PM, Fraying9981 said:

when a chastity DD belt is equipped and a SL scene is triggered, the animation starts for ~1 sec before stopping (which is fine) but long enough to register a virginity loss.

"The girl XX becomes a woman"
Wondering if this is due to this mod? 

 

Thanks in advance if you know a fix

 

I don't think that quote is from this mod. You can disable DW virginity detection in MCM.

Posted
5 hours ago, stnfnk said:

 

I don't think that quote is from this mod. You can disable DW virginity detection in MCM.

 

Thanks.

In that case it's from fertility mod v3. I know it's off topic but if anyone knows a fix to this issue please share

Posted
2 hours ago, Fraying9981 said:

 

Thanks.

In that case it's from fertility mod v3. I know it's off topic but if anyone knows a fix to this issue please share

In my testing, Sexlab discards any invalid animations. You can't make it have oral sex with a slave/target wearing a gag. 
So if you're wearing a chastity belt, it's likely selecting or discarding animations and not finding a valid one. I believe you can alter this behavior in the MCM (or the SLU/advanced MCM)

Posted
1 hour ago, Revdrsyn said:

In my testing, Sexlab discards any invalid animations. You can't make it have oral sex with a slave/target wearing a gag. 
So if you're wearing a chastity belt, it's likely selecting or discarding animations and not finding a valid one. I believe you can alter this behavior in the MCM (or the SLU/advanced MCM)

 

thanks. to be precise:

i starts the animation for ~1sec then realizes it cannot continue. so stops (no penetration animation, just the movement leading to it).

but one of my mods still registers loss of virginity

is that what you see too?

Posted
11 hours ago, Fraying9981 said:

 

thanks. to be precise:

i starts the animation for ~1sec then realizes it cannot continue. so stops (no penetration animation, just the movement leading to it).

but one of my mods still registers loss of virginity

is that what you see too?

Which mod is registering the loss of virginity is probably important.

Posted
On 9/15/2025 at 11:16 PM, Elevday said:

I want to inherit the sound options from sexlab, is there any way to do this?

 

You should be able to manually replace the included WAV files with different sounds. Use the same filenames, location, filetype, and approximate length.

 

Otherwise, no, the files are hard coded and will be the same for any female (or male, if you install male WAVs that are not silent).

Posted

I'm encountering an issue where the light visual effects stop working once the arouse threshold exceeds the default value for heavy visual effects, after I disable the heavy visuals. How can I resolve this problem?

Posted
On 9/26/2025 at 5:30 AM, redrootcat said:

I'm encountering an issue where the light visual effects stop working once the arouse threshold exceeds the default value for heavy visual effects, after I disable the heavy visuals. How can I resolve this problem?

 

Thanks for the bug report. Uploading v2.0.6 to fix that (and including esp with header v1.7, finally).

Posted
On 9/9/2025 at 10:47 AM, stnfnk said:

 

I don't think that quote is from this mod. You can disable DW virginity detection in MCM.

 

this mod is the only one in my list that tracks for virginity, except for Sexlab, but in Sexlab non-unique npcs don't seem to be tracked.

Do you know a quick trick to detect perhaps via the console whether a given npc is a virgin?

afaik virginity is not a faction. So Idk where to look for.

 

DW MCM doesn't show it, just which NPCs are tracked for the dripping effects afaik. But it does detect the NPC name even if it's not unique. it just doesn't show any info but a prompt to "add override"

 

Thanks in advance for your tips.

 

Posted
 

 

this mod is the only one in my list that tracks for virginity, except for Sexlab, but in Sexlab non-unique npcs don't seem to be tracked.

Do you know a quick trick to detect perhaps via the console whether a given npc is a virgin?

afaik virginity is not a faction. So Idk where to look for.

 

DW MCM doesn't show it, just which NPCs are tracked for the dripping effects afaik. But it does detect the NPC name even if it's not unique. it just doesn't show any info but a prompt to "add override"

 

Thanks in advance for your tips.

 

 

Not conveniently. You could write a small mod and call the DW papyrus bool function CORE.IsAVirgin(Actor).

 

I'd recommend disabling DW virginity tracking/effects in MCM and use another mod with features you want.

Posted
14 hours ago, redrootcat said:

When loading a saved game, the visual effects don't activate properly. They only work after a arouse threshold reset. Is there a way to fix this issue?

 

Please enable debug log in MCM and post papyrus log.

 

PC is above threshold and visual effect is on, you save and reload and the effect doesn't activate? How about after changing cell?

Posted
13 hours ago, stnfnk said:

 

Please enable debug log in MCM and post papyrus log.

 

PC is above threshold and visual effect is on, you save and reload and the effect doesn't activate? How about after changing cell?

Papyrus.0.log

ScreenShot243.png.1b071c8f82fd3e9aa9ac34d5522ab4bf.png

ScreenShot242.png.f9f35e093e6abeb6e39169736061b309.png

After loading a save, if the arousal threshold is already above the set value, the visual effects don't activate. However, they still work if the value increases from a lower level to meet the set value.

Posted (edited)
22 hours ago, redrootcat said:

After loading a save, if the arousal threshold is already above the set value, the visual effects don't activate. However, they still work if the value increases from a lower level to meet the set value.

 

Debug logging needs to be enabled in MCM to get DW log events in papyrus.

 

Here is a version of the script that forces a re-check immediately after load and applies the visuals spell directly if appropriate. Let me know if it works better.

 

DW-NG v2.06 DW_DrippingScr fix.7z

Edited by stnfnk
Posted
On 10/6/2025 at 10:05 AM, stnfnk said:

 

Debug logging needs to be enabled in MCM to get DW log events in papyrus.

 

Here is a version of the script that forces a re-check immediately after load and applies the visuals spell directly if appropriate. Let me know if it works better.

 

DW-NG v2.06 DW_DrippingScr fix.7z 3.8 kB · 2 downloads

After overwriting the original files with the fix, I loaded the save game and waited for five minutes, but the visual effects still didn't activate. Is a new save file required?

Posted
9 hours ago, redrootcat said:

After overwriting the original files with the fix, I loaded the save game and waited for five minutes, but the visual effects still didn't activate. Is a new save file required?

 

Shouldn't require new game. Please enable debug logging in MCM and post papyrus log. 

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