Anunya Posted February 3 Posted February 3 Hey - I had fun with Monoman's Wartimes back in the day and wouldn't mind giving this a go some time. I have a few questions: 1: Just to clarify - if I'm installing this, I only need to install Wartimes Tweak KLA 1.0, correct? Obviously I'll need all the regular hard dependencies (and a bunch of soft dependencies) - but I don't need to install Monoman's version of Wartimes, Tweak KLA is standalone. Is that right? 2: If I don't have Live Another Life, what's the best way to start Wartimes? It sounds like there's a Simple Slavery Outcome? Can I start it by talking to father or via console? 3: Does it work with AE, or is it only confirmed working with 1.5.97?
Templar100 Posted February 3 Posted February 3 3 hours ago, Anunya said: Hey - I had fun with Monoman's Wartimes back in the day and wouldn't mind giving this a go some time. I have a few questions: 1: Just to clarify - if I'm installing this, I only need to install Wartimes Tweak KLA 1.0, correct? Obviously I'll need all the regular hard dependencies (and a bunch of soft dependencies) - but I don't need to install Monoman's version of Wartimes, Tweak KLA is standalone. Is that right? 2: If I don't have Live Another Life, what's the best way to start Wartimes? It sounds like there's a Simple Slavery Outcome? Can I start it by talking to father or via console? 3: Does it work with AE, or is it only confirmed working with 1.5.97? I have not played the update from today, but it used to be possible to just walk into the mod house outside Whiterun no matter how your game started. Once you entered the house you could interact with the mod like normal. 1
Betal Posted February 3 Posted February 3 (edited) I got a problem Mod's timer doesn't work after first meal and drink, he doesn't ask meal and drink And also each work doesn't refill, he doesn't get angry even I keep don't give meal and drink for 24h. Even firewood isn't consumed. (debug used) (and I started with New game) Edited February 3 by Betal
Anunya Posted February 3 Posted February 3 (edited) Oh another question... how big a deal is missing out SL Survival in the current iteration of Wartimes? How much content will be missed? I haven't had it in my LO for a while and I'm not sure about bringing it back. EDIT: I unhid the right thing in the update post and got the answer that was already there . It seems that it's about the general misogyny and a way to get licenses through father. Might you consider supporting the Licenses and LMAO mods in the future as an alternative? Edited February 3 by Anunya
TheMaze. Posted February 3 Posted February 3 13 hours ago, Anunya said: Hey - I had fun with Monoman's Wartimes back in the day and wouldn't mind giving this a go some time. I have a few questions: 1: Just to clarify - if I'm installing this, I only need to install Wartimes Tweak KLA 1.0, correct? Obviously I'll need all the regular hard dependencies (and a bunch of soft dependencies) - but I don't need to install Monoman's version of Wartimes, Tweak KLA is standalone. Is that right? 2: If I don't have Live Another Life, what's the best way to start Wartimes? It sounds like there's a Simple Slavery Outcome? Can I start it by talking to father or via console? 3: Does it work with AE, or is it only confirmed working with 1.5.97? 1. Yes only KLA is needed, no different version of wartimes needed. 2. Either through SS or through the MCM, first page has a manual start buttton you can press at any time. Console should work, stage 200 (which) is after the intro now starts the timers itself and the servitude, so you can use this one, previous stages do also sort of work, they will just trigger dialogue to be enabled. so: Setstage pchswartimes 200 is recommended, lower numbers are fine to use, higher not. However there is an option for this in mcm already, so recommend you using this. 3. It should work with ae, at least wartimes itself, there might be some small issues with soft dependencies, due to different versions, but if you find any, I might be able to make them work nicely togheter. 1
TheMaze. Posted February 3 Posted February 3 8 hours ago, Anunya said: Oh another question... how big a deal is missing out SL Survival in the current iteration of Wartimes? How much content will be missed? I haven't had it in my LO for a while and I'm not sure about bringing it back. EDIT: I unhid the right thing in the update post and got the answer that was already there . It seems that it's about the general misogyny and a way to get licenses through father. Might you consider supporting the Licenses and LMAO mods in the future as an alternative? We will probably add a support for similar mods, since SLS doesn't really get supported anymore, I saw some mods that basicly took over it's idea, so perhaps this will come in tweak or addon sometime in the future. 1
TheMaze. Posted February 3 Posted February 3 9 hours ago, Betal said: I got a problem Mod's timer doesn't work after first meal and drink, he doesn't ask meal and drink And also each work doesn't refill, he doesn't get angry even I keep don't give meal and drink for 24h. Even firewood isn't consumed. (debug used) (and I started with New game) There does some to be some issue there, I'll look into it straight away.
TheMaze. Posted February 3 Posted February 3 (edited) Changelog KLA1.0.1 Fixed timers, once again missing properties. Maybe some sort of compression issue? Strange that it happened twice. The skip intro now teleports you to the house when you haven't started the quest yet. Reset the outfit json, had some clothes left over from my testing Upgradable mid playthrough? Same as before, I can change scripts, however when properties are missing they don't get updated to the new save. Sorry guys, some issues are expected, just didn't think it would be these though. If and when it's safe to upgrade I will surely tell you. Wartimes Tweak KLA 1.0.1.7z Edited February 3 by TheMaze. 3
Anunya Posted February 3 Posted February 3 (edited) Hello - So I started a new game and included Wartimes Tweak KLA 1.0.1 and ran some quick tests. I just started the quest and ran around a bit. I'm on AE. Two (minor) things: The UI menu hotkey does not work for me. The individual hotkeys do their thing, but the menu one does not. I do have UI extensions installed, and it shows as green. Secondly as far as I can tell, if you use the "anal plug" hotkey, there is no way to remove the item from your character's butt again. If you use the hotkey again, you're just told "you don't have a flute / carrot / whatever to use..." The MCM looks great, and the tool tips are helpful. I'm looking forward to giving this a proper whirl soon. Edited February 3 by Anunya
TheMaze. Posted February 4 Posted February 4 33 minutes ago, Anunya said: Hello - So I started a new game and included Wartimes Tweak KLA 1.0.1 and ran some quick tests. I just started the quest and ran around a bit. I'm on AE. Two (minor) things: The UI menu hotkey does not work for me. The individual hotkeys do their thing, but the menu one does not. I do have UI extensions installed, and it shows as green. Secondly as far as I can tell, if you use the "anal plug" hotkey, there is no way to remove the item from your character's butt again. If you use the hotkey again, you're just told "you don't have a flute / carrot / whatever to use..." The MCM looks great, and the tool tips are helpful. I'm looking forward to giving this a proper whirl soon. A small leftover of the previous versions is that whilst the standard button for uimenu is y, it's missing a RegisterForKeyDown on game start. Since using the menu before wartimes started the timers might break things. I'm looking into seeing why it doesn't run on game start, so what spefically can break. Once you have completed the intro meaning the messageboxes explaining the servant things, you can just rebind the key to the same or different key, as long as it says anything except escape it should work. At least gives me consistent results, sometimes reloading a save as well. I might change it somewhere in the future, but honestly the most difficult part of editing someone elses work is not knowing why they did something and how. For the plug, you can drop it from inventory, by using R, this works, but I'll look into why it does that as well. 1
Anunya Posted February 4 Posted February 4 Good to know. So don't try to activate or rebind that key until after wartimes has started.
shitend2226 Posted February 8 Posted February 8 Thanks for the great work. Playing skyrim since 2012, you modder guys keep skyrim alive for years. Tested on AE 1.6.1170. Work fine with minor issue on main UI key blinding as said above by others(individual hot keys is working). The new house and toys is amazing and immersive !!! it would be great if you guys can continue write the story.
bruh123213 Posted February 8 Posted February 8 Hey! No idea if suggestions are wanted, but i was thinking about it and i figure it cant hurt if i add a thought here Seeing as father is taking players gold and surely not spending thousands on keeping mother alive, i was thinking if it would be more immersive to add furniture (like the bondage devices) with gold and submission. No idea how the mod works or if its hard to implement a gold counter and call the change once gold and submission/depravity is reached? Could also use that to add the furniture more progressively. The new cell starts with 3 dining tables full of food, multiple chairs and a throne in addition with two extra rooms. Would it be more immersive to "unlock" the more luxurious look? I always thought that this scenario started in relative poverty, given that the whole premise is to trick PC into going into servitude. Thanks for the work on the mod! My favourite mod by far for NSFW skyrim
dertcz Posted February 8 Posted February 8 On 2/3/2026 at 5:04 PM, TheMaze. said: Changelog KLA1.0.1 Fixed timers, once again missing properties. Maybe some sort of compression issue? Strange that it happened twice. The skip intro now teleports you to the house when you haven't started the quest yet. Reset the outfit json, had some clothes left over from my testing Upgradable mid playthrough? Same as before, I can change scripts, however when properties are missing they don't get updated to the new save. Sorry guys, some issues are expected, just didn't think it would be these though. If and when it's safe to upgrade I will surely tell you. Wartimes Tweak KLA 1.0.1.7z 60.36 MB · 4 downloads Bug in horse task: In script wtePchsTasks ... TendToHorse() ... not set in all if branches global:pchsTaskHorse ... so if the second or third option is chosen, the progress in the quest will not progress.
TheMaze. Posted February 9 Posted February 9 On 2/8/2026 at 5:40 PM, bruh123213 said: Hey! No idea if suggestions are wanted, but i was thinking about it and i figure it cant hurt if i add a thought here Seeing as father is taking players gold and surely not spending thousands on keeping mother alive, i was thinking if it would be more immersive to add furniture (like the bondage devices) with gold and submission. No idea how the mod works or if its hard to implement a gold counter and call the change once gold and submission/depravity is reached? Could also use that to add the furniture more progressively. The new cell starts with 3 dining tables full of food, multiple chairs and a throne in addition with two extra rooms. Would it be more immersive to "unlock" the more luxurious look? I always thought that this scenario started in relative poverty, given that the whole premise is to trick PC into going into servitude. Thanks for the work on the mod! My favourite mod by far for NSFW skyrim Hey, thanks for the idea, I have already made the framework for something like this, not sure if and how we are going to implement it and how much we will allow to get changed in some sort, but I can say this: there are already quite a lot of rooms that use this mechanic in some capacity in our addon. Just have to see how much we have time for and doesn't casue any issues, especially with ai pathing and stuff. 1
TheMaze. Posted February 9 Posted February 9 On 2/8/2026 at 10:41 PM, dertcz said: Bug in horse task: In script wtePchsTasks ... TendToHorse() ... not set in all if branches global:pchsTaskHorse ... so if the second or third option is chosen, the progress in the quest will not progress. You are indeed right, I'll update the file soon. Will only be this change, so you can just update from kla 1.0.1 to 1.0.2 when it comes out. Will probably do so tomorrow.
hththt666777 Posted February 15 Posted February 15 Is there a way to disable the use of beds? Its disabled in SL but they always stand on the bad for animations that just dont fit for that.
TheMaze. Posted February 20 Posted February 20 On 2/16/2026 at 12:57 AM, hththt666777 said: Is there a way to disable the use of beds? Its disabled in SL but they always stand on the bad for animations that just dont fit for that. the mod itself doesn't use any do this animation on this bed. That's SL. The only way to avoid this is by saying to the the message that asks you do you want tho use a bed, coming from sl. Other news, ll has some issues with file uploads, I have been trying for a few days now, unfortunalty can't upload the hotfix, I'll keep trying though.
DisarmingSnail Posted February 24 Posted February 24 Hi there, not sure if this is the right place to post this but I created a Bella DBVO voice pack for the original v10.3 Monoman Tweak. Link to the voice pack here Please,_Father..._Maybe...__we__could_do_something_instead__[Reach_for_his_pants.].mp3 [Read_the_notes.]_Father,_I..._I_can't_say_these_things_to_Skulvar!.mp3 Can_I_help_you_relieve_some..._tension_.mp3 finally_fat_old_pig.mp3 4
Mushikisai Posted February 24 Posted February 24 8 hours ago, DisarmingSnail said: Hi there, not sure if this is the right place to post this but I created a Bella DBVO voice pack for the original v10.3 Monoman Tweak. Link to the voice pack here Please,_Father..._Maybe...__we__could_do_something_instead__[Reach_for_his_pants.].mp3 [Read_the_notes.]_Father,_I..._I_can't_say_these_things_to_Skulvar!.mp3 Can_I_help_you_relieve_some..._tension_.mp3 finally_fat_old_pig.mp3 OMG that awesome!!
milklover123 Posted February 26 Posted February 26 Playing KLA 1.0.1 in a new game, I'm having some bugs after PC is recognized as breeder. I start the dialogue "Relieve some tension" and father play the right dialogue saying "going to fill daughter with cum", but no sexlab scene is triggered after that. Also in breeder stage, apology dialogue does result in sexlab scene, but the animation seems to be filtered to "blowjob" and not "vaginal". Almost as if father is trying everything to NOT knock up PC🤪 1
Balgin Posted March 12 Posted March 12 3 hours ago, Thelargir said: Is there a LE-version of this? Not yet but I've been waiting. The original LE version with Monoman's tweaks is still available in the old thread but conflicts slightly with yps (you'd need to tweak the default yps piercing files to avoid conflicts).
Thelargir Posted March 12 Posted March 12 5 hours ago, Balgin said: Not yet but I've been waiting. The original LE version with Monoman's tweaks is still available in the old thread but conflicts slightly with yps (you'd need to tweak the default yps piercing files to avoid conflicts). Alright. Thanks! I should probably switch over to Skyrim SE anyway though.... But it's such a hassle
Balgin Posted March 12 Posted March 12 3 hours ago, Thelargir said: Alright. Thanks! I should probably switch over to Skyrim SE anyway though.... But it's such a hassle Why? I haven't. I'm just tracking this thread in case it ever does get LE support again.
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